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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CZoneManager Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o6">_AddingZone</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o11">_IdZoneToRemove</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o4">_LastX</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o5">_LastY</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o2">_LoadedZones</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o10">_RemovingZone</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o1">_WorkInProgress</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o9">_Zone</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o3">_ZoneList</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o0">_zonePath</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o7">_ZoneToAddId</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#o8">_ZoneToAddName</a></td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#a2">checkZonesAround</a>(uint x, uint y, uint area)</td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#a0">CZoneManager</a>()</td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneSearch.html#a0">CZoneSearch</a>()</td><td><a class="el" href="classNL3D_1_1CZoneSearch.html">NL3D::CZoneSearch</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneSearch.html#a4">getListZoneId</a>(uint x, uint y, uint sizeArea, std::vector< uint16 > &l)</td><td><a class="el" href="classNL3D_1_1CZoneSearch.html">NL3D::CZoneSearch</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneSearch.html#a2">getListZoneName</a>(uint x, uint y, uint sizeArea, std::list< std::pair< std::string, uint32 > > &l)</td><td><a class="el" href="classNL3D_1_1CZoneSearch.html">NL3D::CZoneSearch</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneSearch.html#a3">getZoneId</a>(uint x, uint y)</td><td><a class="el" href="classNL3D_1_1CZoneSearch.html">NL3D::CZoneSearch</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneSearch.html#a1">getZoneName</a>(uint x, uint y, uint cx, uint cy)</td><td><a class="el" href="classNL3D_1_1CZoneSearch.html">NL3D::CZoneSearch</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneSearch.html#a5">getZoneNameFromId</a>(uint16 zoneid)</td><td><a class="el" href="classNL3D_1_1CZoneSearch.html">NL3D::CZoneSearch</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#a6">getZonePath</a>(void)</td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#a4">isWorkComplete</a>(SZoneManagerWork &rWork)</td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#a3">isWorking</a>()</td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#a5">setZonePath</a>(std::string zonePath)</td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneManager.html#a1">~CZoneManager</a>()</td><td><a class="el" href="classNL3D_1_1CZoneManager.html">NL3D::CZoneManager</a></td><td></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |