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+ <TD><B>Documentation</B></TD>
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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UPlayList Class Reference</h1>A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight...).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__play__list_8h-source.html">u_play_list.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UPlayList:
+<p><center><img src="classNL3D_1_1UPlayList.gif" usemap="#NL3D::UPlayList_map" border="0"></center>
+<map name="NL3D::UPlayList_map">
+<area href="classNL3D_1_1CPlayListUser.html" alt="NL3D::CPlayListUser" shape="rect" coords="0,56,129,80">
+</map>
+<a href="classNL3D_1_1UPlayList-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1UPlayList.html#s5s0">empty</a> = 0xffffffff
+ }</td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#s6">TWrapMode</a> { <a class="el" href="classNL3D_1_1UPlayList.html#s6s1">Clamp</a> = 0,
+<a class="el" href="classNL3D_1_1UPlayList.html#s6s2">Repeat</a>,
+<a class="el" href="classNL3D_1_1UPlayList.html#s6s3">Disable</a>,
+<a class="el" href="classNL3D_1_1UPlayList.html#s6s4">WrapModeCount</a>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Wrap mode for the play list.</em> <a href="#s6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Animatable Link.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z65_0">registerTransform</a> (<a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> *object, const char *prefix="")=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register an Animatable object (<a class="el" href="classNL3D_1_1UTransform.html">UTransform</a>, <a class="el" href="classNL3D_1_1UCamera.html">UCamera</a>, <a class="el" href="classNL3D_1_1UInstance.html">UInstance</a>...) to the playlist.</em> <a href="#z65_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z65_1">resetAllChannels</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.</em> <a href="#z65_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Animation Setup.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z66_0">emptyPlayList</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Empty the playlist.</em> <a href="#z66_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z66_1">setAnimation</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="memory__common_8h.html#a15">uint</a> animation)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the animation of a slot.</em> <a href="#z66_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z66_2">getAnimation</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the animation of a slot.</em> <a href="#z66_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Animation Time Setup.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z67_0">setTimeOrigin</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> timeOrigin)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#z67_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z67_1">getTimeOrigin</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#z67_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z67_2">setSpeedFactor</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, float speedFactor)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation speed factor.</em> <a href="#z67_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z67_3">getSpeedFactor</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation speed factor.</em> <a href="#z67_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z67_4">setWrapMode</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="classNL3D_1_1UPlayList.html#s6">TWrapMode</a> wrapMode)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the wrap mode to use in the play list.</em> <a href="#z67_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UPlayList.html#s6">TWrapMode</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z67_5">getWrapMode</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the wrap mode in use in the play list.</em> <a href="#z67_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Animation Weight Setup.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z68_0">setStartWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, float startWeight, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation start weight.</em> <a href="#z68_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z68_1">getStartWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> &amp;time) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation start weight.</em> <a href="#z68_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z68_2">setEndWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, float endWeight, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation end weight.</em> <a href="#z68_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z68_3">getEndWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> &amp;time) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation end weight.</em> <a href="#z68_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z68_4">setWeightSmoothness</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, float smoothness)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set weight smoothness.</em> <a href="#z68_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z68_5">getWeightSmoothness</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get weight smoothness.</em> <a href="#z68_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z68_6">setWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, float weight)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup a constant animation weight.</em> <a href="#z68_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z68_7">getLocalTime</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime, const <a class="el" href="classNL3D_1_1UAnimationSet.html">UAnimationSet</a> &amp;animSet) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Convert a playlist global time in local time in a slot animation including wrap evaluation.</em> <a href="#z68_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z68_8">getLocalWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute weight of a slot at a given global playlist time.</em> <a href="#z68_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Skeleton Weight Setup.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z69_0">setSkeletonWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, <a class="el" href="memory__common_8h.html#a15">uint</a> skeletonId, bool inverted=false)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the skeleton weight animation of a slot.</em> <a href="#z69_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z69_1">getSkeletonWeight</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> slot, bool &amp;inverted) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the skeleton weight of a slot.</em> <a href="#z69_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Special channel operation.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z70_0">enableChannel</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> channelId, bool enable)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>disabling a channel means it is no more modified during animation.</em> <a href="#z70_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#z70_1">isChannelEnabled</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> channelId) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>see <a class="el" href="classNL3D_1_1UPlayList.html#z70_0">enableChannel</a>().</em> <a href="#z70_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#b0">UPlayList</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UPlayList.html#b1">~UPlayList</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight...).
+<p>
+Once this <a class="el" href="classNL3D_1_1UPlayList.html">UPlayList</a> is created from the <a class="el" href="classNL3D_1_1UPlayListManager.html">UPlayListManager</a> (with an <a class="el" href="classNL3D_1_1UAnimationSet.html">UAnimationSet</a>), you just need to <a class="el" href="classNL3D_1_1UPlayList.html#z65_0">registerTransform</a>() your object(s) (eg: an <a class="el" href="classNL3D_1_1UInstance.html">UInstance</a>). Then you can use all the Animation setup function to blend, mix, setup time etc...
+<p>
+NB: a playlist is actually played through <a class="el" href="classNL3D_1_1UPlayListManager.html#a2">UPlayListManager::animate</a>(). NB: all AnimationTime are in second. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__play__list_8h-source.html#l00053">53</a> of file <a class="el" href="u__play__list_8h-source.html">u_play_list.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s5" doxytag="NL3D::UPlayList::@2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s5s0" doxytag="empty"></a><em>empty</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__play__list_8h-source.html#l00063">63</a> of file <a class="el" href="u__play__list_8h-source.html">u_play_list.h</a>. </td>
+ </tr>
+</table>
+<a name="s6" doxytag="NL3D::UPlayList::TWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::UPlayList::TWrapMode
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Wrap mode for the play list.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s6s1" doxytag="Clamp"></a><em>Clamp</em></em>&nbsp;</td><td>
+Clamp the animation time. (default).</td></tr>
+<tr><td valign=top><em><a name="s6s2" doxytag="Repeat"></a><em>Repeat</em></em>&nbsp;</td><td>
+Repeat the animation.</td></tr>
+<tr><td valign=top><em><a name="s6s3" doxytag="Disable"></a><em>Disable</em></em>&nbsp;</td><td>
+Disable the animation.</td></tr>
+<tr><td valign=top><em><a name="s6s4" doxytag="WrapModeCount"></a><em>WrapModeCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__play__list_8h-source.html#l00070">70</a> of file <a class="el" href="u__play__list_8h-source.html">u_play_list.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UPlayList::UPlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UPlayList::UPlayList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="u__play__list_8h-source.html#l00058">58</a> of file <a class="el" href="u__play__list_8h-source.html">u_play_list.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UPlayList::~UPlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::UPlayList::~UPlayList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="u__play__list_8h-source.html#l00060">60</a> of file <a class="el" href="u__play__list_8h-source.html">u_play_list.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z66_0" doxytag="NL3D::UPlayList::emptyPlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::emptyPlayList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Empty the playlist.
+<p>
+Each slot is set to its default value.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z692_0">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z70_0" doxytag="NL3D::UPlayList::enableChannel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::enableChannel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>channelId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>enable</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+disabling a channel means it is no more modified during animation.
+<p>
+Default is enabled. NB: this channel must have been added (via <a class="el" href="classNL3D_1_1UPlayList.html#z65_0">registerTransform</a>()....). <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>channelId</em>&nbsp;</td><td>
+channelId get from <a class="el" href="classNL3D_1_1UAnimationSet.html#z7_0">UAnimationSet::getChannelIdByName</a>(). </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z696_0">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z66_2" doxytag="NL3D::UPlayList::getAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UPlayList::getAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the animation of a slot.
+<p>
+Default value is empty.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the animation number in use in this slot. Return <a class="el" href="classNL3D_1_1UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z692_2">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z68_3" doxytag="NL3D::UPlayList::getEndWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UPlayList::getEndWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>time</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation end weight.
+<p>
+Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id to get the slot. </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+will get the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the end weight used in the slot. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z694_3">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z68_7" doxytag="NL3D::UPlayList::getLocalTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> NL3D::UPlayList::getLocalTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>globalTime</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1UAnimationSet.html">UAnimationSet</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>animSet</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Convert a playlist global time in local time in a slot animation including wrap evaluation.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the slot in which the local time must be computed </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+is the global time of the playlist</td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the local time in the slot. If no animation are set in the slot, globalTime is returned. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z694_7">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z68_8" doxytag="NL3D::UPlayList::getLocalWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UPlayList::getLocalWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>globalTime</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute weight of a slot at a given global playlist time.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the slot in which the weight must be computed </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+is the global time of the playlist</td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the weight of the slot for the given time. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z694_8">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z69_1" doxytag="NL3D::UPlayList::getSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UPlayList::getSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>inverted</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the skeleton weight of a slot.
+<p>
+Default value is empty.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>inverted</em>&nbsp;</td><td>
+will receive the invert flag. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the skeleton weight number in use in this slot. Return <a class="el" href="classNL3D_1_1UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z695_1">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z67_3" doxytag="NL3D::UPlayList::getSpeedFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UPlayList::getSpeedFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation speed factor.
+<p>
+Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id to get the slot. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the speed factor used in the slot. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z693_3">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z68_1" doxytag="NL3D::UPlayList::getStartWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UPlayList::getStartWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>time</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation start weight.
+<p>
+Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id to get the slot. </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+will get the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the start weight used in the slot. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z694_1">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z67_1" doxytag="NL3D::UPlayList::getTimeOrigin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> NL3D::UPlayList::getTimeOrigin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.
+<p>
+Default value is 0.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id to get the slot. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+time origin used in the slot. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z693_1">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z68_5" doxytag="NL3D::UPlayList::getWeightSmoothness"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UPlayList::getWeightSmoothness </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get weight smoothness.
+<p>
+This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the smoothness value. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z694_5">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z67_5" doxytag="NL3D::UPlayList::getWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UPlayList.html#s6">TWrapMode</a> NL3D::UPlayList::getWrapMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the wrap mode in use in the play list.
+<p>
+Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt><b>
+Returns: </b><dd>
+the wrap mode in use. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z693_5">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z70_1" doxytag="NL3D::UPlayList::isChannelEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UPlayList::isChannelEnabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>channelId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+see <a class="el" href="classNL3D_1_1UPlayList.html#z70_0">enableChannel</a>().
+<p>
+return false if channel do not exist... NB: this channel must have been added (via <a class="el" href="classNL3D_1_1UPlayList.html#z65_0">registerTransform</a>()....). <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>channelId</em>&nbsp;</td><td>
+channelId get from <a class="el" href="classNL3D_1_1UAnimationSet.html#z7_0">UAnimationSet::getChannelIdByName</a>(). </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z696_1">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z65_0" doxytag="NL3D::UPlayList::registerTransform"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::registerTransform </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTransform.html">UTransform</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>object</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>prefix</em> = ""</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register an Animatable object (<a class="el" href="classNL3D_1_1UTransform.html">UTransform</a>, <a class="el" href="classNL3D_1_1UCamera.html">UCamera</a>, <a class="el" href="classNL3D_1_1UInstance.html">UInstance</a>...) to the playlist.
+<p>
+Before deleting this Animatable object, you SHOULD <a class="el" href="classNL3D_1_1UPlayList.html#z65_1">UPlayList::resetAllChannels</a>() or delete the playlist from the playlistmanager.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>object</em>&nbsp;</td><td>
+is the object which will be affected by this animation playlist. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z691_0">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z65_1" doxytag="NL3D::UPlayList::resetAllChannels"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::resetAllChannels </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.
+<p>
+Hence, the playlist has no effect on anything.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z691_1">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z66_1" doxytag="NL3D::UPlayList::setAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::setAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>animation</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the animation of a slot.
+<p>
+Default value is empty.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>animation</em>&nbsp;</td><td>
+is the animation number to use in this slot. To empty the slot, use <a class="el" href="classNL3D_1_1UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z692_1">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z68_2" doxytag="NL3D::UPlayList::setEndWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::setEndWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>endWeight</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>time</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation end weight.
+<p>
+This is the weight for this animation use at the end of the animation slot. Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+is the playlist time for which the start weight is set. Default is 1.f. </td></tr>
+<tr><td valign=top><em>endWeight</em>&nbsp;</td><td>
+is the factor to use in this slot. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z694_2">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z69_0" doxytag="NL3D::UPlayList::setSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::setSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skeletonId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>inverted</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the skeleton weight animation of a slot.
+<p>
+Default value is empty.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>skeletonId</em>&nbsp;</td><td>
+is the skeleton weight number to use in this slot. To empty the slot, use <a class="el" href="classNL3D_1_1UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr>
+<tr><td valign=top><em>inverted</em>&nbsp;</td><td>
+is false if the weights must be used as they are, true if the weights to used are 1.f - weight. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z695_0">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z67_2" doxytag="NL3D::UPlayList::setSpeedFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::setSpeedFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>speedFactor</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation speed factor.
+<p>
+Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>speedFactor</em>&nbsp;</td><td>
+is the factor to use in this slot. The animation will go speedFactor* faster. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z693_2">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z68_0" doxytag="NL3D::UPlayList::setStartWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::setStartWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>startWeight</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>time</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation start weight.
+<p>
+This is the weight for this animation use at the beginning of the animation slot. Default value is 1.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>startWeight</em>&nbsp;</td><td>
+is the factor to use in this slot. </td></tr>
+<tr><td valign=top><em>time</em>&nbsp;</td><td>
+is the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z694_0">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z67_0" doxytag="NL3D::UPlayList::setTimeOrigin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::setTimeOrigin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>timeOrigin</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.
+<p>
+Default value is 0.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>timeOrigin</em>&nbsp;</td><td>
+time origin to use in the slot. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z693_0">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z68_6" doxytag="NL3D::UPlayList::setWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::setWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>weight</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup a constant animation weight.
+<p>
+NB: this is equivalent as following code:<ul>
+<li>setStartWeight(slot, weight, 0);<li>setEndWeight(slot, weight, 0);</ul>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>weight</em>&nbsp;</td><td>
+is the factor to use in this slot. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z694_6">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z68_4" doxytag="NL3D::UPlayList::setWeightSmoothness"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::setWeightSmoothness </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>smoothness</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set weight smoothness.
+<p>
+This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>&nbsp;</td><td>
+is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>smoothness</em>&nbsp;</td><td>
+is the smoothness value. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z694_4">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="z67_4" doxytag="NL3D::UPlayList::setWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UPlayList::setWrapMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1UPlayList.html#s6">TWrapMode</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>wrapMode</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the wrap mode to use in the play list.
+<p>
+Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>wrapMode</em>&nbsp;</td><td>
+is the mode to use. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPlayListUser.html#z693_4">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u__play__list_8h-source.html">u_play_list.h</a></ul>
+
+
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