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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::ULight Class Reference</h1><a class="el" href="classNL3D_1_1ULight.html">ULight</a> implementation.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__light_8h-source.html">u_light.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::ULight:
+<p><center><img src="classNL3D_1_1ULight.gif" usemap="#NL3D::ULight_map" border="0"></center>
+<map name="NL3D::ULight_map">
+<area href="classNL3D_1_1CLightUser.html" alt="NL3D::CLightUser" shape="rect" coords="0,56,112,80">
+</map>
+<a href="classNL3D_1_1ULight-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#s3">TLightMode</a> { <a class="el" href="classNL3D_1_1ULight.html#s3s0">DirectionalLight</a>,
+<a class="el" href="classNL3D_1_1ULight.html#s3s1">PointLight</a>,
+<a class="el" href="classNL3D_1_1ULight.html#s3s2">SpotLight</a>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Quick setup.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z51_0">setupDirectional</a> (const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;ambiant, const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;diffuse, const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;specular, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;direction, float constant=1, float linear=0, float quadratic=0)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Quick setup a directional light.</em> <a href="#z51_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z51_1">setupPointLight</a> (const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;ambiant, const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;diffuse, const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;specular, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;position, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;direction, float constant=1, float linear=0, float quadratic=0)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Quick setup a point light.</em> <a href="#z51_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z51_2">setupSpotLight</a> (const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;ambiant, const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;diffuse, const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;specular, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;position, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;direction, float exponent, float cutoff, float constant=1, float linear=0, float quadratic=0)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Quick setup a spotlight.</em> <a href="#z51_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z51_3">setupAttenuation</a> (float farAttenuationBegin, float farAttenuationEnd)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup attenuation with begin and end attenuation distance.</em> <a href="#z51_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z51_4">setNoAttenuation</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set no attenuation.</em> <a href="#z51_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z51_5">setupSpotExponent</a> (float hotSpotAngle)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup spot exponent with angle of the hotspot.</em> <a href="#z51_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Set methods.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_0">setMode</a> (<a class="el" href="classNL3D_1_1ULight.html#s3">ULight::TLightMode</a> mode)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the light mode.</em> <a href="#z52_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_1">setAmbiant</a> (const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;ambiant)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the ambiant color of the light.</em> <a href="#z52_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_2">setDiffuse</a> (const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;diffuse)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the diffuse color of the light.</em> <a href="#z52_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_3">setSpecular</a> (const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;specular)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the specular color of the light.</em> <a href="#z52_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_4">setPosition</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;position)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the position of the light.</em> <a href="#z52_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_5">setDirection</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;direction)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the direction of the light.</em> <a href="#z52_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_6">setExponent</a> (float exponent)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the Intensity distribution of the light.</em> <a href="#z52_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_7">setCutoff</a> (float cutoff)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the cutoff of the light in radian.</em> <a href="#z52_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_8">setConstantAttenuation</a> (float constant)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set constant attenuation.</em> <a href="#z52_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_9">setLinearAttenuation</a> (float linear)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set linear attenuation.</em> <a href="#z52_9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z52_10">setQuadraticAttenuation</a> (float quadratic)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set quadratic attenuation.</em> <a href="#z52_10">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Get methods.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1ULight.html#s3">ULight::TLightMode</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_0">getMode</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the light mode.</em> <a href="#z53_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_1">getAmbiant</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the ambiant color of the light.</em> <a href="#z53_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_2">getDiffuse</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the diffuse color of the light.</em> <a href="#z53_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_3">getSpecular</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the specular color of the light.</em> <a href="#z53_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_4">getPosition</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the position of the light.</em> <a href="#z53_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_5">getDirection</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the direction of the light.</em> <a href="#z53_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_6">getExponent</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the exponent of the light.</em> <a href="#z53_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_7">getCutoff</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the cutoff of the light in radian.</em> <a href="#z53_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_8">getConstantAttenuation</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get constant attenuation.</em> <a href="#z53_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_9">getLinearAttenuation</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get linear attenuation.</em> <a href="#z53_9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#z53_10">getQuadraticAttenuation</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get quadratic attenuation.</em> <a href="#z53_10">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>ULight *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ULight.html#d0">createLight</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is the static function create a stand alone light.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="classNL3D_1_1ULight.html">ULight</a> implementation.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__light_8h-source.html#l00044">44</a> of file <a class="el" href="u__light_8h-source.html">u_light.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s3" doxytag="NL3D::ULight::TLightMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::ULight::TLightMode
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s3s0" doxytag="DirectionalLight"></a><em>DirectionalLight</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s3s1" doxytag="PointLight"></a><em>PointLight</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s3s2" doxytag="SpotLight"></a><em>SpotLight</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__light_8h-source.html#l00048">48</a> of file <a class="el" href="u__light_8h-source.html">u_light.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="d0" doxytag="NL3D::ULight::createLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> ULight * NL3D::ULight::createLight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is the static function create a stand alone light.
+<p>
+
+<p>
+Definition at line <a class="el" href="light__user_8cpp-source.html#l00034">34</a> of file <a class="el" href="light__user_8cpp-source.html">light_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z53_1" doxytag="NL3D::ULight::getAmbiant"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::ULight::getAmbiant </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the ambiant color of the light.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_1">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z53_8" doxytag="NL3D::ULight::getConstantAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::ULight::getConstantAttenuation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get constant attenuation.
+<p>
+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION );
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_8">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z53_7" doxytag="NL3D::ULight::getCutoff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::ULight::getCutoff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the cutoff of the light in radian.
+<p>
+Should be between [0, Pi/2]. Used only for SpotLight.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_7">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z53_2" doxytag="NL3D::ULight::getDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::ULight::getDiffuse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the diffuse color of the light.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_2">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z53_5" doxytag="NL3D::ULight::getDirection"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::ULight::getDirection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the direction of the light.
+<p>
+Used only for DirectionalLight and SpotLight.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_5">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z53_6" doxytag="NL3D::ULight::getExponent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::ULight::getExponent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the exponent of the light.
+<p>
+Used only for SpotLight.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_6">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z53_9" doxytag="NL3D::ULight::getLinearAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::ULight::getLinearAttenuation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get linear attenuation.
+<p>
+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION );
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_9">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z53_0" doxytag="NL3D::ULight::getMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1ULight.html#s3">ULight::TLightMode</a> NL3D::ULight::getMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the light mode.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_0">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z53_4" doxytag="NL3D::ULight::getPosition"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::ULight::getPosition </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the position of the light.
+<p>
+Used only for SpotLight and PointLight.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_4">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z53_10" doxytag="NL3D::ULight::getQuadraticAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::ULight::getQuadraticAttenuation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get quadratic attenuation.
+<p>
+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION );
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_10">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z53_3" doxytag="NL3D::ULight::getSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::ULight::getSpecular </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the specular color of the light.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z522_3">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_1" doxytag="NL3D::ULight::setAmbiant"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setAmbiant </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ambiant</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the ambiant color of the light.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_1">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_8" doxytag="NL3D::ULight::setConstantAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setConstantAttenuation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>constant</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set constant attenuation.
+<p>
+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION );
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_8">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_7" doxytag="NL3D::ULight::setCutoff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setCutoff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>cutoff</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the cutoff of the light in radian.
+<p>
+Should be between [0, Pi/2]. Used only for SpotLight.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_7">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_2" doxytag="NL3D::ULight::setDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setDiffuse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>diffuse</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the diffuse color of the light.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_2">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_5" doxytag="NL3D::ULight::setDirection"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setDirection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>direction</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the direction of the light.
+<p>
+Used only for DirectionalLight and SpotLight.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_5">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_6" doxytag="NL3D::ULight::setExponent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setExponent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>exponent</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the Intensity distribution of the light.
+<p>
+Should be between [0, 1]. Used only for SpotLight.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_6">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_9" doxytag="NL3D::ULight::setLinearAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setLinearAttenuation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>linear</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set linear attenuation.
+<p>
+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION );
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_9">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_0" doxytag="NL3D::ULight::setMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1ULight.html#s3">ULight::TLightMode</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mode</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the light mode.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_0">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z51_4" doxytag="NL3D::ULight::setNoAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setNoAttenuation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set no attenuation.
+<p>
+The light will not use attenuation.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z520_4">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_4" doxytag="NL3D::ULight::setPosition"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setPosition </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>position</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the position of the light.
+<p>
+Used only for SpotLight and PointLight.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_4">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_10" doxytag="NL3D::ULight::setQuadraticAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setQuadraticAttenuation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>quadratic</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set quadratic attenuation.
+<p>
+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION );
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_10">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z52_3" doxytag="NL3D::ULight::setSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setSpecular </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>specular</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the specular color of the light.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z521_3">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z51_3" doxytag="NL3D::ULight::setupAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setupAttenuation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>farAttenuationBegin</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>farAttenuationEnd</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup attenuation with begin and end attenuation distance.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>farAttenuationBegin</em>&nbsp;</td><td>
+is the distance of the begin of the attenuation (attenuation == 0.9f) </td></tr>
+<tr><td valign=top><em>farAttenuationEnd</em>&nbsp;</td><td>
+is the distance of the end of the attenuation (attenuation == 0.1f) </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z520_3">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z51_0" doxytag="NL3D::ULight::setupDirectional"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setupDirectional </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ambiant</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>diffuse</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>specular</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>direction</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>constant</em> = 1, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>linear</em> = 0, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>quadratic</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Quick setup a directional light.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z520_0">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z51_1" doxytag="NL3D::ULight::setupPointLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setupPointLight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ambiant</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>diffuse</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>specular</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>position</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>direction</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>constant</em> = 1, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>linear</em> = 0, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>quadratic</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Quick setup a point light.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z520_1">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z51_5" doxytag="NL3D::ULight::setupSpotExponent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setupSpotExponent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>hotSpotAngle</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup spot exponent with angle of the hotspot.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>hotSpotAngle</em>&nbsp;</td><td>
+is the angle in radian between the axis of the spot and the vector from light where attenuation is == 0.9. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z520_5">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<a name="z51_2" doxytag="NL3D::ULight::setupSpotLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ULight::setupSpotLight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ambiant</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>diffuse</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>specular</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>position</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>direction</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>exponent</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>cutoff</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>constant</em> = 1, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>linear</em> = 0, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>quadratic</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Quick setup a spotlight.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CLightUser.html#z520_2">NL3D::CLightUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="u__light_8h-source.html">u_light.h</a><li><a class="el" href="light__user_8cpp-source.html">light_user.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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