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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::CContextSound Class Reference</h1><code>#include &lt;<a class="el" href="context__sound_8h-source.html">context_sound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CContextSound:
+<p><center><img src="classNLSOUND_1_1CContextSound.gif" usemap="#NLSOUND::CContextSound_map" border="0"></center>
+<map name="NLSOUND::CContextSound_map">
+<area href="classNLSOUND_1_1CSound.html" alt="NLSOUND::CSound" shape="rect" coords="0,0,165,24">
+</map>
+<a href="classNLSOUND_1_1CContextSound-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#a0">CContextSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#a1">~CContextSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#a2">getSoundType</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the type of the sound.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#a3">importForm</a> (const std::string &amp;filename, <a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the sound parameters from georges' form.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#a4">isDetailed</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if cone is meaningful.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#a5">getDuration</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the length of the sound in ms.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#a6">getSubSoundList</a> (std::vector&lt; std::pair&lt; std::string, <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * &gt; &gt; &amp;subsounds) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#a7">getContextSound</a> (<a class="el" href="structNLSOUND_1_1CSoundContext.html">CSoundContext</a> &amp;context)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#a8">init</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#a9">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#o0">_PatternName</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The context sound pattern name.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#o1">_BaseName</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The base name, that is the constante part of the name (before the first joker).</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#o2">_Random</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The random lenght (0 mean no random).</em> <a href="#o2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1IContextSoundContainer.html">IContextSoundContainer</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CContextSound.html#o3">_ContextSounds</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>container for all the candidate sounds.</em> <a href="#o3">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLSOUND::CContextSound::CContextSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CContextSound::CContextSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="context__sound_8cpp-source.html#l00042">42</a> of file <a class="el" href="context__sound_8cpp-source.html">context_sound.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::CContextSound::~CContextSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CContextSound::~CContextSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="context__sound_8cpp-source.html#l00047">47</a> of file <a class="el" href="context__sound_8cpp-source.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="context__sound_8h-source.html#l00295">_ContextSounds</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a7" doxytag="NLSOUND::CContextSound::getContextSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * NLSOUND::CContextSound::getContextSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNLSOUND_1_1CSoundContext.html">CSoundContext</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>context</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="context__sound_8cpp-source.html#l00109">109</a> of file <a class="el" href="context__sound_8cpp-source.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="context__sound_8h-source.html#l00295">_ContextSounds</a>, <a class="el" href="context__sound_8h-source.html#l00290">_Random</a>, <a class="el" href="context__sound_8cpp-source.html#l00139">init</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLSOUND::CContextSound::getDuration"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CContextSound::getDuration </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the length of the sound in ms.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a13">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="context__sound_8cpp-source.html#l00091">91</a> of file <a class="el" href="context__sound_8cpp-source.html">context_sound.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLSOUND::CContextSound::getSoundType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a> NLSOUND::CContextSound::getSoundType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the type of the sound.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a2">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="context__sound_8h-source.html#l00262">262</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00064">NLSOUND::CSound::TSOUND_TYPE</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLSOUND::CContextSound::getSubSoundList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CContextSound::getSubSoundList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::pair&lt; std::string, <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>subsounds</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a17">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="context__sound_8cpp-source.html#l00096">96</a> of file <a class="el" href="context__sound_8cpp-source.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="context__sound_8h-source.html#l00295">_ContextSounds</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLSOUND::CContextSound::importForm"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CContextSound::importForm </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>formRoot</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the sound parameters from georges' form.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLSOUND_1_1CSound.html#a3">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="context__sound_8cpp-source.html#l00067">67</a> of file <a class="el" href="context__sound_8cpp-source.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="context__sound_8h-source.html#l00285">_PatternName</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a42">NLGEORGES::UFormElm::getDfnName</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a0">NLGEORGES::UFormElm::getNodeByName</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a2">NLGEORGES::UFormElm::getValueByName</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLSOUND::CContextSound::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CContextSound::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="context__sound_8cpp-source.html#l00139">139</a> of file <a class="el" href="context__sound_8cpp-source.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="context__sound_8h-source.html#l00287">_BaseName</a>, <a class="el" href="context__sound_8h-source.html#l00295">_ContextSounds</a>, <a class="el" href="context__sound_8h-source.html#l00285">_PatternName</a>, <a class="el" href="context__sound_8h-source.html#l00290">_Random</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00087">nldebug</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>.
+<p>
+Referenced by <a class="el" href="context__sound_8cpp-source.html#l00109">getContextSound</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLSOUND::CContextSound::isDetailed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CContextSound::isDetailed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if cone is meaningful.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a8">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="context__sound_8cpp-source.html#l00086">86</a> of file <a class="el" href="context__sound_8cpp-source.html">context_sound.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLSOUND::CContextSound::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CContextSound::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>s</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLSOUND_1_1CSound.html#a18">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="context__sound_8cpp-source.html#l00053">53</a> of file <a class="el" href="context__sound_8cpp-source.html">context_sound.cpp</a>.
+<p>
+References <a class="el" href="context__sound_8h-source.html#l00295">_ContextSounds</a>, <a class="el" href="context__sound_8h-source.html#l00285">_PatternName</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, and <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NLSOUND::CContextSound::_BaseName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NLSOUND::CContextSound::_BaseName<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The base name, that is the constante part of the name (before the first joker).
+<p>
+
+<p>
+Definition at line <a class="el" href="context__sound_8h-source.html#l00287">287</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>.
+<p>
+Referenced by <a class="el" href="context__sound_8cpp-source.html#l00139">init</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NLSOUND::CContextSound::_ContextSounds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1IContextSoundContainer.html">IContextSoundContainer</a>* NLSOUND::CContextSound::_ContextSounds<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+container for all the candidate sounds.
+<p>
+
+<p>
+Definition at line <a class="el" href="context__sound_8h-source.html#l00295">295</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>.
+<p>
+Referenced by <a class="el" href="context__sound_8cpp-source.html#l00109">getContextSound</a>, <a class="el" href="context__sound_8cpp-source.html#l00096">getSubSoundList</a>, <a class="el" href="context__sound_8cpp-source.html#l00139">init</a>, <a class="el" href="context__sound_8cpp-source.html#l00053">serial</a>, and <a class="el" href="context__sound_8cpp-source.html#l00047">~CContextSound</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NLSOUND::CContextSound::_PatternName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NLSOUND::CContextSound::_PatternName<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The context sound pattern name.
+<p>
+
+<p>
+Definition at line <a class="el" href="context__sound_8h-source.html#l00285">285</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>.
+<p>
+Referenced by <a class="el" href="context__sound_8cpp-source.html#l00067">importForm</a>, <a class="el" href="context__sound_8cpp-source.html#l00139">init</a>, and <a class="el" href="context__sound_8cpp-source.html#l00053">serial</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NLSOUND::CContextSound::_Random"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CContextSound::_Random<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The random lenght (0 mean no random).
+<p>
+
+<p>
+Definition at line <a class="el" href="context__sound_8h-source.html#l00290">290</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>.
+<p>
+Referenced by <a class="el" href="context__sound_8cpp-source.html#l00109">getContextSound</a>, and <a class="el" href="context__sound_8cpp-source.html#l00139">init</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="context__sound_8h-source.html">context_sound.h</a><li><a class="el" href="context__sound_8cpp-source.html">context_sound.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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