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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::IMeshVertexProgram Class Reference</h1>Interface to a <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a>/<a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> Special VertexProgram Effect.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::IMeshVertexProgram:
+<p><center><img src="classNL3D_1_1IMeshVertexProgram.gif" usemap="#NL3D::IMeshVertexProgram_map" border="0"></center>
+<map name="NL3D::IMeshVertexProgram_map">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,181,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="191,56,372,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,181,24">
+<area href="classNL3D_1_1CMeshVPPerPixelLight.html" alt="NL3D::CMeshVPPerPixelLight" shape="rect" coords="0,168,181,192">
+<area href="classNL3D_1_1CMeshVPWindTree.html" alt="NL3D::CMeshVPWindTree" shape="rect" coords="191,168,372,192">
+</map>
+<a href="classNL3D_1_1IMeshVertexProgram-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a0">IMeshVertexProgram</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a1">~IMeshVertexProgram</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a2">initInstance</a> (<a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Called at creation of an instance, to setup some information directly in the <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a3">begin</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;invertedModelMat, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;viewerPos)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Called to setup constant / activate VertexProgram.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a4">end</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Typically disable the VertexProgram, or do some uninit.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a5">setupForMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *vb)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup this shader for the given material.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a6">setupForMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *vb)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The same as setupForMaterial, but with a hard vb.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a7">needTangentSpace</a> () const</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Interface to a <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a>/<a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> Special VertexProgram Effect.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__vertex__program_8h-source.html#l00059">59</a> of file <a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::IMeshVertexProgram::IMeshVertexProgram"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::IMeshVertexProgram::IMeshVertexProgram </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__vertex__program_8h-source.html#l00064">64</a> of file <a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::IMeshVertexProgram::~IMeshVertexProgram"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::IMeshVertexProgram::~IMeshVertexProgram </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__vertex__program_8h-source.html#l00065">65</a> of file <a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::IMeshVertexProgram::begin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::IMeshVertexProgram::begin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mbi</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>invertedModelMat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewerPos</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Called to setup constant / activate VertexProgram.
+<p>
+(called before activate of the VB). The result tells wether the vertex program will be used in the given context. If this is the case, a call to setupMaterial must be done for each material being rendered with this V.P. After all primitive have been rendered, <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a4">end</a>() must be called. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>drv</em>&nbsp;</td><td>
+driver where to setup VP. </td></tr>
+<tr><td valign=top><em>scene</em>&nbsp;</td><td>
+retrieve some useFull scene info (windPower, time ...) </td></tr>
+<tr><td valign=top><em>mbi</em>&nbsp;</td><td>
+the mesh instance to retrieve some instance setup. </td></tr>
+<tr><td valign=top><em>mat</em>&nbsp;</td><td>
+the matrix to use (may not be the one of mbi) </td></tr>
+<tr><td valign=top><em>viewerPos</em>&nbsp;</td><td>
+position of the viewer in world space. </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_1">NL3D::CMeshVPPerPixelLight</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::IMeshVertexProgram::end"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IMeshVertexProgram::end </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>drv</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Typically disable the VertexProgram, or do some uninit.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_2">NL3D::CMeshVPPerPixelLight</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::IMeshVertexProgram::initInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IMeshVertexProgram::initInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mbi</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Called at creation of an instance, to setup some information directly in the <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_0">NL3D::CMeshVPPerPixelLight</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::IMeshVertexProgram::needTangentSpace"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::IMeshVertexProgram::needTangentSpace </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_6">NL3D::CMeshVPPerPixelLight</a>.
+<p>
+Definition at line <a class="el" href="mesh__vertex__program_8h-source.html#l00106">106</a> of file <a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::IMeshVertexProgram::setupForMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IMeshVertexProgram::setupForMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vb</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The same as setupForMaterial, but with a hard vb.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_5">NL3D::CMeshVPPerPixelLight</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::IMeshVertexProgram::setupForMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IMeshVertexProgram::setupForMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vb</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup this shader for the given material.
+<p>
+This may disable the shader if necessary. This is why the vertex buffer is needed : when disabling the v.p we may need to reactivate it
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_4">NL3D::CMeshVPPerPixelLight</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a></ul>
+
+
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