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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:26:03 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CCamera Class Reference</h1>A Camera node, based on a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> node. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="camera_h-source.html">camera.h</a>></code> +<p> +Inheritance diagram for NL3D::CCamera<p><center><img src="class_NL3D__CCamera_inherit_graph.gif" border="0" usemap="#NL3D::CCamera_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CCamera_inherit_map"> +<area href="class_NL3D__CTransform.html" shape="rect" coords="80,134,200,152"> +<area href="class_NL3D__IModel.html" shape="rect" coords="21,67,115,86"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,0,131,19"> +<area href="class_NL3D__ITransformable.html" shape="rect" coords="144,67,280,86"> +<area href="class_NL3D__IAnimatable.html" shape="rect" coords="155,0,275,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CCamera:<p><center><img src="class_NL3D__CCamera_coll_graph.gif" border="0" usemap="#NL3D::CCamera_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CCamera_coll_map"> +<area href="class_NL3D__CTransform.html" shape="rect" coords="341,65,461,84"> +<area href="class_NL3D__CTrackDefaultVector.html" shape="rect" coords="0,57,171,76"> +<area href="class_NL3D__CFrustum.html" shape="rect" coords="348,115,455,133"> +<area href="class_NL3D__CTrackDefaultFloat.html" shape="rect" coords="320,195,483,213"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CCamera-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#s5">TAnimValues</a> { <br> + <a class="el" href="class_NL3D__CCamera.html#s5s0">OwnerBit</a> = CTransform::AnimValueLast, +<br> + <a class="el" href="class_NL3D__CCamera.html#s5s1">FovValue</a>, +<br> + <a class="el" href="class_NL3D__CCamera.html#s5s2">TargetValue</a>, +<br> + <a class="el" href="class_NL3D__CCamera.html#s5s3">RollValue</a>, +<br> + <a class="el" href="class_NL3D__CCamera.html#s5s4">AnimValueLast</a> +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Added values.</em> <a href="#s5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a0">setFrustum</a> (const <a class="el" href="class_NL3D__CFrustum.html">CFrustum</a> &f)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the frustum of the camera.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CFrustum.html">CFrustum</a>& </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a1">getFrustum</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the frustum of the camera.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a2">setFrustum</a> (float left, float right, float bottom, float top, float znear, float zfar, bool perspective= true)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a3">setFrustum</a> (float width, float height, float znear, float zfar, bool perspective= true)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a4">getFrustum</a> (float &left, float &right, float &bottom, float &top, float &znear, float &zfar) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the camera frustum.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a5">isOrtho</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Is a ortho camera?</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a6">isPerspective</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Is a perspective camera?</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a7">setPerspective</a> (float fov, float aspectRatio, float znear, float zfar)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup a perspective camera, giving a fov in radians.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a8">enableFovAnimation</a> (bool en, float aspectRatio= 4.0f / 3.0f)</td></tr> +<tr><td> </td><td><font size=-1><em>enable FOV animation.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a9">enableTargetAnimation</a> (bool en)</td></tr> +<tr><td> </td><td><font size=-1><em>enable Target/Roll animation.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__IAnimatedValue.html">IAnimatedValue</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a10">getValue</a> (<a class="el" href="types_nl_h.html#a13">uint</a> valueId)</td></tr> +<tr><td> </td><td><font size=-1><em>From <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a>.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const char* </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a11">getValueName</a> (<a class="el" href="types_nl_h.html#a13">uint</a> valueId) const</td></tr> +<tr><td> </td><td><font size=-1><em>From <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a>.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__ITrack.html">ITrack</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a12">getDefaultTrack</a> (<a class="el" href="types_nl_h.html#a13">uint</a> valueId)</td></tr> +<tr><td> </td><td><font size=-1><em>Default Track Values for are identity (roll= 0, target= CVector::Null, fov=Pi/2).</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#a13">registerToChannelMixer</a> (<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &prefix)</td></tr> +<tr><td> </td><td><font size=-1><em>register camera channels (in global anim mode).</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#d0">registerBasic</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const char* </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#d1">getFovValueName</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Return the name of the fov track.</em> <a href="#d1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const char* </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#d2">getTargetValueName</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Return the name of the target track. This target is in the parent space of camera.</em> <a href="#d2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const char* </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#d3">getRollValueName</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Return the name of the roll track.</em> <a href="#d3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#b0">CCamera</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#b1">~CCamera</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#b2">update</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Implement the update method.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFrustum.html">CFrustum</a> </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#n0">_Frustum</a></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#o0">_FovAnimationEnabled</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#o1">_TargetAnimationEnabled</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#o2">_FovAnimationAspectRatio</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a3">CAnimatedValueFloat</a> </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#o3">_Fov</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a4">CAnimatedValueVector</a> </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#o4">_Target</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a3">CAnimatedValueFloat</a> </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#o5">_Roll</a></td></tr> +<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IModel.html">IModel</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#f0">creator</a> ()</td></tr> +<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultFloat.html">CTrackDefaultFloat</a> </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#r0">DefaultFov</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a> </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#r1">DefaultTarget</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultFloat.html">CTrackDefaultFloat</a> </td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html#r2">DefaultRoll</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A Camera node, based on a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> node. +<p> +The camera look in his local Y direction (see <a class="el" href="class_NL3D__CScene.html">CScene</a>). +<p> +No observer is provided, since a camera:<ul> +<li>has default behavior of a transform.<li>can't be clipped (well... :) ).<li>is not lightable<li>is not renderable <dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2000 </ul> +</dl> +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00056">56</a> of file <a class="el" href="camera_h-source.html">camera.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s5" doxytag="NL3D::CCamera::TAnimValues"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::CCamera::TAnimValues + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Added values. +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s5s0" doxytag="OwnerBit"></a><em>OwnerBit</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s5s1" doxytag="FovValue"></a><em>FovValue</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s5s2" doxytag="TargetValue"></a><em>TargetValue</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s5s3" doxytag="RollValue"></a><em>RollValue</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s5s4" doxytag="AnimValueLast"></a><em>AnimValueLast</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#s12">NL3D::ITransformable</a>. +<p> +Definition at line <a class="el" href="camera_h-source.html#l00123">123</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::CCamera::CCamera"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CCamera::CCamera ( + </b></td> + <td valign="bottom"><b> +)<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00041">41</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CCamera::~CCamera"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CCamera::~CCamera ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00149">149</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="f0" doxytag="NL3D::CCamera::creator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IModel.html">IModel</a> * NL3D::CCamera::creator ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransform.html#f0">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="camera_h-source.html#l00160">160</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CCamera::enableFovAnimation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CCamera::enableFovAnimation ( + </b></td> + <td valign="bottom"><b> +bool <em>en</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>aspectRatio</em> = 4.0f / 3.0f )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +enable FOV animation. +<p> +(default is false). see <a class="el" href="class_NL3D__CCamera.html#a7">setPerspective</a>(). znear and zfar are kept from previous setup. NB: as <a class="el" href="class_NL3D__CCamera.html#a7">setPerspective</a>(), fov is the full horizontal angle of camera (in radians). +<p> +Definition at line <a class="el" href="camera_h-source.html#l00091">91</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CCamera::enableTargetAnimation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CCamera::enableTargetAnimation ( + </b></td> + <td valign="bottom"><b> +bool <em>en</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +enable Target/Roll animation. +<p> +(default is false). TTransform mode is forced to RotQuatMode. Roll is forced to 0. The camera builds the rot matrix from the animated target/roll. +<p> +Definition at line <a class="el" href="camera_h-source.html#l00100">100</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CCamera::getDefaultTrack"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__ITrack.html">ITrack</a> * NL3D::CCamera::getDefaultTrack ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>valueId</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default Track Values for are identity (roll= 0, target= CVector::Null, fov=Pi/2). +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransform.html#a5">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00135">135</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="d1" doxytag="NL3D::CCamera::getFovValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const char * NL3D::CCamera::getFovValueName ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, static]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the name of the fov track. +<p> +NB: as <a class="el" href="class_NL3D__CCamera.html#a7">setPerspective</a>(), fov is the full horizontal angle of camera (in radians). +<p> +Definition at line <a class="el" href="camera_h-source.html#l00113">113</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CCamera::getFrustum"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CCamera::getFrustum ( + </b></td> + <td valign="bottom"><b> +float & <em>left</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float & <em>right</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float & <em>bottom</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float & <em>top</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float & <em>znear</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float & <em>zfar</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the camera frustum. +<p> + +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00073">73</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CCamera::getFrustum"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NL3D__CFrustum.html">CFrustum</a> & NL3D::CCamera::getFrustum ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the frustum of the camera. +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00068">68</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="d3" doxytag="NL3D::CCamera::getRollValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const char * NL3D::CCamera::getRollValueName ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, static]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the name of the roll track. +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00117">117</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="d2" doxytag="NL3D::CCamera::getTargetValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const char * NL3D::CCamera::getTargetValueName ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, static]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the name of the target track. This target is in the parent space of camera. +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00115">115</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CCamera::getValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IAnimatedValue.html">IAnimatedValue</a> * NL3D::CCamera::getValue ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>valueId</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +From <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a>. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#a29">NL3D::ITransformable</a>. +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00103">103</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CCamera::getValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const char * NL3D::CCamera::getValueName ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>valueId</em> ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +From <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a>. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#a30">NL3D::ITransformable</a>. +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00116">116</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CCamera::isOrtho"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CCamera::isOrtho ( + </b></td> + <td valign="bottom"><b> +) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Is a ortho camera? +<p> + +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00083">83</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CCamera::isPerspective"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CCamera::isPerspective ( + </b></td> + <td valign="bottom"><b> +) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Is a perspective camera? +<p> + +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00088">88</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="d0" doxytag="NL3D::CCamera::registerBasic"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CCamera::registerBasic ( + </b></td> + <td valign="bottom"><b> +)<code> [static]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Call at the begining of the program, to register the model, and the basic observers. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransform.html#d0">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00034">34</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CCamera::registerToChannelMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CCamera::registerToChannelMixer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> * <em>chanMixer</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const std::string & <em>prefix</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +register camera channels (in global anim mode). +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransform.html#a6">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00148">148</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CCamera::setFrustum"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CCamera::setFrustum ( + </b></td> + <td valign="bottom"><b> +float <em>width</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>height</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>znear</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>zfar</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>perspective</em> = true ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00063">63</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CCamera::setFrustum"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CCamera::setFrustum ( + </b></td> + <td valign="bottom"><b> +float <em>left</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>right</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>bottom</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>top</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>znear</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>zfar</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>perspective</em> = true ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +<p> + +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00058">58</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CCamera::setFrustum"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CCamera::setFrustum ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NL3D__CFrustum.html">CFrustum</a> & <em>f</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the frustum of the camera. +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00066">66</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CCamera::setPerspective"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CCamera::setPerspective ( + </b></td> + <td valign="bottom"><b> +float <em>fov</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>aspectRatio</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>znear</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>zfar</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup a perspective camera, giving a fov in radians. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>fov</em> + </td><td> + the horizontal angle of view, in radians. (Pi/2 as example) </td></tr> +<tr><td valign=top><em>aspectRatio</em> + </td><td> + the ratio horizontal/vertical (1.33 as example). </td></tr> +<tr><td valign=top><em>znear</em> + </td><td> + the front clipping plane distance. </td></tr> +<tr><td valign=top><em>zfar</em> + </td><td> + the back clipping plane distance. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00068">68</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<a name="b2" doxytag="NL3D::CCamera::update"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CCamera::update ( + </b></td> + <td valign="bottom"><b> +)<code> [protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Implement the update method. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransform.html#b2">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="camera_cpp-source.html#l00161">161</a> of file <a class="el" href="camera_cpp-source.html">camera.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="r0" doxytag="NL3D::CCamera::DefaultFov"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CTrackDefaultFloat.html">CTrackDefaultFloat</a> NL3D::CCamera::DefaultFov<code> [static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00175">175</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="r2" doxytag="NL3D::CCamera::DefaultRoll"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CTrackDefaultFloat.html">CTrackDefaultFloat</a> NL3D::CCamera::DefaultRoll<code> [static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00177">177</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="r1" doxytag="NL3D::CCamera::DefaultTarget"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CCamera::DefaultTarget<code> [static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00176">176</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CCamera::_Fov"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="namespace_NL3D.html#a3">CAnimatedValueFloat</a> NL3D::CCamera::_Fov<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00169">169</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CCamera::_FovAnimationAspectRatio"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::CCamera::_FovAnimationAspectRatio<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00166">166</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CCamera::_FovAnimationEnabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CCamera::_FovAnimationEnabled<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00164">164</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NL3D::CCamera::_Frustum"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CFrustum.html">CFrustum</a> NL3D::CCamera::_Frustum<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00152">152</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NL3D::CCamera::_Roll"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="namespace_NL3D.html#a3">CAnimatedValueFloat</a> NL3D::CCamera::_Roll<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00171">171</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CCamera::_Target"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="namespace_NL3D.html#a4">CAnimatedValueVector</a> NL3D::CCamera::_Target<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00170">170</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CCamera::_TargetAnimationEnabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CCamera::_TargetAnimationEnabled<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="camera_h-source.html#l00165">165</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="camera_h-source.html">camera.h</a><li><a class="el" href="camera_cpp-source.html">camera.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |