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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CWaveMakerShape Class Reference</h1>A wave maker. It can generate waves where it is located. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="water__shape_8h-source.html">water_shape.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CWaveMakerShape: +<p><center><img src="classNL3D_1_1CWaveMakerShape.gif" usemap="#NL3D::CWaveMakerShape_map" border="0"></center> +<map name="NL3D::CWaveMakerShape_map"> +<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="86,112,249,136"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,163,80"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="173,56,336,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="173,0,336,24"> +</map> +<a href="classNL3D_1_1CWaveMakerShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a0">NLMISC_DECLARE_CLASS</a> (CWaveMakerShape)</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a1">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &scene)</td></tr> +<tr><td> </td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a2">clip</a> (const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)</td></tr> +<tr><td> </td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a3">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)</td></tr> +<tr><td> </td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>. Does nothing. A new observer was set for that.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a4">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox) const</td></tr> +<tr><td> </td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a5">getNumTriangles</a> (float distance)</td></tr> +<tr><td> </td><td><font size=-1><em>inherited from ishape.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a6">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &driver)</td></tr> +<tr><td> </td><td><font size=-1><em>inherited from ishape.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a7">setPeriod</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> period)</td></tr> +<tr><td> </td><td><font size=-1><em>set the period for this wave maker.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a8">getPeriod</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a9">setIntensity</a> (float intensity)</td></tr> +<tr><td> </td><td><font size=-1><em>set the intensity of the waves.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a10">getIntensity</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a11">setRadius</a> (float radius)</td></tr> +<tr><td> </td><td><font size=-1><em>radius of the impulsion.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a12">getRadius</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a13">setWaterPoolID</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>set the water pool that's being modified.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a14">getWaterPoolID</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a15">setImpulsionMode</a> (bool on=true)</td></tr> +<tr><td> </td><td><font size=-1><em>use a periodic impulsion rather than a sinus.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a16">getImpulsionMode</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#a17">getDefaultPos</a> ()</td></tr> +<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#z918_0">CWaveMakerShape</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>ctor.</em> <a href="#z918_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#z918_1">~CWaveMakerShape</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>dtor.</em> <a href="#z918_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#z918_2">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serial this shape.</em> <a href="#z918_2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#o5">_DefaultPos</a></td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1CWaveMakerShape.html#l0">CWaveMakerDetailObs</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A wave maker. It can generate waves where it is located. +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00251">251</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="z918_0" doxytag="NL3D::CWaveMakerShape::CWaveMakerShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CWaveMakerShape::CWaveMakerShape </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +ctor. +<p> + +<p> +Definition at line <a class="el" href="water__shape_8cpp-source.html#l00646">646</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>. </td> + </tr> +</table> +<a name="z918_1" doxytag="NL3D::CWaveMakerShape::~CWaveMakerShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CWaveMakerShape::~CWaveMakerShape </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +dtor. +<p> + +<p> +Definition at line <a class="el" href="water__shape_8cpp-source.html#l00656">656</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::CWaveMakerShape::clip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CWaveMakerShape::clip </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< CPlane > & </td> + <td class="mdname" nowrap> <em>pyramid</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CMatrix & </td> + <td class="mdname" nowrap> <em>worldMatrix</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a3">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="water__shape_8cpp-source.html#l00682">682</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00313">_PoolID</a>, and <a class="el" href="water__pool__manager_8cpp-source.html#l00078">NL3D::GetWaterPoolManager</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CWaveMakerShape::createInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CWaveMakerShape::createInstance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>scene</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="water__shape_8cpp-source.html#l00670">670</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00316">_DefaultPos</a>, <a class="el" href="animated__value_8h-source.html#l00261">NL3D::CAnimatedValueVector</a>, and <a class="el" href="water__shape_8h-source.html#l00062">NL3D::WaveMakerModelClassId</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CWaveMakerShape::flushTextures"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CWaveMakerShape::flushTextures </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>driver</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +inherited from ishape. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#a5">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00285">285</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CWaveMakerShape::getAABBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::getAABBox </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>bbox</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="water__shape_8cpp-source.html#l00697">697</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>. +<p> +References <a class="el" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>, <a class="el" href="aabbox_8h-source.html#l00070">NLMISC::CAABBox::setCenter</a>, and <a class="el" href="aabbox_8h-source.html#l00071">NLMISC::CAABBox::setHalfSize</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::CWaveMakerShape::getDefaultPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CWaveMakerShape::getDefaultPos </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00308">308</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00316">_DefaultPos</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::CWaveMakerShape::getImpulsionMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CWaveMakerShape::getImpulsionMode </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00306">306</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00315">_ImpulsionMode</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CWaveMakerShape::getIntensity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CWaveMakerShape::getIntensity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00294">294</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00314">_Intensity</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CWaveMakerShape::getNumTriangles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NL3D::CWaveMakerShape::getNumTriangles </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>distance</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +inherited from ishape. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00282">282</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CWaveMakerShape::getPeriod"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> NL3D::CWaveMakerShape::getPeriod </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00290">290</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00311">_Period</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CWaveMakerShape::getRadius"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CWaveMakerShape::getRadius </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00298">298</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00312">_Radius</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::CWaveMakerShape::getWaterPoolID"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CWaveMakerShape::getWaterPoolID </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00302">302</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00313">_PoolID</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CWaveMakerShape::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CWaveMakerShape::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CWaveMakerShape </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CWaveMakerShape::render"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CWaveMakerShape::render </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * </td> + <td class="mdname" nowrap> <em>trans</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>opaquePass</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +inherited from <a class="el" href="classNL3D_1_1IShape.html">IShape</a>. Does nothing. A new observer was set for that. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00276">276</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. </td> + </tr> +</table> +<a name="z918_2" doxytag="NL3D::CWaveMakerShape::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial this shape. +<p> + +<p> +Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>. +<p> +Definition at line <a class="el" href="water__shape_8cpp-source.html#l00662">662</a> of file <a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::CWaveMakerShape::setImpulsionMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::setImpulsionMode </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>on</em> = true </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +use a periodic impulsion rather than a sinus. +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00305">305</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00315">_ImpulsionMode</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CWaveMakerShape::setIntensity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::setIntensity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>intensity</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the intensity of the waves. +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00293">293</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00314">_Intensity</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CWaveMakerShape::setPeriod"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::setPeriod </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname1" valign="top" nowrap> <em>period</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the period for this wave maker. +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00289">289</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00311">_Period</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CWaveMakerShape::setRadius"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::setRadius </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>radius</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +radius of the impulsion. +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00297">297</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00312">_Radius</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CWaveMakerShape::setWaterPoolID"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CWaveMakerShape::setWaterPoolID </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>id</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the water pool that's being modified. +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00301">301</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +References <a class="el" href="water__shape_8h-source.html#l00313">_PoolID</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l0" doxytag="NL3D::CWaveMakerShape::CWaveMakerDetailObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class CWaveMakerDetailObs<code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00310">310</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o5" doxytag="NL3D::CWaveMakerShape::_DefaultPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CWaveMakerShape::_DefaultPos<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00316">316</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +Referenced by <a class="el" href="water__shape_8cpp-source.html#l00670">createInstance</a>, and <a class="el" href="water__shape_8h-source.html#l00308">getDefaultPos</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CWaveMakerShape::_ImpulsionMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CWaveMakerShape::_ImpulsionMode<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00315">315</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +Referenced by <a class="el" href="water__shape_8h-source.html#l00306">getImpulsionMode</a>, and <a class="el" href="water__shape_8h-source.html#l00305">setImpulsionMode</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CWaveMakerShape::_Intensity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CWaveMakerShape::_Intensity<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00314">314</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +Referenced by <a class="el" href="water__shape_8h-source.html#l00294">getIntensity</a>, and <a class="el" href="water__shape_8h-source.html#l00293">setIntensity</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CWaveMakerShape::_Period"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> NL3D::CWaveMakerShape::_Period<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00311">311</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +Referenced by <a class="el" href="water__shape_8h-source.html#l00290">getPeriod</a>, and <a class="el" href="water__shape_8h-source.html#l00289">setPeriod</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CWaveMakerShape::_PoolID"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CWaveMakerShape::_PoolID<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00313">313</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +Referenced by <a class="el" href="water__shape_8cpp-source.html#l00682">clip</a>, <a class="el" href="water__shape_8h-source.html#l00302">getWaterPoolID</a>, and <a class="el" href="water__shape_8h-source.html#l00301">setWaterPoolID</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CWaveMakerShape::_Radius"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CWaveMakerShape::_Radius<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="water__shape_8h-source.html#l00312">312</a> of file <a class="el" href="water__shape_8h-source.html">water_shape.h</a>. +<p> +Referenced by <a class="el" href="water__shape_8h-source.html#l00298">getRadius</a>, and <a class="el" href="water__shape_8h-source.html#l00297">setRadius</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="water__shape_8h-source.html">water_shape.h</a><li><a class="el" href="water__shape_8cpp-source.html">water_shape.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |