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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::IShape Class Reference</h1>The basic interface for shapes. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="shape_8h-source.html">shape.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::IShape: +<p><center><img src="classNL3D_1_1IShape.gif" usemap="#NL3D::IShape_map" border="0"></center> +<map name="NL3D::IShape_map"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="482,56,665,80"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="675,56,858,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="675,0,858,24"> +<area href="classNL3D_1_1CFlareShape.html" alt="NL3D::CFlareShape" shape="rect" coords="0,168,183,192"> +<area href="classNL3D_1_1CMeshBase.html" alt="NL3D::CMeshBase" shape="rect" coords="193,168,376,192"> +<area href="classNL3D_1_1CParticleSystemShape.html" alt="NL3D::CParticleSystemShape" shape="rect" coords="386,168,569,192"> +<area href="classNL3D_1_1CSegRemanenceShape.html" alt="NL3D::CSegRemanenceShape" shape="rect" coords="579,168,762,192"> +<area href="classNL3D_1_1CSkeletonShape.html" alt="NL3D::CSkeletonShape" shape="rect" coords="772,168,955,192"> +<area href="classNL3D_1_1CWaterShape.html" alt="NL3D::CWaterShape" shape="rect" coords="965,168,1148,192"> +<area href="classNL3D_1_1CWaveMakerShape.html" alt="NL3D::CWaveMakerShape" shape="rect" coords="1158,168,1341,192"> +<area href="classNL3D_1_1CMesh.html" alt="NL3D::CMesh" shape="rect" coords="0,224,183,248"> +<area href="classNL3D_1_1CMeshMRM.html" alt="NL3D::CMeshMRM" shape="rect" coords="193,224,376,248"> +<area href="classNL3D_1_1CMeshMultiLod.html" alt="NL3D::CMeshMultiLod" shape="rect" coords="386,224,569,248"> +</map> +<a href="classNL3D_1_1IShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a0">IShape</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a1">~IShape</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Dtor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a2">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &scene)</td></tr> +<tr><td> </td><td><font size=-1><em>create an instance of this shape.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a3">clip</a> (const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)</td></tr> +<tr><td> </td><td><font size=-1><em>clip this shape with a pyramid.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a4">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)=0</td></tr> +<tr><td> </td><td><font size=-1><em><a class="el" href="classNL3D_1_1IShape.html#a4">render</a>() this shape in a driver, with the specified TransformShape information.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a5">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &driver)=0</td></tr> +<tr><td> </td><td><font size=-1><em>flush textures used by this shape.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a6">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox) const</td></tr> +<tr><td> </td><td><font size=-1><em>return the bounding box of the shape.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a7">getDistMax</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>return the DistMax where the shape is no more displayed.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a8">setDistMax</a> (float distMax)</td></tr> +<tr><td> </td><td><font size=-1><em>setup the DistMax where the shape is no more displayed.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Load balancing methods</div></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#z791_0">getNumTriangles</a> (float distance)=0</td></tr> +<tr><td> </td><td><font size=-1><em>get an approximation of the number of triangles this instance will render for a fixed distance.</em> <a href="#z791_0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Lighting method</div></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#z792_0">useLightingLocalAttenuation</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>tells if the shape wants LocalAttenuation for RealTime lighting.</em> <a href="#z792_0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Mesh Block Render Interface</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#z793_0">supportMeshBlockRendering</a> (<a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float &polygonCount) const</td></tr> +<tr><td> </td><td><font size=-1><em>return !NULL if this shape can support MeshBlock rendering for a special instance.</em> <a href="#z793_0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#n0">_DistMax</a></td></tr> +<tr><td> </td><td><font size=-1><em>Default to -1.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +The basic interface for shapes. +<p> +A shape is a kind of instanciable mesh. For simplicity, <a class="el" href="classNL3D_1_1IShape.html#a4">render</a>() and <a class="el" href="classNL3D_1_1IShape.html#a3">clip</a>() virtual method are provided, so majority of shape could be implemented by just define those methods, and let <a class="el" href="classNL3D_1_1IShape.html#a2">createInstance</a>() as default. But other complex shapes may be defined, by implement a compatible model which will comunicate with them. +<p> +Serialisation of a shape MUST be done with ISTREAM::serialPolyPtr. +<p> +<b>DERIVER</b> <b>RULES</b>:<ul> +<li>simple: just implement <a class="el" href="classNL3D_1_1IShape.html#a3">clip</a>() and <a class="el" href="classNL3D_1_1IShape.html#a4">render</a>(). The shape will be movable via <a class="el" href="classNL3D_1_1CTransform.html">CTransform</a>.<li>complex: if special interaction is needed between the instance and the shape:<ul> +<li>implement a special Model, derived from <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, adding your instance behavior.<li>implement YourShape::createInstance(), so it create this good model.<li>implement your own communication system between the model and the shape.</ul> +</ul> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="shape_8h-source.html#l00070">70</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::IShape::IShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::IShape::IShape </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="shape_8cpp-source.html#l00059">59</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>. +<p> +References <a class="el" href="shape_8h-source.html#l00159">_DistMax</a>. +<p> +Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00253">NL3D::CSegRemanenceShape::operator=</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::IShape::~IShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NL3D::IShape::~IShape </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Dtor. +<p> + +<p> +Definition at line <a class="el" href="shape_8h-source.html#l00077">77</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::IShape::clip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::IShape::clip </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< CPlane > & </td> + <td class="mdname" nowrap> <em>pyramid</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CMatrix & </td> + <td class="mdname" nowrap> <em>worldMatrix</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +clip this shape with a pyramid. +<p> +the pyramid is given in world space.The world matrix of the object is given. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>pyramid</em> </td><td> +the clipping polytope, planes are normalized. </td></tr> +<tr><td valign=top><em>worldMatrix</em> </td><td> +the world matrix of the instance. </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +true if the object is visible, false otherwise. The default behavior is to return true (never clipped). </dl> +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a2">NL3D::CFlareShape</a>. +<p> +Definition at line <a class="el" href="shape_8h-source.html#l00092">92</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::IShape::createInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::IShape::createInstance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>scene</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +create an instance of this shape. +<p> +The instance may be a <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, or a specialized version of it. The default behavior is to createModel() a <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, and just assign to it the Shape. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>scene</em> </td><td> +the scene used to createModel(). </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +the specialized instance for this shape. </dl> +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a1">NL3D::CFlareShape</a>. +<p> +Definition at line <a class="el" href="shape_8cpp-source.html#l00050">50</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::IShape::flushTextures"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IShape::flushTextures </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>driver</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +flush textures used by this shape. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a6">NL3D::CFlareShape</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::IShape::getAABBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IShape::getAABBox </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>bbox</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the bounding box of the shape. +<p> +Default is to return Null bbox. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a4">NL3D::CFlareShape</a>. +<p> +Definition at line <a class="el" href="shape_8cpp-source.html#l00076">76</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::IShape::getDistMax"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::IShape::getDistMax </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the DistMax where the shape is no more displayed. +<p> +Default is to return -1, meaning DistMax = infinite. +<p> +Definition at line <a class="el" href="shape_8h-source.html#l00111">111</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>. +<p> +References <a class="el" href="shape_8h-source.html#l00159">_DistMax</a>. </td> + </tr> +</table> +<a name="z791_0" doxytag="NL3D::IShape::getNumTriangles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NL3D::IShape::getNumTriangles </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>distance</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get an approximation of the number of triangles this instance will render for a fixed distance. +<p> +return 0 if do not support degradation. +<p> +Implemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a5">NL3D::CFlareShape</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::IShape::render"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IShape::render </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>opaquePass</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<a class="el" href="classNL3D_1_1IShape.html#a4">render</a>() this shape in a driver, with the specified TransformShape information. +<p> +CTransfromShape call this method in the render traversal. if opaquePass render the opaque materials else render the transparent materials. +<p> +Implemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a3">NL3D::CFlareShape</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::IShape::setDistMax"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IShape::setDistMax </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>distMax</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup the DistMax where the shape is no more displayed. +<p> +Take effect only for the next created instances. setting <0 means -1 and so means DistMax = infinite. +<p> +Definition at line <a class="el" href="shape_8cpp-source.html#l00066">66</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>. +<p> +References <a class="el" href="shape_8h-source.html#l00159">_DistMax</a>. +<p> +Referenced by <a class="el" href="flare__shape_8cpp-source.html#l00039">NL3D::CFlareShape::CFlareShape</a>. </td> + </tr> +</table> +<a name="z793_0" doxytag="NL3D::IShape::supportMeshBlockRendering"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a>* NL3D::IShape::supportMeshBlockRendering </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>polygonCount</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return !NULL if this shape can support MeshBlock rendering for a special instance. +<p> +NB: Mesh Block render cannot occurs if the Mesh is Skinned/MeshMorphed. NB: Mesh Block render can occurs only in Opaque pass NB: Mesh block render can occurs only for <a class="el" href="classNL3D_1_1CMeshBase.html">CMeshBase</a> meshes. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>trans</em> </td><td> +the instance to take into account (meshMultiLod may return NULL in blend transition). </td></tr> +<tr><td valign=top><em>polygonCount</em> </td><td> +the number of polygons to render for the meshGeom returned </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +the meshgeom to render per block if OK, else NULL (default) </dl> +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CMesh.html#z563_0">NL3D::CMesh</a>. +<p> +Definition at line <a class="el" href="shape_8h-source.html#l00152">152</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>. </td> + </tr> +</table> +<a name="z792_0" doxytag="NL3D::IShape::useLightingLocalAttenuation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::IShape::useLightingLocalAttenuation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +tells if the shape wants LocalAttenuation for RealTime lighting. +<p> +Default is false +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CMeshBase.html#a5">NL3D::CMeshBase</a>. +<p> +Definition at line <a class="el" href="shape_8h-source.html#l00136">136</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n0" doxytag="NL3D::IShape::_DistMax"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::IShape::_DistMax<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default to -1. +<p> + +<p> +Definition at line <a class="el" href="shape_8h-source.html#l00159">159</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>. +<p> +Referenced by <a class="el" href="shape_8h-source.html#l00111">getDistMax</a>, <a class="el" href="shape_8cpp-source.html#l00059">IShape</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">NL3D::CMeshBase::serialMeshBase</a>, and <a class="el" href="shape_8cpp-source.html#l00066">setDistMax</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="shape_8h-source.html">shape.h</a><li><a class="el" href="shape_8cpp-source.html">shape.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |