diff options
Diffstat (limited to 'docs/doxygen/nel/classNLAIAGENT_1_1CActor.html')
-rw-r--r-- | docs/doxygen/nel/classNLAIAGENT_1_1CActor.html | 1159 |
1 files changed, 1159 insertions, 0 deletions
diff --git a/docs/doxygen/nel/classNLAIAGENT_1_1CActor.html b/docs/doxygen/nel/classNLAIAGENT_1_1CActor.html new file mode 100644 index 00000000..ba05c5b5 --- /dev/null +++ b/docs/doxygen/nel/classNLAIAGENT_1_1CActor.html @@ -0,0 +1,1159 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A> </TD> + <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A> </TD> + </TR> +</TABLE> + +<!-- banner Nevrax --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%> + <TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR> +</TABLE> + +<!-- main table --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + + <!------ Begin Box ------> + <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black> + <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF> + <TABLE cellspacing=0 cellpadding=1 border=0> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr> + </TABLE> + </TD></TR></TABLE></TD></TR></TABLE> + <!------ End Box ------> + + </TD> + <TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + +<!-- title --> +<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td> +<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NLAIAGENT::CActor Class Reference</h1>Class Actor You can think of activation as a set of tokens passed between actors. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="actor_8h-source.html">actor.h</a>></code> +<p> +<p>Inheritance diagram for NLAIAGENT::CActor: +<p><center><img src="classNLAIAGENT_1_1CActor.gif" usemap="#NLAIAGENT::CActor_map" border="0"></center> +<map name="NLAIAGENT::CActor_map"> +<area href="classNLAIAGENT_1_1IAgent.html" alt="NLAIAGENT::IAgent" shape="rect" coords="0,616,182,640"> +<area href="classNLAIAGENT_1_1IAgentComposite.html" alt="NLAIAGENT::IAgentComposite" shape="rect" coords="0,560,182,584"> +<area href="classNLAIAGENT_1_1IBasicAgent.html" alt="NLAIAGENT::IBasicAgent" shape="rect" coords="0,504,182,528"> +<area href="classNLAIAGENT_1_1IConnectIA.html" alt="NLAIAGENT::IConnectIA" shape="rect" coords="0,448,182,472"> +<area href="classNLAIAGENT_1_1IRefrence.html" alt="NLAIAGENT::IRefrence" shape="rect" coords="0,392,182,416"> +<area href="classNLAIAGENT_1_1IObjectIA.html" alt="NLAIAGENT::IObjectIA" shape="rect" coords="0,336,182,360"> +<area href="classNLAIAGENT_1_1IBasicObjectIA.html" alt="NLAIAGENT::IBasicObjectIA" shape="rect" coords="0,280,182,304"> +<area href="classNLAIC_1_1IBasicInterface.html" alt="NLAIC::IBasicInterface" shape="rect" coords="0,224,182,248"> +<area href="classNLAIC_1_1IBasicType.html" alt="NLAIC::IBasicType" shape="rect" coords="0,168,182,192"> +<area href="classNLAIC_1_1IPointerGestion.html" alt="NLAIC::IPointerGestion" shape="rect" coords="0,112,182,136"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,182,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,182,24"> +</map> +<a href="classNLAIAGENT_1_1CActor-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Base class member method.</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> * </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_0">clone</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This function allow a pointer copy, that mean that the new class have the sam attributs caracteristics as the owne.</em> <a href="#z112_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> * </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_1">newInstance</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This function allow a new instance, that mean that the class is a class factory.</em> <a href="#z112_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_2">getDebugString</a> (std::string &<a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr> +<tr><td> </td><td><font size=-1><em>This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.</em> <a href="#z112_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_3">isEqual</a> (const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &a) const</td></tr> +<tr><td> </td><td><font size=-1><em>Implementation of the isEqual of the <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a>.</em> <a href="#z112_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_4">processMessages</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>The processMessages method, process the loop/Run message.</em> <a href="#z112_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const CProcessResult & </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_5">run</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>The work of an agent.</em> <a href="#z112_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> & </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_6">getType</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>getType return a unique string how represente the class, it can be the name of the class.</em> <a href="#z112_6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_7">save</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &os)</td></tr> +<tr><td> </td><td><font size=-1><em>Save the class in a stream.</em> <a href="#z112_7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_8">load</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &is)</td></tr> +<tr><td> </td><td><font size=-1><em>Load the class from a stream.</em> <a href="#z112_8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLAIAGENT.html#a1">tQueue</a> </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_9">isMember</a> (const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &) const</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_10">runMethodeMember</a> (<a class="el" href="memory__common_8h.html#a10">sint32</a>, <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *)</td></tr> +<tr><td> </td><td><font size=-1><em>The methode <a class="el" href="classNLAIAGENT_1_1CActor.html#z112_10">runMethodeMember</a>(sint32 index,IObjectIA *param) allow us to run a own member method.</em> <a href="#z112_10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a10">sint32</a> </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_11">getMethodIndexSize</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>getMethodIndexSize define the nomber of method define in the class.</em> <a href="#z112_11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#z112_12">IdActor</a></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a0">CActor</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Default constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a1">CActor</a> (<a class="el" href="classNLAIAGENT_1_1IAgent.html">IAgent</a> *, bool activated=false)</td></tr> +<tr><td> </td><td><font size=-1><em>Builds and actor with its father.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a2">CActor</a> (const CActor &)</td></tr> +<tr><td> </td><td><font size=-1><em>copy constructor.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a3">~CActor</a> ()</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a4">isActivated</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Returns true if the actor has a token.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a5">addTransition</a> (<a class="el" href="classNLAILOGIC_1_1IBaseCond.html">NLAILOGIC::IBaseCond</a> *, std::vector< CActor * > &, bool)</td></tr> +<tr><td> </td><td><font size=-1><em>Adds a transition, ie a condition and a list of newly activated agents.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a6">activate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Activates the actor.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a7">onActivate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Callback called at the activation of the actor.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a8">unActivate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Unactivates the actor.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#a9">onUnActivate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Callback called when the agent is unactivated.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#t3">c_funcs_id</a> { <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t0">fid_activate</a>, +<a class="el" href="classNLAIAGENT_1_1CActor.html#t3t1">fid_unActivate</a>, +<a class="el" href="classNLAIAGENT_1_1CActor.html#t3t2">fid_forwardActivity</a> + }</td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#b0">forwardActivity</a> (CActor *, bool stay_active=false)</td></tr> +<tr><td> </td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#b1">forwardActivity</a> (std::vector< CActor * > &, bool stay_active=false)</td></tr> +<tr><td> </td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActor.html#n0">_IsActivated</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Class Actor You can think of activation as a set of tokens passed between actors. +<p> +The number of tokens isn't fixed, which means one transition can activate more than one actor. An actor has a list of conditions under which he's going to pass activation to other actors. A simple state machine is a particular case in which there's always only one token for all actors. If a <a class="el" href="classNLAIAGENT_1_1CActor.html#z112_5">run</a>() is defined, the actor becomes an active agent with an activity at each cycle. +<p> + +<p> +Definition at line <a class="el" href="actor_8h-source.html#l00046">46</a> of file <a class="el" href="actor_8h-source.html">actor.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="t3" doxytag="NLAIAGENT::CActor::c_funcs_id"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NLAIAGENT::CActor::c_funcs_id<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="t3t0" doxytag="fid_activate"></a><em>fid_activate</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t3t1" doxytag="fid_unActivate"></a><em>fid_unActivate</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="t3t2" doxytag="fid_forwardActivity"></a><em>fid_forwardActivity</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="actor_8h-source.html#l00050">50</a> of file <a class="el" href="actor_8h-source.html">actor.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NLAIAGENT::CActor::CActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLAIAGENT::CActor::CActor </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default constructor. +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00008">8</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +Referenced by <a class="el" href="actor_8cpp-source.html#l00105">clone</a>, <a class="el" href="actor_8cpp-source.html#l00111">newInstance</a>, and <a class="el" href="actor_8cpp-source.html#l00212">runMethodeMember</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NLAIAGENT::CActor::CActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLAIAGENT::CActor::CActor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IAgent.html">IAgent</a> * </td> + <td class="mdname" nowrap> , </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>activated</em> = false</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Builds and actor with its father. +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00013">13</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NLAIAGENT::CActor::CActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLAIAGENT::CActor::CActor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CActor & </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +copy constructor. +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00019">19</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NLAIAGENT::CActor::~CActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLAIAGENT::CActor::~CActor </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00024">24</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a6" doxytag="NLAIAGENT::CActor::activate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::activate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Activates the actor. +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00037">37</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>, and <a class="el" href="actor_8cpp-source.html#l00095">onActivate</a>. +<p> +Referenced by <a class="el" href="actor_8cpp-source.html#l00212">runMethodeMember</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NLAIAGENT::CActor::addTransition"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::addTransition </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLAILOGIC_1_1IBaseCond.html">NLAILOGIC::IBaseCond</a> * </td> + <td class="mdname" nowrap> , </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>std::vector< CActor * > & </td> + <td class="mdname" nowrap> , </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> </td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Adds a transition, ie a condition and a list of newly activated agents. +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00084">84</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="z112_0" doxytag="NLAIAGENT::CActor::clone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CActor::clone </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function allow a pointer copy, that mean that the new class have the sam attributs caracteristics as the owne. +<p> + +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_0">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00105">105</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8cpp-source.html#l00008">CActor</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NLAIAGENT::CActor::forwardActivity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::forwardActivity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< CActor * > & </td> + <td class="mdname" nowrap> , </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>stay_active</em> = false</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Transfers activity to another actor. +<p> +The second arg bool must be set to true for this agent to stay active, false otherwise. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00070">70</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8cpp-source.html#l00047">unActivate</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NLAIAGENT::CActor::forwardActivity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::forwardActivity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CActor * </td> + <td class="mdname" nowrap> , </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>stay_active</em> = false</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Transfers activity to another actor. +<p> +The second arg bool must be set to true for this agent to stay active, false otherwise. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00059">59</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8cpp-source.html#l00047">unActivate</a>. +<p> +Referenced by <a class="el" href="actor_8cpp-source.html#l00212">runMethodeMember</a>. </td> + </tr> +</table> +<a name="z112_2" doxytag="NLAIAGENT::CActor::getDebugString"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::getDebugString </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>t</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user. +<p> + +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_2">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00121">121</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>. +<p> +Referenced by <a class="el" href="actor_8cpp-source.html#l00212">runMethodeMember</a>. </td> + </tr> +</table> +<a name="z112_11" doxytag="NLAIAGENT::CActor::getMethodIndexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CActor::getMethodIndexSize </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +getMethodIndexSize define the nomber of method define in the class. +<p> + +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IBasicAgent.html#z114_0">NLAIAGENT::IBasicAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00263">263</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="z112_6" doxytag="NLAIAGENT::CActor::getType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> & NLAIAGENT::CActor::getType </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +getType return a unique string how represente the class, it can be the name of the class. +<p> +This function is used for the sytem regstry class (see the definition of the template class Gen::CRegistry). +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_3">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00162">162</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8h-source.html#l00105">IdActor</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NLAIAGENT::CActor::isActivated"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NLAIAGENT::CActor::isActivated </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Returns true if the actor has a token. +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00031">31</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>. </td> + </tr> +</table> +<a name="z112_3" doxytag="NLAIAGENT::CActor::isEqual"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NLAIAGENT::CActor::isEqual </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>a</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Implementation of the isEqual of the <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a>. +<p> + +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#a3">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00130">130</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="z112_9" doxytag="NLAIAGENT::CActor::isMember"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLAIAGENT.html#a1">tQueue</a> NLAIAGENT::CActor::isMember </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> * </td> + <td class="mdname" nowrap> , </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> * </td> + <td class="mdname" nowrap> , </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> & </td> + <td class="mdname" nowrap> </td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00179">179</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t0">fid_activate</a>, <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t2">fid_forwardActivity</a>, <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t1">fid_unActivate</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00649">param</a>, <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>, and <a class="el" href="ident__type_8cpp-source.html#l00091">NLAIC::CIdentType::VoidType</a>. </td> + </tr> +</table> +<a name="z112_8" doxytag="NLAIAGENT::CActor::load"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::load </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>is</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Load the class from a stream. +<p> + +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_5">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00174">174</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="z112_1" doxytag="NLAIAGENT::CActor::newInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CActor::newInstance </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function allow a new instance, that mean that the class is a class factory. +<p> + +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_1">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00111">111</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8cpp-source.html#l00008">CActor</a>, <a class="el" href="baseai_8cpp-source.html#l00511">NLAIAGENT::IConnectIA::getParent</a>, and <a class="el" href="agents_8cpp-source.html#l00038">NLAIAGENT::IAgent::IAgent</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NLAIAGENT::CActor::onActivate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::onActivate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Callback called at the activation of the actor. +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00095">95</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +Referenced by <a class="el" href="actor_8cpp-source.html#l00037">activate</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NLAIAGENT::CActor::onUnActivate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::onUnActivate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Callback called when the agent is unactivated. +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00100">100</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +Referenced by <a class="el" href="actor_8cpp-source.html#l00047">unActivate</a>. </td> + </tr> +</table> +<a name="z112_4" doxytag="NLAIAGENT::CActor::processMessages"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::processMessages </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The processMessages method, process the loop/Run message. +<p> + +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z119_0">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00135">135</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="z112_5" doxytag="NLAIAGENT::CActor::run"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> & NLAIAGENT::CActor::run </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The work of an agent. +<p> +Typically agent process child message, process its message and run its activity. +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z119_1">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00146">146</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="z112_10" doxytag="NLAIAGENT::CActor::runMethodeMember"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CActor::runMethodeMember </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a10">sint32</a> </td> + <td class="mdname" nowrap> , </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> * </td> + <td class="mdname" nowrap> </td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The methode <a class="el" href="classNLAIAGENT_1_1CActor.html#z112_10">runMethodeMember</a>(sint32 index,IObjectIA *param) allow us to run a own member method. +<p> +index: is the method id return by the <a class="el" href="classNLAIAGENT_1_1CActor.html#z112_9">isMember</a>(const IVarName *,const IVarName *,const IObjectIA &) const method. param: is the parametre for the method. +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IBasicAgent.html#z114_3">NLAIAGENT::IBasicAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00212">212</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8cpp-source.html#l00037">activate</a>, <a class="el" href="actor_8cpp-source.html#l00008">CActor</a>, <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t0">fid_activate</a>, <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t2">fid_forwardActivity</a>, <a class="el" href="classNLAIAGENT_1_1CActor.html#t3t1">fid_unActivate</a>, <a class="el" href="actor_8cpp-source.html#l00059">forwardActivity</a>, <a class="el" href="actor_8cpp-source.html#l00121">getDebugString</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00220">params</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, and <a class="el" href="actor_8cpp-source.html#l00047">unActivate</a>. </td> + </tr> +</table> +<a name="z112_7" doxytag="NLAIAGENT::CActor::save"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::save </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>os</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Save the class in a stream. +<p> + +<p> +Reimplemented from <a class="el" href="classNLAIAGENT_1_1IAgent.html#z118_4">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00167">167</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>, and <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NLAIAGENT::CActor::unActivate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLAIAGENT::CActor::unActivate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Unactivates the actor. +<p> + +<p> +Definition at line <a class="el" href="actor_8cpp-source.html#l00047">47</a> of file <a class="el" href="actor_8cpp-source.html">actor.cpp</a>. +<p> +References <a class="el" href="actor_8h-source.html#l00057">_IsActivated</a>, and <a class="el" href="actor_8cpp-source.html#l00100">onUnActivate</a>. +<p> +Referenced by <a class="el" href="actor_8cpp-source.html#l00059">forwardActivity</a>, and <a class="el" href="actor_8cpp-source.html#l00212">runMethodeMember</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n0" doxytag="NLAIAGENT::CActor::_IsActivated"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NLAIAGENT::CActor::_IsActivated<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_8h-source.html#l00057">57</a> of file <a class="el" href="actor_8h-source.html">actor.h</a>. +<p> +Referenced by <a class="el" href="actor_8cpp-source.html#l00037">activate</a>, <a class="el" href="actor_8cpp-source.html#l00013">CActor</a>, <a class="el" href="actor_8cpp-source.html#l00031">isActivated</a>, <a class="el" href="actor_8cpp-source.html#l00167">save</a>, and <a class="el" href="actor_8cpp-source.html#l00047">unActivate</a>. </td> + </tr> +</table> +<a name="z112_12" doxytag="NLAIAGENT::CActor::IdActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> NLAIAGENT::CActor::IdActor<code> [static]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_8h-source.html#l00105">105</a> of file <a class="el" href="actor_8h-source.html">actor.h</a>. +<p> +Referenced by <a class="el" href="actor_8cpp-source.html#l00162">getType</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="actor_8h-source.html">actor.h</a><li><a class="el" href="actor_8cpp-source.html">actor.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |