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+ <TD><B>Documentation</B></TD>
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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::CSourceCommon Class Reference</h1><code>#include &lt;<a class="el" href="source__common_8h-source.html">source_common.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CSourceCommon:
+<p><center><img src="classNLSOUND_1_1CSourceCommon.gif" usemap="#NLSOUND::CSourceCommon_map" border="0"></center>
+<map name="NLSOUND::CSourceCommon_map">
+<area href="classNLSOUND_1_1USource.html" alt="NLSOUND::USource" shape="rect" coords="206,0,402,24">
+<area href="classNLSOUND_1_1CBackgroundSource.html" alt="NLSOUND::CBackgroundSource" shape="rect" coords="0,112,196,136">
+<area href="classNLSOUND_1_1CComplexSource.html" alt="NLSOUND::CComplexSource" shape="rect" coords="206,112,402,136">
+<area href="classNLSOUND_1_1CSimpleSource.html" alt="NLSOUND::CSimpleSource" shape="rect" coords="412,112,608,136">
+</map>
+<a href="classNLSOUND_1_1CSourceCommon-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#s3">TSOURCE_TYPE</a> { <a class="el" href="classNLSOUND_1_1CSourceCommon.html#s3s0">SOURCE_SIMPLE</a>,
+<a class="el" href="classNLSOUND_1_1CSourceCommon.html#s3s1">SOURCE_COMPLEX</a>,
+<a class="el" href="classNLSOUND_1_1CSourceCommon.html#s3s2">SOURCE_BACKGROUND</a>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a0">CSourceCommon</a> (<a class="el" href="namespaceNLSOUND.html#a8">TSoundId</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>, bool spawn, <a class="el" href="namespaceNLSOUND.html#a9">TSpawnEndCallback</a> cb, void *cbUserParam)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a1">~CSourceCommon</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLSOUND_1_1CSourceCommon.html#s3">TSOURCE_TYPE</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a2">getType</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the type the the source.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a3">setPriority</a> (<a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a> pr)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change the priority of the source.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a4">getPriority</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the priority.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a5">setLooping</a> (bool loop)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set looping on/off for future playbacks (default: off).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a6">getLooping</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the looping state.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a7">play</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Play.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a8">stop</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Stop playing.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a9">isPlaying</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get playing state. Return false even if the source has stopped on its own.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a10">setPos</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the position vector (default: (0,0,0)).</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a11">getPos</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the position vector (3D mode only).</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a12">setVelocity</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;vel)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)).</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a13">setDirection</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;dir)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional).</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a14">setGain</a> (float gain)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the gain (volume value inside [0 , 1]).</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a15">setRelativeGain</a> (float gain)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the gain amount (value inside [0, 1]) to map between 0 and the nominal gain (which is getSource()-&gt;<a class="el" href="classNLSOUND_1_1CSourceCommon.html#a22">getGain</a>()).</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a16">getRelativeGain</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the relative gain (see <a class="el" href="classNLSOUND_1_1CSourceCommon.html#a15">setRelativeGain</a>()), or the absolute gain if getSource() is null.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a17">setSourceRelativeMode</a> (bool mode)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false).</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a18">getCallbackUserParam</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the user param for the user callback.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a19">unregisterSpawnCallBack</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Tells this source not to call its callbacks when it ends. This is valid for spawned sources only.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a20">getVelocity</a> (<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;vel) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the velocity vector.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a21">getDirection</a> (<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;dir) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the direction vector.</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a22">getGain</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the gain.</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a23">getPitch</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the pitch.</em> <a href="#a23">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a24">getSourceRelativeMode</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the source relative mode.</em> <a href="#a24">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a25">set3DPositionVector</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *pos)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the position vector to return for a stereo source (default: NULL).</em> <a href="#a25">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a26">isSpawn</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the spawn state.</em> <a href="#a26">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a27">setPitch</a> (float pitch)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shift the frequency.</em> <a href="#a27">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#a28">getTime</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Returns the number of milliseconds the source has been playing.</em> <a href="#a28">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n0">_Priority</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shift the frequency.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n1">_Playing</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n2">_Looping</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n3">_Position</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n4">_Velocity</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n5">_Direction</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n6">_Gain</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n7">_Pitch</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n8">_RelativeMode</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n9">_InitialGain</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Gain not affected by setRelativeGain and used to compute _Gain.</em> <a href="#n9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLMISC.html#a183">NLMISC::TTime</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n10">_PlayStart</a></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n11">_3DPosition</a></td></tr>
+<tr><td nowrap align=right valign=top>const bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n12">_Spawn</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a9">TSpawnEndCallback</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n13">_SpawnEndCb</a></td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSourceCommon.html#n14">_CbUserParam</a></td></tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a name="s3" doxytag="NLSOUND::CSourceCommon::TSOURCE_TYPE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NLSOUND::CSourceCommon::TSOURCE_TYPE
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s3s0" doxytag="SOURCE_SIMPLE"></a><em>SOURCE_SIMPLE</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s3s1" doxytag="SOURCE_COMPLEX"></a><em>SOURCE_COMPLEX</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s3s2" doxytag="SOURCE_BACKGROUND"></a><em>SOURCE_BACKGROUND</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00040">40</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="simple__source_8h-source.html#l00136">NLSOUND::CSimpleSource::getType</a>, <a class="el" href="complex__source_8h-source.html#l00119">NLSOUND::CComplexSource::getType</a>, and <a class="el" href="background__source_8h-source.html#l00061">NLSOUND::CBackgroundSource::getType</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLSOUND::CSourceCommon::CSourceCommon"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSourceCommon::CSourceCommon </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a8">TSoundId</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>id</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>spawn</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNLSOUND.html#a9">TSpawnEndCallback</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>cb</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>void *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>cbUserParam</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00036">36</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="namespaceNLSOUND.html#a82a12">NLSOUND::MidPri</a>, <a class="el" href="u__source_8h-source.html#l00069">NLSOUND::TSoundId</a>, and <a class="el" href="u__source_8h-source.html#l00076">NLSOUND::TSpawnEndCallback</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::CSourceCommon::~CSourceCommon"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSourceCommon::~CSourceCommon </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00056">56</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a18" doxytag="NLSOUND::CSourceCommon::getCallbackUserParam"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NLSOUND::CSourceCommon::getCallbackUserParam </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the user param for the user callback.
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00072">72</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00176">_CbUserParam</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NLSOUND::CSourceCommon::getDirection"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::getDirection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>dir</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the direction vector.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_5">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00078">78</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00159">_Direction</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NLSOUND::CSourceCommon::getGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CSourceCommon::getGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the gain.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_7">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00080">80</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00160">_Gain</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLSOUND::CSourceCommon::getLooping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::getLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the looping state.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z364_1">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00088">88</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00155">_Looping</a>. </td>
+ </tr>
+</table>
+<a name="a23" doxytag="NLSOUND::CSourceCommon::getPitch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CSourceCommon::getPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the pitch.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_11">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00082">82</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00161">_Pitch</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLSOUND::CSourceCommon::getPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp; NLSOUND::CSourceCommon::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the position vector (3D mode only).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_1">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00122">122</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00171">_3DPosition</a>, and <a class="el" href="source__common_8h-source.html#l00157">_Position</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLSOUND::CSourceCommon::getPriority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a> NLSOUND::CSourceCommon::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the priority.
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00057">57</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00153">_Priority</a>, and <a class="el" href="u__source_8h-source.html#l00072">NLSOUND::TSoundPriority</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NLSOUND::CSourceCommon::getRelativeGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSourceCommon::getRelativeGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the relative gain (see <a class="el" href="classNLSOUND_1_1CSourceCommon.html#a15">setRelativeGain</a>()), or the absolute gain if getSource() is null.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_9">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00186">186</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00160">_Gain</a>, and <a class="el" href="source__common_8h-source.html#l00165">_InitialGain</a>. </td>
+ </tr>
+</table>
+<a name="a24" doxytag="NLSOUND::CSourceCommon::getSourceRelativeMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSourceCommon::getSourceRelativeMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the source relative mode.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_13">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00084">84</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00162">_RelativeMode</a>. </td>
+ </tr>
+</table>
+<a name="a28" doxytag="NLSOUND::CSourceCommon::getTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CSourceCommon::getTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns the number of milliseconds the source has been playing.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z364_6">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CComplexSource.html#z964_3">NLSOUND::CComplexSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00203">203</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00168">_PlayStart</a>, and <a class="el" href="memory__common_8h-source.html#l00100">uint32</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLSOUND::CSourceCommon::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLSOUND_1_1CSourceCommon.html#s3">TSOURCE_TYPE</a> NLSOUND::CSourceCommon::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the type the the source.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBackgroundSource.html#a6">NLSOUND::CBackgroundSource</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NLSOUND::CSourceCommon::getVelocity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::getVelocity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>vel</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the velocity vector.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_3">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00076">76</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00158">_Velocity</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLSOUND::CSourceCommon::isPlaying"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::isPlaying </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get playing state. Return false even if the source has stopped on its own.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z364_4">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CComplexSource.html#z964_2">NLSOUND::CComplexSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00062">62</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00154">_Playing</a>. </td>
+ </tr>
+</table>
+<a name="a26" doxytag="NLSOUND::CSourceCommon::isSpawn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::isSpawn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the spawn state.
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00088">88</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00174">_Spawn</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLSOUND::CSourceCommon::play"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::play </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Play.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z364_2">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSource.html#a4">NLSOUND::CBackgroundSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00096">96</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00154">_Playing</a>, and <a class="el" href="source__common_8h-source.html#l00168">_PlayStart</a>. </td>
+ </tr>
+</table>
+<a name="a25" doxytag="NLSOUND::CSourceCommon::set3DPositionVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::set3DPositionVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the position vector to return for a stereo source (default: NULL).
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00086">86</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00171">_3DPosition</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NLSOUND::CSourceCommon::setDirection"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setDirection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>dir</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_4">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSource.html#a11">NLSOUND::CBackgroundSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00156">156</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00159">_Direction</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NLSOUND::CSourceCommon::setGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>gain</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the gain (volume value inside [0 , 1]).
+<p>
+(default: 1) 0.0 -&gt; silence 0.5 -&gt; -6dB 1.0 -&gt; no attenuation values &gt; 1 (amplification) not supported by most drivers
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_6">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSource.html#a7">NLSOUND::CBackgroundSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00167">167</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00160">_Gain</a>, <a class="el" href="source__common_8h-source.html#l00165">_InitialGain</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLSOUND::CSourceCommon::setLooping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>loop</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set looping on/off for future playbacks (default: off).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z364_0">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CSimpleSource.html#z982_0">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00080">80</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00155">_Looping</a>, and <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>. </td>
+ </tr>
+</table>
+<a name="a27" doxytag="NLSOUND::CSourceCommon::setPitch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pitch</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shift the frequency.
+<p>
+1.0f equals identity, each reduction of 50% equals a pitch shift of one octave. 0 is not a legal value.
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_10">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CSimpleSource.html#a9">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00138">138</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00161">_Pitch</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLSOUND::CSourceCommon::setPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the position vector (default: (0,0,0)).
+<p>
+3D mode -&gt; 3D position st mode -&gt; x is the pan value (from left (-1) to right (1)), set y and z to 0
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_0">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSource.html#a9">NLSOUND::CBackgroundSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00114">114</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00157">_Position</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLSOUND::CSourceCommon::setPriority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pr</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the priority of the source.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#a1">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00065">65</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00153">_Priority</a>, and <a class="el" href="u__source_8h-source.html#l00072">NLSOUND::TSoundPriority</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NLSOUND::CSourceCommon::setRelativeGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setRelativeGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>gain</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the gain amount (value inside [0, 1]) to map between 0 and the nominal gain (which is getSource()-&gt;<a class="el" href="classNLSOUND_1_1CSourceCommon.html#a22">getGain</a>()).
+<p>
+Does nothing if getSource() is null.
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_8">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSource.html#a8">NLSOUND::CBackgroundSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00176">176</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00160">_Gain</a>, <a class="el" href="source__common_8h-source.html#l00165">_InitialGain</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NLSOUND::CSourceCommon::setSourceRelativeMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setSourceRelativeMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mode</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_12">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CSimpleSource.html#a10">NLSOUND::CSimpleSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00197">197</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00162">_RelativeMode</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NLSOUND::CSourceCommon::setVelocity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::setVelocity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>vel</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z365_2">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSource.html#a10">NLSOUND::CBackgroundSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00148">148</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00158">_Velocity</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLSOUND::CSourceCommon::stop"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSourceCommon::stop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Stop playing.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z364_3">NLSOUND::USource</a>.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSource.html#a5">NLSOUND::CBackgroundSource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8cpp-source.html#l00105">105</a> of file <a class="el" href="source__common_8cpp-source.html">source_common.cpp</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00154">_Playing</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NLSOUND::CSourceCommon::unregisterSpawnCallBack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSourceCommon::unregisterSpawnCallBack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tells this source not to call its callbacks when it ends. This is valid for spawned sources only.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1USource.html#z364_5">NLSOUND::USource</a>.
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00074">74</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+References <a class="el" href="source__common_8h-source.html#l00175">_SpawnEndCb</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n11" doxytag="NLSOUND::CSourceCommon::_3DPosition"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>* NLSOUND::CSourceCommon::_3DPosition<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00171">171</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="source__common_8cpp-source.html#l00122">getPos</a>, and <a class="el" href="source__common_8h-source.html#l00086">set3DPositionVector</a>. </td>
+ </tr>
+</table>
+<a name="n14" doxytag="NLSOUND::CSourceCommon::_CbUserParam"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NLSOUND::CSourceCommon::_CbUserParam<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00176">176</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="source__common_8h-source.html#l00072">getCallbackUserParam</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, and <a class="el" href="simple__source_8cpp-source.html#l00195">NLSOUND::CSimpleSource::stop</a>. </td>
+ </tr>
+</table>
+<a name="n5" doxytag="NLSOUND::CSourceCommon::_Direction"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NLSOUND::CSourceCommon::_Direction<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00159">159</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="simple__source_8cpp-source.html#l00044">NLSOUND::CSimpleSource::CSimpleSource</a>, <a class="el" href="source__common_8h-source.html#l00078">getDirection</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, and <a class="el" href="source__common_8cpp-source.html#l00156">setDirection</a>. </td>
+ </tr>
+</table>
+<a name="n6" doxytag="NLSOUND::CSourceCommon::_Gain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSourceCommon::_Gain<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00160">160</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="complex__source_8cpp-source.html#l00037">NLSOUND::CComplexSource::CComplexSource</a>, <a class="el" href="simple__source_8cpp-source.html#l00044">NLSOUND::CSimpleSource::CSimpleSource</a>, <a class="el" href="source__common_8h-source.html#l00080">getGain</a>, <a class="el" href="source__common_8cpp-source.html#l00186">getRelativeGain</a>, <a class="el" href="complex__source_8cpp-source.html#l00493">NLSOUND::CComplexSource::onEvent</a>, <a class="el" href="complex__source_8cpp-source.html#l00380">NLSOUND::CComplexSource::onUpdate</a>, <a class="el" href="background__source_8cpp-source.html#l00189">NLSOUND::CBackgroundSource::onUpdate</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, <a class="el" href="complex__source_8cpp-source.html#l00096">NLSOUND::CComplexSource::play</a>, <a class="el" href="background__source_8cpp-source.html#l00122">NLSOUND::CBackgroundSource::play</a>, <a class="el" href="source__common_8cpp-source.html#l00167">setGain</a>, <a class="el" href="complex__source_8cpp-source.html#l00314">NLSOUND::CComplexSource::setGain</a>, <a class="el" href="background__source_8cpp-source.html#l00062">NLSOUND::CBackgroundSource::setGain</a>, <a class="el" href="source__common_8cpp-source.html#l00176">setRelativeGain</a>, <a class="el" href="simple__source_8cpp-source.html#l00311">NLSOUND::CSimpleSource::setRelativeGain</a>, <a class="el" href="complex__source_8cpp-source.html#l00330">NLSOUND::CComplexSource::setRelativeGain</a>, and <a class="el" href="background__source_8cpp-source.html#l00073">NLSOUND::CBackgroundSource::setRelativeGain</a>. </td>
+ </tr>
+</table>
+<a name="n9" doxytag="NLSOUND::CSourceCommon::_InitialGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSourceCommon::_InitialGain<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Gain not affected by setRelativeGain and used to compute _Gain.
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00165">165</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="simple__source_8cpp-source.html#l00044">NLSOUND::CSimpleSource::CSimpleSource</a>, <a class="el" href="source__common_8cpp-source.html#l00186">getRelativeGain</a>, <a class="el" href="source__common_8cpp-source.html#l00167">setGain</a>, and <a class="el" href="source__common_8cpp-source.html#l00176">setRelativeGain</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NLSOUND::CSourceCommon::_Looping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::_Looping<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00155">155</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="complex__source_8cpp-source.html#l00037">NLSOUND::CComplexSource::CComplexSource</a>, <a class="el" href="simple__source_8cpp-source.html#l00044">NLSOUND::CSimpleSource::CSimpleSource</a>, <a class="el" href="source__common_8cpp-source.html#l00088">getLooping</a>, <a class="el" href="complex__source_8cpp-source.html#l00493">NLSOUND::CComplexSource::onEvent</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, and <a class="el" href="source__common_8cpp-source.html#l00080">setLooping</a>. </td>
+ </tr>
+</table>
+<a name="n7" doxytag="NLSOUND::CSourceCommon::_Pitch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSourceCommon::_Pitch<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00161">161</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="complex__source_8cpp-source.html#l00037">NLSOUND::CComplexSource::CComplexSource</a>, <a class="el" href="simple__source_8cpp-source.html#l00044">NLSOUND::CSimpleSource::CSimpleSource</a>, <a class="el" href="source__common_8h-source.html#l00082">getPitch</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, and <a class="el" href="source__common_8cpp-source.html#l00138">setPitch</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NLSOUND::CSourceCommon::_Playing"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::_Playing<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00154">154</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="complex__source_8cpp-source.html#l00365">NLSOUND::CComplexSource::getTime</a>, <a class="el" href="source__common_8h-source.html#l00062">isPlaying</a>, <a class="el" href="simple__source_8cpp-source.html#l00355">NLSOUND::CSimpleSource::isPlaying</a>, <a class="el" href="complex__source_8cpp-source.html#l00091">NLSOUND::CComplexSource::isPlaying</a>, <a class="el" href="simple__source_8cpp-source.html#l00182">NLSOUND::CSimpleSource::onEvent</a>, <a class="el" href="complex__source_8cpp-source.html#l00493">NLSOUND::CComplexSource::onEvent</a>, <a class="el" href="complex__source_8cpp-source.html#l00380">NLSOUND::CComplexSource::onUpdate</a>, <a class="el" href="source__common_8cpp-source.html#l00096">play</a>, <a class="el" href="source__common_8cpp-source.html#l00105">stop</a>, and <a class="el" href="simple__source_8cpp-source.html#l00195">NLSOUND::CSimpleSource::stop</a>. </td>
+ </tr>
+</table>
+<a name="n10" doxytag="NLSOUND::CSourceCommon::_PlayStart"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLMISC.html#a183">NLMISC::TTime</a> NLSOUND::CSourceCommon::_PlayStart<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00168">168</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="simple__source_8h-source.html#l00083">NLSOUND::CSimpleSource::getPlayTime</a>, <a class="el" href="source__common_8cpp-source.html#l00203">getTime</a>, <a class="el" href="complex__source_8cpp-source.html#l00365">NLSOUND::CComplexSource::getTime</a>, and <a class="el" href="source__common_8cpp-source.html#l00096">play</a>. </td>
+ </tr>
+</table>
+<a name="n3" doxytag="NLSOUND::CSourceCommon::_Position"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NLSOUND::CSourceCommon::_Position<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00157">157</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="source__common_8cpp-source.html#l00122">getPos</a>, <a class="el" href="complex__source_8cpp-source.html#l00493">NLSOUND::CComplexSource::onEvent</a>, <a class="el" href="background__source_8cpp-source.html#l00246">NLSOUND::CBackgroundSource::onEvent</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, <a class="el" href="complex__source_8cpp-source.html#l00096">NLSOUND::CComplexSource::play</a>, <a class="el" href="background__source_8cpp-source.html#l00122">NLSOUND::CBackgroundSource::play</a>, and <a class="el" href="source__common_8cpp-source.html#l00114">setPos</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NLSOUND::CSourceCommon::_Priority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a> NLSOUND::CSourceCommon::_Priority<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shift the frequency.
+<p>
+1.0f equals identity, each reduction of 50% equals a pitch shift of one octave. 0 is not a legal value.
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00153">153</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="complex__source_8cpp-source.html#l00037">NLSOUND::CComplexSource::CComplexSource</a>, <a class="el" href="simple__source_8cpp-source.html#l00044">NLSOUND::CSimpleSource::CSimpleSource</a>, <a class="el" href="source__common_8h-source.html#l00057">getPriority</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, and <a class="el" href="source__common_8cpp-source.html#l00065">setPriority</a>. </td>
+ </tr>
+</table>
+<a name="n8" doxytag="NLSOUND::CSourceCommon::_RelativeMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSourceCommon::_RelativeMode<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00162">162</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="source__common_8h-source.html#l00084">getSourceRelativeMode</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, and <a class="el" href="source__common_8cpp-source.html#l00197">setSourceRelativeMode</a>. </td>
+ </tr>
+</table>
+<a name="n12" doxytag="NLSOUND::CSourceCommon::_Spawn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const bool NLSOUND::CSourceCommon::_Spawn<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00174">174</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="source__common_8h-source.html#l00088">isSpawn</a>. </td>
+ </tr>
+</table>
+<a name="n13" doxytag="NLSOUND::CSourceCommon::_SpawnEndCb"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a9">TSpawnEndCallback</a> NLSOUND::CSourceCommon::_SpawnEndCb<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00175">175</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="simple__source_8h-source.html#l00126">NLSOUND::CSimpleSource::getSpawnEndCallback</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, <a class="el" href="simple__source_8cpp-source.html#l00195">NLSOUND::CSimpleSource::stop</a>, and <a class="el" href="source__common_8h-source.html#l00074">unregisterSpawnCallBack</a>. </td>
+ </tr>
+</table>
+<a name="n4" doxytag="NLSOUND::CSourceCommon::_Velocity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NLSOUND::CSourceCommon::_Velocity<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="source__common_8h-source.html#l00158">158</a> of file <a class="el" href="source__common_8h-source.html">source_common.h</a>.
+<p>
+Referenced by <a class="el" href="source__common_8h-source.html#l00076">getVelocity</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, and <a class="el" href="source__common_8cpp-source.html#l00148">setVelocity</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="source__common_8h-source.html">source_common.h</a><li><a class="el" href="source__common_8cpp-source.html">source_common.cpp</a></ul>
+
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