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class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CBoneUser Member List</h1>This is the complete list of members for <a class="el" href="class_NL3D__CBoneUser.html">NL3D::CBoneUser</a>, including all inherited members.<ul> +<li><a class="el" href="class_NL3D__CTransformableUser.html#n0">_Transformable</a> +<code> [protected]</code><li><a class="el" href="class_NL3D__CBoneUser.html#a0">CBoneUser</a>(CBone *bone) +<code> [inline]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a0">CTransformableUser</a>(ITransformable *trans) +<code> [inline]</code><li><a class="el" href="class_NL3D__UTransformable.html#s4s0">DirectMatrix</a> enum value +<li><a class="el" href="class_NL3D__UTransformable.html#a11">NL3D::getMatrix</a>() const = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a3">NL3D::CTransformableUser::getMatrix</a>() const +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a16">NL3D::getPivot</a>(CVector &pivot) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a21">NL3D::getPivot</a>() = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a18">NL3D::CTransformableUser::getPivot</a>(CVector &pivot) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a23">NL3D::CTransformableUser::getPivot</a>() +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a12">NL3D::getPos</a>(CVector &pos) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a17">NL3D::getPos</a>() = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a14">NL3D::CTransformableUser::getPos</a>(CVector &pos) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a19">NL3D::CTransformableUser::getPos</a>() +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a13">NL3D::getRotEuler</a>(CVector &rot) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a18">NL3D::getRotEuler</a>() = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a15">NL3D::CTransformableUser::getRotEuler</a>(CVector &rot) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a20">NL3D::CTransformableUser::getRotEuler</a>() +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a10">NL3D::getRotOrder</a>() = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a13">NL3D::CTransformableUser::getRotOrder</a>() +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a14">NL3D::getRotQuat</a>(CQuat &quat) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a19">NL3D::getRotQuat</a>() = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a16">NL3D::CTransformableUser::getRotQuat</a>(CQuat &quat) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a21">NL3D::CTransformableUser::getRotQuat</a>() +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a15">NL3D::getScale</a>(CVector &scale) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a20">NL3D::getScale</a>() = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a17">NL3D::CTransformableUser::getScale</a>(CVector &scale) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a22">NL3D::CTransformableUser::getScale</a>() +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a9">NL3D::getTransformMode</a>() = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a12">NL3D::CTransformableUser::getTransformMode</a>() +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a22">NL3D::lookAt</a>(const CVector& eye, const CVector& target, float roll=0.f) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a24">NL3D::CTransformableUser::lookAt</a>(const CVector& eye, const CVector& target, float roll=0.f) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#s4s1">RotEuler</a> enum value +<li><a class="el" href="class_NL3D__UTransformable.html#s4s2">RotQuat</a> enum value +<li><a class="el" href="class_NL3D__UTransformable.html#a8">NL3D::setMatrix</a>(const CMatrix &mat) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a2">NL3D::CTransformableUser::setMatrix</a>(const CMatrix &mat) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a7">NL3D::setPivot</a>(const CVector &pivot) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a11">NL3D::CTransformableUser::setPivot</a>(const CVector &pivot) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a1">NL3D::setPos</a>(const CVector &pos) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a5">NL3D::CTransformableUser::setPos</a>(const CVector &pos) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a2">NL3D::setRotEuler</a>(const CVector &rot) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a6">NL3D::CTransformableUser::setRotEuler</a>(const CVector &rot) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a3">NL3D::setRotQuat</a>(const CQuat &quat) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a4">NL3D::setRotQuat</a>(const CVector &jdir) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a5">NL3D::setRotQuat</a>(const CVector &jdir, const CVector &vup) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a7">NL3D::CTransformableUser::setRotQuat</a>(const CQuat &quat) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a8">NL3D::CTransformableUser::setRotQuat</a>(const CVector &jdir) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a9">NL3D::CTransformableUser::setRotQuat</a>(const CVector &jdir, const CVector &vup) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a6">NL3D::setScale</a>(const CVector &scale) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a10">NL3D::CTransformableUser::setScale</a>(const CVector &scale) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a0">NL3D::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro= CMatrix::ZXY) = 0 +<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a4">NL3D::CTransformableUser::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro= CMatrix::ZXY) +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#s4s3">TransformModeCount</a> enum value +<li><a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> enum name +<li><a class="el" href="class_NL3D__UBone.html#b0">UBone</a>() +<code> [inline, protected]</code><li><a class="el" href="class_NL3D__UTransformable.html#b0">UTransformable</a>() +<code> [inline, protected]</code><li><a class="el" href="class_NL3D__CBoneUser.html#a1">~CBoneUser</a>() +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a1">~CTransformableUser</a>() +<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UBone.html#b1">~UBone</a>() +<code> [inline, protected, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#b1">~UTransformable</a>() +<code> [inline, protected, virtual]</code></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |