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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CZone Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a31">applyHeightField</a>(const CLandscape &landScape)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a22">averageTesselationVertices</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o7">BaseVertices</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#f2">bindPatch</a>(TZoneMap &loadedZones, CPatch &pa, CPatchConnect &pc, bool rebind)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o8">BorderVertices</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a2">build</a>(const CZoneInfo &zoneInfo, uint32 numVertices=0)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a3">build</a>(uint16 zoneId, const std::vector< CPatchInfo > &patchs, const std::vector< CBorderVertex > &borderVertices, uint32 numVertices=0)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a4">build</a>(const CZone &zone)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c5">buildBindInfo</a>(uint patchId, uint edge, CZone *neighborZone, CPatch::CBindInfo &paBind)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a11">changePatchTextureAndColor</a>(sint numPatch, const std::vector< CTileElement > *tiles, const std::vector< CTileColor > *colors)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#l0">CLandscape</a> class</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a16">clip</a>(const std::vector< CPlane > &pyramid)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a> enum value</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a> enum value</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o12">ClipResult</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a> enum value</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a8">compile</a>(CLandscape *landscape, TZoneMap &loadedZones)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o2">Compiled</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a25">compiled</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a>(const CAABBox &bb)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a33">copyTilesFlags</a>(sint destPatchId, const CPatch *srcPatch)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#l2">CPatch</a> class</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#l1">CTessFace</a> class</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a0">CZone</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a7">debugBinds</a>(FILE *f=stdout)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a21">excludePatchFromRefineAll</a>(uint patch, bool exclude)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a19">forceMergeAtTileLevel</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c1">getBaseVertex</a>(sint vert) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline, private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a15">getLandscape</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a29">getPatch</a>(sint patch) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c2">getPatch</a>(sint patch)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline, private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a23">getPatchBias</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a14">getPatchColor</a>(sint numPatch) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a30">getPatchConnect</a>(sint patch) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a24">getPatchScale</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a13">getPatchTexture</a>(sint numPatch) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a28">getZoneBB</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a26">getZoneId</a>() const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#f0">getZonePatch</a>(TZoneMap &loadedZones, sint zoneId, sint patch)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o0">Landscape</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o6">NumVertices</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o4">PatchBias</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o10">PatchConnects</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c3">patchOnBorder</a>(const CPatchConnect &pc) const</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o9">Patchs</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o5">PatchScale</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u0">PBaseVertex</a> typedef</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a17">preRender</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#c0">rebindBorder</a>(TZoneMap &loadedZones)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a20">refineAll</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a12">refreshTesselationGeometry</a>(sint numPatch)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a9">release</a>(TZoneMap &loadedZones)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a18">resetRenderFarAndDeleteVBFV</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a5">retrieve</a>(CZoneInfo &zoneInfo)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a6">retrieve</a>(std::vector< CPatchInfo > &patchs, std::vector< CBorderVertex > &borderVertices)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a10">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a32">setupColorsFromTileFlags</a>(const NLMISC::CRGBA colors[4])</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u1">TBaseVerticesVec</a> typedef</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#u5">TClipResult</a> enum name</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#f1">unbindPatch</a>(CPatch &pa)</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o3">ZoneBB</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#o1">ZoneId</a></td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZone.html#a1">~CZone</a>()</td><td><a class="el" href="classNL3D_1_1CZone.html">NL3D::CZone</a></td><td></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |