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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CZone Class Reference</h1>A landscape zone.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="src_23d_2zone_8h-source.html">zone.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CZone-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a0">CZone</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a1">~CZone</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a2">build</a> (const <a class="el" href="structNL3D_1_1CZoneInfo.html">CZoneInfo</a> &amp;zoneInfo, <a class="el" href="memory__common_8h.html#a11">uint32</a> numVertices=0)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a zone.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a3">build</a> (<a class="el" href="memory__common_8h.html#a9">uint16</a> zoneId, const std::vector&lt; <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> &gt; &amp;patchs, const std::vector&lt; <a class="el" href="structNL3D_1_1CBorderVertex.html">CBorderVertex</a> &gt; &amp;borderVertices, <a class="el" href="memory__common_8h.html#a11">uint32</a> numVertices=0)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a zone.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a4">build</a> (const CZone &amp;zone)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a copy of a zone.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a5">retrieve</a> (<a class="el" href="structNL3D_1_1CZoneInfo.html">CZoneInfo</a> &amp;zoneInfo)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Retrieve zone patchinfo.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a6">retrieve</a> (std::vector&lt; <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> &gt; &amp;patchs, std::vector&lt; <a class="el" href="structNL3D_1_1CBorderVertex.html">CBorderVertex</a> &gt; &amp;borderVertices)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Retrieve zone patchinfo.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a7">debugBinds</a> (FILE *f=stdout)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Debug a zone, print binds in display.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a8">compile</a> (<a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> *landscape, <a class="el" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compile a zone.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a9">release</a> (<a class="el" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Release a zone.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a10">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load/save a zone.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a11">changePatchTextureAndColor</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> numPatch, const std::vector&lt; <a class="el" href="classNL3D_1_1CTileElement.html">CTileElement</a> &gt; *tiles, const std::vector&lt; <a class="el" href="classNL3D_1_1CTileColor.html">CTileColor</a> &gt; *colors)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Update and refresh a patch texture.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a12">refreshTesselationGeometry</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> numPatch)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>refresh the geometry (re-compute vertices).</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt; <a class="el" href="classNL3D_1_1CTileElement.html">CTileElement</a> &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a13">getPatchTexture</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> numPatch) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a patch texture.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt; <a class="el" href="classNL3D_1_1CTileColor.html">CTileColor</a> &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a14">getPatchColor</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> numPatch) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a patch colors Return the color array.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a15">getLandscape</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the landscape in which is placed this zone.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a16">clip</a> (const std::vector&lt; CPlane &gt; &amp;pyramid)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Clip a zone. To know if must be rendered etc... A zone is IN if in BACK of at least one plane of the pyramid.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a17">preRender</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>PreRender a zone (if needed).</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a18">resetRenderFarAndDeleteVBFV</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a19">forceMergeAtTileLevel</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>For changing TileMaxSubdivision. force tesselation to be under tile.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a20">refineAll</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>force Refine a zone.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a21">excludePatchFromRefineAll</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patch, bool exclude)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is especially for Pacs. exlude a patch to be <a class="el" href="classNL3D_1_1CZone.html#a20">refineAll</a>()ed.</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a22">averageTesselationVertices</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is especially for Pacs.</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CVector &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a23">getPatchBias</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a24">getPatchScale</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a25">compiled</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a26">getZoneId</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>const CAABBoxExt &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a28">getZoneBB</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a29">getPatch</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> patch) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a read only patch pointer.</em> <a href="#a29">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="structNL3D_1_1CZone_1_1CPatchConnect.html">CPatchConnect</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a30">getPatchConnect</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> patch) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a read only patch connect pointer.</em> <a href="#a30">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a31">applyHeightField</a> (const <a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> &amp;landScape)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>apply a landscape heightfield on a zone (modification of Z control points values).</em> <a href="#a31">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a32">setupColorsFromTileFlags</a> (const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4])</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Debug purpose only : setup the colors of the patch of this zone so that it shows which tiles have vegetable disabled, or are above, below water.</em> <a href="#a32">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#a33">copyTilesFlags</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> destPatchId, const <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> *srcPatch)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Copy the tiles flags from a src patch to a patch of this zone.</em> <a href="#a33">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<br>
+ <a class="el" href="structNL3D_1_1CZone_1_1CTessBaseVertex.html">CTessBaseVertex</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#u0">PBaseVertex</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classNL3D_1_1CZone.html#u0">PBaseVertex</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#u1">TBaseVerticesVec</a></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#u5">TClipResult</a> { <a class="el" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a> = 0,
+<a class="el" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a> = 1,
+<a class="el" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a> = 2
+ }</td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#c0">rebindBorder</a> (<a class="el" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Force border patchs (those who don't bind to current zone) to re bind() them, using new neighborood.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CZone.html#u0">PBaseVertex</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#c1">getBaseVertex</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> vert) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#c2">getPatch</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> patch)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#c3">patchOnBorder</a> (const <a class="el" href="structNL3D_1_1CZone_1_1CPatchConnect.html">CPatchConnect</a> &amp;pc) const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a> (const CAABBox &amp;bb)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#c5">buildBindInfo</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patchId, <a class="el" href="memory__common_8h.html#a15">uint</a> edge, CZone *neighborZone, <a class="el" href="structNL3D_1_1CPatch_1_1CBindInfo.html">CPatch::CBindInfo</a> &amp;paBind)</td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#f0">getZonePatch</a> (<a class="el" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones, <a class="el" href="memory__common_8h.html#a14">sint</a> zoneId, <a class="el" href="memory__common_8h.html#a14">sint</a> patch)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#f1">unbindPatch</a> (<a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> &amp;pa)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#f2">bindPatch</a> (<a class="el" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones, <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> &amp;pa, <a class="el" href="structNL3D_1_1CZone_1_1CPatchConnect.html">CPatchConnect</a> &amp;pc, bool rebind)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o0">Landscape</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o1">ZoneId</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o2">Compiled</a></td></tr>
+<tr><td nowrap align=right valign=top>CAABBoxExt&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o3">ZoneBB</a></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o4">PatchBias</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o5">PatchScale</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o6">NumVertices</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CZone.html#u1">TBaseVerticesVec</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o7">BaseVertices</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CBorderVertex.html">CBorderVertex</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o8">BorderVertices</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o9">Patchs</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CZone_1_1CPatchConnect.html">CPatchConnect</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o10">PatchConnects</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPointLightNamedArray.html">CPointLightNamedArray</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>List of PointLights that may influences Patchs and objects walking on them.</em> <a href="#o11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#o12">ClipResult</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#l0">CLandscape</a></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#l1">CTessFace</a></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CZone.html#l2">CPatch</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A landscape zone.
+<p>
+There is 2 ways for building a zone:<ul>
+<li>use <a class="el" href="classNL3D_1_1CZone.html#a2">build</a>(). (then you can use serial to save the zone, don't need to <a class="el" href="classNL3D_1_1CZone.html#a8">compile</a>() the zone).<li>use <a class="el" href="classNL3D_1_1CZone.html#a10">serial</a>() for loading this zone.</ul>
+Before a zone may be rendered, it must be <a class="el" href="classNL3D_1_1CZone.html#a8">compile</a>()-ed, to compile and bind patch, to make vertices etc...
+<p>
+NB: you must call <a class="el" href="classNL3D_1_1CZone.html#a9">release</a>() before deleting a compiled zone. (else assert in destruction). <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00296">296</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u0" doxytag="NL3D::CZone::PBaseVertex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="structNL3D_1_1CZone_1_1CTessBaseVertex.html">CTessBaseVertex</a>&gt; NL3D::CZone::PBaseVertex<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00533">533</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="u1" doxytag="NL3D::CZone::TBaseVerticesVec"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classNL3D_1_1CZone.html#u0">PBaseVertex</a>&gt; NL3D::CZone::TBaseVerticesVec<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00534">534</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a name="u5" doxytag="NL3D::CZone::TClipResult"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CZone::TClipResult<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="u5u2" doxytag="ClipIn"></a><em>ClipIn</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="u5u3" doxytag="ClipOut"></a><em>ClipOut</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="u5u4" doxytag="ClipSide"></a><em>ClipSide</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00573">573</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CZone::CZone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CZone::CZone </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00082">82</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00572">ClipResult</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00540">Landscape</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00543">ZoneId</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CZone::~CZone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CZone::~CZone </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00090">90</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a31" doxytag="NL3D::CZone::applyHeightField"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::applyHeightField </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>landScape</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+apply a landscape heightfield on a zone (modification of Z control points values).
+<p>
+NB: this is done in Landscape addZone(), before <a class="el" href="classNL3D_1_1CZone.html#a8">compile</a>(). <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>landScape</em>&nbsp;</td><td>
+the landscape which gives Z delta values, for a x,y point. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01302">1302</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="3d_2zone_8cpp-source.html#l00098">computeBBScaleBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00546">PatchBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00547">PatchScale</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NL3D::CZone::averageTesselationVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::averageTesselationVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is especially for Pacs.
+<p>
+see <a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> desc.
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01067">1067</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="f2" doxytag="NL3D::CZone::bindPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::bindPatch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>loadedZones</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pa</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="structNL3D_1_1CZone_1_1CPatchConnect.html">CPatchConnect</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pc</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rebind</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00740">740</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00056">NL3D::TZoneMap</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00650">rebindBorder</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CZone::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CZone &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>zone</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a copy of a zone.
+<p>
+This method do a copy of zone (should be builded but maybe not compiled).
+<p>
+NB: cannot build on a compiled zone. must release the zone before....
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00359">359</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00563">_PointLightArray</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00554">BorderVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00550">NumVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00546">PatchBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00559">PatchConnects</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00547">PatchScale</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00545">ZoneBB</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00543">ZoneId</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CZone::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zoneId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::vector&lt; <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchs</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::vector&lt; <a class="el" href="structNL3D_1_1CBorderVertex.html">CBorderVertex</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>borderVertices</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numVertices</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a zone.
+<p>
+Deprecated. Should use build(CZoneInfo &amp;) instead. see this method
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00111">111</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CZone::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="structNL3D_1_1CZoneInfo.html">CZoneInfo</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zoneInfo</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numVertices</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a zone.
+<p>
+This method do:<ul>
+<li>compress the patchs coordinates.<li>build the patchs of the zone, but doesn't <a class="el" href="classNL3D_1_1CZone.html#a8">compile</a>() them.<li>compress Lumels.<li>sort PointLights by name, and hence remap TileLightInfluences coordinates.</ul>
+NB: cannot build on a compiled zone. must release the zone before....<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>numVertices</em>&nbsp;</td><td>
+maximize the numgber of vertices used by this zone with this value. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00121">121</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00563">_PointLightArray</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00554">BorderVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00098">computeBBScaleBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>, <a class="el" href="patch_8h-source.html#l00058">NL_LUMEL_BY_TILE</a>, <a class="el" href="patch_8h-source.html#l00055">NL_PATCH_SMOOTH_FLAG_MASK</a>, <a class="el" href="patch_8h-source.html#l00054">NL_PATCH_SMOOTH_FLAG_SHIFT</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00550">NumVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00546">PatchBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00559">PatchConnects</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00547">PatchScale</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00543">ZoneId</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00111">build</a>. </td>
+ </tr>
+</table>
+<a name="c5" doxytag="NL3D::CZone::buildBindInfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::buildBindInfo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>edge</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CZone *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>neighborZone</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="structNL3D_1_1CPatch_1_1CBindInfo.html">CPatch::CBindInfo</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>paBind</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00682">682</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00559">PatchConnects</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CZone::changePatchTextureAndColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::changePatchTextureAndColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numPatch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::vector&lt; <a class="el" href="classNL3D_1_1CTileElement.html">CTileElement</a> &gt; *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tiles</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::vector&lt; <a class="el" href="classNL3D_1_1CTileColor.html">CTileColor</a> &gt; *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>colors</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Update and refresh a patch texture.
+<p>
+Usefull for Tile edition. Even if patch is in tile mode, it is refreshed... <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>numPatch</em>&nbsp;</td><td>
+the index of patch in this zone which will receive his new texture. assert if bad id. </td></tr>
+<tr><td valign=top><em>tiles</em>&nbsp;</td><td>
+the patch texture. assert if not of good size (OrderS*OrderT). Can be NULL if you don't want to change the patch texture. </td></tr>
+<tr><td valign=top><em>colors</em>&nbsp;</td><td>
+the patch texture. assert if not of good size ((OrderS+1)*(OrderT+1)). Can be NULL if you don't want to change the patch colors. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01191">1191</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00480">getNumPatchs</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00540">Landscape</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CZone::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::clip </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; CPlane &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pyramid</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clip a zone. To know if must be rendered etc... A zone is IN if in BACK of at least one plane of the pyramid.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00875">875</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a>, <a class="el" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00572">ClipResult</a>, <a class="el" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00545">ZoneBB</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CZone::compile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::compile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>landscape</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>loadedZones</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compile a zone.
+<p>
+Make it usable for <a class="el" href="classNL3D_1_1CZone.html#a16">clip</a>()/refine()/render(). This method do:<ul>
+<li>attach this to loadedZones.<li>create/link the base vertices (internal..), according to present neigbor zones.<li><a class="el" href="classNL3D_1_1CZone.html#a8">compile</a>() the patchs.<li>bind() the patchs.<li><a class="el" href="classNL3D_1_1CZone.html#c0">rebindBorder</a>() on neighbor zones.</ul>
+A zone must keep a pointer on a landscape, for texture management. NB: assert if already compiled. assert if zone already exist in loadedZones.
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00476">476</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00552">BaseVertices</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00740">bindPatch</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00554">BorderVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00082">CZone</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00057">NL3D::ItZoneMap</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00540">Landscape</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00550">NumVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00559">PatchConnects</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00056">NL3D::TZoneMap</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00543">ZoneId</a>. </td>
+ </tr>
+</table>
+<a name="a25" doxytag="NL3D::CZone::compiled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZone::compiled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00478">478</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>. </td>
+ </tr>
+</table>
+<a name="c4" doxytag="NL3D::CZone::computeBBScaleBias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::computeBBScaleBias </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CAABBox &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bb</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00098">98</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="patch_8h-source.html#l00086">NL3D_NOISE_MAX</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00546">PatchBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00547">PatchScale</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00545">ZoneBB</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01302">applyHeightField</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>. </td>
+ </tr>
+</table>
+<a name="a33" doxytag="NL3D::CZone::copyTilesFlags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::copyTilesFlags </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destPatchId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>srcPatch</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Copy the tiles flags from a src patch to a patch of this zone.
+<p>
+the patch must match of course...
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01392">1392</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00490">getPatch</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CZone::debugBinds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::debugBinds </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">FILE *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> = stdout </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Debug a zone, print binds in display.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01270">1270</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00554">BorderVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00559">PatchConnects</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00543">ZoneId</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NL3D::CZone::excludePatchFromRefineAll"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::excludePatchFromRefineAll </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>exclude</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is especially for Pacs. exlude a patch to be <a class="el" href="classNL3D_1_1CZone.html#a20">refineAll</a>()ed.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01022">1022</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::CZone::forceMergeAtTileLevel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::forceMergeAtTileLevel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For changing TileMaxSubdivision. force tesselation to be under tile.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01171">1171</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CZone::getBaseVertex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CZone.html#u0">PBaseVertex</a> NL3D::CZone::getBaseVertex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>vert</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00583">583</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00552">BaseVertices</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CZone::getLandscape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a>* NL3D::CZone::getLandscape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the landscape in which is placed this zone.
+<p>
+If no landscape, return NULL.
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+the pointer of the landscape of the zone or NULL if the zone hasn't be compiled. </dl>
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00452">452</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00567">CLandscape</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00540">Landscape</a>. </td>
+ </tr>
+</table>
+<a name="a27" doxytag="NL3D::CZone::getNumPatchs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CZone::getNumPatchs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00480">480</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01191">changePatchTextureAndColor</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01259">getPatchColor</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01248">getPatchTexture</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l01234">refreshTesselationGeometry</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::CZone::getPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a>* NL3D::CZone::getPatch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>patch</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00584">584</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="a29" doxytag="NL3D::CZone::getPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a>* NL3D::CZone::getPatch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>patch</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a read only patch pointer.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>patch</em>&nbsp;</td><td>
+the index of patch to get. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+A patch pointer in read only. </dl>
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00490">490</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01392">copyTilesFlags</a>. </td>
+ </tr>
+</table>
+<a name="a23" doxytag="NL3D::CZone::getPatchBias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CVector&amp; NL3D::CZone::getPatchBias </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00476">476</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00546">PatchBias</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CZone::getPatchColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt; <a class="el" href="classNL3D_1_1CTileColor.html">CTileColor</a> &gt; &amp; NL3D::CZone::getPatchColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>numPatch</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a patch colors Return the color array.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>numPatch</em>&nbsp;</td><td>
+the index of patch in this zone which will get his colors. assert if bad id. </td></tr>
+<tr><td valign=top><em>return</em>&nbsp;</td><td>
+The tiles the patch colors. The size should be (OrderS+1)*(OrderT+1). </td></tr>
+</table>
+</dl><dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CZone.html#a29">getPatch</a>() </dl>
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01259">1259</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00480">getNumPatchs</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="a30" doxytag="NL3D::CZone::getPatchConnect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="structNL3D_1_1CZone_1_1CPatchConnect.html">CPatchConnect</a>* NL3D::CZone::getPatchConnect </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>patch</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a read only patch connect pointer.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>patch</em>&nbsp;</td><td>
+the index of patch to get. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+A patch pointer in read only. </dl>
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00498">498</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00559">PatchConnects</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="a24" doxytag="NL3D::CZone::getPatchScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CZone::getPatchScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00477">477</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00547">PatchScale</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CZone::getPatchTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt; <a class="el" href="classNL3D_1_1CTileElement.html">CTileElement</a> &gt; &amp; NL3D::CZone::getPatchTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>numPatch</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a patch texture.
+<p>
+Return the tile array. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>numPatch</em>&nbsp;</td><td>
+the index of patch in this zone which will get his texture. assert if bad id. </td></tr>
+<tr><td valign=top><em>return</em>&nbsp;</td><td>
+The tiles the patch texture. The size should be OrderS*OrderT. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CZone.html#a29">getPatch</a>() </dl>
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01248">1248</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00480">getNumPatchs</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="a28" doxytag="NL3D::CZone::getZoneBB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CAABBoxExt&amp; NL3D::CZone::getZoneBB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00482">482</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00545">ZoneBB</a>. </td>
+ </tr>
+</table>
+<a name="a26" doxytag="NL3D::CZone::getZoneId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CZone::getZoneId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00479">479</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00543">ZoneId</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00283">retrieve</a>. </td>
+ </tr>
+</table>
+<a name="f0" doxytag="NL3D::CZone::getZonePatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> * NL3D::CZone::getZonePatch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>loadedZones</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zoneId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patch</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00669">669</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00056">NL3D::TZoneMap</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NL3D::CZone::patchOnBorder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZone::patchOnBorder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="structNL3D_1_1CZone_1_1CPatchConnect.html">CPatchConnect</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pc</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00846">846</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00543">ZoneId</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00650">rebindBorder</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CZone::preRender"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::preRender </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+PreRender a zone (if needed).
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01085">1085</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00572">ClipResult</a>, <a class="el" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00543">ZoneId</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CZone::rebindBorder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::rebindBorder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>loadedZones</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force border patchs (those who don't bind to current zone) to re bind() them, using new neighborood.
+<p>
+no-op if zone is not compiled.
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00650">650</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="3d_2zone_8cpp-source.html#l00740">bindPatch</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00559">PatchConnects</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00846">patchOnBorder</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00056">NL3D::TZoneMap</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::CZone::refineAll"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::refineAll </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+force Refine a zone.
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01035">1035</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CZone::refreshTesselationGeometry"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::refreshTesselationGeometry </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>numPatch</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+refresh the geometry (re-compute vertices).
+<p>
+Usefull for Tile Noise edition. Do it after calling <a class="el" href="classNL3D_1_1CZone.html#a11">changePatchTextureAndColor</a>(). NB: a <a class="el" href="classNL3D_1_1CZone.html#a12">refreshTesselationGeometry</a>() should be done on All patchs, and all direct neighbors of this patch (including patchs on corners). WARNING: specially coded for Tile edition. Result is not perfect:<ul>
+<li>only EndPos of tesselation is modified. because Tile edition always subdivide at max.<li>Pos=EndPos. because TileEdition always subdivide at max, and don't refine...<li>TessBlocks BSphere may be too big. Clip is worse (too big), but doesn't matter. </ul>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>numPatch</em>&nbsp;</td><td>
+the index of patch in this zone. assert if bad id. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01234">1234</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00480">getNumPatchs</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00540">Landscape</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CZone::release"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::release </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>loadedZones</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Release a zone.
+<p>
+This method do:<ul>
+<li>detach this zone to loadedZones.<li>destroy/unlink the base vertices (internal..), according to present neigbor zones.<li>unbind() the patchs.<li><a class="el" href="classNL3D_1_1CZone.html#a9">release</a>() the patchs.<li><a class="el" href="classNL3D_1_1CZone.html#c0">rebindBorder</a>() on neighbor zones.</ul>
+NB: no-op if not compiled.
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00567">567</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00552">BaseVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00554">BorderVertices</a>, <a class="el" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00572">ClipResult</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00544">Compiled</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00082">CZone</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00057">NL3D::ItZoneMap</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00540">Landscape</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00550">NumVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00056">NL3D::TZoneMap</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00832">unbindPatch</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00543">ZoneId</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CZone::resetRenderFarAndDeleteVBFV"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::resetRenderFarAndDeleteVBFV </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01149">1149</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CZone::retrieve"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::retrieve </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchs</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="structNL3D_1_1CBorderVertex.html">CBorderVertex</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>borderVertices</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Retrieve zone patchinfo.
+<p>
+Deprecated. Should use <a class="el" href="classNL3D_1_1CZone.html#a5">retrieve</a>(CZoneInfo &amp;) instead. see this method.
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00272">272</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="3d_2zone_8cpp-source.html#l00283">retrieve</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CZone::retrieve"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::retrieve </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CZoneInfo.html">CZoneInfo</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>zoneInfo</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Retrieve zone patchinfo.
+<p>
+This method uncompress the patchs coordinates and all info into the patch info/borderVertices. Warning!!! Due to compression, data won't be the same as those given in <a class="el" href="classNL3D_1_1CZone.html#a2">build</a>(). Same remark for TileLightInfluences, due to light sorting.
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00283">283</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00563">_PointLightArray</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00554">BorderVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00570">CPatch</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00479">getZoneId</a>, <a class="el" href="patch_8h-source.html#l00055">NL_PATCH_SMOOTH_FLAG_MASK</a>, <a class="el" href="patch_8h-source.html#l00054">NL_PATCH_SMOOTH_FLAG_SHIFT</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00546">PatchBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00559">PatchConnects</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00547">PatchScale</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00272">retrieve</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CZone::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load/save a zone.
+<p>
+Save work even if zone is not compiled, but load must be done on a not compiled zone...
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00419">419</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00563">_PointLightArray</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00554">BorderVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00550">NumVertices</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00546">PatchBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00559">PatchConnects</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00547">PatchScale</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, <a class="el" href="stream_8h-source.html#l00488">NLMISC::IStream::serialCheck</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>, <a class="el" href="stream_8h-source.html#l00727">NLMISC::IStream::xmlPop</a>, <a class="el" href="stream_8h-source.html#l00669">NLMISC::IStream::xmlPush</a>, <a class="el" href="stream_8h-source.html#l00615">NLMISC::IStream::xmlSerial</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00545">ZoneBB</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00543">ZoneId</a>. </td>
+ </tr>
+</table>
+<a name="a32" doxytag="NL3D::CZone::setupColorsFromTileFlags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::setupColorsFromTileFlags </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>colors</em>[4] </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Debug purpose only : setup the colors of the patch of this zone so that it shows which tiles have vegetable disabled, or are above, below water.
+<p>
+User provides a table with 4 colors for each state : color 0 = above water color 1 = underwater color 2 = intersect water color 3 = vegetable disabled
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01382">1382</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00558">Patchs</a>. </td>
+ </tr>
+</table>
+<a name="f1" doxytag="NL3D::CZone::unbindPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZone::unbindPatch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pa</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00832">832</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CZone::CLandscape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CLandscape<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00567">567</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="src_23d_2zone_8h-source.html#l00452">getLandscape</a>. </td>
+ </tr>
+</table>
+<a name="l2" doxytag="NL3D::CZone::CPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CPatch<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00570">570</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01302">applyHeightField</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01067">averageTesselationVertices</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00875">clip</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01392">copyTilesFlags</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01171">forceMergeAtTileLevel</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00490">getPatch</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01085">preRender</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00650">rebindBorder</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01035">refineAll</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01149">resetRenderFarAndDeleteVBFV</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00283">retrieve</a>. </td>
+ </tr>
+</table>
+<a name="l1" doxytag="NL3D::CZone::CTessFace"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CTessFace<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00568">568</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o11" doxytag="NL3D::CZone::_PointLightArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPointLightNamedArray.html">CPointLightNamedArray</a> NL3D::CZone::_PointLightArray<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+List of PointLights that may influences Patchs and objects walking on them.
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00563">563</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00283">retrieve</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00419">serial</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CZone::BaseVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CZone.html#u1">TBaseVerticesVec</a> NL3D::CZone::BaseVertices<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00552">552</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00583">getBaseVertex</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CZone::BorderVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CBorderVertex.html">CBorderVertex</a>&gt; NL3D::CZone::BorderVertices<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00554">554</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01270">debugBinds</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00283">retrieve</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00419">serial</a>. </td>
+ </tr>
+</table>
+<a name="o12" doxytag="NL3D::CZone::ClipResult"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CZone::ClipResult<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00572">572</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00875">clip</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00082">CZone</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01085">preRender</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CZone::Compiled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CZone::Compiled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00544">544</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01067">averageTesselationVertices</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00875">clip</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00478">compiled</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00082">CZone</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01022">excludePatchFromRefineAll</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01085">preRender</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01035">refineAll</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01234">refreshTesselationGeometry</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00090">~CZone</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CZone::Landscape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a>* NL3D::CZone::Landscape<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00540">540</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01191">changePatchTextureAndColor</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00082">CZone</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00452">getLandscape</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01234">refreshTesselationGeometry</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CZone::NumVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NL3D::CZone::NumVertices<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00550">550</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00419">serial</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CZone::PatchBias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CZone::PatchBias<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00546">546</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01302">applyHeightField</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00098">computeBBScaleBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00476">getPatchBias</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00283">retrieve</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00419">serial</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NL3D::CZone::PatchConnects"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CZone_1_1CPatchConnect.html">CPatchConnect</a>&gt; NL3D::CZone::PatchConnects<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00559">559</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00682">buildBindInfo</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01270">debugBinds</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00498">getPatchConnect</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00650">rebindBorder</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00283">retrieve</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00419">serial</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CZone::Patchs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CPatch.html">CPatch</a>&gt; NL3D::CZone::Patchs<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00558">558</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01302">applyHeightField</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01067">averageTesselationVertices</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00682">buildBindInfo</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01191">changePatchTextureAndColor</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00875">clip</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01022">excludePatchFromRefineAll</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01171">forceMergeAtTileLevel</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00480">getNumPatchs</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00490">getPatch</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01259">getPatchColor</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00498">getPatchConnect</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01248">getPatchTexture</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01085">preRender</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00650">rebindBorder</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01035">refineAll</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01234">refreshTesselationGeometry</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01149">resetRenderFarAndDeleteVBFV</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00283">retrieve</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00419">serial</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l01382">setupColorsFromTileFlags</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CZone::PatchScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CZone::PatchScale<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00547">547</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01302">applyHeightField</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00098">computeBBScaleBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00477">getPatchScale</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00283">retrieve</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00419">serial</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CZone::ZoneBB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CAABBoxExt NL3D::CZone::ZoneBB<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00545">545</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00359">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00875">clip</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00098">computeBBScaleBias</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00482">getZoneBB</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00419">serial</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CZone::ZoneId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CZone::ZoneId<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00543">543</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00121">build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00476">compile</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00082">CZone</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01270">debugBinds</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00479">getZoneId</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00846">patchOnBorder</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01085">preRender</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00567">release</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00419">serial</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a><li><a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a></ul>
+
+
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