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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CViewport Class Reference</h1><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> is the description of the viewport used to render with a driver. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="viewport_8h-source.html">viewport.h</a>></code> +<p> +<a href="classNL3D_1_1CViewport-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a0">CViewport</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Default constructor. Setup a fullscreen viewport.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a1">init</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a2">initFullScreen</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Setup a fullscreen viewport.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a3">init16_9</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Setup a 16/9 viewport.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a4">getRayWithPoint</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, CVector &pos, CVector &dir, const CMatrix &camMatrix, const <a class="el" href="classNL3D_1_1CFrustum.html">CFrustum</a> &camFrust) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get a 3d ray with a 2d point.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a5">getValues</a> (float &<a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float &<a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float &<a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, float &<a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the viewport values.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#o0">_X</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#o1">_Y</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#o2">_Width</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#o3">_Height</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> is the description of the viewport used to render with a driver. +<p> + +<p> +Definition at line <a class="el" href="viewport_8h-source.html#l00052">52</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CViewport::CViewport"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CViewport::CViewport </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default constructor. Setup a fullscreen viewport. +<p> + +<p> +Definition at line <a class="el" href="viewport_8cpp-source.html#l00037">37</a> of file <a class="el" href="viewport_8cpp-source.html">viewport.cpp</a>. +<p> +References <a class="el" href="viewport_8cpp-source.html#l00059">initFullScreen</a>, and <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a4" doxytag="NL3D::CViewport::getRayWithPoint"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CViewport::getRayWithPoint </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CVector & </td> + <td class="mdname" nowrap> <em>pos</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CVector & </td> + <td class="mdname" nowrap> <em>dir</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CMatrix & </td> + <td class="mdname" nowrap> <em>camMatrix</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CFrustum.html">CFrustum</a> & </td> + <td class="mdname" nowrap> <em>camFrust</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a 3d ray with a 2d point. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>x</em> </td><td> +is the x coordinate in the window coordinate system of the 2d point. </td></tr> +<tr><td valign=top><em>y</em> </td><td> +is the y coordinate in the window coordinate system of the 2d point. </td></tr> +<tr><td valign=top><em>pos</em> </td><td> +gets the position of a 3d point on the ray. It is also the position of the camera </td></tr> +<tr><td valign=top><em>dir</em> </td><td> +gets the direction of the ray. The direction is the same than the camera one. It is NOT normalized. </td></tr> +<tr><td valign=top><em>camMatrix</em> </td><td> +is the matrix of the camera in use in this viewport. </td></tr> +<tr><td valign=top><em>camFrust</em> </td><td> +is the frustum of the camera in use in this viewport. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="viewport_8cpp-source.html#l00081">81</a> of file <a class="el" href="viewport_8cpp-source.html">viewport.cpp</a>. +<p> +References <a class="el" href="viewport_8h-source.html#l00106">_Height</a>, <a class="el" href="viewport_8h-source.html#l00105">_Width</a>, <a class="el" href="viewport_8h-source.html#l00103">_X</a>, <a class="el" href="viewport_8h-source.html#l00104">_Y</a>, <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. +<p> +Referenced by <a class="el" href="event__mouse__listener_8cpp-source.html#l00089">NL3D::CEvent3dMouseListener::operator()</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CViewport::getValues"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CViewport::getValues </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float & </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>height</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the viewport values. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>x</em> </td><td> +get the x coordinate of the left edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr> +<tr><td valign=top><em>y</em> </td><td> +get the y coordinate of the bottom edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr> +<tr><td valign=top><em>width</em> </td><td> +get the width of the view port. Must be between 0.f and 1.f-x. </td></tr> +<tr><td valign=top><em>height</em> </td><td> +get the height of the view port. Must be between 0.f and 1.f-y. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="viewport_8h-source.html#l00093">93</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>. +<p> +References <a class="el" href="viewport_8h-source.html#l00106">_Height</a>, <a class="el" href="viewport_8h-source.html#l00105">_Width</a>, <a class="el" href="viewport_8h-source.html#l00103">_X</a>, <a class="el" href="viewport_8h-source.html#l00104">_Y</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CViewport::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CViewport::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>height</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>x</em> </td><td> +coordinate of the left edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr> +<tr><td valign=top><em>y</em> </td><td> +coordinate of the bottom edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr> +<tr><td valign=top><em>width</em> </td><td> +of the view port. Must be between 0.f and 1.f-x. </td></tr> +<tr><td valign=top><em>height</em> </td><td> +of the view port. Must be between 0.f and 1.f-y. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="viewport_8cpp-source.html#l00044">44</a> of file <a class="el" href="viewport_8cpp-source.html">viewport.cpp</a>. +<p> +References <a class="el" href="viewport_8h-source.html#l00106">_Height</a>, <a class="el" href="viewport_8h-source.html#l00105">_Width</a>, <a class="el" href="viewport_8h-source.html#l00103">_X</a>, <a class="el" href="viewport_8h-source.html#l00104">_Y</a>, <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CViewport::init16_9"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CViewport::init16_9 </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup a 16/9 viewport. +<p> + +<p> +Definition at line <a class="el" href="viewport_8cpp-source.html#l00070">70</a> of file <a class="el" href="viewport_8cpp-source.html">viewport.cpp</a>. +<p> +References <a class="el" href="viewport_8h-source.html#l00106">_Height</a>, <a class="el" href="viewport_8h-source.html#l00105">_Width</a>, <a class="el" href="viewport_8h-source.html#l00103">_X</a>, <a class="el" href="viewport_8h-source.html#l00104">_Y</a>, and <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CViewport::initFullScreen"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CViewport::initFullScreen </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup a fullscreen viewport. +<p> + +<p> +Definition at line <a class="el" href="viewport_8cpp-source.html#l00059">59</a> of file <a class="el" href="viewport_8cpp-source.html">viewport.cpp</a>. +<p> +References <a class="el" href="viewport_8h-source.html#l00106">_Height</a>, <a class="el" href="viewport_8h-source.html#l00105">_Width</a>, <a class="el" href="viewport_8h-source.html#l00103">_X</a>, <a class="el" href="viewport_8h-source.html#l00104">_Y</a>, and <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>. +<p> +Referenced by <a class="el" href="event__mouse__listener_8cpp-source.html#l00040">NL3D::CEvent3dMouseListener::CEvent3dMouseListener</a>, and <a class="el" href="viewport_8cpp-source.html#l00037">CViewport</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o3" doxytag="NL3D::CViewport::_Height"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CViewport::_Height<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="viewport_8h-source.html#l00106">106</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>. +<p> +Referenced by <a class="el" href="viewport_8cpp-source.html#l00081">getRayWithPoint</a>, <a class="el" href="viewport_8h-source.html#l00093">getValues</a>, <a class="el" href="viewport_8cpp-source.html#l00044">init</a>, <a class="el" href="viewport_8cpp-source.html#l00070">init16_9</a>, and <a class="el" href="viewport_8cpp-source.html#l00059">initFullScreen</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CViewport::_Width"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CViewport::_Width<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="viewport_8h-source.html#l00105">105</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>. +<p> +Referenced by <a class="el" href="viewport_8cpp-source.html#l00081">getRayWithPoint</a>, <a class="el" href="viewport_8h-source.html#l00093">getValues</a>, <a class="el" href="viewport_8cpp-source.html#l00044">init</a>, <a class="el" href="viewport_8cpp-source.html#l00070">init16_9</a>, and <a class="el" href="viewport_8cpp-source.html#l00059">initFullScreen</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CViewport::_X"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CViewport::_X<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="viewport_8h-source.html#l00103">103</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>. +<p> +Referenced by <a class="el" href="viewport_8cpp-source.html#l00081">getRayWithPoint</a>, <a class="el" href="viewport_8h-source.html#l00093">getValues</a>, <a class="el" href="viewport_8cpp-source.html#l00044">init</a>, <a class="el" href="viewport_8cpp-source.html#l00070">init16_9</a>, and <a class="el" href="viewport_8cpp-source.html#l00059">initFullScreen</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CViewport::_Y"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CViewport::_Y<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="viewport_8h-source.html#l00104">104</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>. +<p> +Referenced by <a class="el" href="viewport_8cpp-source.html#l00081">getRayWithPoint</a>, <a class="el" href="viewport_8h-source.html#l00093">getValues</a>, <a class="el" href="viewport_8cpp-source.html#l00044">init</a>, <a class="el" href="viewport_8cpp-source.html#l00070">init16_9</a>, and <a class="el" href="viewport_8cpp-source.html#l00059">initFullScreen</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="viewport_8h-source.html">viewport.h</a><li><a class="el" href="viewport_8cpp-source.html">viewport.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |