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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CWaterPoolManager Class Reference</h1>This class helps managing various waters pools.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="water__pool__manager_8h-source.html">water_pool_manager.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CWaterPoolManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CWaterHeightMap.html">CWaterHeightMap</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a0">createWaterPool</a> (const <a class="el" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html">CWaterHeightMapBuild</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a357">params</a>=<a class="el" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html">CWaterHeightMapBuild</a>())</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>create a water pool with the given id and the given parameters. If the pool existed before, its parameter are reset.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CWaterHeightMap.html">CWaterHeightMap</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a1">getPoolByID</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> ID)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a water pool by its ID. If the ID doesn't exist, a new pool is created with default parameters.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a2">hasPool</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> ID) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>test wether a pool of the given ID exists.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a3">removePool</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> ID)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>remove the pool of the given ID.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a4">getNumPools</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the number of pools.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a5">getPoolID</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> i) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the id of the i-th pool (O(n) lookup).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a6">reset</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>delete all heightmaps.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a7">~CWaterPoolManager</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a8">setBlendFactor</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, float factor)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set a blend factor for all pool (more precisely, all models based on a water shape) that have a blend texture for their envmap (to have cycle between night and day for example).</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#a9">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial the pools data's.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a>,<br>
+ <a class="el" href="classNL3D_1_1CWaterHeightMap.html">CWaterHeightMap</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#u0">TPoolMap</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classNL3D_1_1CWaterShape.html">CWaterShape</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#u1">TWaterShapeVect</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#c0">CWaterPoolManager</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#c1">registerWaterShape</a> (<a class="el" href="classNL3D_1_1CWaterShape.html">CWaterShape</a> *shape)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register a water height map. The water height map will be notified when a setBlend is applied.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#c2">unRegisterWaterShape</a> (<a class="el" href="classNL3D_1_1CWaterShape.html">CWaterShape</a> *shape)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#c3">isWaterShapeObserver</a> (const <a class="el" href="classNL3D_1_1CWaterShape.html">CWaterShape</a> *shape) const</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CWaterPoolManager.html#u0">TPoolMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CWaterPoolManager.html#u1">TWaterShapeVect</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#l0">CWaterShape</a></td></tr>
+<tr><td nowrap align=right valign=top>CWaterPoolManager &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterPoolManager.html#l1">GetWaterPoolManager</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class helps managing various waters pools.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8h-source.html#l00048">48</a> of file <a class="el" href="water__pool__manager_8h-source.html">water_pool_manager.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u0" doxytag="NL3D::CWaterPoolManager::TPoolMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="memory__common_8h.html#a11">uint32</a>, <a class="el" href="classNL3D_1_1CWaterHeightMap.html">CWaterHeightMap</a> *&gt; NL3D::CWaterPoolManager::TPoolMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8h-source.html#l00106">106</a> of file <a class="el" href="water__pool__manager_8h-source.html">water_pool_manager.h</a>. </td>
+ </tr>
+</table>
+<a name="u1" doxytag="NL3D::CWaterPoolManager::TWaterShapeVect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classNL3D_1_1CWaterShape.html">CWaterShape</a> *&gt; NL3D::CWaterPoolManager::TWaterShapeVect<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8h-source.html#l00113">113</a> of file <a class="el" href="water__pool__manager_8h-source.html">water_pool_manager.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a7" doxytag="NL3D::CWaterPoolManager::~CWaterPoolManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CWaterPoolManager::~CWaterPoolManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8h-source.html#l00092">92</a> of file <a class="el" href="water__pool__manager_8h-source.html">water_pool_manager.h</a>.
+<p>
+References <a class="el" href="water__pool__manager_8cpp-source.html#l00123">reset</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CWaterPoolManager::CWaterPoolManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CWaterPoolManager::CWaterPoolManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8h-source.html#l00105">105</a> of file <a class="el" href="water__pool__manager_8h-source.html">water_pool_manager.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a0" doxytag="NL3D::CWaterPoolManager::createWaterPool"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CWaterHeightMap.html">CWaterHeightMap</a> * NL3D::CWaterPoolManager::createWaterPool </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html">CWaterHeightMapBuild</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>params</em> = <a class="el" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html">CWaterHeightMapBuild</a>() </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create a water pool with the given id and the given parameters. If the pool existed before, its parameter are reset.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00093">93</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00107">_PoolMap</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00220">params</a>.
+<p>
+Referenced by <a class="el" href="water__pool__manager_8cpp-source.html#l00109">getPoolByID</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CWaterPoolManager::getNumPools"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CWaterPoolManager::getNumPools </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of pools.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00178">178</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00107">_PoolMap</a>.
+<p>
+Referenced by <a class="el" href="water__pool__manager_8cpp-source.html#l00185">getPoolID</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CWaterPoolManager::getPoolByID"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CWaterHeightMap.html">CWaterHeightMap</a> &amp; NL3D::CWaterPoolManager::getPoolByID </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ID</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a water pool by its ID. If the ID doesn't exist, a new pool is created with default parameters.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00109">109</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00107">_PoolMap</a>, and <a class="el" href="water__pool__manager_8cpp-source.html#l00093">createWaterPool</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CWaterPoolManager::getPoolID"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CWaterPoolManager::getPoolID </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>i</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the id of the i-th pool (O(n) lookup).
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00185">185</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00107">_PoolMap</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00178">getNumPools</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CWaterPoolManager::hasPool"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CWaterPoolManager::hasPool </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ID</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test wether a pool of the given ID exists.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00086">86</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00107">_PoolMap</a>.
+<p>
+Referenced by <a class="el" href="water__pool__manager_8cpp-source.html#l00195">removePool</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NL3D::CWaterPoolManager::isWaterShapeObserver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CWaterPoolManager::isWaterShapeObserver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CWaterShape.html">CWaterShape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>shape</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00171">171</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00114">_WaterShapes</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CWaterPoolManager::registerWaterShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaterPoolManager::registerWaterShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CWaterShape.html">CWaterShape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>shape</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register a water height map. The water height map will be notified when a setBlend is applied.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00134">134</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00114">_WaterShapes</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CWaterPoolManager::removePool"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaterPoolManager::removePool </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ID</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+remove the pool of the given ID.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00195">195</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00107">_PoolMap</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00086">hasPool</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CWaterPoolManager::reset"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaterPoolManager::reset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+delete all heightmaps.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00123">123</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00107">_PoolMap</a>.
+<p>
+Referenced by <a class="el" href="water__pool__manager_8h-source.html#l00092">~CWaterPoolManager</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CWaterPoolManager::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaterPoolManager::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial the pools data's.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00204">204</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CWaterPoolManager::setBlendFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaterPoolManager::setBlendFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>factor</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a blend factor for all pool (more precisely, all models based on a water shape) that have a blend texture for their envmap (to have cycle between night and day for example).
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>factor</em>&nbsp;</td><td>
+The blend factor which range from 0 to 1 </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00152">152</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00114">_WaterShapes</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::CWaterPoolManager::unRegisterWaterShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaterPoolManager::unRegisterWaterShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CWaterShape.html">CWaterShape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>shape</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00142">142</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>.
+<p>
+References <a class="el" href="water__pool__manager_8h-source.html#l00114">_WaterShapes</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CWaterPoolManager::CWaterShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CWaterShape<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8h-source.html#l00103">103</a> of file <a class="el" href="water__pool__manager_8h-source.html">water_pool_manager.h</a>. </td>
+ </tr>
+</table>
+<a name="l1" doxytag="NL3D::CWaterPoolManager::GetWaterPoolManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CWaterPoolManager&amp; GetWaterPoolManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [friend]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8cpp-source.html#l00078">78</a> of file <a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CWaterPoolManager::_PoolMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CWaterPoolManager.html#u0">TPoolMap</a> NL3D::CWaterPoolManager::_PoolMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8h-source.html#l00107">107</a> of file <a class="el" href="water__pool__manager_8h-source.html">water_pool_manager.h</a>.
+<p>
+Referenced by <a class="el" href="water__pool__manager_8cpp-source.html#l00093">createWaterPool</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00178">getNumPools</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00109">getPoolByID</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00185">getPoolID</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00086">hasPool</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00195">removePool</a>, and <a class="el" href="water__pool__manager_8cpp-source.html#l00123">reset</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CWaterPoolManager::_WaterShapes"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CWaterPoolManager.html#u1">TWaterShapeVect</a> NL3D::CWaterPoolManager::_WaterShapes<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="water__pool__manager_8h-source.html#l00114">114</a> of file <a class="el" href="water__pool__manager_8h-source.html">water_pool_manager.h</a>.
+<p>
+Referenced by <a class="el" href="water__pool__manager_8cpp-source.html#l00171">isWaterShapeObserver</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00134">registerWaterShape</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00152">setBlendFactor</a>, and <a class="el" href="water__pool__manager_8cpp-source.html#l00142">unRegisterWaterShape</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="water__pool__manager_8h-source.html">water_pool_manager.h</a><li><a class="el" href="water__pool__manager_8cpp-source.html">water_pool_manager.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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