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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CWaveMakerShape Class Reference</h1>A wave maker. It can generate waves where it is located.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="water__shape_8h-source.html">water_shape.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CWaveMakerShape:
+<p><center><img src="classNL3D_1_1CWaveMakerShape.gif" usemap="#NL3D::CWaveMakerShape_map" border="0"></center>
+<map name="NL3D::CWaveMakerShape_map">
+<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="86,112,249,136">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,163,80">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="173,56,336,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="173,0,336,24">
+</map>
+<a href="classNL3D_1_1CWaveMakerShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a0">NLMISC_DECLARE_CLASS</a> (CWaveMakerShape)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a1">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a2">clip</a> (const std::vector&lt; CPlane &gt; &amp;pyramid, const CMatrix &amp;worldMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a3">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>. Does nothing. A new observer was set for that.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a4">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a5">getNumTriangles</a> (float distance)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from ishape.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a6">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from ishape.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a7">setPeriod</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> period)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the period for this wave maker.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a8">getPeriod</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a9">setIntensity</a> (float intensity)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the intensity of the waves.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a10">getIntensity</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a11">setRadius</a> (float radius)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>radius of the impulsion.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a12">getRadius</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a13">setWaterPoolID</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the water pool that's being modified.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a14">getWaterPoolID</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a15">setImpulsionMode</a> (bool on=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>use a periodic impulsion rather than a sinus.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a16">getImpulsionMode</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a17">getDefaultPos</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#z918_0">CWaveMakerShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>ctor.</em> <a href="#z918_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#z918_1">~CWaveMakerShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>dtor.</em> <a href="#z918_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#z918_2">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial this shape.</em> <a href="#z918_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o5">_DefaultPos</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#l0">CWaveMakerDetailObs</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A wave maker. It can generate waves where it is located.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00251">251</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z918_0" doxytag="NL3D::CWaveMakerShape::CWaveMakerShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CWaveMakerShape::CWaveMakerShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ctor.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8cpp-source.html#l00646">646</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z918_1" doxytag="NL3D::CWaveMakerShape::~CWaveMakerShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CWaveMakerShape::~CWaveMakerShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+dtor.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8cpp-source.html#l00656">656</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::CWaveMakerShape::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CWaveMakerShape::clip </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; CPlane &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pyramid</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>worldMatrix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a3">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="water__shape_8cpp-source.html#l00682">682</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00313">_PoolID</a>, and <a class="el" href="water__pool__manager_8cpp-source.html#l00078">NL3D::GetWaterPoolManager</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CWaveMakerShape::createInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CWaveMakerShape::createInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scene</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="water__shape_8cpp-source.html#l00670">670</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00316">_DefaultPos</a>, <a class="el" href="animated__value_8h-source.html#l00261">NL3D::CAnimatedValueVector</a>, and <a class="el" href="water__shape_8h-source.html#l00062">NL3D::WaveMakerModelClassId</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CWaveMakerShape::flushTextures"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CWaveMakerShape::flushTextures </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>driver</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from ishape.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a5">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00285">285</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CWaveMakerShape::getAABBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::getAABBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="water__shape_8cpp-source.html#l00697">697</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>.
+<p>
+References <a class="el" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>, <a class="el" href="aabbox_8h-source.html#l00070">NLMISC::CAABBox::setCenter</a>, and <a class="el" href="aabbox_8h-source.html#l00071">NLMISC::CAABBox::setHalfSize</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CWaveMakerShape::getDefaultPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CWaveMakerShape::getDefaultPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00308">308</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00316">_DefaultPos</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CWaveMakerShape::getImpulsionMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CWaveMakerShape::getImpulsionMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00306">306</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00315">_ImpulsionMode</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CWaveMakerShape::getIntensity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CWaveMakerShape::getIntensity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00294">294</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00314">_Intensity</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CWaveMakerShape::getNumTriangles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::CWaveMakerShape::getNumTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from ishape.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00282">282</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CWaveMakerShape::getPeriod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> NL3D::CWaveMakerShape::getPeriod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00290">290</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00311">_Period</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CWaveMakerShape::getRadius"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CWaveMakerShape::getRadius </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00298">298</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00312">_Radius</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CWaveMakerShape::getWaterPoolID"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CWaveMakerShape::getWaterPoolID </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00302">302</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00313">_PoolID</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CWaveMakerShape::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CWaveMakerShape::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CWaveMakerShape&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CWaveMakerShape::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CWaveMakerShape::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>opaquePass</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>. Does nothing. A new observer was set for that.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00276">276</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="z918_2" doxytag="NL3D::CWaveMakerShape::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial this shape.
+<p>
+
+<p>
+Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="water__shape_8cpp-source.html#l00662">662</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CWaveMakerShape::setImpulsionMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::setImpulsionMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>on</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+use a periodic impulsion rather than a sinus.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00305">305</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00315">_ImpulsionMode</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CWaveMakerShape::setIntensity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::setIntensity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>intensity</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the intensity of the waves.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00293">293</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00314">_Intensity</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CWaveMakerShape::setPeriod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::setPeriod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>period</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the period for this wave maker.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00289">289</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00311">_Period</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CWaveMakerShape::setRadius"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::setRadius </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>radius</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+radius of the impulsion.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00297">297</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00312">_Radius</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CWaveMakerShape::setWaterPoolID"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::setWaterPoolID </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>id</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the water pool that's being modified.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00301">301</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+References <a class="el" href="water__shape_8h-source.html#l00313">_PoolID</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CWaveMakerShape::CWaveMakerDetailObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CWaveMakerDetailObs<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00310">310</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o5" doxytag="NL3D::CWaveMakerShape::_DefaultPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CWaveMakerShape::_DefaultPos<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00316">316</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+Referenced by <a class="el" href="water__shape_8cpp-source.html#l00670">createInstance</a>, and <a class="el" href="water__shape_8h-source.html#l00308">getDefaultPos</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CWaveMakerShape::_ImpulsionMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CWaveMakerShape::_ImpulsionMode<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00315">315</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+Referenced by <a class="el" href="water__shape_8h-source.html#l00306">getImpulsionMode</a>, and <a class="el" href="water__shape_8h-source.html#l00305">setImpulsionMode</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CWaveMakerShape::_Intensity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CWaveMakerShape::_Intensity<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00314">314</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+Referenced by <a class="el" href="water__shape_8h-source.html#l00294">getIntensity</a>, and <a class="el" href="water__shape_8h-source.html#l00293">setIntensity</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CWaveMakerShape::_Period"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> NL3D::CWaveMakerShape::_Period<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00311">311</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+Referenced by <a class="el" href="water__shape_8h-source.html#l00290">getPeriod</a>, and <a class="el" href="water__shape_8h-source.html#l00289">setPeriod</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CWaveMakerShape::_PoolID"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CWaveMakerShape::_PoolID<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00313">313</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+Referenced by <a class="el" href="water__shape_8cpp-source.html#l00682">clip</a>, <a class="el" href="water__shape_8h-source.html#l00302">getWaterPoolID</a>, and <a class="el" href="water__shape_8h-source.html#l00301">setWaterPoolID</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CWaveMakerShape::_Radius"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CWaveMakerShape::_Radius<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__shape_8h-source.html#l00312">312</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.
+<p>
+Referenced by <a class="el" href="water__shape_8h-source.html#l00298">getRadius</a>, and <a class="el" href="water__shape_8h-source.html#l00297">setRadius</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="water__shape_8h-source.html">water_shape.h</a><li><a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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