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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CZoneSymmetrisation Class Reference</h1>Environnement used to symmetrise zones. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="zone__symmetrisation_8h-source.html">zone_symmetrisation.h</a>></code> +<p> +<a href="classNL3D_1_1CZoneSymmetrisation-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> { <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s0">Nothing</a> = 0, +<a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s1">Regular</a> = 1, +<a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s2">Goofy</a> = 2 + }</td></tr> +<tr><td> </td><td><font size=-1><em>Symmetrie state.</em> <a href="#s3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a0">CZoneSymmetrisation</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a1">getTileState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, <a class="el" href="memory__common_8h.html#a15">uint</a> layer) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get tile symmetry state Can return Regular, Goofy or Nothing.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a2">getTileBorderState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get tile symmetry state Can return Regular, Goofy or Nothing.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a3">getOrientedTileBorderState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get tile symmetry state for oriented tiles Can return Regular, Goofy or Nothing.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a4">getOrientedTileCorner</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile)</td></tr> +<tr><td> </td><td><font size=-1><em>Set oriented tile corner state.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a5">build</a> (const std::vector< <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> > &patchInfo, float snapCell, float weldThreshold, const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &bank, <a class="el" href="classNL3D_1_1CZoneSymmetrisation_1_1CError.html">CError</a> &errorDesc, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &toOriginalSpace)</td></tr> +<tr><td> </td><td><font size=-1><em>Build symmetry informations.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c0">propagateTileState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> i, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>, const std::vector< <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> > &patchInfo, const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &bank, bool forceRegular)</td></tr> +<tr><td> </td><td><font size=-1><em>Propagate tile state information for a given tile.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c1">setTileState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, <a class="el" href="memory__common_8h.html#a15">uint</a> layer, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> state)</td></tr> +<tr><td> </td><td><font size=-1><em>Set orientedtile symmetry state.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c2">setTileBorderState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> state)</td></tr> +<tr><td> </td><td><font size=-1><em>Set border tile symmetry state.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c3">setOrientedTileBorderState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> state)</td></tr> +<tr><td> </td><td><font size=-1><em>Set border oriented tile symmetry state.</em> <a href="#c3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c4">setOrientedTileCorner</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, bool corner)</td></tr> +<tr><td> </td><td><font size=-1><em>Set oriented tile corner state.</em> <a href="#c4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c5">setTileState</a> (const <a class="el" href="structNL3D_1_1CPatchInfo.html">NL3D::CPatchInfo</a> &patch, <a class="el" href="memory__common_8h.html#a15">uint</a> patchId, float snapCell, float weldThreshold, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> &state, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &toOriginalSpace, const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &bank)</td></tr> +<tr><td> </td><td><font size=-1><em>Set tile state of a patch.</em> <a href="#c5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c6">setOrientedTileState</a> (const <a class="el" href="structNL3D_1_1CPatchInfo.html">NL3D::CPatchInfo</a> &patch, <a class="el" href="memory__common_8h.html#a15">uint</a> patchId, float snapCell, float weldThreshold, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> &state, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &toOriginalSpace, const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &bank)</td></tr> +<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#f0">snapOnGrid</a> (float &<a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>, float resolution, float snap)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< std::vector<<br> + <a class="el" href="memory__common_8h.html#a9">uint16</a> > > </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#o0">_TilesLayerStates</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Environnement used to symmetrise zones. +<p> +This class build symmetry specific informations needed to know how transform tiles when a zone is symmetrise. +<p> +There is two states for a tile : Regular or Goofy. If the tile is regular, it doesn't need specific transformation when the zone is symmetrise. If the tile is goofy, the tile must be rotate by 180° more to be correct. +<p> +<dl compact><dt><b> +Author: </b><dd> +Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8h-source.html#l00054">54</a> of file <a class="el" href="zone__symmetrisation_8h-source.html">zone_symmetrisation.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s3" doxytag="NL3D::CZoneSymmetrisation::TState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CZoneSymmetrisation::TState + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Symmetrie state. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s3s0" doxytag="Nothing"></a><em>Nothing</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s3s1" doxytag="Regular"></a><em>Regular</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s3s2" doxytag="Goofy"></a><em>Goofy</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8h-source.html#l00059">59</a> of file <a class="el" href="zone__symmetrisation_8h-source.html">zone_symmetrisation.h</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">build</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">propagateTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">setTileState</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CZoneSymmetrisation::CZoneSymmetrisation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CZoneSymmetrisation::CZoneSymmetrisation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00039">39</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a5" doxytag="NL3D::CZoneSymmetrisation::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::build </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> > & </td> + <td class="mdname" nowrap> <em>patchInfo</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>snapCell</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>weldThreshold</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> & </td> + <td class="mdname" nowrap> <em>bank</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation_1_1CError.html">CError</a> & </td> + <td class="mdname" nowrap> <em>errorDesc</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> & </td> + <td class="mdname" nowrap> <em>toOriginalSpace</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build symmetry informations. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>zone</em> </td><td> +is the zone to build symmetry informations </td></tr> +<tr><td valign=top><em>snapCell</em> </td><td> +is the unit size of the zones </td></tr> +<tr><td valign=top><em>weldThreshold</em> </td><td> +is the threshold used to check vertex over snaped positions </td></tr> +<tr><td valign=top><em>errorDesc</em> </td><td> +is a structure used to return errors </td></tr> +<tr><td valign=top><em>toOriginalSpace</em> </td><td> +is the matrix used to transform back a vertex in its original position before symmetry / rotation </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +false if the patch topology is invalid for this operations </dl> +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">186</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="zone__symmetrisation_8h-source.html#l00158">_TilesLayerStates</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">propagateTileState</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, and <a class="el" href="zone__symmetrisation_8h-source.html#l00059">TState</a>. +<p> +Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01669">NL3D::CPatchInfo::transform</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CZoneSymmetrisation::getOrientedTileBorderState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">CZoneSymmetrisation::TState</a> NL3D::CZoneSymmetrisation::getOrientedTileBorderState </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>tile</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get tile symmetry state for oriented tiles Can return Regular, Goofy or Nothing. +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00072">72</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">getTileState</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CZoneSymmetrisation::getOrientedTileCorner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::getOrientedTileCorner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>tile</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set oriented tile corner state. +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00079">79</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="zone__symmetrisation_8h-source.html#l00158">_TilesLayerStates</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">propagateTileState</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CZoneSymmetrisation::getTileBorderState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">CZoneSymmetrisation::TState</a> NL3D::CZoneSymmetrisation::getTileBorderState </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>tile</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get tile symmetry state Can return Regular, Goofy or Nothing. +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00065">65</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">getTileState</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CZoneSymmetrisation::getTileState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">CZoneSymmetrisation::TState</a> NL3D::CZoneSymmetrisation::getTileState </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>tile</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>layer</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get tile symmetry state Can return Regular, Goofy or Nothing. +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">57</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="zone__symmetrisation_8h-source.html#l00158">_TilesLayerStates</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00072">getOrientedTileBorderState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00065">getTileBorderState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">propagateTileState</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l01669">NL3D::CPatchInfo::transform</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CZoneSymmetrisation::propagateTileState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::propagateTileState </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>i</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>s</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>t</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::vector< <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> > & </td> + <td class="mdname" nowrap> <em>patchInfo</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> & </td> + <td class="mdname" nowrap> <em>bank</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>forceRegular</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Propagate tile state information for a given tile. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>i</em> </td><td> +is the patch number in the zone that contain the tile to propagate </td></tr> +<tr><td valign=top><em>u</em> </td><td> +is the tile u coordinate in the patch </td></tr> +<tr><td valign=top><em>v</em> </td><td> +is the tile v coordinate in the patch </td></tr> +<tr><td valign=top><em>patchInfo</em> </td><td> +is a vector of patch information </td></tr> +<tr><td valign=top><em>bank</em> </td><td> +is the tile bank used by the landscape </td></tr> +<tr><td valign=top><em>forceRegular</em> </td><td> +must be true to force the first propagated tile to Regular if Nothing </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +false if the patch topology is invalid for this operations true if succesful </dl> +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">658</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00079">getOrientedTileCorner</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">getTileState</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s2">Goofy</a>, <a class="el" href="tile__element_8h-source.html#l00053">NL_TILE_ELM_LAYER_EMPTY</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s0">Nothing</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s1">Regular</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, <a class="el" href="zone__symmetrisation_8h-source.html#l00059">TState</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">build</a>. </td> + </tr> +</table> +<a name="c3" doxytag="NL3D::CZoneSymmetrisation::setOrientedTileBorderState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CZoneSymmetrisation::setOrientedTileBorderState </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>tile</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> </td> + <td class="mdname" nowrap> <em>state</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set border oriented tile symmetry state. +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00102">102</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>. </td> + </tr> +</table> +<a name="c4" doxytag="NL3D::CZoneSymmetrisation::setOrientedTileCorner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CZoneSymmetrisation::setOrientedTileCorner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>tile</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>corner</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set oriented tile corner state. +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00109">109</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="zone__symmetrisation_8h-source.html#l00158">_TilesLayerStates</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>. </td> + </tr> +</table> +<a name="c6" doxytag="NL3D::CZoneSymmetrisation::setOrientedTileState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::setOrientedTileState </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="structNL3D_1_1CPatchInfo.html">NL3D::CPatchInfo</a> & </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>patchId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>snapCell</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>weldThreshold</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> & </td> + <td class="mdname" nowrap> <em>state</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> & </td> + <td class="mdname" nowrap> <em>toOriginalSpace</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> & </td> + <td class="mdname" nowrap> <em>bank</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">466</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s2">Goofy</a>, <a class="el" href="tile__element_8h-source.html#l00053">NL_TILE_ELM_LAYER_EMPTY</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s0">Nothing</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00121">NL3D::CPatchInfo::OrderS</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00121">NL3D::CPatchInfo::OrderT</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00119">NL3D::CPatchInfo::Patch</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s1">Regular</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00102">setOrientedTileBorderState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00109">setOrientedTileCorner</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00280">snapOnGrid</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00148">NL3D::CPatchInfo::Tiles</a>, <a class="el" href="zone__symmetrisation_8h-source.html#l00059">TState</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">build</a>. </td> + </tr> +</table> +<a name="c2" doxytag="NL3D::CZoneSymmetrisation::setTileBorderState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CZoneSymmetrisation::setTileBorderState </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>tile</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> </td> + <td class="mdname" nowrap> <em>state</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set border tile symmetry state. +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00095">95</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">setTileState</a>. </td> + </tr> +</table> +<a name="c5" doxytag="NL3D::CZoneSymmetrisation::setTileState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::setTileState </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="structNL3D_1_1CPatchInfo.html">NL3D::CPatchInfo</a> & </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>patchId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>snapCell</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>weldThreshold</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> & </td> + <td class="mdname" nowrap> <em>state</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> & </td> + <td class="mdname" nowrap> <em>toOriginalSpace</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> & </td> + <td class="mdname" nowrap> <em>bank</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set tile state of a patch. +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">312</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s2">Goofy</a>, <a class="el" href="tile__element_8h-source.html#l00053">NL_TILE_ELM_LAYER_EMPTY</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s0">Nothing</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00121">NL3D::CPatchInfo::OrderS</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00121">NL3D::CPatchInfo::OrderT</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00119">NL3D::CPatchInfo::Patch</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s1">Regular</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00095">setTileBorderState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00280">snapOnGrid</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00148">NL3D::CPatchInfo::Tiles</a>, <a class="el" href="zone__symmetrisation_8h-source.html#l00059">TState</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CZoneSymmetrisation::setTileState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CZoneSymmetrisation::setTileState </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>patch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>tile</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>layer</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> </td> + <td class="mdname" nowrap> <em>state</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set orientedtile symmetry state. +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">86</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="zone__symmetrisation_8h-source.html#l00158">_TilesLayerStates</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">build</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">propagateTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00102">setOrientedTileBorderState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00095">setTileBorderState</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">setTileState</a>. </td> + </tr> +</table> +<a name="f0" doxytag="NL3D::CZoneSymmetrisation::snapOnGrid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::snapOnGrid </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float & </td> + <td class="mdname" nowrap> <em>value</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>resolution</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>snap</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00280">280</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">setTileState</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CZoneSymmetrisation::_TilesLayerStates"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<std::vector<<a class="el" href="memory__common_8h.html#a9">uint16</a>> > NL3D::CZoneSymmetrisation::_TilesLayerStates<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__symmetrisation_8h-source.html#l00158">158</a> of file <a class="el" href="zone__symmetrisation_8h-source.html">zone_symmetrisation.h</a>. +<p> +Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">build</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00079">getOrientedTileCorner</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">getTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00109">setOrientedTileCorner</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="zone__symmetrisation_8h-source.html">zone_symmetrisation.h</a><li><a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |