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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CZoneSymmetrisation Class Reference</h1>Environnement used to symmetrise zones.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="zone__symmetrisation_8h-source.html">zone_symmetrisation.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CZoneSymmetrisation-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> { <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s0">Nothing</a> = 0,
+<a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s1">Regular</a> = 1,
+<a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s2">Goofy</a> = 2
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Symmetrie state.</em> <a href="#s3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a0">CZoneSymmetrisation</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a1">getTileState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, <a class="el" href="memory__common_8h.html#a15">uint</a> layer) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get tile symmetry state Can return Regular, Goofy or Nothing.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a2">getTileBorderState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get tile symmetry state Can return Regular, Goofy or Nothing.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a3">getOrientedTileBorderState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get tile symmetry state for oriented tiles Can return Regular, Goofy or Nothing.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a4">getOrientedTileCorner</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set oriented tile corner state.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#a5">build</a> (const std::vector&lt; <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> &gt; &amp;patchInfo, float snapCell, float weldThreshold, const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &amp;bank, <a class="el" href="classNL3D_1_1CZoneSymmetrisation_1_1CError.html">CError</a> &amp;errorDesc, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;toOriginalSpace)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build symmetry informations.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c0">propagateTileState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> i, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>, const std::vector&lt; <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> &gt; &amp;patchInfo, const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &amp;bank, bool forceRegular)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Propagate tile state information for a given tile.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c1">setTileState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, <a class="el" href="memory__common_8h.html#a15">uint</a> layer, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> state)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set orientedtile symmetry state.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c2">setTileBorderState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> state)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set border tile symmetry state.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c3">setOrientedTileBorderState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> state)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set border oriented tile symmetry state.</em> <a href="#c3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c4">setOrientedTileCorner</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, bool corner)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set oriented tile corner state.</em> <a href="#c4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c5">setTileState</a> (const <a class="el" href="structNL3D_1_1CPatchInfo.html">NL3D::CPatchInfo</a> &amp;patch, <a class="el" href="memory__common_8h.html#a15">uint</a> patchId, float snapCell, float weldThreshold, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> &amp;state, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;toOriginalSpace, const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &amp;bank)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set tile state of a patch.</em> <a href="#c5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#c6">setOrientedTileState</a> (const <a class="el" href="structNL3D_1_1CPatchInfo.html">NL3D::CPatchInfo</a> &amp;patch, <a class="el" href="memory__common_8h.html#a15">uint</a> patchId, float snapCell, float weldThreshold, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> &amp;state, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;toOriginalSpace, const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &amp;bank)</td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#f0">snapOnGrid</a> (float &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>, float resolution, float snap)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; std::vector&lt;<br>
+ <a class="el" href="memory__common_8h.html#a9">uint16</a> &gt; &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#o0">_TilesLayerStates</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Environnement used to symmetrise zones.
+<p>
+This class build symmetry specific informations needed to know how transform tiles when a zone is symmetrise.
+<p>
+There is two states for a tile : Regular or Goofy. If the tile is regular, it doesn't need specific transformation when the zone is symmetrise. If the tile is goofy, the tile must be rotate by 180° more to be correct.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8h-source.html#l00054">54</a> of file <a class="el" href="zone__symmetrisation_8h-source.html">zone_symmetrisation.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s3" doxytag="NL3D::CZoneSymmetrisation::TState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CZoneSymmetrisation::TState
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Symmetrie state.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s3s0" doxytag="Nothing"></a><em>Nothing</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s3s1" doxytag="Regular"></a><em>Regular</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s3s2" doxytag="Goofy"></a><em>Goofy</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8h-source.html#l00059">59</a> of file <a class="el" href="zone__symmetrisation_8h-source.html">zone_symmetrisation.h</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">build</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">propagateTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">setTileState</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CZoneSymmetrisation::CZoneSymmetrisation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CZoneSymmetrisation::CZoneSymmetrisation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00039">39</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a5" doxytag="NL3D::CZoneSymmetrisation::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchInfo</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>snapCell</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>weldThreshold</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bank</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation_1_1CError.html">CError</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>errorDesc</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>toOriginalSpace</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build symmetry informations.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>zone</em>&nbsp;</td><td>
+is the zone to build symmetry informations </td></tr>
+<tr><td valign=top><em>snapCell</em>&nbsp;</td><td>
+is the unit size of the zones </td></tr>
+<tr><td valign=top><em>weldThreshold</em>&nbsp;</td><td>
+is the threshold used to check vertex over snaped positions </td></tr>
+<tr><td valign=top><em>errorDesc</em>&nbsp;</td><td>
+is a structure used to return errors </td></tr>
+<tr><td valign=top><em>toOriginalSpace</em>&nbsp;</td><td>
+is the matrix used to transform back a vertex in its original position before symmetry / rotation </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+false if the patch topology is invalid for this operations </dl>
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">186</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8h-source.html#l00158">_TilesLayerStates</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">propagateTileState</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, and <a class="el" href="zone__symmetrisation_8h-source.html#l00059">TState</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01669">NL3D::CPatchInfo::transform</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CZoneSymmetrisation::getOrientedTileBorderState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">CZoneSymmetrisation::TState</a> NL3D::CZoneSymmetrisation::getOrientedTileBorderState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get tile symmetry state for oriented tiles Can return Regular, Goofy or Nothing.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00072">72</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">getTileState</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CZoneSymmetrisation::getOrientedTileCorner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::getOrientedTileCorner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set oriented tile corner state.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00079">79</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8h-source.html#l00158">_TilesLayerStates</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">propagateTileState</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CZoneSymmetrisation::getTileBorderState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">CZoneSymmetrisation::TState</a> NL3D::CZoneSymmetrisation::getTileBorderState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get tile symmetry state Can return Regular, Goofy or Nothing.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00065">65</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">getTileState</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CZoneSymmetrisation::getTileState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">CZoneSymmetrisation::TState</a> NL3D::CZoneSymmetrisation::getTileState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>layer</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get tile symmetry state Can return Regular, Goofy or Nothing.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">57</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8h-source.html#l00158">_TilesLayerStates</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00072">getOrientedTileBorderState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00065">getTileBorderState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">propagateTileState</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l01669">NL3D::CPatchInfo::transform</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CZoneSymmetrisation::propagateTileState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::propagateTileState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>i</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>t</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::vector&lt; <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchInfo</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bank</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>forceRegular</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Propagate tile state information for a given tile.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>i</em>&nbsp;</td><td>
+is the patch number in the zone that contain the tile to propagate </td></tr>
+<tr><td valign=top><em>u</em>&nbsp;</td><td>
+is the tile u coordinate in the patch </td></tr>
+<tr><td valign=top><em>v</em>&nbsp;</td><td>
+is the tile v coordinate in the patch </td></tr>
+<tr><td valign=top><em>patchInfo</em>&nbsp;</td><td>
+is a vector of patch information </td></tr>
+<tr><td valign=top><em>bank</em>&nbsp;</td><td>
+is the tile bank used by the landscape </td></tr>
+<tr><td valign=top><em>forceRegular</em>&nbsp;</td><td>
+must be true to force the first propagated tile to Regular if Nothing </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+false if the patch topology is invalid for this operations true if succesful </dl>
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">658</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00079">getOrientedTileCorner</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">getTileState</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s2">Goofy</a>, <a class="el" href="tile__element_8h-source.html#l00053">NL_TILE_ELM_LAYER_EMPTY</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s0">Nothing</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s1">Regular</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, <a class="el" href="zone__symmetrisation_8h-source.html#l00059">TState</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">build</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NL3D::CZoneSymmetrisation::setOrientedTileBorderState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZoneSymmetrisation::setOrientedTileBorderState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>state</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set border oriented tile symmetry state.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00102">102</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>. </td>
+ </tr>
+</table>
+<a name="c4" doxytag="NL3D::CZoneSymmetrisation::setOrientedTileCorner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZoneSymmetrisation::setOrientedTileCorner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>corner</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set oriented tile corner state.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00109">109</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8h-source.html#l00158">_TilesLayerStates</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>. </td>
+ </tr>
+</table>
+<a name="c6" doxytag="NL3D::CZoneSymmetrisation::setOrientedTileState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::setOrientedTileState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="structNL3D_1_1CPatchInfo.html">NL3D::CPatchInfo</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>snapCell</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>weldThreshold</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>state</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>toOriginalSpace</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bank</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">466</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s2">Goofy</a>, <a class="el" href="tile__element_8h-source.html#l00053">NL_TILE_ELM_LAYER_EMPTY</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s0">Nothing</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00121">NL3D::CPatchInfo::OrderS</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00121">NL3D::CPatchInfo::OrderT</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00119">NL3D::CPatchInfo::Patch</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s1">Regular</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00102">setOrientedTileBorderState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00109">setOrientedTileCorner</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00280">snapOnGrid</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00148">NL3D::CPatchInfo::Tiles</a>, <a class="el" href="zone__symmetrisation_8h-source.html#l00059">TState</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">build</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::CZoneSymmetrisation::setTileBorderState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZoneSymmetrisation::setTileBorderState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>state</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set border tile symmetry state.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00095">95</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">setTileState</a>. </td>
+ </tr>
+</table>
+<a name="c5" doxytag="NL3D::CZoneSymmetrisation::setTileState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::setTileState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="structNL3D_1_1CPatchInfo.html">NL3D::CPatchInfo</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>snapCell</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>weldThreshold</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>state</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>toOriginalSpace</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CTileBank.html">CTileBank</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bank</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set tile state of a patch.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">312</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s2">Goofy</a>, <a class="el" href="tile__element_8h-source.html#l00053">NL_TILE_ELM_LAYER_EMPTY</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s0">Nothing</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00121">NL3D::CPatchInfo::OrderS</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00121">NL3D::CPatchInfo::OrderT</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00119">NL3D::CPatchInfo::Patch</a>, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3s1">Regular</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00095">setTileBorderState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00280">snapOnGrid</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00148">NL3D::CPatchInfo::Tiles</a>, <a class="el" href="zone__symmetrisation_8h-source.html#l00059">TState</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CZoneSymmetrisation::setTileState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZoneSymmetrisation::setTileState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>layer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html#s3">TState</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>state</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set orientedtile symmetry state.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">86</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8h-source.html#l00158">_TilesLayerStates</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">build</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">propagateTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00102">setOrientedTileBorderState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00095">setTileBorderState</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">setTileState</a>. </td>
+ </tr>
+</table>
+<a name="f0" doxytag="NL3D::CZoneSymmetrisation::snapOnGrid"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneSymmetrisation::snapOnGrid </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>value</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>resolution</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>snap</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8cpp-source.html#l00280">280</a> of file <a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">setOrientedTileState</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">setTileState</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CZoneSymmetrisation::_TilesLayerStates"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::vector&lt;<a class="el" href="memory__common_8h.html#a9">uint16</a>&gt; &gt; NL3D::CZoneSymmetrisation::_TilesLayerStates<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__symmetrisation_8h-source.html#l00158">158</a> of file <a class="el" href="zone__symmetrisation_8h-source.html">zone_symmetrisation.h</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">build</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00079">getOrientedTileCorner</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">getTileState</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00109">setOrientedTileCorner</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00086">setTileState</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="zone__symmetrisation_8h-source.html">zone_symmetrisation.h</a><li><a class="el" href="zone__symmetrisation_8cpp-source.html">zone_symmetrisation.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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