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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CZoneManager Class Reference</h1><a class="el" href="classNL3D_1_1CZoneManager.html">CZoneManager</a> is a class that manage zone loading around of player.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CZoneManager:
+<p><center><img src="classNL3D_1_1CZoneManager.gif" usemap="#NL3D::CZoneManager_map" border="0"></center>
+<map name="NL3D::CZoneManager_map">
+<area href="classNL3D_1_1CZoneSearch.html" alt="NL3D::CZoneSearch" shape="rect" coords="0,0,140,24">
+</map>
+<a href="classNL3D_1_1CZoneManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a0">CZoneManager</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a1">~CZoneManager</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a2">checkZonesAround</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> area)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>checkZonesAround : Add/Remove all zomes around a certain point If a work is currently completed remove it and began another one.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a3">isWorking</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Are we currently working in the background ?</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a4">isWorkComplete</a> (<a class="el" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html">SZoneManagerWork</a> &amp;rWork)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Is a work has been completed ?</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a5">setZonePath</a> (std::string zonePath)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setZonePath : Set Path for zone loading.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a6">getZonePath</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>getZonePath : Get Path for zone loading.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o0">_zonePath</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Path for zone loading.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o1">_WorkInProgress</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a9">uint16</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o2">_LoadedZones</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a9">uint16</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o3">_ZoneList</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o4">_LastX</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o5">_LastY</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o6">_AddingZone</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Do we are currently loading ?</em> <a href="#o6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o7">_ZoneToAddId</a></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o8">_ZoneToAddName</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a314">TVolatileZonePtr</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o9">_Zone</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o10">_RemovingZone</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o11">_IdZoneToRemove</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="classNL3D_1_1CZoneManager.html">CZoneManager</a> is a class that manage zone loading around of player.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Alain Saffray , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 sa See Also, <a class="el" href="classNL3D_1_1CZoneSearch.html">CZoneSearch</a>, CTaskManager </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00053">53</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CZoneManager::CZoneManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CZoneManager::CZoneManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8cpp-source.html#l00046">46</a> of file <a class="el" href="zone__manager_8cpp-source.html">zone_manager.cpp</a>.
+<p>
+References <a class="el" href="zone__manager_8h-source.html#l00119">_AddingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00126">_RemovingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00111">_WorkInProgress</a>, and <a class="el" href="zone__manager_8h-source.html#l00123">_Zone</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CZoneManager::~CZoneManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CZoneManager::~CZoneManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8cpp-source.html#l00055">55</a> of file <a class="el" href="zone__manager_8cpp-source.html">zone_manager.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::CZoneManager::checkZonesAround"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZoneManager::checkZonesAround </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>area</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+checkZonesAround : Add/Remove all zomes around a certain point If a work is currently completed remove it and began another one.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8cpp-source.html#l00060">60</a> of file <a class="el" href="zone__manager_8cpp-source.html">zone_manager.cpp</a>.
+<p>
+References <a class="el" href="zone__manager_8h-source.html#l00119">_AddingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00127">_IdZoneToRemove</a>, <a class="el" href="zone__manager_8h-source.html#l00116">_LastX</a>, <a class="el" href="zone__manager_8h-source.html#l00116">_LastY</a>, <a class="el" href="zone__manager_8h-source.html#l00113">_LoadedZones</a>, <a class="el" href="zone__manager_8h-source.html#l00126">_RemovingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00111">_WorkInProgress</a>, <a class="el" href="zone__manager_8h-source.html#l00123">_Zone</a>, <a class="el" href="zone__manager_8h-source.html#l00115">_ZoneList</a>, <a class="el" href="zone__manager_8h-source.html#l00120">_ZoneToAddId</a>, <a class="el" href="zone__manager_8h-source.html#l00121">_ZoneToAddName</a>, <a class="el" href="zone__search_8cpp-source.html#l00152">NL3D::CZoneSearch::getListZoneId</a>, <a class="el" href="zone__search_8cpp-source.html#l00200">NL3D::CZoneSearch::getZoneNameFromId</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CZoneManager::getZonePath"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CZoneManager::getZonePath </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+getZonePath : Get Path for zone loading.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00104">104</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+References <a class="el" href="zone__manager_8h-source.html#l00109">_zonePath</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CZoneManager::isWorkComplete"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneManager::isWorkComplete </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html">SZoneManagerWork</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>rWork</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is a work has been completed ?
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8cpp-source.html#l00126">126</a> of file <a class="el" href="zone__manager_8cpp-source.html">zone_manager.cpp</a>.
+<p>
+References <a class="el" href="zone__manager_8h-source.html#l00119">_AddingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00127">_IdZoneToRemove</a>, <a class="el" href="zone__manager_8h-source.html#l00113">_LoadedZones</a>, <a class="el" href="zone__manager_8h-source.html#l00126">_RemovingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00123">_Zone</a>, <a class="el" href="zone__manager_8h-source.html#l00120">_ZoneToAddId</a>, <a class="el" href="zone__manager_8h-source.html#l00121">_ZoneToAddName</a>, and <a class="el" href="zone__search_8cpp-source.html#l00200">NL3D::CZoneSearch::getZoneNameFromId</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CZoneManager::isWorking"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneManager::isWorking </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Are we currently working in the background ?
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00091">91</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+References <a class="el" href="zone__manager_8h-source.html#l00111">_WorkInProgress</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CZoneManager::setZonePath"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZoneManager::setZonePath </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>zonePath</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setZonePath : Set Path for zone loading.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00101">101</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+References <a class="el" href="zone__manager_8h-source.html#l00109">_zonePath</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o6" doxytag="NL3D::CZoneManager::_AddingZone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneManager::_AddingZone<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Do we are currently loading ?
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00119">119</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, <a class="el" href="zone__manager_8cpp-source.html#l00046">CZoneManager</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td>
+ </tr>
+</table>
+<a name="o11" doxytag="NL3D::CZoneManager::_IdZoneToRemove"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CZoneManager::_IdZoneToRemove<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00127">127</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CZoneManager::_LastX"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CZoneManager::_LastX<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00116">116</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CZoneManager::_LastY"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CZoneManager::_LastY<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00116">116</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CZoneManager::_LoadedZones"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a9">uint16</a>&gt; NL3D::CZoneManager::_LoadedZones<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00113">113</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NL3D::CZoneManager::_RemovingZone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneManager::_RemovingZone<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00126">126</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, <a class="el" href="zone__manager_8cpp-source.html#l00046">CZoneManager</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CZoneManager::_WorkInProgress"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZoneManager::_WorkInProgress<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00111">111</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, <a class="el" href="zone__manager_8cpp-source.html#l00046">CZoneManager</a>, and <a class="el" href="zone__manager_8h-source.html#l00091">isWorking</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CZoneManager::_Zone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a314">TVolatileZonePtr</a> NL3D::CZoneManager::_Zone<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00123">123</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, <a class="el" href="zone__manager_8cpp-source.html#l00046">CZoneManager</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CZoneManager::_ZoneList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a9">uint16</a>&gt; NL3D::CZoneManager::_ZoneList<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00115">115</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CZoneManager::_zonePath"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CZoneManager::_zonePath<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Path for zone loading.
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00109">109</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8h-source.html#l00104">getZonePath</a>, and <a class="el" href="zone__manager_8h-source.html#l00101">setZonePath</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CZoneManager::_ZoneToAddId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CZoneManager::_ZoneToAddId<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00120">120</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CZoneManager::_ZoneToAddName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CZoneManager::_ZoneToAddName<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="zone__manager_8h-source.html#l00121">121</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.
+<p>
+Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="zone__manager_8h-source.html">zone_manager.h</a><li><a class="el" href="zone__manager_8cpp-source.html">zone_manager.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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