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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NLSOUND::IPlayable Class Reference</h1>Playable object interface, typically one sound source or a set of sound sources. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="playable_8h-source.html">playable.h</a>></code> +<p> +<p>Inheritance diagram for NLSOUND::IPlayable: +<p><center><img src="classNLSOUND_1_1IPlayable.gif" usemap="#NLSOUND::IPlayable_map" border="0"></center> +<map name="NLSOUND::IPlayable_map"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="91,56,264,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="91,0,264,24"> +<area href="classNLSOUND_1_1CAmbiantSource.html" alt="NLSOUND::CAmbiantSource" shape="rect" coords="0,168,173,192"> +<area href="classNLSOUND_1_1CSourceUser.html" alt="NLSOUND::CSourceUser" shape="rect" coords="183,168,356,192"> +</map> +<a href="classNLSOUND_1_1IPlayable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IPlayable.html#a0">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &<a class="el" href="driver__opengl__extension__def_8h.html#a244">s</a>)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Serialize useful data.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IPlayable.html#a1">initPos</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *posvector)</td></tr> +<tr><td> </td><td><font size=-1><em>Init.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IPlayable.html#a2">moveTo</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the position.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IPlayable.html#a3">enable</a> (bool toplay, float gain)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Enable (play with high priority) and set general gain, or disable (stop and set low priority).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IPlayable.html#a4">update</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Update.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IPlayable.html#a5">~IPlayable</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IPlayable.html#b0">IPlayable</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Playable object interface, typically one sound source or a set of sound sources. +<p> +This class is used by CEnvSound to handle in the same way center sources and ambiant sources. +<p> +<dl compact><dt><b> +Author: </b><dd> +Olivier Cado , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="playable_8h-source.html#l00047">47</a> of file <a class="el" href="playable_8h-source.html">playable.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a5" doxytag="NLSOUND::IPlayable::~IPlayable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NLSOUND::IPlayable::~IPlayable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="playable_8h-source.html#l00066">66</a> of file <a class="el" href="playable_8h-source.html">playable.h</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NLSOUND::IPlayable::IPlayable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::IPlayable::IPlayable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="playable_8h-source.html#l00071">71</a> of file <a class="el" href="playable_8h-source.html">playable.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NLSOUND::IPlayable::enable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IPlayable::enable </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname" nowrap> <em>toplay</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>gain</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Enable (play with high priority) and set general gain, or disable (stop and set low priority). +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a4">NLSOUND::CAmbiantSource</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NLSOUND::IPlayable::initPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IPlayable::initPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>posvector</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Init. +<p> +You can pass a position vector to link to (if the playable has stereo source(s)) When reading from a stream, call init() *after* <a class="el" href="classNLSOUND_1_1IPlayable.html#a0">serial</a>(). +<p> +Reimplemented in <a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a2">NLSOUND::CAmbiantSource</a>. +<p> +Definition at line <a class="el" href="playable_8h-source.html#l00056">56</a> of file <a class="el" href="playable_8h-source.html">playable.h</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NLSOUND::IPlayable::moveTo"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IPlayable::moveTo </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the position. +<p> + +<p> +Reimplemented in <a class="el" href="classNLSOUND_1_1CSourceUser.html#a30">NLSOUND::CSourceUser</a>. +<p> +Definition at line <a class="el" href="playable_8h-source.html#l00058">58</a> of file <a class="el" href="playable_8h-source.html">playable.h</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NLSOUND::IPlayable::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IPlayable::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>s</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Serialize useful data. +<p> + +<p> +Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>. +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a5">NLSOUND::CAmbiantSource</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NLSOUND::IPlayable::update"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IPlayable::update </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Update. +<p> + +<p> +Reimplemented in <a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a3">NLSOUND::CAmbiantSource</a>. +<p> +Definition at line <a class="el" href="playable_8h-source.html#l00062">62</a> of file <a class="el" href="playable_8h-source.html">playable.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="playable_8h-source.html">playable.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |