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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UTransformable Class Reference</h1>Base interface for manipulating Movable Objects: camera, bones, lights, instances etc...
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__transformable_8h-source.html">u_transformable.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UTransformable:
+<p><center><img src="classNL3D_1_1UTransformable.gif" usemap="#NL3D::UTransformable_map" border="0"></center>
+<map name="NL3D::UTransformable_map">
+<area href="classNL3D_1_1CTransformableUser.html" alt="NL3D::CTransformableUser" shape="rect" coords="0,56,166,80">
+<area href="classNL3D_1_1UBone.html" alt="NL3D::UBone" shape="rect" coords="352,56,518,80">
+<area href="classNL3D_1_1UTransform.html" alt="NL3D::UTransform" shape="rect" coords="528,56,694,80">
+<area href="classNL3D_1_1CBoneUser.html" alt="NL3D::CBoneUser" shape="rect" coords="176,112,342,136">
+<area href="classNL3D_1_1CTransformUser.html" alt="NL3D::CTransformUser" shape="rect" coords="176,168,342,192">
+<area href="classNL3D_1_1CBoneUser.html" alt="NL3D::CBoneUser" shape="rect" coords="352,112,518,136">
+<area href="classNL3D_1_1CTransformUser.html" alt="NL3D::CTransformUser" shape="rect" coords="704,112,870,136">
+<area href="classNL3D_1_1UCamera.html" alt="NL3D::UCamera" shape="rect" coords="704,168,870,192">
+<area href="classNL3D_1_1UInstance.html" alt="NL3D::UInstance" shape="rect" coords="704,224,870,248">
+<area href="classNL3D_1_1UPointLight.html" alt="NL3D::UPointLight" shape="rect" coords="704,280,870,304">
+<area href="classNL3D_1_1USkeleton.html" alt="NL3D::USkeleton" shape="rect" coords="704,336,870,360">
+</map>
+<a href="classNL3D_1_1UTransformable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a> { <a class="el" href="classNL3D_1_1UTransformable.html#s4s0">DirectMatrix</a> = 0,
+<a class="el" href="classNL3D_1_1UTransformable.html#s4s1">RotEuler</a>,
+<a class="el" href="classNL3D_1_1UTransformable.html#s4s2">RotQuat</a>,
+<a class="el" href="classNL3D_1_1UTransformable.html#s4s3">TransformModeCount</a>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position set</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_0">setTransformMode</a> (<a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a> mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change the transform mode. Components or matrix are not reseted.</em> <a href="#z106_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_1">setPos</a> (const CVector &amp;pos)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z106_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_2">setPos</a> (float px, float py, float pz)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z106_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_3">setRotEuler</a> (const CVector &amp;rot)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z106_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_4">setRotEuler</a> (float rx, float ry, float rz)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z106_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_5">setRotQuat</a> (const CQuat &amp;quat)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z106_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_6">setRotQuat</a> (const CVector &amp;jdir)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z106_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_7">setRotQuat</a> (const CVector &amp;jdir, const CVector &amp;vup)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z106_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_8">setScale</a> (const CVector &amp;scale)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z106_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_9">setScale</a> (float sx, float sy, float sz)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z106_9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_10">setPivot</a> (const CVector &amp;pivot)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z106_10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_11">setPivot</a> (float px, float py, float pz)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z106_11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z106_12">setMatrix</a> (const CMatrix &amp;mat)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in DirecTMatrix mode (nlassert).</em> <a href="#z106_12">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Position get</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_0">getTransformMode</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current transform mode.</em> <a href="#z107_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CMatrix::TRotOrder&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_1">getRotOrder</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current rotorder (information vlaid only when RotEuler mode).</em> <a href="#z107_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const CMatrix &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_2">getMatrix</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the matrix, compute her if necessary (work in all modes).</em> <a href="#z107_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_3">getPos</a> (CVector &amp;pos)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z107_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_4">getRotEuler</a> (CVector &amp;rot)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z107_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_5">getRotQuat</a> (CQuat &amp;quat)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z107_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_6">getScale</a> (CVector &amp;scale)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z107_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_7">getPivot</a> (CVector &amp;pivot)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z107_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_8">getPos</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z107_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_9">getRotEuler</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z107_9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CQuat&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_10">getRotQuat</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z107_10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_11">getScale</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z107_11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z107_12">getPivot</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z107_12">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z108_0">lookAt</a> (const CVector &amp;eye, const CVector &amp;target, float roll=0.f)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup Matrix by the lookAt method.</em> <a href="#z108_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Channel name</div></td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z109_0">getPosValueName</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z109_1">getRotEulerValueName</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z109_2">getRotQuatValueName</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z109_3">getScaleValueName</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z109_4">getPivotValueName</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z105_0">UTransformable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor. By default, RotQuat mode.</em> <a href="#z105_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTransformable.html#z105_1">~UTransformable</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Base interface for manipulating Movable Objects: camera, bones, lights, instances etc...
+<p>
+By default Transformmode is RotQuat. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__transformable_8h-source.html#l00051">51</a> of file <a class="el" href="u__transformable_8h-source.html">u_transformable.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s4" doxytag="NL3D::UTransformable::TTransformMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::UTransformable::TTransformMode
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s4s0" doxytag="DirectMatrix"></a><em>DirectMatrix</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s1" doxytag="RotEuler"></a><em>RotEuler</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s2" doxytag="RotQuat"></a><em>RotQuat</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s3" doxytag="TransformModeCount"></a><em>TransformModeCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__transformable_8h-source.html#l00066">66</a> of file <a class="el" href="u__transformable_8h-source.html">u_transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable__user_8h-source.html#l00138">NL3D::CTransformableUser::getTransformMode</a>, and <a class="el" href="transformable__user_8h-source.html#l00092">NL3D::CTransformableUser::setTransformMode</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z105_0" doxytag="NL3D::UTransformable::UTransformable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UTransformable::UTransformable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor. By default, RotQuat mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="u__transformable_8h-source.html#l00058">58</a> of file <a class="el" href="u__transformable_8h-source.html">u_transformable.h</a>. </td>
+ </tr>
+</table>
+<a name="z105_1" doxytag="NL3D::UTransformable::~UTransformable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::UTransformable::~UTransformable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__transformable_8h-source.html#l00059">59</a> of file <a class="el" href="u__transformable_8h-source.html">u_transformable.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z107_2" doxytag="NL3D::UTransformable::getMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const CMatrix&amp; NL3D::UTransformable::getMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the matrix, compute her if necessary (work in all modes).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z874_1">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z107_12" doxytag="NL3D::UTransformable::getPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CVector NL3D::UTransformable::getPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_19">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z107_7" doxytag="NL3D::UTransformable::getPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::getPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pivot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_14">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z109_4" doxytag="NL3D::UTransformable::getPivotValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::UTransformable::getPivotValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable__user_8cpp-source.html#l00055">55</a> of file <a class="el" href="transformable__user_8cpp-source.html">transformable_user.cpp</a>.
+<p>
+References <a class="el" href="transformable__user_8h-source.html#l00033">NL3D_MEM_TRANSFORMABLE</a>. </td>
+ </tr>
+</table>
+<a name="z107_8" doxytag="NL3D::UTransformable::getPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CVector NL3D::UTransformable::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_15">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z107_3" doxytag="NL3D::UTransformable::getPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_10">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z109_0" doxytag="NL3D::UTransformable::getPosValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::UTransformable::getPosValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable__user_8cpp-source.html#l00035">35</a> of file <a class="el" href="transformable__user_8cpp-source.html">transformable_user.cpp</a>.
+<p>
+References <a class="el" href="transformable__user_8h-source.html#l00033">NL3D_MEM_TRANSFORMABLE</a>. </td>
+ </tr>
+</table>
+<a name="z107_9" doxytag="NL3D::UTransformable::getRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CVector NL3D::UTransformable::getRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_16">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z107_4" doxytag="NL3D::UTransformable::getRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::getRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>rot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_11">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z109_1" doxytag="NL3D::UTransformable::getRotEulerValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::UTransformable::getRotEulerValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable__user_8cpp-source.html#l00040">40</a> of file <a class="el" href="transformable__user_8cpp-source.html">transformable_user.cpp</a>.
+<p>
+References <a class="el" href="transformable__user_8h-source.html#l00033">NL3D_MEM_TRANSFORMABLE</a>. </td>
+ </tr>
+</table>
+<a name="z107_1" doxytag="NL3D::UTransformable::getRotOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CMatrix::TRotOrder NL3D::UTransformable::getRotOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current rotorder (information vlaid only when RotEuler mode).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_9">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z107_10" doxytag="NL3D::UTransformable::getRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CQuat NL3D::UTransformable::getRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_17">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z107_5" doxytag="NL3D::UTransformable::getRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::getRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CQuat &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>quat</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_12">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z109_2" doxytag="NL3D::UTransformable::getRotQuatValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::UTransformable::getRotQuatValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable__user_8cpp-source.html#l00045">45</a> of file <a class="el" href="transformable__user_8cpp-source.html">transformable_user.cpp</a>.
+<p>
+References <a class="el" href="transformable__user_8h-source.html#l00033">NL3D_MEM_TRANSFORMABLE</a>. </td>
+ </tr>
+</table>
+<a name="z107_11" doxytag="NL3D::UTransformable::getScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CVector NL3D::UTransformable::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_18">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z107_6" doxytag="NL3D::UTransformable::getScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scale</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_13">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z109_3" doxytag="NL3D::UTransformable::getScaleValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::UTransformable::getScaleValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable__user_8cpp-source.html#l00050">50</a> of file <a class="el" href="transformable__user_8cpp-source.html">transformable_user.cpp</a>.
+<p>
+References <a class="el" href="transformable__user_8h-source.html#l00033">NL3D_MEM_TRANSFORMABLE</a>. </td>
+ </tr>
+</table>
+<a name="z107_0" doxytag="NL3D::UTransformable::getTransformMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a> NL3D::UTransformable::getTransformMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current transform mode.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_8">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z108_0" doxytag="NL3D::UTransformable::lookAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::lookAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>eye</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>target</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>roll</em> = 0.f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup Matrix by the lookAt method.
+<p>
+Work only in DirectMatrix mode and RotQuat mode (not euler...).<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>eye</em>&nbsp;</td><td>
+is the coordinate of the object. </td></tr>
+<tr><td valign=top><em>target</em>&nbsp;</td><td>
+is the point the object look at. </td></tr>
+<tr><td valign=top><em>roll</em>&nbsp;</td><td>
+is the roll angle in radian along the object's Y axis. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z876_0">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z106_12" doxytag="NL3D::UTransformable::setMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CMatrix &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mat</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in DirecTMatrix mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z874_0">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z106_11" doxytag="NL3D::UTransformable::setPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UTransformable::setPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>px</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>py</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pz</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="u__transformable_8h-source.html#l00108">108</a> of file <a class="el" href="u__transformable_8h-source.html">u_transformable.h</a>.
+<p>
+References <a class="el" href="classNL3D_1_1UTransformable.html#z106_10">setPivot</a>. </td>
+ </tr>
+</table>
+<a name="z106_10" doxytag="NL3D::UTransformable::setPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pivot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_7">NL3D::CTransformableUser</a>.
+<p>
+Referenced by <a class="el" href="u__transformable_8h-source.html#l00108">setPivot</a>. </td>
+ </tr>
+</table>
+<a name="z106_2" doxytag="NL3D::UTransformable::setPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UTransformable::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>px</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>py</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pz</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="u__transformable_8h-source.html#l00086">86</a> of file <a class="el" href="u__transformable_8h-source.html">u_transformable.h</a>. </td>
+ </tr>
+</table>
+<a name="z106_1" doxytag="NL3D::UTransformable::setPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_1">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z106_4" doxytag="NL3D::UTransformable::setRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UTransformable::setRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ry</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rz</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="u__transformable_8h-source.html#l00090">90</a> of file <a class="el" href="u__transformable_8h-source.html">u_transformable.h</a>. </td>
+ </tr>
+</table>
+<a name="z106_3" doxytag="NL3D::UTransformable::setRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>rot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_2">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z106_7" doxytag="NL3D::UTransformable::setRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>jdir</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vup</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_5">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z106_6" doxytag="NL3D::UTransformable::setRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>jdir</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_4">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z106_5" doxytag="NL3D::UTransformable::setRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CQuat &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>quat</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_3">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="z106_9" doxytag="NL3D::UTransformable::setScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UTransformable::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>sx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>sy</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>sz</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="u__transformable_8h-source.html#l00104">104</a> of file <a class="el" href="u__transformable_8h-source.html">u_transformable.h</a>.
+<p>
+References <a class="el" href="classNL3D_1_1UTransformable.html#z106_8">setScale</a>. </td>
+ </tr>
+</table>
+<a name="z106_8" doxytag="NL3D::UTransformable::setScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scale</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_6">NL3D::CTransformableUser</a>.
+<p>
+Referenced by <a class="el" href="u__transformable_8h-source.html#l00104">setScale</a>. </td>
+ </tr>
+</table>
+<a name="z106_0" doxytag="NL3D::UTransformable::setTransformMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTransformable::setTransformMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mode</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CMatrix::TRotOrder&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ro</em> = CMatrix::ZXY</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the transform mode. Components or matrix are not reseted.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTransformableUser.html#z875_0">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="u__transformable_8h-source.html">u_transformable.h</a><li><a class="el" href="transformable__user_8cpp-source.html">transformable_user.cpp</a></ul>
+
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