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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CViewport Class Reference</h1><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> is the description of the viewport used to render with a driver.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="viewport_8h-source.html">viewport.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CViewport-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a0">CViewport</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Default constructor. Setup a fullscreen viewport.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a1">init</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a2">initFullScreen</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup a fullscreen viewport.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a3">init16_9</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup a 16/9 viewport.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a4">getRayWithPoint</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, CVector &amp;pos, CVector &amp;dir, const CMatrix &amp;camMatrix, const <a class="el" href="classNL3D_1_1CFrustum.html">CFrustum</a> &amp;camFrust) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a 3d ray with a 2d point.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#a5">getValues</a> (float &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, float &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the viewport values.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#o0">_X</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#o1">_Y</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#o2">_Width</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CViewport.html#o3">_Height</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> is the description of the viewport used to render with a driver.
+<p>
+
+<p>
+Definition at line <a class="el" href="viewport_8h-source.html#l00052">52</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CViewport::CViewport"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CViewport::CViewport </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Default constructor. Setup a fullscreen viewport.
+<p>
+
+<p>
+Definition at line <a class="el" href="viewport_8cpp-source.html#l00037">37</a> of file <a class="el" href="viewport_8cpp-source.html">viewport.cpp</a>.
+<p>
+References <a class="el" href="viewport_8cpp-source.html#l00059">initFullScreen</a>, and <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a4" doxytag="NL3D::CViewport::getRayWithPoint"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CViewport::getRayWithPoint </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pos</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dir</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>camMatrix</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CFrustum.html">CFrustum</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>camFrust</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a 3d ray with a 2d point.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>x</em>&nbsp;</td><td>
+is the x coordinate in the window coordinate system of the 2d point. </td></tr>
+<tr><td valign=top><em>y</em>&nbsp;</td><td>
+is the y coordinate in the window coordinate system of the 2d point. </td></tr>
+<tr><td valign=top><em>pos</em>&nbsp;</td><td>
+gets the position of a 3d point on the ray. It is also the position of the camera </td></tr>
+<tr><td valign=top><em>dir</em>&nbsp;</td><td>
+gets the direction of the ray. The direction is the same than the camera one. It is NOT normalized. </td></tr>
+<tr><td valign=top><em>camMatrix</em>&nbsp;</td><td>
+is the matrix of the camera in use in this viewport. </td></tr>
+<tr><td valign=top><em>camFrust</em>&nbsp;</td><td>
+is the frustum of the camera in use in this viewport. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="viewport_8cpp-source.html#l00081">81</a> of file <a class="el" href="viewport_8cpp-source.html">viewport.cpp</a>.
+<p>
+References <a class="el" href="viewport_8h-source.html#l00106">_Height</a>, <a class="el" href="viewport_8h-source.html#l00105">_Width</a>, <a class="el" href="viewport_8h-source.html#l00103">_X</a>, <a class="el" href="viewport_8h-source.html#l00104">_Y</a>, <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>.
+<p>
+Referenced by <a class="el" href="event__mouse__listener_8cpp-source.html#l00089">NL3D::CEvent3dMouseListener::operator()</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CViewport::getValues"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CViewport::getValues </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>height</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the viewport values.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>x</em>&nbsp;</td><td>
+get the x coordinate of the left edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr>
+<tr><td valign=top><em>y</em>&nbsp;</td><td>
+get the y coordinate of the bottom edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr>
+<tr><td valign=top><em>width</em>&nbsp;</td><td>
+get the width of the view port. Must be between 0.f and 1.f-x. </td></tr>
+<tr><td valign=top><em>height</em>&nbsp;</td><td>
+get the height of the view port. Must be between 0.f and 1.f-y. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="viewport_8h-source.html#l00093">93</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>.
+<p>
+References <a class="el" href="viewport_8h-source.html#l00106">_Height</a>, <a class="el" href="viewport_8h-source.html#l00105">_Width</a>, <a class="el" href="viewport_8h-source.html#l00103">_X</a>, <a class="el" href="viewport_8h-source.html#l00104">_Y</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CViewport::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CViewport::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>height</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>x</em>&nbsp;</td><td>
+coordinate of the left edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr>
+<tr><td valign=top><em>y</em>&nbsp;</td><td>
+coordinate of the bottom edge of the viewport in the window coordinate system . Must be between 0.f and 1.f. </td></tr>
+<tr><td valign=top><em>width</em>&nbsp;</td><td>
+of the view port. Must be between 0.f and 1.f-x. </td></tr>
+<tr><td valign=top><em>height</em>&nbsp;</td><td>
+of the view port. Must be between 0.f and 1.f-y. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="viewport_8cpp-source.html#l00044">44</a> of file <a class="el" href="viewport_8cpp-source.html">viewport.cpp</a>.
+<p>
+References <a class="el" href="viewport_8h-source.html#l00106">_Height</a>, <a class="el" href="viewport_8h-source.html#l00105">_Width</a>, <a class="el" href="viewport_8h-source.html#l00103">_X</a>, <a class="el" href="viewport_8h-source.html#l00104">_Y</a>, <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CViewport::init16_9"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CViewport::init16_9 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup a 16/9 viewport.
+<p>
+
+<p>
+Definition at line <a class="el" href="viewport_8cpp-source.html#l00070">70</a> of file <a class="el" href="viewport_8cpp-source.html">viewport.cpp</a>.
+<p>
+References <a class="el" href="viewport_8h-source.html#l00106">_Height</a>, <a class="el" href="viewport_8h-source.html#l00105">_Width</a>, <a class="el" href="viewport_8h-source.html#l00103">_X</a>, <a class="el" href="viewport_8h-source.html#l00104">_Y</a>, and <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CViewport::initFullScreen"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CViewport::initFullScreen </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup a fullscreen viewport.
+<p>
+
+<p>
+Definition at line <a class="el" href="viewport_8cpp-source.html#l00059">59</a> of file <a class="el" href="viewport_8cpp-source.html">viewport.cpp</a>.
+<p>
+References <a class="el" href="viewport_8h-source.html#l00106">_Height</a>, <a class="el" href="viewport_8h-source.html#l00105">_Width</a>, <a class="el" href="viewport_8h-source.html#l00103">_X</a>, <a class="el" href="viewport_8h-source.html#l00104">_Y</a>, and <a class="el" href="viewport_8h-source.html#l00034">NL3D_MEM_VIEWPORT</a>.
+<p>
+Referenced by <a class="el" href="event__mouse__listener_8cpp-source.html#l00040">NL3D::CEvent3dMouseListener::CEvent3dMouseListener</a>, and <a class="el" href="viewport_8cpp-source.html#l00037">CViewport</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o3" doxytag="NL3D::CViewport::_Height"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CViewport::_Height<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="viewport_8h-source.html#l00106">106</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>.
+<p>
+Referenced by <a class="el" href="viewport_8cpp-source.html#l00081">getRayWithPoint</a>, <a class="el" href="viewport_8h-source.html#l00093">getValues</a>, <a class="el" href="viewport_8cpp-source.html#l00044">init</a>, <a class="el" href="viewport_8cpp-source.html#l00070">init16_9</a>, and <a class="el" href="viewport_8cpp-source.html#l00059">initFullScreen</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CViewport::_Width"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CViewport::_Width<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="viewport_8h-source.html#l00105">105</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>.
+<p>
+Referenced by <a class="el" href="viewport_8cpp-source.html#l00081">getRayWithPoint</a>, <a class="el" href="viewport_8h-source.html#l00093">getValues</a>, <a class="el" href="viewport_8cpp-source.html#l00044">init</a>, <a class="el" href="viewport_8cpp-source.html#l00070">init16_9</a>, and <a class="el" href="viewport_8cpp-source.html#l00059">initFullScreen</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CViewport::_X"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CViewport::_X<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="viewport_8h-source.html#l00103">103</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>.
+<p>
+Referenced by <a class="el" href="viewport_8cpp-source.html#l00081">getRayWithPoint</a>, <a class="el" href="viewport_8h-source.html#l00093">getValues</a>, <a class="el" href="viewport_8cpp-source.html#l00044">init</a>, <a class="el" href="viewport_8cpp-source.html#l00070">init16_9</a>, and <a class="el" href="viewport_8cpp-source.html#l00059">initFullScreen</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CViewport::_Y"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CViewport::_Y<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="viewport_8h-source.html#l00104">104</a> of file <a class="el" href="viewport_8h-source.html">viewport.h</a>.
+<p>
+Referenced by <a class="el" href="viewport_8cpp-source.html#l00081">getRayWithPoint</a>, <a class="el" href="viewport_8h-source.html#l00093">getValues</a>, <a class="el" href="viewport_8cpp-source.html#l00044">init</a>, <a class="el" href="viewport_8cpp-source.html#l00070">init16_9</a>, and <a class="el" href="viewport_8cpp-source.html#l00059">initFullScreen</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="viewport_8h-source.html">viewport.h</a><li><a class="el" href="viewport_8cpp-source.html">viewport.cpp</a></ul>
+
+
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