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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLAIAGENT::CActor Class Reference</h1>Class Actor You can think of activation as a set of tokens passed between actors.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="actor_8h-source.html">actor.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLAIAGENT::CActor:
+<p><center><img src="classNLAIAGENT_1_1CActor.gif" usemap="#NLAIAGENT::CActor_map" border="0"></center>
+<map name="NLAIAGENT::CActor_map">
+<area href="classNLAIAGENT_1_1IAgent.html" alt="NLAIAGENT::IAgent" shape="rect" coords="0,616,182,640">
+<area href="classNLAIAGENT_1_1IAgentComposite.html" alt="NLAIAGENT::IAgentComposite" shape="rect" coords="0,560,182,584">
+<area href="classNLAIAGENT_1_1IBasicAgent.html" alt="NLAIAGENT::IBasicAgent" shape="rect" coords="0,504,182,528">
+<area href="classNLAIAGENT_1_1IConnectIA.html" alt="NLAIAGENT::IConnectIA" shape="rect" coords="0,448,182,472">
+<area href="classNLAIAGENT_1_1IRefrence.html" alt="NLAIAGENT::IRefrence" shape="rect" coords="0,392,182,416">
+<area href="classNLAIAGENT_1_1IObjectIA.html" alt="NLAIAGENT::IObjectIA" shape="rect" coords="0,336,182,360">
+<area href="classNLAIAGENT_1_1IBasicObjectIA.html" alt="NLAIAGENT::IBasicObjectIA" shape="rect" coords="0,280,182,304">
+<area href="classNLAIC_1_1IBasicInterface.html" alt="NLAIC::IBasicInterface" shape="rect" coords="0,224,182,248">
+<area href="classNLAIC_1_1IBasicType.html" alt="NLAIC::IBasicType" shape="rect" coords="0,168,182,192">
+<area href="classNLAIC_1_1IPointerGestion.html" alt="NLAIC::IPointerGestion" shape="rect" coords="0,112,182,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,182,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,182,24">
+</map>
+<a href="classNLAIAGENT_1_1CActor-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Base class member method.</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_0">clone</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function allow a pointer copy, that mean that the new class have the sam attributs caracteristics as the owne.</em> <a href="#z112_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_1">newInstance</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function allow a new instance, that mean that the class is a class factory.</em> <a href="#z112_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_2">getDebugString</a> (std::string &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.</em> <a href="#z112_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_3">isEqual</a> (const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &amp;a) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Implementation of the isEqual of the <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a>.</em> <a href="#z112_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_4">processMessages</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The processMessages method, process the loop/Run message.</em> <a href="#z112_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const CProcessResult &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_5">run</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The work of an agent.</em> <a href="#z112_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_6">getType</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>getType return a unique string how represente the class, it can be the name of the class.</em> <a href="#z112_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_7">save</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;os)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Save the class in a stream.</em> <a href="#z112_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_8">load</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;is)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the class from a stream.</em> <a href="#z112_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLAIAGENT.html#a1">tQueue</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_9">isMember</a> (const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;) const</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_10">runMethodeMember</a> (<a class="el" href="memory__common_8h.html#a10">sint32</a>, <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The methode <a class="el" href="classNLAIAGENT_1_1CActor.html#z112_10">runMethodeMember</a>(sint32 index,IObjectIA *param) allow us to run a own member method.</em> <a href="#z112_10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_11">getMethodIndexSize</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>getMethodIndexSize define the nomber of method define in the class.</em> <a href="#z112_11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_12">IdActor</a></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a0">CActor</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Default constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a1">CActor</a> (<a class="el" href="classNLAIAGENT_1_1IAgent.html">IAgent</a> *, bool activated=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Builds and actor with its father.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a2">CActor</a> (const CActor &amp;)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>copy constructor.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a3">~CActor</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a4">isActivated</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Returns true if the actor has a token.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a5">addTransition</a> (<a class="el" href="classNLAILOGIC_1_1IBaseCond.html">NLAILOGIC::IBaseCond</a> *, std::vector&lt; CActor * &gt; &amp;, bool)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Adds a transition, ie a condition and a list of newly activated agents.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a6">activate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Activates the actor.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a7">onActivate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Callback called at the activation of the actor.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a8">unActivate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Unactivates the actor.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a9">onUnActivate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Callback called when the agent is unactivated.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#t3">c_funcs_id</a> { <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t0">fid_activate</a>,
+<a class="el" href="classNLAIAGENT_1_1CActor.html#t3t1">fid_unActivate</a>,
+<a class="el" href="classNLAIAGENT_1_1CActor.html#t3t2">fid_forwardActivity</a>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#b0">forwardActivity</a> (CActor *, bool stay_active=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#b1">forwardActivity</a> (std::vector&lt; CActor * &gt; &amp;, bool stay_active=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#n0">_IsActivated</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Class Actor You can think of activation as a set of tokens passed between actors.
+<p>
+The number of tokens isn't fixed, which means one transition can activate more than one actor. An actor has a list of conditions under which he's going to pass activation to other actors. A simple state machine is a particular case in which there's always only one token for all actors. If a <a class="el" href="classNLAIAGENT_1_1CActor.html#z112_5">run</a>() is defined, the actor becomes an active agent with an activity at each cycle.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8h-source.html#l00046">46</a> of file <a class="el" href="actor_8h-source.html">actor.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="t3" doxytag="NLAIAGENT::CActor::c_funcs_id"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NLAIAGENT::CActor::c_funcs_id<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="t3t0" doxytag="fid_activate"></a><em>fid_activate</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t3t1" doxytag="fid_unActivate"></a><em>fid_unActivate</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t3t2" doxytag="fid_forwardActivity"></a><em>fid_forwardActivity</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="actor_8h-source.html#l00050">50</a> of file <a class="el" href="actor_8h-source.html">actor.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLAIAGENT::CActor::CActor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CActor::CActor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Default constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00008">8</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor_8cpp-source.html#l00105">clone</a>, <a class="el" href="actor_8cpp-source.html#l00111">newInstance</a>, and <a class="el" href="actor_8cpp-source.html#l00212">runMethodeMember</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLAIAGENT::CActor::CActor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CActor::CActor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IAgent.html">IAgent</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>activated</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Builds and actor with its father.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00013">13</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLAIAGENT::CActor::CActor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CActor::CActor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CActor &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+copy constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00019">19</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLAIAGENT::CActor::~CActor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CActor::~CActor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00024">24</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a6" doxytag="NLAIAGENT::CActor::activate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::activate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Activates the actor.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00037">37</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>, and <a class="el" href="actor_8cpp-source.html#l00095">onActivate</a>.
+<p>
+Referenced by <a class="el" href="actor_8cpp-source.html#l00212">runMethodeMember</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLAIAGENT::CActor::addTransition"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::addTransition </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAILOGIC_1_1IBaseCond.html">NLAILOGIC::IBaseCond</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; CActor * &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Adds a transition, ie a condition and a list of newly activated agents.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00084">84</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z112_0" doxytag="NLAIAGENT::CActor::clone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CActor::clone </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function allow a pointer copy, that mean that the new class have the sam attributs caracteristics as the owne.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_0">NLAIAGENT::IAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00105">105</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8cpp-source.html#l00008">CActor</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NLAIAGENT::CActor::forwardActivity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::forwardActivity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; CActor * &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stay_active</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Transfers activity to another actor.
+<p>
+The second arg bool must be set to true for this agent to stay active, false otherwise.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00070">70</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8cpp-source.html#l00047">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NLAIAGENT::CActor::forwardActivity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::forwardActivity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CActor *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stay_active</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Transfers activity to another actor.
+<p>
+The second arg bool must be set to true for this agent to stay active, false otherwise.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00059">59</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8cpp-source.html#l00047">unActivate</a>.
+<p>
+Referenced by <a class="el" href="actor_8cpp-source.html#l00212">runMethodeMember</a>. </td>
+ </tr>
+</table>
+<a name="z112_2" doxytag="NLAIAGENT::CActor::getDebugString"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::getDebugString </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>t</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_2">NLAIAGENT::IAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00121">121</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>.
+<p>
+Referenced by <a class="el" href="actor_8cpp-source.html#l00212">runMethodeMember</a>. </td>
+ </tr>
+</table>
+<a name="z112_11" doxytag="NLAIAGENT::CActor::getMethodIndexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CActor::getMethodIndexSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+getMethodIndexSize define the nomber of method define in the class.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IBasicAgent.html#z114_0">NLAIAGENT::IBasicAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00263">263</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z112_6" doxytag="NLAIAGENT::CActor::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> &amp; NLAIAGENT::CActor::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+getType return a unique string how represente the class, it can be the name of the class.
+<p>
+This function is used for the sytem regstry class (see the definition of the template class Gen::CRegistry).
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_3">NLAIAGENT::IAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00162">162</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8h-source.html#l00105">IdActor</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLAIAGENT::CActor::isActivated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLAIAGENT::CActor::isActivated </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns true if the actor has a token.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00031">31</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>. </td>
+ </tr>
+</table>
+<a name="z112_3" doxytag="NLAIAGENT::CActor::isEqual"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLAIAGENT::CActor::isEqual </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Implementation of the isEqual of the <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#a3">NLAIAGENT::IAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00130">130</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z112_9" doxytag="NLAIAGENT::CActor::isMember"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLAIAGENT.html#a1">tQueue</a> NLAIAGENT::CActor::isMember </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00179">179</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t0">fid_activate</a>, <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t2">fid_forwardActivity</a>, <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t1">fid_unActivate</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00649">param</a>, <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>, and <a class="el" href="ident__type_8cpp-source.html#l00091">NLAIC::CIdentType::VoidType</a>. </td>
+ </tr>
+</table>
+<a name="z112_8" doxytag="NLAIAGENT::CActor::load"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::load </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>is</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the class from a stream.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_5">NLAIAGENT::IAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00174">174</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z112_1" doxytag="NLAIAGENT::CActor::newInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CActor::newInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function allow a new instance, that mean that the class is a class factory.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_1">NLAIAGENT::IAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00111">111</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8cpp-source.html#l00008">CActor</a>, <a class="el" href="baseai_8cpp-source.html#l00511">NLAIAGENT::IConnectIA::getParent</a>, and <a class="el" href="agents_8cpp-source.html#l00038">NLAIAGENT::IAgent::IAgent</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLAIAGENT::CActor::onActivate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::onActivate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Callback called at the activation of the actor.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00095">95</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor_8cpp-source.html#l00037">activate</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLAIAGENT::CActor::onUnActivate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::onUnActivate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Callback called when the agent is unactivated.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00100">100</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor_8cpp-source.html#l00047">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="z112_4" doxytag="NLAIAGENT::CActor::processMessages"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::processMessages </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The processMessages method, process the loop/Run message.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z119_0">NLAIAGENT::IAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00135">135</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z112_5" doxytag="NLAIAGENT::CActor::run"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> &amp; NLAIAGENT::CActor::run </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The work of an agent.
+<p>
+Typically agent process child message, process its message and run its activity.
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z119_1">NLAIAGENT::IAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00146">146</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z112_10" doxytag="NLAIAGENT::CActor::runMethodeMember"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CActor::runMethodeMember </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The methode <a class="el" href="classNLAIAGENT_1_1CActor.html#z112_10">runMethodeMember</a>(sint32 index,IObjectIA *param) allow us to run a own member method.
+<p>
+index: is the method id return by the <a class="el" href="classNLAIAGENT_1_1CActor.html#z112_9">isMember</a>(const IVarName *,const IVarName *,const IObjectIA &amp;) const method. param: is the parametre for the method.
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IBasicAgent.html#z114_3">NLAIAGENT::IBasicAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00212">212</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8cpp-source.html#l00037">activate</a>, <a class="el" href="actor_8cpp-source.html#l00008">CActor</a>, <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t0">fid_activate</a>, <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t2">fid_forwardActivity</a>, <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t1">fid_unActivate</a>, <a class="el" href="actor_8cpp-source.html#l00059">forwardActivity</a>, <a class="el" href="actor_8cpp-source.html#l00121">getDebugString</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00220">params</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, and <a class="el" href="actor_8cpp-source.html#l00047">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="z112_7" doxytag="NLAIAGENT::CActor::save"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::save </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>os</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Save the class in a stream.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_4">NLAIAGENT::IAgent</a>.
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00167">167</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>, and <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLAIAGENT::CActor::unActivate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::unActivate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Unactivates the actor.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8cpp-source.html#l00047">47</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>.
+<p>
+References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>, and <a class="el" href="actor_8cpp-source.html#l00100">onUnActivate</a>.
+<p>
+Referenced by <a class="el" href="actor_8cpp-source.html#l00059">forwardActivity</a>, and <a class="el" href="actor_8cpp-source.html#l00212">runMethodeMember</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NLAIAGENT::CActor::_IsActivated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLAIAGENT::CActor::_IsActivated<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8h-source.html#l00057">57</a> of file <a class="el" href="actor_8h-source.html">actor.h</a>.
+<p>
+Referenced by <a class="el" href="actor_8cpp-source.html#l00037">activate</a>, <a class="el" href="actor_8cpp-source.html#l00013">CActor</a>, <a class="el" href="actor_8cpp-source.html#l00031">isActivated</a>, <a class="el" href="actor_8cpp-source.html#l00167">save</a>, and <a class="el" href="actor_8cpp-source.html#l00047">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="z112_12" doxytag="NLAIAGENT::CActor::IdActor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> NLAIAGENT::CActor::IdActor<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor_8h-source.html#l00105">105</a> of file <a class="el" href="actor_8h-source.html">actor.h</a>.
+<p>
+Referenced by <a class="el" href="actor_8cpp-source.html#l00162">getType</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="actor_8h-source.html">actor.h</a><li><a class="el" href="actor_8cpp-source.html">actor.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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