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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::CComplexSound Class Reference</h1><code>#include &lt;<a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CComplexSound:
+<p><center><img src="classNLSOUND_1_1CComplexSound.gif" usemap="#NLSOUND::CComplexSound_map" border="0"></center>
+<map name="NLSOUND::CComplexSound_map">
+<area href="classNLSOUND_1_1CSound.html" alt="NLSOUND::CSound" shape="rect" coords="0,0,171,24">
+</map>
+<a href="classNLSOUND_1_1CComplexSound-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#s4">TPATTERN_MODE</a> { <a class="el" href="classNLSOUND_1_1CComplexSound.html#s4s0">MODE_UNDEFINED</a>,
+<a class="el" href="classNLSOUND_1_1CComplexSound.html#s4s1">MODE_CHAINED</a>,
+<a class="el" href="classNLSOUND_1_1CComplexSound.html#s4s2">MODE_ALL_IN_ONE</a>,
+<a class="el" href="classNLSOUND_1_1CComplexSound.html#s4s3">MODE_SPARSE</a>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a0">isDetailed</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if cone is meaningful.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a1">getDuration</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the length of the sound in ms.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1CComplexSound.html#s4">TPATTERN_MODE</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a2">getPatternMode</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a3">setPatternMode</a> (<a class="el" href="classNLSOUND_1_1CComplexSound.html#s4">TPATTERN_MODE</a> patternMode)</td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a4">getSoundSeq</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a5">getDelaySeq</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a6">getSound</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt; std::string &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a7">getSounds</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a8">getFadeLenght</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a9">CComplexSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a10">~CComplexSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a11">importForm</a> (const std::string &amp;filename, <a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the sound parameters from georges' form.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a12">getSoundType</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the type of the sound.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a13">getSubSoundList</a> (std::vector&lt; std::pair&lt; std::string, <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * &gt; &gt; &amp;subsounds) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a14">doFadeIn</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a15">doFadeOut</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#a16">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Tempo</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#z963_0">getTicksPerSecond</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#z963_1">setTicksPerSecond</a> (float ticks)</td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#c0">parseSequence</a> (const std::string &amp;str, std::vector&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt; &amp;seq, <a class="el" href="memory__common_8h.html#a15">uint</a> scale=1)</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#c1">getMaxDistance</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the max distance (if detailed()).</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1CComplexSound.html#s4">TPATTERN_MODE</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o0">_PatternMode</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; std::string &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o1">_Sounds</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o2">_TicksPerSeconds</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o3">_SoundSeq</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o4">_DelaySeq</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Sequence of delay in millisec.</em> <a href="#o4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o5">_XFadeLenght</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Duration of xfade in millisec.</em> <a href="#o5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o6">_DoFadeIn</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Flag for fade in.</em> <a href="#o6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o7">_DoFadeOut</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Flag for fade out (only on normal termination, not explicit stop).</em> <a href="#o7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o8">_MaxDistValid</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o9">_Duration</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CComplexSound.html#o10">_DurationValid</a></td></tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a name="s4" doxytag="NLSOUND::CComplexSound::TPATTERN_MODE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NLSOUND::CComplexSound::TPATTERN_MODE
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s4s0" doxytag="MODE_UNDEFINED"></a><em>MODE_UNDEFINED</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s1" doxytag="MODE_CHAINED"></a><em>MODE_CHAINED</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s2" doxytag="MODE_ALL_IN_ONE"></a><em>MODE_ALL_IN_ONE</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s3" doxytag="MODE_SPARSE"></a><em>MODE_SPARSE</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00046">46</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8h-source.html#l00058">getPatternMode</a>, and <a class="el" href="complex__sound_8h-source.html#l00059">setPatternMode</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a9" doxytag="NLSOUND::CComplexSound::CComplexSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CComplexSound::CComplexSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8cpp-source.html#l00138">138</a> of file <a class="el" href="complex__sound_8cpp-source.html">complex_sound.cpp</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8cpp-source.html#l00164">getMaxDistance</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLSOUND::CComplexSound::~CComplexSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CComplexSound::~CComplexSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8cpp-source.html#l00150">150</a> of file <a class="el" href="complex__sound_8cpp-source.html">complex_sound.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a14" doxytag="NLSOUND::CComplexSound::doFadeIn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CComplexSound::doFadeIn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00086">86</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00107">_DoFadeIn</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NLSOUND::CComplexSound::doFadeOut"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CComplexSound::doFadeOut </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00087">87</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00109">_DoFadeOut</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLSOUND::CComplexSound::getDelaySeq"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt;<a class="el" href="memory__common_8h.html#a11">uint32</a>&gt;&amp; NLSOUND::CComplexSound::getDelaySeq </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00062">62</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00102">_DelaySeq</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::CComplexSound::getDuration"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CComplexSound::getDuration </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the length of the sound in ms.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a13">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="complex__sound_8cpp-source.html#l00056">56</a> of file <a class="el" href="complex__sound_8cpp-source.html">complex_sound.cpp</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00102">_DelaySeq</a>, <a class="el" href="complex__sound_8h-source.html#l00114">_Duration</a>, <a class="el" href="complex__sound_8h-source.html#l00116">_DurationValid</a>, <a class="el" href="complex__sound_8h-source.html#l00098">_Sounds</a>, <a class="el" href="complex__sound_8h-source.html#l00100">_SoundSeq</a>, <a class="el" href="complex__sound_8h-source.html#l00099">_TicksPerSeconds</a>, <a class="el" href="complex__sound_8h-source.html#l00105">_XFadeLenght</a>, <a class="el" href="sound_8cpp-source.html#l00095">NLSOUND::CSound::CSound</a>, <a class="el" href="classNLSOUND_1_1CComplexSound.html#s4s2">MODE_ALL_IN_ONE</a>, <a class="el" href="classNLSOUND_1_1CComplexSound.html#s4s1">MODE_CHAINED</a>, <a class="el" href="classNLSOUND_1_1CComplexSound.html#s4s3">MODE_SPARSE</a>, <a class="el" href="memory__common_8h-source.html#l00099">sint32</a>, and <a class="el" href="memory__common_8h-source.html#l00100">uint32</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLSOUND::CComplexSound::getFadeLenght"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CComplexSound::getFadeLenght </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00066">66</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00105">_XFadeLenght</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NLSOUND::CComplexSound::getMaxDistance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CComplexSound::getMaxDistance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the max distance (if detailed()).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLSOUND_1_1CSound.html#a15">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="complex__sound_8cpp-source.html#l00164">164</a> of file <a class="el" href="complex__sound_8cpp-source.html">complex_sound.cpp</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00135">NLSOUND::CSound::_MaxDist</a>, <a class="el" href="complex__sound_8h-source.html#l00111">_MaxDistValid</a>, <a class="el" href="complex__sound_8h-source.html#l00098">_Sounds</a>, <a class="el" href="complex__sound_8cpp-source.html#l00138">CComplexSound</a>, and <a class="el" href="sound_8cpp-source.html#l00095">NLSOUND::CSound::CSound</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLSOUND::CComplexSound::getPatternMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1CComplexSound.html#s4">TPATTERN_MODE</a> NLSOUND::CComplexSound::getPatternMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00058">58</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00097">_PatternMode</a>, and <a class="el" href="complex__sound_8h-source.html#l00046">TPATTERN_MODE</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLSOUND::CComplexSound::getSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NLSOUND::CComplexSound::getSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00063">63</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00098">_Sounds</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLSOUND::CComplexSound::getSounds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt;std::string&gt;&amp; NLSOUND::CComplexSound::getSounds </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00064">64</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00098">_Sounds</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLSOUND::CComplexSound::getSoundSeq"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt;<a class="el" href="memory__common_8h.html#a11">uint32</a>&gt;&amp; NLSOUND::CComplexSound::getSoundSeq </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00061">61</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00100">_SoundSeq</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NLSOUND::CComplexSound::getSoundType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a> NLSOUND::CComplexSound::getSoundType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the type of the sound.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a2">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00083">83</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="classNLSOUND_1_1CSound.html#s4s1">NLSOUND::CSound::SOUND_COMPLEX</a>, and <a class="el" href="sound_8h-source.html#l00064">NLSOUND::CSound::TSOUND_TYPE</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NLSOUND::CComplexSound::getSubSoundList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CComplexSound::getSubSoundList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::pair&lt; std::string, <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>subsounds</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a17">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="complex__sound_8cpp-source.html#l00044">44</a> of file <a class="el" href="complex__sound_8cpp-source.html">complex_sound.cpp</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00098">_Sounds</a>, and <a class="el" href="sound_8cpp-source.html#l00095">NLSOUND::CSound::CSound</a>. </td>
+ </tr>
+</table>
+<a name="z963_0" doxytag="NLSOUND::CComplexSound::getTicksPerSecond"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CComplexSound::getTicksPerSecond </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00079">79</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00099">_TicksPerSeconds</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLSOUND::CComplexSound::importForm"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CComplexSound::importForm </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>formRoot</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the sound parameters from georges' form.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLSOUND_1_1CSound.html#a3">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="complex__sound_8cpp-source.html#l00212">212</a> of file <a class="el" href="complex__sound_8cpp-source.html">complex_sound.cpp</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00102">_DelaySeq</a>, <a class="el" href="complex__sound_8h-source.html#l00107">_DoFadeIn</a>, <a class="el" href="complex__sound_8h-source.html#l00109">_DoFadeOut</a>, <a class="el" href="complex__sound_8h-source.html#l00116">_DurationValid</a>, <a class="el" href="complex__sound_8h-source.html#l00097">_PatternMode</a>, <a class="el" href="complex__sound_8h-source.html#l00098">_Sounds</a>, <a class="el" href="complex__sound_8h-source.html#l00100">_SoundSeq</a>, <a class="el" href="complex__sound_8h-source.html#l00099">_TicksPerSeconds</a>, <a class="el" href="complex__sound_8h-source.html#l00105">_XFadeLenght</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a25">NLGEORGES::UFormElm::getArraySize</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a28">NLGEORGES::UFormElm::getArrayValue</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a42">NLGEORGES::UFormElm::getDfnName</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a0">NLGEORGES::UFormElm::getNodeByName</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a2">NLGEORGES::UFormElm::getValueByName</a>, <a class="el" href="classNLSOUND_1_1CComplexSound.html#s4s2">MODE_ALL_IN_ONE</a>, <a class="el" href="classNLSOUND_1_1CComplexSound.html#s4s1">MODE_CHAINED</a>, <a class="el" href="classNLSOUND_1_1CComplexSound.html#s4s3">MODE_SPARSE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00293">nlassertex</a>, and <a class="el" href="complex__sound_8cpp-source.html#l00020">parseSequence</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NLSOUND::CComplexSound::isDetailed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CComplexSound::isDetailed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if cone is meaningful.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a8">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="complex__sound_8cpp-source.html#l00015">15</a> of file <a class="el" href="complex__sound_8cpp-source.html">complex_sound.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NLSOUND::CComplexSound::parseSequence"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CComplexSound::parseSequence </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>str</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>seq</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scale</em> = 1</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8cpp-source.html#l00020">20</a> of file <a class="el" href="complex__sound_8cpp-source.html">complex_sound.cpp</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8cpp-source.html#l00212">importForm</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NLSOUND::CComplexSound::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CComplexSound::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>s</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLSOUND_1_1CSound.html#a18">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="complex__sound_8cpp-source.html#l00194">194</a> of file <a class="el" href="complex__sound_8cpp-source.html">complex_sound.cpp</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00102">_DelaySeq</a>, <a class="el" href="complex__sound_8h-source.html#l00107">_DoFadeIn</a>, <a class="el" href="complex__sound_8h-source.html#l00109">_DoFadeOut</a>, <a class="el" href="complex__sound_8h-source.html#l00116">_DurationValid</a>, <a class="el" href="complex__sound_8h-source.html#l00097">_PatternMode</a>, <a class="el" href="complex__sound_8h-source.html#l00098">_Sounds</a>, <a class="el" href="complex__sound_8h-source.html#l00100">_SoundSeq</a>, <a class="el" href="complex__sound_8h-source.html#l00099">_TicksPerSeconds</a>, <a class="el" href="complex__sound_8h-source.html#l00105">_XFadeLenght</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, and <a class="el" href="stream_8h-source.html#l00251">NLMISC::IStream::serialEnum</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLSOUND::CComplexSound::setPatternMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CComplexSound::setPatternMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1CComplexSound.html#s4">TPATTERN_MODE</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>patternMode</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00059">59</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00097">_PatternMode</a>, and <a class="el" href="complex__sound_8h-source.html#l00046">TPATTERN_MODE</a>. </td>
+ </tr>
+</table>
+<a name="z963_1" doxytag="NLSOUND::CComplexSound::setTicksPerSecond"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CComplexSound::setTicksPerSecond </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ticks</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00080">80</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+References <a class="el" href="complex__sound_8h-source.html#l00099">_TicksPerSeconds</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o4" doxytag="NLSOUND::CComplexSound::_DelaySeq"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NLSOUND::CComplexSound::_DelaySeq<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Sequence of delay in millisec.
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00102">102</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8h-source.html#l00062">getDelaySeq</a>, <a class="el" href="complex__sound_8cpp-source.html#l00056">getDuration</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">importForm</a>, and <a class="el" href="complex__sound_8cpp-source.html#l00194">serial</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NLSOUND::CComplexSound::_DoFadeIn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CComplexSound::_DoFadeIn<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Flag for fade in.
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00107">107</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8h-source.html#l00086">doFadeIn</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">importForm</a>, and <a class="el" href="complex__sound_8cpp-source.html#l00194">serial</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NLSOUND::CComplexSound::_DoFadeOut"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CComplexSound::_DoFadeOut<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Flag for fade out (only on normal termination, not explicit stop).
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00109">109</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8h-source.html#l00087">doFadeOut</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">importForm</a>, and <a class="el" href="complex__sound_8cpp-source.html#l00194">serial</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NLSOUND::CComplexSound::_Duration"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CComplexSound::_Duration<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00114">114</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8cpp-source.html#l00056">getDuration</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NLSOUND::CComplexSound::_DurationValid"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CComplexSound::_DurationValid<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00116">116</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8cpp-source.html#l00056">getDuration</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">importForm</a>, and <a class="el" href="complex__sound_8cpp-source.html#l00194">serial</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NLSOUND::CComplexSound::_MaxDistValid"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CComplexSound::_MaxDistValid<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00111">111</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8cpp-source.html#l00164">getMaxDistance</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NLSOUND::CComplexSound::_PatternMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1CComplexSound.html#s4">TPATTERN_MODE</a> NLSOUND::CComplexSound::_PatternMode<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00097">97</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8h-source.html#l00058">getPatternMode</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">importForm</a>, <a class="el" href="complex__sound_8cpp-source.html#l00194">serial</a>, and <a class="el" href="complex__sound_8h-source.html#l00059">setPatternMode</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NLSOUND::CComplexSound::_Sounds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::string&gt; NLSOUND::CComplexSound::_Sounds<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00098">98</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8cpp-source.html#l00056">getDuration</a>, <a class="el" href="complex__sound_8cpp-source.html#l00164">getMaxDistance</a>, <a class="el" href="complex__sound_8h-source.html#l00063">getSound</a>, <a class="el" href="complex__sound_8h-source.html#l00064">getSounds</a>, <a class="el" href="complex__sound_8cpp-source.html#l00044">getSubSoundList</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">importForm</a>, and <a class="el" href="complex__sound_8cpp-source.html#l00194">serial</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NLSOUND::CComplexSound::_SoundSeq"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NLSOUND::CComplexSound::_SoundSeq<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00100">100</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8cpp-source.html#l00056">getDuration</a>, <a class="el" href="complex__sound_8h-source.html#l00061">getSoundSeq</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">importForm</a>, and <a class="el" href="complex__sound_8cpp-source.html#l00194">serial</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NLSOUND::CComplexSound::_TicksPerSeconds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CComplexSound::_TicksPerSeconds<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00099">99</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8cpp-source.html#l00056">getDuration</a>, <a class="el" href="complex__sound_8h-source.html#l00079">getTicksPerSecond</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">importForm</a>, <a class="el" href="complex__sound_8cpp-source.html#l00194">serial</a>, and <a class="el" href="complex__sound_8h-source.html#l00080">setTicksPerSecond</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NLSOUND::CComplexSound::_XFadeLenght"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CComplexSound::_XFadeLenght<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Duration of xfade in millisec.
+<p>
+
+<p>
+Definition at line <a class="el" href="complex__sound_8h-source.html#l00105">105</a> of file <a class="el" href="complex__sound_8h-source.html">complex_sound.h</a>.
+<p>
+Referenced by <a class="el" href="complex__sound_8cpp-source.html#l00056">getDuration</a>, <a class="el" href="complex__sound_8h-source.html#l00066">getFadeLenght</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">importForm</a>, and <a class="el" href="complex__sound_8cpp-source.html#l00194">serial</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="complex__sound_8h-source.html">complex_sound.h</a><li><a class="el" href="complex__sound_8cpp-source.html">complex_sound.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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+</TR>
+</TABLE>
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