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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::IMeshGeom Class Reference</h1>Interface for MeshGeom. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::IMeshGeom: +<p><center><img src="classNL3D_1_1IMeshGeom.gif" usemap="#NL3D::IMeshGeom_map" border="0"></center> +<map name="NL3D::IMeshGeom_map"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="81,56,233,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="81,0,233,24"> +<area href="classNL3D_1_1CMeshGeom.html" alt="NL3D::CMeshGeom" shape="rect" coords="0,168,152,192"> +<area href="classNL3D_1_1CMeshMRMGeom.html" alt="NL3D::CMeshMRMGeom" shape="rect" coords="162,168,314,192"> +</map> +<a href="classNL3D_1_1IMeshGeom-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Mesh Block Render access</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z587_0">_RootInstanceId</a></td></tr> +<tr><td> </td><td><font size=-1><em>This is the head of the list of instances to render in the <a class="el" href="classNL3D_1_1CMeshBlockManager.html">CMeshBlockManager</a>. -1 if NULL.</em> <a href="#z587_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshBlockManager.html">CMeshBlockManager</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z587_1">_MeshBlockManager</a></td></tr> +<tr><td> </td><td><font size=-1><em>The manager which owns our VBHeap data. NULL means manager must try to setup VBHeap.</em> <a href="#z587_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z587_2">_MeshVBHeapId</a></td></tr> +<tr><td> </td><td><font size=-1><em>This is the Heap Id setuped in <a class="el" href="classNL3D_1_1CMeshBlockManager.html#c0">CMeshBlockManager::allocateMeshVBHeap</a>().</em> <a href="#z587_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z587_3">_MeshVBHeapIndexStart</a></td></tr> +<tr><td> </td><td><font size=-1><em>Delta of index for mesh into VBHeap.</em> <a href="#z587_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z587_4">CMeshBlockManager</a></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#s5">TRenderFlag</a> { <br> + <a class="el" href="classNL3D_1_1IMeshGeom.html#s5s0">RenderOpaqueMaterial</a> = 1, +<a class="el" href="classNL3D_1_1IMeshGeom.html#s5s1">RenderTransparentMaterial</a> = 2, +<a class="el" href="classNL3D_1_1IMeshGeom.html#s5s2">RenderPassOpaque</a> = 4, +<a class="el" href="classNL3D_1_1IMeshGeom.html#s5s3">RenderGlobalAlpha</a> = 8, +<br> + <a class="el" href="classNL3D_1_1IMeshGeom.html#s5s4">RenderGADisableZWrite</a> = 16 +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Render Flags, used in render.</em> <a href="#s5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#a0">IMeshGeom</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#a1">~IMeshGeom</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>dtor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#a2">initInstance</a> (<a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi)=0</td></tr> +<tr><td> </td><td><font size=-1><em>store usefull information for this meshGeom in the instance.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#a3">clip</a> (const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)</td></tr> +<tr><td> </td><td><font size=-1><em>clip this shape with a pyramid.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#a4">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float polygonCount, <a class="el" href="memory__common_8h.html#a11">uint32</a> rdrFlags, float globalAlpha)=0</td></tr> +<tr><td> </td><td><font size=-1><em><a class="el" href="classNL3D_1_1IMeshGeom.html#a4">render</a>() this meshGeom in a driver, with the specified TransformShape instance information.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#a5">renderSkin</a> (<a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float alphaMRM)=0</td></tr> +<tr><td> </td><td><font size=-1><em>render this meshGeom as a skin, with the specified TransformShape instance information (which gives the driver) NB: trans->isSkinned() is ensured to be true.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Load balancing methods</div></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z585_0">getNumTriangles</a> (float distance)=0</td></tr> +<tr><td> </td><td><font size=-1><em>get an approximation of the number of triangles this instance will render for a fixed distance.</em> <a href="#z585_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z585_1">getBoundingBox</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>get the extended axis aligned bounding box of the mesh.</em> <a href="#z585_1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Mesh Block Render Interface</div></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z586_0">supportMeshBlockRendering</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>true if this meshGeom support meshBlock rendering.</em> <a href="#z586_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z586_1">sortPerMaterial</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>true if the sort criterion must be by material.</em> <a href="#z586_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z586_2">getNumRdrPasses</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>return the number of renderPasses for this mesh.</em> <a href="#z586_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z586_3">beginMesh</a> (<a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &rdrCtx)=0</td></tr> +<tr><td> </td><td><font size=-1><em>The framework call this method when he will render instances of this meshGeom soon.</em> <a href="#z586_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z586_4">activeInstance</a> (<a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &rdrCtx, <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *inst, float polygonCount)=0</td></tr> +<tr><td> </td><td><font size=-1><em>The framework call this method any time a change of instance occurs.</em> <a href="#z586_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z586_5">renderPass</a> (<a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &rdrCtx, <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *inst, float polygonCount, <a class="el" href="memory__common_8h.html#a15">uint</a> rdrPass)=0</td></tr> +<tr><td> </td><td><font size=-1><em>The framework call this method to render the current renderPass, with the current instance NB: if the material is blended, DON'T render it!!</em> <a href="#z586_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z586_6">endMesh</a> (<a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &rdrCtx)=0</td></tr> +<tr><td> </td><td><font size=-1><em>The framework call this method when it has done with this meshGeom.</em> <a href="#z586_6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z586_7">getVBHeapInfo</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> &vertexFormat, <a class="el" href="memory__common_8h.html#a15">uint</a> &numVertices)</td></tr> +<tr><td> </td><td><font size=-1><em>The framework call this method to know if the mesh can fit in VBHeap.</em> <a href="#z586_7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshGeom.html#z586_8">computeMeshVBHeap</a> (void *dst, <a class="el" href="memory__common_8h.html#a15">uint</a> indexStart)</td></tr> +<tr><td> </td><td><font size=-1><em>When the framework succes to allocate a VBHeap space, it call this method to fill this space and compute shifted Primitive block.</em> <a href="#z586_8">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Interface for MeshGeom. +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="mesh__geom_8h-source.html#l00077">77</a> of file <a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s5" doxytag="NL3D::IMeshGeom::TRenderFlag"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::IMeshGeom::TRenderFlag + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Render Flags, used in render. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s5s0" doxytag="RenderOpaqueMaterial"></a><em>RenderOpaqueMaterial</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s5s1" doxytag="RenderTransparentMaterial"></a><em>RenderTransparentMaterial</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s5s2" doxytag="RenderPassOpaque"></a><em>RenderPassOpaque</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s5s3" doxytag="RenderGlobalAlpha"></a><em>RenderGlobalAlpha</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s5s4" doxytag="RenderGADisableZWrite"></a><em>RenderGADisableZWrite</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="mesh__geom_8h-source.html#l00082">82</a> of file <a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::IMeshGeom::IMeshGeom"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::IMeshGeom::IMeshGeom </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="mesh__geom_8cpp-source.html#l00037">37</a> of file <a class="el" href="mesh__geom_8cpp-source.html">mesh_geom.cpp</a>. +<p> +References <a class="el" href="mesh__geom_8h-source.html#l00211">_MeshBlockManager</a>, <a class="el" href="mesh__geom_8h-source.html#l00213">_MeshVBHeapId</a>, and <a class="el" href="mesh__geom_8h-source.html#l00208">_RootInstanceId</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::IMeshGeom::~IMeshGeom"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::IMeshGeom::~IMeshGeom </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +dtor. +<p> + +<p> +Definition at line <a class="el" href="mesh__geom_8cpp-source.html#l00045">45</a> of file <a class="el" href="mesh__geom_8cpp-source.html">mesh_geom.cpp</a>. +<p> +References <a class="el" href="mesh__geom_8h-source.html#l00211">_MeshBlockManager</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z586_4" doxytag="NL3D::IMeshGeom::activeInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IMeshGeom::activeInstance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> & </td> + <td class="mdname" nowrap> <em>rdrCtx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> * </td> + <td class="mdname" nowrap> <em>inst</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>polygonCount</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The framework call this method any time a change of instance occurs. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z567_4">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="z586_3" doxytag="NL3D::IMeshGeom::beginMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IMeshGeom::beginMesh </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>rdrCtx</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The framework call this method when he will render instances of this meshGeom soon. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z567_3">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::IMeshGeom::clip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::IMeshGeom::clip </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< CPlane > & </td> + <td class="mdname" nowrap> <em>pyramid</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CMatrix & </td> + <td class="mdname" nowrap> <em>worldMatrix</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +clip this shape with a pyramid. +<p> +the pyramid is given in world space.The world matrix of the object is given. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>pyramid</em> </td><td> +the clipping polytope, planes are normalized. </td></tr> +<tr><td valign=top><em>worldMatrix</em> </td><td> +the world matrix of the instance. </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +true if the object is visible, false otherwise. The default behavior is to return true (never clipped). </dl> +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z564_1">NL3D::CMeshGeom</a>. +<p> +Definition at line <a class="el" href="mesh__geom_8h-source.html#l00110">110</a> of file <a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>. </td> + </tr> +</table> +<a name="z586_8" doxytag="NL3D::IMeshGeom::computeMeshVBHeap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IMeshGeom::computeMeshVBHeap </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void * </td> + <td class="mdname" nowrap> <em>dst</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>indexStart</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +When the framework succes to allocate a VBHeap space, it call this method to fill this space and compute shifted Primitive block. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>the</em> </td><td> +dest VertexBuffer. NB: start to fill at dst[0] </td></tr> +<tr><td valign=top><em>indexStart</em> </td><td> +used to shift primitive block. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z567_8">NL3D::CMeshGeom</a>. +<p> +Definition at line <a class="el" href="mesh__geom_8h-source.html#l00195">195</a> of file <a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>. </td> + </tr> +</table> +<a name="z586_6" doxytag="NL3D::IMeshGeom::endMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IMeshGeom::endMesh </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>rdrCtx</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The framework call this method when it has done with this meshGeom. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z567_6">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="z585_1" doxytag="NL3D::IMeshGeom::getBoundingBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>& NL3D::IMeshGeom::getBoundingBox </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the extended axis aligned bounding box of the mesh. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z565_0">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="z586_2" doxytag="NL3D::IMeshGeom::getNumRdrPasses"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::IMeshGeom::getNumRdrPasses </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the number of renderPasses for this mesh. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z567_2">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="z585_0" doxytag="NL3D::IMeshGeom::getNumTriangles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NL3D::IMeshGeom::getNumTriangles </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>distance</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get an approximation of the number of triangles this instance will render for a fixed distance. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>distance</em> </td><td> +is the distance of the shape from the eye. </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +the approximate number of triangles this instance will render at this distance. This number can be a float. The function MUST be decreasing or constant with the distance but don't have to be continus. </dl> +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z564_4">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="z586_7" doxytag="NL3D::IMeshGeom::getVBHeapInfo"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::IMeshGeom::getVBHeapInfo </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> & </td> + <td class="mdname" nowrap> <em>vertexFormat</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> & </td> + <td class="mdname" nowrap> <em>numVertices</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The framework call this method to know if the mesh can fit in VBHeap. +<p> +if yes, deriver must return mesh vertexFormat and num of vertices. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z567_7">NL3D::CMeshGeom</a>. +<p> +Definition at line <a class="el" href="mesh__geom_8h-source.html#l00188">188</a> of file <a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::IMeshGeom::initInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IMeshGeom::initInstance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>mbi</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +store usefull information for this meshGeom in the instance. +<p> +Used for <a class="el" href="classNL3D_1_1IMeshVertexProgram.html">IMeshVertexProgram</a> as example +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z564_0">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::IMeshGeom::render"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IMeshGeom::render </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>polygonCount</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>rdrFlags</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>globalAlpha</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<a class="el" href="classNL3D_1_1IMeshGeom.html#a4">render</a>() this meshGeom in a driver, with the specified TransformShape instance information. +<p> +NB: the meshGeom is ensured to not be skinned to a skeleton, but <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> may still have skin information. +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z564_2">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="z586_5" doxytag="NL3D::IMeshGeom::renderPass"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IMeshGeom::renderPass </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> & </td> + <td class="mdname" nowrap> <em>rdrCtx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> * </td> + <td class="mdname" nowrap> <em>inst</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>polygonCount</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>rdrPass</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The framework call this method to render the current renderPass, with the current instance NB: if the material is blended, DON'T render it!! +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z567_5">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::IMeshGeom::renderSkin"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IMeshGeom::renderSkin </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>alphaMRM</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +render this meshGeom as a skin, with the specified TransformShape instance information (which gives the driver) NB: trans->isSkinned() is ensured to be true. +<p> +All the materials must be rendered. +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z564_3">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="z586_1" doxytag="NL3D::IMeshGeom::sortPerMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::IMeshGeom::sortPerMaterial </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +true if the sort criterion must be by material. +<p> +Else, sort per instance. +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z567_1">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<a name="z586_0" doxytag="NL3D::IMeshGeom::supportMeshBlockRendering"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::IMeshGeom::supportMeshBlockRendering </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +true if this meshGeom support meshBlock rendering. +<p> +eg: return false if skinned/meshMorphed. +<p> +Implemented in <a class="el" href="classNL3D_1_1CMeshGeom.html#z567_0">NL3D::CMeshGeom</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="z587_4" doxytag="NL3D::IMeshGeom::CMeshBlockManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class CMeshBlockManager<code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__geom_8h-source.html#l00205">205</a> of file <a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="z587_1" doxytag="NL3D::IMeshGeom::_MeshBlockManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshBlockManager.html">CMeshBlockManager</a>* NL3D::IMeshGeom::_MeshBlockManager<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The manager which owns our VBHeap data. NULL means manager must try to setup VBHeap. +<p> + +<p> +Definition at line <a class="el" href="mesh__geom_8h-source.html#l00211">211</a> of file <a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>. +<p> +Referenced by <a class="el" href="mesh__geom_8cpp-source.html#l00037">IMeshGeom</a>, and <a class="el" href="mesh__geom_8cpp-source.html#l00045">~IMeshGeom</a>. </td> + </tr> +</table> +<a name="z587_2" doxytag="NL3D::IMeshGeom::_MeshVBHeapId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::IMeshGeom::_MeshVBHeapId<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This is the Heap Id setuped in <a class="el" href="classNL3D_1_1CMeshBlockManager.html#c0">CMeshBlockManager::allocateMeshVBHeap</a>(). +<p> + +<p> +Definition at line <a class="el" href="mesh__geom_8h-source.html#l00213">213</a> of file <a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>. +<p> +Referenced by <a class="el" href="mesh__geom_8cpp-source.html#l00037">IMeshGeom</a>. </td> + </tr> +</table> +<a name="z587_3" doxytag="NL3D::IMeshGeom::_MeshVBHeapIndexStart"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::IMeshGeom::_MeshVBHeapIndexStart<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Delta of index for mesh into VBHeap. +<p> + +<p> +Definition at line <a class="el" href="mesh__geom_8h-source.html#l00215">215</a> of file <a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>. </td> + </tr> +</table> +<a name="z587_0" doxytag="NL3D::IMeshGeom::_RootInstanceId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NL3D::IMeshGeom::_RootInstanceId<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This is the head of the list of instances to render in the <a class="el" href="classNL3D_1_1CMeshBlockManager.html">CMeshBlockManager</a>. -1 if NULL. +<p> + +<p> +Definition at line <a class="el" href="mesh__geom_8h-source.html#l00208">208</a> of file <a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a>. +<p> +Referenced by <a class="el" href="mesh__geom_8cpp-source.html#l00037">IMeshGeom</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="mesh__geom_8h-source.html">mesh_geom.h</a><li><a class="el" href="mesh__geom_8cpp-source.html">mesh_geom.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |