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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::IVertexArrayRange Class Reference</h1>Interface to a Big block of AGP memory either throurgh NVVertexArrayRange or ATIVertexObject. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::IVertexArrayRange: +<p><center><img src="classNL3D_1_1IVertexArrayRange.gif" usemap="#NL3D::IVertexArrayRange_map" border="0"></center> +<map name="NL3D::IVertexArrayRange_map"> +<area href="classNL3D_1_1CVertexArrayRangeATI.html" alt="NL3D::CVertexArrayRangeATI" shape="rect" coords="0,56,203,80"> +<area href="classNL3D_1_1CVertexArrayRangeNVidia.html" alt="NL3D::CVertexArrayRangeNVidia" shape="rect" coords="213,56,416,80"> +</map> +<a href="classNL3D_1_1IVertexArrayRange-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexArrayRange.html#a0">IVertexArrayRange</a> (<a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *drv)</td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexArrayRange.html#a1">~IVertexArrayRange</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexArrayRange.html#a2">allocate</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>, <a class="el" href="classNL3D_1_1IDriver.html#s46">IDriver::TVBHardType</a> vbType)=0</td></tr> +<tr><td> </td><td><font size=-1><em>allocate a vertex array space. false if error. client must free before re-allocate.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexArrayRange.html#a3">free</a> ()=0</td></tr> +<tr><td> </td><td><font size=-1><em>free this space.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexArrayRange.html#a4">createVBHardGL</a> (<a class="el" href="memory__common_8h.html#a9">uint16</a> vertexFormat, const <a class="el" href="memory__common_8h.html#a7">uint8</a> *typeArray, <a class="el" href="memory__common_8h.html#a11">uint32</a> numVertices)=0</td></tr> +<tr><td> </td><td><font size=-1><em>create a <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a>.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexArrayRange.html#a5">sizeAllocated</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>return the size allocated. 0 if not allocated or failure.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Interface to a Big block of AGP memory either throurgh NVVertexArrayRange or ATIVertexObject. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00051">51</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::IVertexArrayRange::IVertexArrayRange"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::IVertexArrayRange::IVertexArrayRange </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>drv</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00052">52</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00067">_Driver</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::IVertexArrayRange::~IVertexArrayRange"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::IVertexArrayRange::~IVertexArrayRange </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00057">57</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::IVertexArrayRange::allocate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::IVertexArrayRange::allocate </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>size</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html#s46">IDriver::TVBHardType</a> </td> + <td class="mdname" nowrap> <em>vbType</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +allocate a vertex array space. false if error. client must free before re-allocate. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_0">NL3D::CVertexArrayRangeNVidia</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::IVertexArrayRange::createVBHardGL"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a>* NL3D::IVertexArrayRange::createVBHardGL </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>vertexFormat</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="memory__common_8h.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>typeArray</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>numVertices</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +create a <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a>. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_2">NL3D::CVertexArrayRangeNVidia</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::IVertexArrayRange::free"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IVertexArrayRange::free </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +free this space. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_1">NL3D::CVertexArrayRangeNVidia</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::IVertexArrayRange::sizeAllocated"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::IVertexArrayRange::sizeAllocated </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the size allocated. 0 if not allocated or failure. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_3">NL3D::CVertexArrayRangeNVidia</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n0" doxytag="NL3D::IVertexArrayRange::_Driver"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a>* NL3D::IVertexArrayRange::_Driver<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00067">67</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00467">NL3D::CVertexArrayRangeATI::createVBHardGL</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00220">NL3D::CVertexArrayRangeNVidia::createVBHardGL</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00516">NL3D::CVertexArrayRangeATI::disable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00192">NL3D::CVertexArrayRangeNVidia::disable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00510">NL3D::CVertexArrayRangeATI::enable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00167">NL3D::CVertexArrayRangeNVidia::enable</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00052">IVertexArrayRange</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |