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+ <TD><B>Documentation</B></TD>
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UTextContext Class Reference</h1>A game interface to render string.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__text__context_8h-source.html">u_text_context.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UTextContext:
+<p><center><img src="classNL3D_1_1UTextContext.gif" usemap="#NL3D::UTextContext_map" border="0"></center>
+<map name="NL3D::UTextContext_map">
+<area href="classNL3D_1_1CTextContextUser.html" alt="NL3D::CTextContextUser" shape="rect" coords="0,56,150,80">
+</map>
+<a href="classNL3D_1_1UTextContext-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#s10">THotSpot</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UTextContext.html#s10s0">BottomLeft</a> = 0,
+<a class="el" href="classNL3D_1_1UTextContext.html#s10s1">MiddleLeft</a>,
+<a class="el" href="classNL3D_1_1UTextContext.html#s10s2">TopLeft</a>,
+<a class="el" href="classNL3D_1_1UTextContext.html#s10s3">MiddleBottom</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UTextContext.html#s10s4">MiddleMiddle</a>,
+<a class="el" href="classNL3D_1_1UTextContext.html#s10s5">MiddleTop</a>,
+<a class="el" href="classNL3D_1_1UTextContext.html#s10s6">BottomRight</a>,
+<a class="el" href="classNL3D_1_1UTextContext.html#s10s7">MiddleRight</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UTextContext.html#s10s8">TopRight</a>,
+<a class="el" href="classNL3D_1_1UTextContext.html#s10s9">HotSpotCount</a>
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#a0">dumpCacheTexture</a> (const char *filename)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Used for debug.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Text look.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_0">setColor</a> (<a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> color)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the font color.</em> <a href="#z91_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_1">setFontSize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> fontSize)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the font size.</em> <a href="#z91_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_2">getFontSize</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the font size.</em> <a href="#z91_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_3">setHotSpot</a> (<a class="el" href="classNL3D_1_1UTextContext.html#s10">THotSpot</a> hotSpot)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the hot spot.</em> <a href="#z91_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTextContext.html#s10">THotSpot</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_4">getHotSpot</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the hot spot.</em> <a href="#z91_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_5">setScaleX</a> (float scaleX)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the X scale.</em> <a href="#z91_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_6">setScaleY</a> (float scaleY)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the Y scale.</em> <a href="#z91_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_7">getScaleX</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_8">getScaleY</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_9">setShaded</a> (bool b)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the shade states.</em> <a href="#z91_9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_10">getShaded</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_11">setShadeExtent</a> (float shext)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the shadow's size.</em> <a href="#z91_11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_12">setKeep800x600Ratio</a> (bool keep)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600...</em> <a href="#z91_12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z91_13">getKeep800x600Ratio</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return keep800x600Ratio state.</em> <a href="#z91_13">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Rendering.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_0">textPush</a> (const char *<a class="el" href="driver__opengl__extension__def_8h.html#a398">format</a>,...)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute and add a string to the stack.</em> <a href="#z92_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_1">textPush</a> (const <a class="el" href="classucstring.html">ucstring</a> &amp;str)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>computes an <a class="el" href="classucstring.html">ucstring</a> and adds the result to the stack.</em> <a href="#z92_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_2">erase</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> i)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>remove a string from the list.</em> <a href="#z92_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNL3D_1_1UTextContext_1_1CStringInfo.html">CStringInfo</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_3">getStringInfo</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> i)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a string information from the list.</em> <a href="#z92_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNL3D_1_1UTextContext_1_1CStringInfo.html">CStringInfo</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_4">getStringInfo</a> (const <a class="el" href="classucstring.html">ucstring</a> &amp;ucstr)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a string information from the <a class="el" href="classucstring.html">ucstring</a> The returned string info is in pixel size per default.</em> <a href="#z92_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_5">clear</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>empty the map.</em> <a href="#z92_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_6">printAt</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> i)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>print a string of the list (2D method).</em> <a href="#z92_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_7">printClipAt</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> i, float xmin, float ymin, float xmax, float ymax)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_8">printAt</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="classucstring.html">ucstring</a> ucstr)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute and print a <a class="el" href="classucstring.html">ucstring</a> at the location (2D method) x/y E [0,1].</em> <a href="#z92_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_9">printfAt</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, const char *<a class="el" href="driver__opengl__extension__def_8h.html#a398">format</a>,...)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute and print a string at the location (2D method) x/y E [0,1].</em> <a href="#z92_9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_10">render3D</a> (const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;mat, <a class="el" href="classucstring.html">ucstring</a> ucstr)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute and render a <a class="el" href="classucstring.html">ucstring</a> at the location (3D method) <a class="el" href="classNL3D_1_1UTextContext.html#z92_10">render3D</a>() use <a class="el" href="classNL3D_1_1UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).</em> <a href="#z92_10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_11">render3D</a> (const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;mat, const char *<a class="el" href="driver__opengl__extension__def_8h.html#a398">format</a>,...)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute and render a string at the location (3D method) <a class="el" href="classNL3D_1_1UTextContext.html#z92_10">render3D</a>() use <a class="el" href="classNL3D_1_1UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).</em> <a href="#z92_11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z92_12">getLastXBound</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return max x coordinate of last string printed.</em> <a href="#z92_12">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z90_0">UTextContext</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextContext.html#z90_1">~UTextContext</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A game interface to render string.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__text__context_8h-source.html#l00046">46</a> of file <a class="el" href="u__text__context_8h-source.html">u_text_context.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s10" doxytag="NL3D::UTextContext::THotSpot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::UTextContext::THotSpot
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s10s0" doxytag="BottomLeft"></a><em>BottomLeft</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s10s1" doxytag="MiddleLeft"></a><em>MiddleLeft</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s10s2" doxytag="TopLeft"></a><em>TopLeft</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s10s3" doxytag="MiddleBottom"></a><em>MiddleBottom</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s10s4" doxytag="MiddleMiddle"></a><em>MiddleMiddle</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s10s5" doxytag="MiddleTop"></a><em>MiddleTop</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s10s6" doxytag="BottomRight"></a><em>BottomRight</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s10s7" doxytag="MiddleRight"></a><em>MiddleRight</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s10s8" doxytag="TopRight"></a><em>TopRight</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s10s9" doxytag="HotSpotCount"></a><em>HotSpotCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__text__context_8h-source.html#l00057">57</a> of file <a class="el" href="u__text__context_8h-source.html">u_text_context.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z90_0" doxytag="NL3D::UTextContext::UTextContext"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UTextContext::UTextContext </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__text__context_8h-source.html#l00051">51</a> of file <a class="el" href="u__text__context_8h-source.html">u_text_context.h</a>. </td>
+ </tr>
+</table>
+<a name="z90_1" doxytag="NL3D::UTextContext::~UTextContext"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::UTextContext::~UTextContext </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__text__context_8h-source.html#l00052">52</a> of file <a class="el" href="u__text__context_8h-source.html">u_text_context.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z92_5" doxytag="NL3D::UTextContext::clear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::clear </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+empty the map.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_5">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UTextContext::dumpCacheTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::dumpCacheTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>filename</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Used for debug.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#a2">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_2" doxytag="NL3D::UTextContext::erase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::erase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>i</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+remove a string from the list.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_2">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_2" doxytag="NL3D::UTextContext::getFontSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::UTextContext::getFontSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the font size.
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+the font size </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_2">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_4" doxytag="NL3D::UTextContext::getHotSpot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTextContext.html#s10">THotSpot</a> NL3D::UTextContext::getHotSpot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the hot spot.
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+the hot spot </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_4">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_13" doxytag="NL3D::UTextContext::getKeep800x600Ratio"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTextContext::getKeep800x600Ratio </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return keep800x600Ratio state.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_13">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_12" doxytag="NL3D::UTextContext::getLastXBound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UTextContext::getLastXBound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return max x coordinate of last string printed.
+<p>
+Useful to know if a string goes out of the screen (screen limit is supposed at x==4/3, should actually depend on driver's frustum). <dl compact><dt><b>
+Returns: </b><dd>
+x coordinate </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_12">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_7" doxytag="NL3D::UTextContext::getScaleX"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UTextContext::getScaleX </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+the X scale </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_7">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_8" doxytag="NL3D::UTextContext::getScaleY"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UTextContext::getScaleY </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+the Y scale </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_8">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_10" doxytag="NL3D::UTextContext::getShaded"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTextContext::getShaded </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+the shade state </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_10">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_4" doxytag="NL3D::UTextContext::getStringInfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="structNL3D_1_1UTextContext_1_1CStringInfo.html">CStringInfo</a> NL3D::UTextContext::getStringInfo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classucstring.html">ucstring</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ucstr</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a string information from the <a class="el" href="classucstring.html">ucstring</a> The returned string info is in pixel size per default.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_4">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_3" doxytag="NL3D::UTextContext::getStringInfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="structNL3D_1_1UTextContext_1_1CStringInfo.html">CStringInfo</a> NL3D::UTextContext::getStringInfo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>i</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a string information from the list.
+<p>
+return CStringInfo(0,0) if not found. The returned string info is in pixel size per default.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_3">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_8" doxytag="NL3D::UTextContext::printAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::printAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classucstring.html">ucstring</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ucstr</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute and print a <a class="el" href="classucstring.html">ucstring</a> at the location (2D method) x/y E [0,1].
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_8">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_6" doxytag="NL3D::UTextContext::printAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::printAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>i</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+print a string of the list (2D method).
+<p>
+x/y E [0,1] (rq : it leaves the string in the stack)
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_6">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_7" doxytag="NL3D::UTextContext::printClipAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::printClipAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>i</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>xmin</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ymin</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>xmax</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ymax</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_7">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_9" doxytag="NL3D::UTextContext::printfAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::printfAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>format</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>...&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute and print a string at the location (2D method) x/y E [0,1].
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_9">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_11" doxytag="NL3D::UTextContext::render3D"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::render3D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>format</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>...&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute and render a string at the location (3D method) <a class="el" href="classNL3D_1_1UTextContext.html#z92_10">render3D</a>() use <a class="el" href="classNL3D_1_1UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z92_10" doxytag="NL3D::UTextContext::render3D"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::render3D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classucstring.html">ucstring</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ucstr</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute and render a <a class="el" href="classucstring.html">ucstring</a> at the location (3D method) <a class="el" href="classNL3D_1_1UTextContext.html#z92_10">render3D</a>() use <a class="el" href="classNL3D_1_1UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z91_0" doxytag="NL3D::UTextContext::setColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::setColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>color</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the font color.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>color</em>&nbsp;</td><td>
+the font color </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_0">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_1" doxytag="NL3D::UTextContext::setFontSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::setFontSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>fontSize</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the font size.
+<p>
+Should be called before the first print <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>fonSize</em>&nbsp;</td><td>
+the font size </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_1">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_3" doxytag="NL3D::UTextContext::setHotSpot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::setHotSpot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTextContext.html#s10">THotSpot</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>hotSpot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the hot spot.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>fonSize</em>&nbsp;</td><td>
+the font size </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_3">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_12" doxytag="NL3D::UTextContext::setKeep800x600Ratio"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::setKeep800x600Ratio </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>keep</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600...
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_12">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_5" doxytag="NL3D::UTextContext::setScaleX"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::setScaleX </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scaleX</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the X scale.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>scaleX</em>&nbsp;</td><td>
+the X scale </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_5">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_6" doxytag="NL3D::UTextContext::setScaleY"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::setScaleY </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scaleY</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the Y scale.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>scaleY</em>&nbsp;</td><td>
+the Y scale </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_6">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_9" doxytag="NL3D::UTextContext::setShaded"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::setShaded </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>b</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the shade states.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>the</em>&nbsp;</td><td>
+shade state </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_9">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z91_11" doxytag="NL3D::UTextContext::setShadeExtent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextContext::setShadeExtent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>shext</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the shadow's size.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>the</em>&nbsp;</td><td>
+shade extent </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z823_11">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_1" doxytag="NL3D::UTextContext::textPush"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::UTextContext::textPush </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classucstring.html">ucstring</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>str</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+computes an <a class="el" href="classucstring.html">ucstring</a> and adds the result to the stack.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>an</em>&nbsp;</td><td>
+<a class="el" href="classucstring.html">ucstring</a> </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the index where computed string has been inserted </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_1">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<a name="z92_0" doxytag="NL3D::UTextContext::textPush"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::UTextContext::textPush </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>format</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>...&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute and add a string to the stack.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>a</em>&nbsp;</td><td>
+string </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the index where string has been inserted </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextContextUser.html#z824_0">NL3D::CTextContextUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u__text__context_8h-source.html">u_text_context.h</a></ul>
+
+
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