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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::UEnvSound Class Reference</h1>Game interface for localized environment sounds.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__env__sound_8h-source.html">u_env_sound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::UEnvSound:
+<p><center><img src="classNLSOUND_1_1UEnvSound.gif" usemap="#NLSOUND::UEnvSound_map" border="0"></center>
+<map name="NLSOUND::UEnvSound_map">
+<area href="classNLSOUND_1_1CEnvSoundUser.html" alt="NLSOUND::CEnvSoundUser" shape="rect" coords="0,56,171,80">
+</map>
+<a href="classNLSOUND_1_1UEnvSound-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1UEnvSound.html#a0">getPos</a> (<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the position.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1UEnvSound.html#a1">setPos</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Moves the envsound (and its transition envsound if it has one).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1UEnvSound.html#a2">selectEnv</a> (const char *tag, bool children_too=false)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Select the current env for this node, and for all descendants if children_too is true.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual std::vector&lt; UEnvSound * &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1UEnvSound.html#a3">getChildren</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the children envsounds.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1UEnvSound.html#a4">play</a> (bool children_too=false)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Play this node, and all descendants if children_too is true.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1UEnvSound.html#a5">stop</a> (bool children_too=false)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Stop playing this node, and all descendants if children_too is true.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1UEnvSound.html#a6">~UEnvSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1UEnvSound.html#b0">UEnvSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Game interface for localized environment sounds.
+<p>
+<dl compact><dt><b>
+Deprecated: </b><dd>
+ An envsound object is a node of an envsound tree, the root of which is returned by UAudioMixer::loadEnvSounds(). The root is the world envsound: it has no bounds. The areas of children envsounds have bounds and they must be totally included in the area of their parent envsound.</dl>For arguments as 3D vectors, use the NeL vector coordinate system: <div class="fragment"><pre>
+ * (top)
+ * z
+ * | y (front)
+ * | /
+ * -----x (right)
+ * </pre></div>
+<p>
+An envsound source plays with the priority HighPri, and has the priority LowPri when not playing.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Olivier Cado , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__env__sound_8h-source.html#l00079">79</a> of file <a class="el" href="u__env__sound_8h-source.html">u_env_sound.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a6" doxytag="NLSOUND::UEnvSound::~UEnvSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NLSOUND::UEnvSound::~UEnvSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="u__env__sound_8h-source.html#l00100">100</a> of file <a class="el" href="u__env__sound_8h-source.html">u_env_sound.h</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NLSOUND::UEnvSound::UEnvSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::UEnvSound::UEnvSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="u__env__sound_8h-source.html#l00105">105</a> of file <a class="el" href="u__env__sound_8h-source.html">u_env_sound.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NLSOUND::UEnvSound::getChildren"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual std::vector&lt;UEnvSound*&gt;&amp; NLSOUND::UEnvSound::getChildren </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the children envsounds.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a5">NLSOUND::CEnvSoundUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NLSOUND::UEnvSound::getPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the position.
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLSOUND::UEnvSound::play"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::play </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>children_too</em> = false </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Play this node, and all descendants if children_too is true.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a8">NLSOUND::CEnvSoundUser</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLSOUND::UEnvSound::selectEnv"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::selectEnv </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tag</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>children_too</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Select the current env for this node, and for all descendants if children_too is true.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a4">NLSOUND::CEnvSoundUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::UEnvSound::setPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Moves the envsound (and its transition envsound if it has one).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a3">NLSOUND::CEnvSoundUser</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLSOUND::UEnvSound::stop"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::stop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>children_too</em> = false </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Stop playing this node, and all descendants if children_too is true.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a9">NLSOUND::CEnvSoundUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u__env__sound_8h-source.html">u_env_sound.h</a></ul>
+
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