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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::CAmbiantSource Class Reference</h1>Stereo mix of a envsound, seen as a source (see <a class="el" href="classNLSOUND_1_1CEnvSoundUser.html">CEnvSoundUser</a>).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>&gt;</code>
+<p>
+<a href="classNLSOUND_1_1CAmbiantSource-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a0">CAmbiantSource</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a1">~CAmbiantSource</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a2">initPos</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *posvector)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a3">update</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Update.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a4">enable</a> (bool toplay, float gain)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Enable (play with high priority) and set general gain, or disable (stop and set low priority).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1CSimpleSource.html">CSimpleSource</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a5">getChannels</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the stereo channels (EDIT).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#a6">setProperties</a> (std::vector&lt; <a class="el" href="namespaceNLSOUND.html#a8">TSoundId</a> &gt; &amp;ambiantsounds, std::vector&lt; <a class="el" href="namespaceNLSOUND.html#a8">TSoundId</a> &gt; &amp;sparsesounds, <a class="el" href="memory__common_8h.html#a11">uint32</a> crossfadeTimeMs=4000, <a class="el" href="memory__common_8h.html#a11">uint32</a> sustainTimeMs=16000, <a class="el" href="memory__common_8h.html#a11">uint32</a> sparseAvgPeriodMs=30000)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set properties (EDIT).</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#d0">init</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Static init (call at the very beginning).</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLMISC.html#a183">NLMISC::TTime</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#b0">calcPosInCycle</a> (bool &amp;crossfade, <a class="el" href="memory__common_8h.html#a11">uint32</a> &amp;leadchannel)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Calc pos in cycle.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a8">TSoundId</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#b1">getRandomSound</a> (const std::vector&lt; <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * &gt; &amp;bank) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Select a random sound in a bank.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#b2">calcRandomSparseSoundTime</a> (<a class="el" href="namespaceNLSOUND.html#a8">TSoundId</a> currentsparesound)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Calculate the next time a sparse sound plays (set NULL for no current sound).</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o0">_Play</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1CSimpleSource.html">CSimpleSource</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a> [MAX_ENV_CHANNELS]</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o2">_StereoGain</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o4">_SparseSounds</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLMISC.html#a183">NLMISC::TTime</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o5">_StartTime</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o6">_Sustain</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o7">_RandomSoundChosen</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLMISC.html#a183">NLMISC::TTime</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o8">_NextSparseSoundTime</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o9">_CrossfadeTime</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o10">_SustainTime</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CAmbiantSource.html#o11">_SparseAvgPeriod</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Stereo mix of a envsound, seen as a source (see <a class="el" href="classNLSOUND_1_1CEnvSoundUser.html">CEnvSoundUser</a>).
+<p>
+Plays a stereo mix made up of two channels for crossfading random ambiant sounds, plus a third channel for random sparse sounds.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Olivier Cado , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00050">50</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLSOUND::CAmbiantSource::CAmbiantSource"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CAmbiantSource::CAmbiantSource </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8cpp-source.html#l00047">47</a> of file <a class="el" href="ambiant__source_8cpp-source.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="ambiant__source_8h-source.html#l00101">_StereoChannels</a>, <a class="el" href="env__sound__user_8h-source.html#l00045">AMBIANT_CH1</a>, and <a class="el" href="env__sound__user_8h-source.html#l00046">AMBIANT_CH2</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::CAmbiantSource::~CAmbiantSource"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CAmbiantSource::~CAmbiantSource </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8cpp-source.html#l00067">67</a> of file <a class="el" href="ambiant__source_8cpp-source.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="ambiant__source_8h-source.html#l00101">_StereoChannels</a>, <a class="el" href="env__sound__user_8h-source.html#l00045">AMBIANT_CH1</a>, <a class="el" href="env__sound__user_8h-source.html#l00046">AMBIANT_CH2</a>, and <a class="el" href="env__sound__user_8h-source.html#l00047">SPARSE_CH</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b0" doxytag="NLSOUND::CAmbiantSource::calcPosInCycle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> TTime NLSOUND::CAmbiantSource::calcPosInCycle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>crossfade</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>leadchannel</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Calc pos in cycle.
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8cpp-source.html#l00212">212</a> of file <a class="el" href="ambiant__source_8cpp-source.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="ambiant__source_8h-source.html#l00114">_CrossfadeTime</a>, <a class="el" href="ambiant__source_8h-source.html#l00115">_SustainTime</a>, and <a class="el" href="time__nl_8h-source.html#l00047">NLMISC::TTime</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00130">enable</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NLSOUND::CAmbiantSource::calcRandomSparseSoundTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::calcRandomSparseSoundTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a8">TSoundId</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>currentsparesound</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Calculate the next time a sparse sound plays (set NULL for no current sound).
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8cpp-source.html#l00353">353</a> of file <a class="el" href="ambiant__source_8cpp-source.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="ambiant__source_8h-source.html#l00111">_NextSparseSoundTime</a>, <a class="el" href="ambiant__source_8h-source.html#l00116">_SparseAvgPeriod</a>, <a class="el" href="debug_8h-source.html#l00087">nldebug</a>, and <a class="el" href="u__source_8h-source.html#l00069">NLSOUND::TSoundId</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00130">enable</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLSOUND::CAmbiantSource::enable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::enable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>toplay</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>gain</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Enable (play with high priority) and set general gain, or disable (stop and set low priority).
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8cpp-source.html#l00130">130</a> of file <a class="el" href="ambiant__source_8cpp-source.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="ambiant__source_8h-source.html#l00105">_AmbiantSounds</a>, <a class="el" href="ambiant__source_8h-source.html#l00098">_Play</a>, <a class="el" href="ambiant__source_8h-source.html#l00101">_StereoChannels</a>, <a class="el" href="ambiant__source_8h-source.html#l00102">_StereoGain</a>, <a class="el" href="env__sound__user_8h-source.html#l00045">AMBIANT_CH1</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00212">calcPosInCycle</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00353">calcRandomSparseSoundTime</a>, <a class="el" href="namespaceNLSOUND.html#a82a11">NLSOUND::HighPri</a>, <a class="el" href="namespaceNLSOUND.html#a82a13">NLSOUND::LowPri</a>, <a class="el" href="debug_8h-source.html#l00087">nldebug</a>, and <a class="el" href="env__sound__user_8h-source.html#l00047">SPARSE_CH</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLSOUND::CAmbiantSource::getChannels"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1CSimpleSource.html">CSimpleSource</a>* NLSOUND::CAmbiantSource::getChannels </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the stereo channels (EDIT).
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00079">79</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+References <a class="el" href="u__source_8h-source.html#l00069">NLSOUND::TSoundId</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NLSOUND::CAmbiantSource::getRandomSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a8">TSoundId</a> NLSOUND::CAmbiantSource::getRandomSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bank</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Select a random sound in a bank.
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8cpp-source.html#l00336">336</a> of file <a class="el" href="ambiant__source_8cpp-source.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00087">nldebug</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, and <a class="el" href="u__source_8h-source.html#l00069">NLSOUND::TSoundId</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NLSOUND::CAmbiantSource::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Static init (call at the very beginning).
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00059">59</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLSOUND::CAmbiantSource::initPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CAmbiantSource::initPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>posvector</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init.
+<p>
+You can pass a position vector to link to (if the playable has stereo source(s)) When reading from a stream, call <a class="el" href="classNLSOUND_1_1CAmbiantSource.html#d0">init</a>() *after* serial(). </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLSOUND::CAmbiantSource::setProperties"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::setProperties </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="namespaceNLSOUND.html#a8">TSoundId</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ambiantsounds</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="namespaceNLSOUND.html#a8">TSoundId</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>sparsesounds</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>crossfadeTimeMs</em> = 4000, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>sustainTimeMs</em> = 16000, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>sparseAvgPeriodMs</em> = 30000</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set properties (EDIT).
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8cpp-source.html#l00406">406</a> of file <a class="el" href="ambiant__source_8cpp-source.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="ambiant__source_8h-source.html#l00105">_AmbiantSounds</a>, <a class="el" href="ambiant__source_8h-source.html#l00114">_CrossfadeTime</a>, <a class="el" href="ambiant__source_8h-source.html#l00116">_SparseAvgPeriod</a>, <a class="el" href="ambiant__source_8h-source.html#l00105">_SparseSounds</a>, and <a class="el" href="ambiant__source_8h-source.html#l00115">_SustainTime</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLSOUND::CAmbiantSource::update"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CAmbiantSource::update </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Update.
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8cpp-source.html#l00239">239</a> of file <a class="el" href="ambiant__source_8cpp-source.html">ambiant_source.cpp</a>.
+<p>
+References <a class="el" href="ambiant__source_8h-source.html#l00105">_AmbiantSounds</a>, <a class="el" href="ambiant__source_8h-source.html#l00114">_CrossfadeTime</a>, <a class="el" href="ambiant__source_8h-source.html#l00111">_NextSparseSoundTime</a>, <a class="el" href="ambiant__source_8h-source.html#l00098">_Play</a>, <a class="el" href="ambiant__source_8h-source.html#l00105">_SparseSounds</a>, <a class="el" href="ambiant__source_8h-source.html#l00101">_StereoChannels</a>, <a class="el" href="ambiant__source_8h-source.html#l00102">_StereoGain</a>, <a class="el" href="ambiant__source_8h-source.html#l00109">_Sustain</a>, <a class="el" href="env__sound__user_8h-source.html#l00045">AMBIANT_CH1</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00212">calcPosInCycle</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00353">calcRandomSparseSoundTime</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00336">getRandomSound</a>, <a class="el" href="namespaceNLSOUND.html#a82a11">NLSOUND::HighPri</a>, <a class="el" href="namespaceNLSOUND.html#a82a12">NLSOUND::MidPri</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00087">nldebug</a>, <a class="el" href="env__sound__user_8h-source.html#l00047">SPARSE_CH</a>, <a class="el" href="u__source_8h-source.html#l00069">NLSOUND::TSoundId</a>, and <a class="el" href="time__nl_8h-source.html#l00047">NLMISC::TTime</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o3" doxytag="NLSOUND::CAmbiantSource::_AmbiantSounds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNLSOUND_1_1CSound.html">CSound</a>*&gt; NLSOUND::CAmbiantSource::_AmbiantSounds<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00105">105</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00130">enable</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00406">setProperties</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NLSOUND::CAmbiantSource::_CrossfadeTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CAmbiantSource::_CrossfadeTime<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00114">114</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00212">calcPosInCycle</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00406">setProperties</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NLSOUND::CAmbiantSource::_NextSparseSoundTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLMISC.html#a183">NLMISC::TTime</a> NLSOUND::CAmbiantSource::_NextSparseSoundTime<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00111">111</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00353">calcRandomSparseSoundTime</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NLSOUND::CAmbiantSource::_Play"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CAmbiantSource::_Play<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00098">98</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00130">enable</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NLSOUND::CAmbiantSource::_RandomSoundChosen"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CAmbiantSource::_RandomSoundChosen<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00110">110</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>. </td>
+ </tr>
+</table>
+<a name="o11" doxytag="NLSOUND::CAmbiantSource::_SparseAvgPeriod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CAmbiantSource::_SparseAvgPeriod<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00116">116</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00353">calcRandomSparseSoundTime</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00406">setProperties</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NLSOUND::CAmbiantSource::_SparseSounds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNLSOUND_1_1CSound.html">CSound</a>*&gt; NLSOUND::CAmbiantSource::_SparseSounds<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00105">105</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00406">setProperties</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NLSOUND::CAmbiantSource::_StartTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLMISC.html#a183">NLMISC::TTime</a> NLSOUND::CAmbiantSource::_StartTime<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00108">108</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NLSOUND::CAmbiantSource::_StereoChannels"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1CSimpleSource.html">CSimpleSource</a> NLSOUND::CAmbiantSource::_StereoChannels[MAX_ENV_CHANNELS]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00101">101</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00047">CAmbiantSource</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00130">enable</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00067">~CAmbiantSource</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NLSOUND::CAmbiantSource::_StereoGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CAmbiantSource::_StereoGain<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00102">102</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00130">enable</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NLSOUND::CAmbiantSource::_Sustain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CAmbiantSource::_Sustain<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00109">109</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00239">update</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NLSOUND::CAmbiantSource::_SustainTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CAmbiantSource::_SustainTime<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ambiant__source_8h-source.html#l00115">115</a> of file <a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a>.
+<p>
+Referenced by <a class="el" href="ambiant__source_8cpp-source.html#l00212">calcPosInCycle</a>, and <a class="el" href="ambiant__source_8cpp-source.html#l00406">setProperties</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ambiant__source_8h-source.html">ambiant_source.h</a><li><a class="el" href="ambiant__source_8cpp-source.html">ambiant_source.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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