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+<hr><h1>NL3D::CVertexBuffer Class Reference</h1>A vertex buffer to work with the driver.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CVertexBuffer:
+<p><center><img src="classNL3D_1_1CVertexBuffer.gif" usemap="#NL3D::CVertexBuffer_map" border="0"></center>
+<map name="NL3D::CVertexBuffer_map">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,131,24">
+</map>
+<a href="classNL3D_1_1CVertexBuffer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>[NOHEADER]</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z898_0">getTouchFlags</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z898_1">resetTouchFlags</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>CRefPtr&lt; <a class="el" href="classNL3D_1_1IVBDrvInfos.html">IVBDrvInfos</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z898_2">DrvInfos</a></td></tr>
+<tr><td colspan=2><br><h2>This is usable only with OpenGL vertex_program or DX8 vertex shaders.</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_0">clearValueEx</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Clear all value in the vertex buffer.</em> <a href="#z900_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_1">addValueEx</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="el" href="driver__opengl__extension__def_8h.html#a373">type</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add a value in the vertex buffer.</em> <a href="#z900_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_2">hasValueEx</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Test if the given value is present in the vertex buffer.</em> <a href="#z900_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_3">initEx</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init the vertex buffer in extended mode.</em> <a href="#z900_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_4">setValueDouble1Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, double <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup values.</em> <a href="#z900_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_5">setValueDouble2Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, double <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_6">setValueDouble3Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, double <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_7">setValueDouble3Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, const CVectorD &amp;vector)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_8">setValueDouble4Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, double <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_9">setValueFloat1Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, float <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_10">setValueFloat2Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_11">setValueFloat3Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_12">setValueFloat3Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, const CVector &amp;vector)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_13">setValueFloat4Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_14">setValueShort1Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_15">setValueShort2Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_16">setValueShort3Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_17">setValueShort4Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_18">setValueUChar4Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, CRGBA rgba)</td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_19">getValueEx</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get writable value pointer.</em> <a href="#z900_19">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_20">getValueEx</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get readable value pointer.</em> <a href="#z900_20">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get value offset.</em> <a href="#z900_21">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_22">getValueIdByNumberEx</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueNumber)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the corresponding TValue according to the number of vertex attribute wanted (v[0], v[1] ...) Warning!: (TValue)valueNumber != getValueIdByNumberEx(valueNumber).</em> <a href="#z900_22">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a> = 0,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a> = 1,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a> = 2,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s3">TexCoord1</a> = 3,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s4">TexCoord2</a> = 4,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s5">TexCoord3</a> = 5,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s6">TexCoord4</a> = 6,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s7">TexCoord5</a> = 7,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s8">TexCoord6</a> = 8,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a> = 9,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a> = 10,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a> = 11,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a> = 12,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a> = 13,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a> = 14,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s15">Empty</a> = 15,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a> = 16
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Value ID, there is 16 value id.</em> <a href="#s51">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CVertexBuffer.html#s52s17">FirstTexCoordValue</a> = TexCoord0,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s52s18">LastTexCoordValue</a> = TexCoord7
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Misc infos.</em> <a href="#s52">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a> = 1&lt;&lt;Position,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a> = 1&lt;&lt;Normal,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a> = 1&lt;&lt;TexCoord0,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s22">TexCoord1Flag</a> = 1&lt;&lt;TexCoord1,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s23">TexCoord2Flag</a> = 1&lt;&lt;TexCoord2,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s24">TexCoord3Flag</a> = 1&lt;&lt;TexCoord3,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s25">TexCoord4Flag</a> = 1&lt;&lt;TexCoord4,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s26">TexCoord5Flag</a> = 1&lt;&lt;TexCoord5,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s27">TexCoord6Flag</a> = 1&lt;&lt;TexCoord6,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s28">TexCoord7Flag</a> = 1&lt;&lt;TexCoord7,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a> = 1&lt;&lt;PrimaryColor,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a> = 1&lt;&lt;SecondaryColor,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a> = 1&lt;&lt;Weight,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a> = (1&lt;&lt;PaletteSkin)|(1&lt;&lt;Weight),
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s33">FogFlag</a> = 1&lt;&lt;Fog,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s34">EmptyFlag</a> = 1&lt;&lt;Empty
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Value flags.</em> <a href="#s53">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s35">Double1</a> = 0,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s37">Short1</a>,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Value type, there is 13 kind of value type as in DirectX8 and gl_vertex_program used in exteneded mode.</em> <a href="#s54">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a> = 8,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a> = 4
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Some constants.</em> <a href="#s55">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Default constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a1">CVertexBuffer</a> (const CVertexBuffer &amp;vb)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Copy constructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a2">~CVertexBuffer</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVertexBuffer &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a3">operator=</a> (const CVertexBuffer &amp;vb)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Copy operator.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the number of active vertices.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the number of active vertices.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a6">deleteAllVertices</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reset all the vertices from memory (contReset()), so that <a class="el" href="classNL3D_1_1CVertexBuffer.html#a8">capacity</a>() == <a class="el" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>() == 0.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a7">reserve</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nVerts)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reserve space for nVerts vertices.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a8">capacity</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the number of vertices reserved.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the size of a vertex.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a10">getValueType</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the type of a value.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a11">getValueTypePointer</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the type array.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a12">getNumWeight</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return number of weight value in vertices.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a13">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Thoses methods manage the vertex buffer (position, normal, colors and uv) with standard value.</div></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> Flags)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the vertex format using standard values.</em> <a href="#z899_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_1">getVertexFormat</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the vertex format used by the vertex buffer.</em> <a href="#z899_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_2">getNumTexCoordUsed</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Returns the number of texture coordinate stages used by this vertex buffer.</em> <a href="#z899_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_3">setVertexCoord</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_4">setVertexCoord</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_5">setNormalCoord</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_6">setTexCoord</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a7">uint8</a> stage, float u, float <a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_7">setTexCoord</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a7">uint8</a> stage, const CUV &amp;uv)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_8">setColor</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, CRGBA rgba)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_9">setSpecular</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, CRGBA rgba)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_10">setWeight</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a7">uint8</a> wgt, float <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_11">setPaletteSkin</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="structNL3D_1_1CPaletteSkin.html">CPaletteSkin</a> ps)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_12">getNormalOff</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_13">getTexCoordOff</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> stage=0) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_14">getColorOff</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_15">getSpecularOff</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_16">getWeightOff</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> wgt) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>NB: it is ensured that WeightOff(i)==WeightOff(0)+i*sizeof(float).</em> <a href="#z899_16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_17">getPaletteSkinOff</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>NB: the order of those methods follow the order in memory of the elements: VertexCoord NormalCoord TexCoord Color Specular Weight PaletteSkin.</em> <a href="#z899_18">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_19">getNormalCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0, <a class="el" href="memory__common_8h.html#a7">uint8</a> stage=0)</td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_22">getSpecularPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_23">getWeightPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0, <a class="el" href="memory__common_8h.html#a7">uint8</a> wgt=0)</td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_24">getPaletteSkinPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr>
+<tr><td nowrap align=right valign=top>const void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_25">getVertexCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr>
+<tr><td nowrap align=right valign=top>const void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_26">getNormalCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr>
+<tr><td nowrap align=right valign=top>const void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_27">getTexCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0, <a class="el" href="memory__common_8h.html#a7">uint8</a> stage=0) const</td></tr>
+<tr><td nowrap align=right valign=top>const void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_28">getColorPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr>
+<tr><td nowrap align=right valign=top>const void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_29">getSpecularPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr>
+<tr><td nowrap align=right valign=top>const void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_30">getWeightPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0, <a class="el" href="memory__common_8h.html#a7">uint8</a> wgt=0) const</td></tr>
+<tr><td nowrap align=right valign=top>const void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_31">getPaletteSkinPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Lod VB serialisation.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z901_0">serialHeader</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>just read/write the VertexFormat of the VB, number of vertices .... If read, VB is resized to numVertices.</em> <a href="#z901_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z901_1">serialSubset</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexStart, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexEnd)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>just read/write a subset of the vertex buffer.</em> <a href="#z901_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#p0">SizeType</a> [NumType]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Static array with the size in byte of each value type.</em> <a href="#p0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#p1">DefaultValueType</a> [NumValue]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Static array with the standard type of each value.</em> <a href="#p1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#p2">NumComponentsType</a> [NumType]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Static array with the number of component of each value type.</em> <a href="#p2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u0">TouchedVertexFormat</a> = 1,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u1">TouchedNumVertices</a> = 2,
+<a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a> = 0xFFFF
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Internal flags.</em> <a href="#u3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#c0">serialOldV1Minus</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f, <a class="el" href="memory__common_8h.html#a14">sint</a> ver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Old version serialisation. V0 and V1.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#c1">remapV2Flags</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> oldFlags, <a class="el" href="memory__common_8h.html#a15">uint</a> &amp;weightCount)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Translate old flags.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a> [NumValue]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o1">_Pad</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o5">_NbVerts</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o6">_Capacity</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a7">uint8</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a> [NumValue]</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A vertex buffer to work with the driver.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00105">105</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s52" doxytag="NL3D::CVertexBuffer::@55"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Misc infos.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s52s17" doxytag="FirstTexCoordValue"></a><em>FirstTexCoordValue</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s52s18" doxytag="LastTexCoordValue"></a><em>LastTexCoordValue</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00136">136</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="s53" doxytag="NL3D::CVertexBuffer::@56"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Value flags.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s53s19" doxytag="PositionFlag"></a><em>PositionFlag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s20" doxytag="NormalFlag"></a><em>NormalFlag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s21" doxytag="TexCoord0Flag"></a><em>TexCoord0Flag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s22" doxytag="TexCoord1Flag"></a><em>TexCoord1Flag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s23" doxytag="TexCoord2Flag"></a><em>TexCoord2Flag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s24" doxytag="TexCoord3Flag"></a><em>TexCoord3Flag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s25" doxytag="TexCoord4Flag"></a><em>TexCoord4Flag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s26" doxytag="TexCoord5Flag"></a><em>TexCoord5Flag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s27" doxytag="TexCoord6Flag"></a><em>TexCoord6Flag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s28" doxytag="TexCoord7Flag"></a><em>TexCoord7Flag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s29" doxytag="PrimaryColorFlag"></a><em>PrimaryColorFlag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s30" doxytag="SecondaryColorFlag"></a><em>SecondaryColorFlag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s31" doxytag="WeightFlag"></a><em>WeightFlag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s32" doxytag="PaletteSkinFlag"></a><em>PaletteSkinFlag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s33" doxytag="FogFlag"></a><em>FogFlag</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s53s34" doxytag="EmptyFlag"></a><em>EmptyFlag</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00145">145</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="s55" doxytag="NL3D::CVertexBuffer::@57"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Some constants.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s55s49" doxytag="MaxStage"></a><em>MaxStage</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s55s50" doxytag="MaxWeight"></a><em>MaxWeight</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00191">191</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="u3" doxytag="NL3D::CVertexBuffer::@58"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Internal flags.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="u3u0" doxytag="TouchedVertexFormat"></a><em>TouchedVertexFormat</em></em>&nbsp;</td><td>
+Vertex format touched.</td></tr>
+<tr><td valign=top><em><a name="u3u1" doxytag="TouchedNumVertices"></a><em>TouchedNumVertices</em></em>&nbsp;</td><td>
+Num vertices touched.</td></tr>
+<tr><td valign=top><em><a name="u3u2" doxytag="TouchedAll"></a><em>TouchedAll</em></em>&nbsp;</td><td>
+All touhched.</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00220">220</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="s54" doxytag="NL3D::CVertexBuffer::TType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CVertexBuffer::TType
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Value type, there is 13 kind of value type as in DirectX8 and gl_vertex_program used in exteneded mode.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s54s35" doxytag="Double1"></a><em>Double1</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s36" doxytag="Float1"></a><em>Float1</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s37" doxytag="Short1"></a><em>Short1</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s38" doxytag="Double2"></a><em>Double2</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s39" doxytag="Float2"></a><em>Float2</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s40" doxytag="Short2"></a><em>Short2</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s41" doxytag="Double3"></a><em>Double3</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s42" doxytag="Float3"></a><em>Float3</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s43" doxytag="Short3"></a><em>Short3</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s44" doxytag="Double4"></a><em>Double4</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s45" doxytag="Float4"></a><em>Float4</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s46" doxytag="Short4"></a><em>Short4</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s47" doxytag="UChar4"></a><em>UChar4</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s54s48" doxytag="NumType"></a><em>NumType</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00170">170</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8h-source.html#l00474">getValueType</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>. </td>
+ </tr>
+</table>
+<a name="s51" doxytag="NL3D::CVertexBuffer::TValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CVertexBuffer::TValue
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Value ID, there is 16 value id.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s51s0" doxytag="Position"></a><em>Position</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s1" doxytag="Normal"></a><em>Normal</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s2" doxytag="TexCoord0"></a><em>TexCoord0</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s3" doxytag="TexCoord1"></a><em>TexCoord1</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s4" doxytag="TexCoord2"></a><em>TexCoord2</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s5" doxytag="TexCoord3"></a><em>TexCoord3</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s6" doxytag="TexCoord4"></a><em>TexCoord4</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s7" doxytag="TexCoord5"></a><em>TexCoord5</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s8" doxytag="TexCoord6"></a><em>TexCoord6</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s9" doxytag="TexCoord7"></a><em>TexCoord7</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s10" doxytag="PrimaryColor"></a><em>PrimaryColor</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s11" doxytag="SecondaryColor"></a><em>SecondaryColor</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s12" doxytag="Weight"></a><em>Weight</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s13" doxytag="PaletteSkin"></a><em>PaletteSkin</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s14" doxytag="Fog"></a><em>Fog</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s15" doxytag="Empty"></a><em>Empty</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s51s16" doxytag="NumValue"></a><em>NumValue</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00112">112</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00229">getValueIdByNumberEx</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">getValueOffEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00154">setVertexFormat</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CVertexBuffer::CVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexBuffer::CVertexBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Default constructor.
+<p>
+Make an empty vertex buffer. No value, no vertex.
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00099">99</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CVertexBuffer::CVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexBuffer::CVertexBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVertexBuffer &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>vb</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Copy constructor.
+<p>
+Do not copy DrvInfos, copy all infos and set IDRV_VF_TOUCHED_ALL.
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00110">110</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CVertexBuffer::~CVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexBuffer::~CVertexBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00121">121</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00260">DrvInfos</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z900_1" doxytag="NL3D::CVertexBuffer::addValueEx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::addValueEx </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>type</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a value in the vertex buffer.
+<p>
+After this call, call <a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_3">initEx</a>() to init the vertex buffer.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>valueId</em>&nbsp;</td><td>
+is the value id to setup. </td></tr>
+<tr><td valign=top><em>type</em>&nbsp;</td><td>
+is the type used for this value. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00264">264</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00057">NumComponentsType</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00154">setVertexFormat</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CVertexBuffer::capacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CVertexBuffer::capacity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the number of vertices reserved.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00464">464</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>. </td>
+ </tr>
+</table>
+<a name="z900_0" doxytag="NL3D::CVertexBuffer::clearValueEx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::clearValueEx </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clear all value in the vertex buffer.
+<p>
+After this call, call addValue for each value you want in your vertex buffer then call <a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_3">initEx</a>() to init the vertex buffer.
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00256">256</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00154">setVertexFormat</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CVertexBuffer::deleteAllVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::deleteAllVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset all the vertices from memory (contReset()), so that <a class="el" href="classNL3D_1_1CVertexBuffer.html#a8">capacity</a>() == <a class="el" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>() == 0.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00350">350</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u1">TouchedNumVertices</a>. </td>
+ </tr>
+</table>
+<a name="z899_14" doxytag="NL3D::CVertexBuffer::getColorOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getColorOff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00336">336</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>. </td>
+ </tr>
+</table>
+<a name="z899_28" doxytag="NL3D::CVertexBuffer::getColorPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getColorPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>idx</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00506">506</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>. </td>
+ </tr>
+</table>
+<a name="z899_21" doxytag="NL3D::CVertexBuffer::getColorPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getColorPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>idx</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00391">391</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="z899_26" doxytag="NL3D::CVertexBuffer::getNormalCoordPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getNormalCoordPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>idx</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00490">490</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>. </td>
+ </tr>
+</table>
+<a name="z899_19" doxytag="NL3D::CVertexBuffer::getNormalCoordPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getNormalCoordPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>idx</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00375">375</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="z899_12" doxytag="NL3D::CVertexBuffer::getNormalOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getNormalOff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00334">334</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>. </td>
+ </tr>
+</table>
+<a name="z899_2" doxytag="NL3D::CVertexBuffer::getNumTexCoordUsed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBuffer::getNumTexCoordUsed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns the number of texture coordinate stages used by this vertex buffer.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00902">902</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CVertexBuffer::getNumVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CVertexBuffer::getNumVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of active vertices.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00449">449</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CVertexBuffer::getNumWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CVertexBuffer::getNumWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return number of weight value in vertices.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00913">913</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>. </td>
+ </tr>
+</table>
+<a name="z899_17" doxytag="NL3D::CVertexBuffer::getPaletteSkinOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getPaletteSkinOff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00340">340</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>. </td>
+ </tr>
+</table>
+<a name="z899_31" doxytag="NL3D::CVertexBuffer::getPaletteSkinPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getPaletteSkinPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>idx</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00570">570</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>. </td>
+ </tr>
+</table>
+<a name="z899_24" doxytag="NL3D::CVertexBuffer::getPaletteSkinPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getPaletteSkinPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>idx</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00455">455</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="z899_15" doxytag="NL3D::CVertexBuffer::getSpecularOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getSpecularOff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00337">337</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>. </td>
+ </tr>
+</table>
+<a name="z899_29" doxytag="NL3D::CVertexBuffer::getSpecularPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getSpecularPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>idx</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00522">522</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>. </td>
+ </tr>
+</table>
+<a name="z899_22" doxytag="NL3D::CVertexBuffer::getSpecularPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getSpecularPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>idx</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00407">407</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="z899_13" doxytag="NL3D::CVertexBuffer::getTexCoordOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getTexCoordOff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>stage</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00335">335</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>. </td>
+ </tr>
+</table>
+<a name="z899_27" doxytag="NL3D::CVertexBuffer::getTexCoordPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getTexCoordPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em> = 0, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stage</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00538">538</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>. </td>
+ </tr>
+</table>
+<a name="z899_20" doxytag="NL3D::CVertexBuffer::getTexCoordPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getTexCoordPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em> = 0, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stage</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00423">423</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="z898_0" doxytag="NL3D::CVertexBuffer::getTouchFlags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBuffer::getTouchFlags </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00261">261</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>. </td>
+ </tr>
+</table>
+<a name="z900_20" doxytag="NL3D::CVertexBuffer::getValueEx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const void* NL3D::CVertexBuffer::getValueEx </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get readable value pointer.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00432">432</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">getValueOffEx</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>. </td>
+ </tr>
+</table>
+<a name="z900_19" doxytag="NL3D::CVertexBuffer::getValueEx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NL3D::CVertexBuffer::getValueEx </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get writable value pointer.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00427">427</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">getValueOffEx</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>. </td>
+ </tr>
+</table>
+<a name="z900_22" doxytag="NL3D::CVertexBuffer::getValueIdByNumberEx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">CVertexBuffer::TValue</a> NL3D::CVertexBuffer::getValueIdByNumberEx </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueNumber</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the corresponding TValue according to the number of vertex attribute wanted (v[0], v[1] ...) Warning!: (TValue)valueNumber != getValueIdByNumberEx(valueNumber).
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>valueNumber</em>&nbsp;</td><td>
+is the value index (0..15) you want to know the valueId. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00229">229</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s15">Empty</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s3">TexCoord1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s4">TexCoord2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s5">TexCoord3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s6">TexCoord4</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s7">TexCoord5</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s8">TexCoord6</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a>, <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>. </td>
+ </tr>
+</table>
+<a name="z900_21" doxytag="NL3D::CVertexBuffer::getValueOffEx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getValueOffEx </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get value offset.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00437">437</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CVertexBuffer::getValueType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> NL3D::CVertexBuffer::getValueType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>value</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the type of a value.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00474">474</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="vertex__buffer_8h-source.html#l00170">TType</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CVertexBuffer::getValueTypePointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="memory__common_8h.html#a7">uint8</a>* NL3D::CVertexBuffer::getValueTypePointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the type array.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00479">479</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>. </td>
+ </tr>
+</table>
+<a name="z899_25" doxytag="NL3D::CVertexBuffer::getVertexCoordPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getVertexCoordPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>idx</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00479">479</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>. </td>
+ </tr>
+</table>
+<a name="z899_18" doxytag="NL3D::CVertexBuffer::getVertexCoordPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getVertexCoordPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>idx</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+NB: the order of those methods follow the order in memory of the elements: VertexCoord NormalCoord TexCoord Color Specular Weight PaletteSkin.
+<p>
+<ul>
+<li>* - * - * - * - * - * - </ul>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00364">364</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="z899_1" doxytag="NL3D::CVertexBuffer::getVertexFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::getVertexFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the vertex format used by the vertex buffer.
+<p>
+Return one or several flags between : PositionFlag, WeightFlag, NormalFlag, PrimaryColorFlag, SecondaryColorFlag, FogFlag, TexCoord0Flag, TexCoord1Flag, TexCoord2Flag, TexCoord3Flag, TexCoord4Flag, TexCoord5Flag, TexCoord6Flag, TexCoord7Flag, PaletteSkinFlag
+<p>
+If WeightFlag is specified, 4 float are used to setup the skinning value on 4 bones.
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00315">315</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CVertexBuffer::getVertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::getVertexSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the size of a vertex.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00469">469</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>. </td>
+ </tr>
+</table>
+<a name="z899_16" doxytag="NL3D::CVertexBuffer::getWeightOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getWeightOff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>wgt</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+NB: it is ensured that WeightOff(i)==WeightOff(0)+i*sizeof(float).
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00339">339</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>. </td>
+ </tr>
+</table>
+<a name="z899_30" doxytag="NL3D::CVertexBuffer::getWeightPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getWeightPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em> = 0, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>wgt</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00554">554</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>. </td>
+ </tr>
+</table>
+<a name="z899_23" doxytag="NL3D::CVertexBuffer::getWeightPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getWeightPointer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em> = 0, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>wgt</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00439">439</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="z900_2" doxytag="NL3D::CVertexBuffer::hasValueEx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexBuffer::hasValueEx </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test if the given value is present in the vertex buffer.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00288">288</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>. </td>
+ </tr>
+</table>
+<a name="z900_3" doxytag="NL3D::CVertexBuffer::initEx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::initEx </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init the vertex buffer in extended mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00295">295</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00039">SizeType</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00154">setVertexFormat</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CVertexBuffer::operator="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVertexBuffer &amp; NL3D::CVertexBuffer::operator= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVertexBuffer &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>vb</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Copy operator.
+<p>
+Do not copy DrvInfos, copy all infos and set IDRV_VF_TOUCHED_ALL.
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00129">129</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00110">CVertexBuffer</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CVertexBuffer::remapV2Flags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::remapV2Flags </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>oldFlags</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>weightCount</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Translate old flags.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00586">586</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s22">TexCoord1Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s23">TexCoord2Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s24">TexCoord3Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s25">TexCoord4Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s26">TexCoord5Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s27">TexCoord6Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s28">TexCoord7Flag</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CVertexBuffer::reserve"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::reserve </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>nVerts</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reserve space for nVerts vertices.
+<p>
+You are allowed to write your vertices on this space.
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00327">327</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>. </td>
+ </tr>
+</table>
+<a name="z898_1" doxytag="NL3D::CVertexBuffer::resetTouchFlags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::resetTouchFlags </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00262">262</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CVertexBuffer::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00780">780</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, and <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>. </td>
+ </tr>
+</table>
+<a name="z901_0" doxytag="NL3D::CVertexBuffer::serialHeader"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::serialHeader </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+just read/write the VertexFormat of the VB, number of vertices .... If read, VB is resized to numVertices.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00809">809</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00264">addValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00256">clearValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00077">DefaultValueType</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00586">remapV2Flags</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>, <a class="el" href="vertex__buffer_8h-source.html#l00170">TType</a>, <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00780">serial</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CVertexBuffer::serialOldV1Minus"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::serialOldV1Minus </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>f</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ver</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Old version serialisation. V0 and V1.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00667">667</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00077">DefaultValueType</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">getColorPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00375">getNormalCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00455">getPaletteSkinPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00407">getSpecularPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00364">getVertexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">getWeightPointer</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00586">remapV2Flags</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00154">setVertexFormat</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00780">serial</a>. </td>
+ </tr>
+</table>
+<a name="z901_1" doxytag="NL3D::CVertexBuffer::serialSubset"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::serialSubset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>f</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexStart</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexEnd</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+just read/write a subset of the vertex buffer.
+<p>
+NB: because a version is serialised by subset, you must read same subset of vertices you have saved. (can't write 0-10, 10-20, and after load 0-5, 5-20).
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00934">934</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNLMISC_1_1IStream.html#z327_0">NLMISC::IStream::serialBuffer</a>, <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00039">SizeType</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>, <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00780">serial</a>. </td>
+ </tr>
+</table>
+<a name="z899_8" doxytag="NL3D::CVertexBuffer::setColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rgba</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00558">558</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>. </td>
+ </tr>
+</table>
+<a name="z899_5" doxytag="NL3D::CVertexBuffer::setNormalCoord"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setNormalCoord </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>v</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00544">544</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CVertexBuffer::setNumVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setNumVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>n</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the number of active vertices.
+<p>
+It enlarge capacity, if needed.
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00335">335</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u1">TouchedNumVertices</a>.
+<p>
+Referenced by <a class="el" href="cloud__scape_8cpp-source.html#l00217">NL3D::CCloudScape::CCloudScape</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="z899_11" doxytag="NL3D::CVertexBuffer::setPaletteSkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setPaletteSkin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="structNL3D_1_1CPaletteSkin.html">CPaletteSkin</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ps</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00643">643</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>. </td>
+ </tr>
+</table>
+<a name="z899_9" doxytag="NL3D::CVertexBuffer::setSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setSpecular </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rgba</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00574">574</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>. </td>
+ </tr>
+</table>
+<a name="z899_7" doxytag="NL3D::CVertexBuffer::setTexCoord"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setTexCoord </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CUV &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>uv</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00609">609</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>. </td>
+ </tr>
+</table>
+<a name="z899_6" doxytag="NL3D::CVertexBuffer::setTexCoord"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setTexCoord </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>u</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>v</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00590">590</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="z900_4" doxytag="NL3D::CVertexBuffer::setValueDouble1Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueDouble1Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>value</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup values.
+<p>
+nlassert are raised if wrong value type is setuped.
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00659">659</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s35">Double1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="z900_5" doxytag="NL3D::CVertexBuffer::setValueDouble2Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueDouble2Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00676">676</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td>
+ </tr>
+</table>
+<a name="z900_7" doxytag="NL3D::CVertexBuffer::setValueDouble3Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueDouble3Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVectorD &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vector</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00713">713</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>. </td>
+ </tr>
+</table>
+<a name="z900_6" doxytag="NL3D::CVertexBuffer::setValueDouble3Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueDouble3Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>z</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00694">694</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="z900_8" doxytag="NL3D::CVertexBuffer::setValueDouble4Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueDouble4Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>z</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>w</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00730">730</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="z900_9" doxytag="NL3D::CVertexBuffer::setValueFloat1Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueFloat1Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>value</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00750">750</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="z900_10" doxytag="NL3D::CVertexBuffer::setValueFloat2Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueFloat2Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00767">767</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td>
+ </tr>
+</table>
+<a name="z900_12" doxytag="NL3D::CVertexBuffer::setValueFloat3Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueFloat3Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vector</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00804">804</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>. </td>
+ </tr>
+</table>
+<a name="z900_11" doxytag="NL3D::CVertexBuffer::setValueFloat3Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueFloat3Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>z</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00785">785</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="z900_13" doxytag="NL3D::CVertexBuffer::setValueFloat4Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueFloat4Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>z</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>w</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00821">821</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="z900_14" doxytag="NL3D::CVertexBuffer::setValueShort1Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueShort1Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>value</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00841">841</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s37">Short1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="z900_15" doxytag="NL3D::CVertexBuffer::setValueShort2Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueShort2Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00858">858</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td>
+ </tr>
+</table>
+<a name="z900_16" doxytag="NL3D::CVertexBuffer::setValueShort3Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueShort3Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>z</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00876">876</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="z900_17" doxytag="NL3D::CVertexBuffer::setValueShort4Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueShort4Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>z</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>w</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00895">895</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="z900_18" doxytag="NL3D::CVertexBuffer::setValueUChar4Ex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueUChar4Ex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rgba</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00915">915</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>. </td>
+ </tr>
+</table>
+<a name="z899_4" doxytag="NL3D::CVertexBuffer::setVertexCoord"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setVertexCoord </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>v</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00531">531</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="z899_3" doxytag="NL3D::CVertexBuffer::setVertexCoord"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setVertexCoord </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>z</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00514">514</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="z899_0" doxytag="NL3D::CVertexBuffer::setVertexFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexBuffer::setVertexFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>Flags</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the vertex format using standard values.
+<p>
+Do it before any other standard methods.
+<p>
+Use one or several flag between : PositionFlag, WeightFlag, NormalFlag, PrimaryColorFlag, SecondaryColorFlag, FogFlag, TexCoord0Flag, TexCoord1Flag, TexCoord2Flag, TexCoord3Flag, TexCoord4Flag, TexCoord5Flag, TexCoord6Flag, TexCoord7Flag, PaletteSkinFlag
+<p>
+If WeightFlag is specified, 4 float are used to setup the skinning value on 4 bones.
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00154">154</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer_8cpp-source.html#l00264">addValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00256">clearValueEx</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s33">FogFlag</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>, <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>.
+<p>
+Referenced by <a class="el" href="cloud__scape_8cpp-source.html#l00217">NL3D::CCloudScape::CCloudScape</a>, <a class="el" href="noise__3d_8cpp-source.html#l00053">NL3D::CNoise3d::init</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="z899_10" doxytag="NL3D::CVertexBuffer::setWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>idx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>wgt</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>w</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00627">627</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o6" doxytag="NL3D::CVertexBuffer::_Capacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CVertexBuffer::_Capacity<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00249">249</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8h-source.html#l00464">capacity</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00099">CVertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00350">deleteAllVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CVertexBuffer::_Flags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::_Flags<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00240">240</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00264">addValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00256">clearValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00099">CVertexBuffer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00336">getColorOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">getColorPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00375">getNormalCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00334">getNormalOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00902">getNumTexCoordUsed</a>, <a class="el" href="vertex__buffer_8h-source.html#l00340">getPaletteSkinOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00455">getPaletteSkinPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00337">getSpecularOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00407">getSpecularPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00335">getTexCoordOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">getValueOffEx</a>, <a class="el" href="vertex__buffer_8h-source.html#l00339">getWeightOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">getWeightPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00288">hasValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">setColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">setNormalCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">setPaletteSkin</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">setSpecular</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">setTexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">setValueFloat4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">setValueUChar4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00514">setVertexCoord</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00627">setWeight</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CVertexBuffer::_InternalFlags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::_InternalFlags<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00243">243</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00099">CVertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00350">deleteAllVertices</a>, <a class="el" href="vertex__buffer_8h-source.html#l00261">getTouchFlags</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8h-source.html#l00262">resetTouchFlags</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CVertexBuffer::_NbVerts"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CVertexBuffer::_NbVerts<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00246">246</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00099">CVertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00350">deleteAllVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00780">serial</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CVertexBuffer::_Offset"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::_Offset[NumValue]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00255">255</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8h-source.html#l00336">getColorOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">getColorPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00375">getNormalCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00334">getNormalOff</a>, <a class="el" href="vertex__buffer_8h-source.html#l00340">getPaletteSkinOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00455">getPaletteSkinPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00337">getSpecularOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00407">getSpecularPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00335">getTexCoordOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">getValueOffEx</a>, <a class="el" href="vertex__buffer_8h-source.html#l00339">getWeightOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">getWeightPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">setColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">setNormalCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">setPaletteSkin</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">setSpecular</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">setTexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">setValueFloat4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">setValueUChar4Ex</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00627">setWeight</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CVertexBuffer::_Pad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CVertexBuffer::_Pad<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00234">234</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CVertexBuffer::_Type"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CVertexBuffer::_Type[NumValue]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00233">233</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00264">addValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00913">getNumWeight</a>, <a class="el" href="vertex__buffer_8h-source.html#l00474">getValueType</a>, <a class="el" href="vertex__buffer_8h-source.html#l00479">getValueTypePointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">setColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">setNormalCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">setPaletteSkin</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">setSpecular</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">setTexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">setValueFloat4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">setValueUChar4Ex</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00514">setVertexCoord</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CVertexBuffer::_VertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::_VertexSize<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00237">237</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00099">CVertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">getColorPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00375">getNormalCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00455">getPaletteSkinPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00407">getSpecularPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00364">getVertexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">getWeightPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">setColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">setNormalCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">setPaletteSkin</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">setSpecular</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">setTexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">setValueFloat4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">setValueUChar4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00514">setVertexCoord</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00627">setWeight</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CVertexBuffer::_Verts"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a7">uint8</a>&gt; NL3D::CVertexBuffer::_Verts<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00252">252</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00350">deleteAllVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">getColorPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00375">getNormalCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00455">getPaletteSkinPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00407">getSpecularPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00364">getVertexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">getWeightPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">setColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">setNormalCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">setPaletteSkin</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">setSpecular</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">setTexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">setValueFloat4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">setValueUChar4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00514">setVertexCoord</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00627">setWeight</a>. </td>
+ </tr>
+</table>
+<a name="p1" doxytag="NL3D::CVertexBuffer::DefaultValueType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">CVertexBuffer::TType</a> NL3D::CVertexBuffer::DefaultValueType<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Initial value:</b><div class="fragment"><pre>
+{
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>,
+ <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>,
+}</pre></div>Static array with the standard type of each value.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00077">77</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td>
+ </tr>
+</table>
+<a name="z898_2" doxytag="NL3D::CVertexBuffer::DrvInfos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CRefPtr&lt;<a class="el" href="classNL3D_1_1IVBDrvInfos.html">IVBDrvInfos</a>&gt; NL3D::CVertexBuffer::DrvInfos
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00260">260</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00121">~CVertexBuffer</a>. </td>
+ </tr>
+</table>
+<a name="p2" doxytag="NL3D::CVertexBuffer::NumComponentsType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBuffer::NumComponentsType<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Initial value:</b><div class="fragment"><pre>
+{
+ 1,
+ 1,
+ 1,
+ 2,
+ 2,
+ 2,
+ 3,
+ 3,
+ 3,
+ 4,
+ 4,
+ 4,
+ 4
+}</pre></div>Static array with the number of component of each value type.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00057">57</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00264">addValueEx</a>. </td>
+ </tr>
+</table>
+<a name="p0" doxytag="NL3D::CVertexBuffer::SizeType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBuffer::SizeType<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Initial value:</b><div class="fragment"><pre>
+{
+ 1*<font class="keyword">sizeof</font>(double),
+ 1*<font class="keyword">sizeof</font>(float),
+ 1*<font class="keyword">sizeof</font>(short),
+ 2*<font class="keyword">sizeof</font>(double),
+ 2*<font class="keyword">sizeof</font>(float),
+ 2*<font class="keyword">sizeof</font>(short),
+ 3*<font class="keyword">sizeof</font>(double),
+ 3*<font class="keyword">sizeof</font>(float),
+ 3*<font class="keyword">sizeof</font>(short),
+ 4*<font class="keyword">sizeof</font>(double),
+ 4*<font class="keyword">sizeof</font>(float),
+ 4*<font class="keyword">sizeof</font>(short),
+ 4*<font class="keyword">sizeof</font>(char),
+}</pre></div>Static array with the size in byte of each value type.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00039">39</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a><li><a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a></ul>
+
+
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