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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVertexBuffer Class Reference</h1>A vertex buffer to work with the driver. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CVertexBuffer: +<p><center><img src="classNL3D_1_1CVertexBuffer.gif" usemap="#NL3D::CVertexBuffer_map" border="0"></center> +<map name="NL3D::CVertexBuffer_map"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,131,24"> +</map> +<a href="classNL3D_1_1CVertexBuffer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>[NOHEADER]</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z898_0">getTouchFlags</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z898_1">resetTouchFlags</a> ()</td></tr> +<tr><td nowrap align=right valign=top>CRefPtr< <a class="el" href="classNL3D_1_1IVBDrvInfos.html">IVBDrvInfos</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z898_2">DrvInfos</a></td></tr> +<tr><td colspan=2><br><h2>This is usable only with OpenGL vertex_program or DX8 vertex shaders.</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_0">clearValueEx</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Clear all value in the vertex buffer.</em> <a href="#z900_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_1">addValueEx</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="el" href="driver__opengl__extension__def_8h.html#a373">type</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Add a value in the vertex buffer.</em> <a href="#z900_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_2">hasValueEx</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId) const</td></tr> +<tr><td> </td><td><font size=-1><em>Test if the given value is present in the vertex buffer.</em> <a href="#z900_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_3">initEx</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Init the vertex buffer in extended mode.</em> <a href="#z900_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_4">setValueDouble1Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, double <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup values.</em> <a href="#z900_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_5">setValueDouble2Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, double <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_6">setValueDouble3Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, double <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_7">setValueDouble3Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, const CVectorD &vector)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_8">setValueDouble4Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, double <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_9">setValueFloat1Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, float <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_10">setValueFloat2Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_11">setValueFloat3Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_12">setValueFloat3Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, const CVector &vector)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_13">setValueFloat4Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_14">setValueShort1Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_15">setValueShort2Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_16">setValueShort3Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_17">setValueShort4Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>, <a class="el" href="memory__common_8h.html#a9">uint16</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_18">setValueUChar4Ex</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx, CRGBA rgba)</td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_19">getValueEx</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr> +<tr><td> </td><td><font size=-1><em>Get writable value pointer.</em> <a href="#z900_19">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_20">getValueEx</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get readable value pointer.</em> <a href="#z900_20">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get value offset.</em> <a href="#z900_21">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_22">getValueIdByNumberEx</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueNumber)</td></tr> +<tr><td> </td><td><font size=-1><em>get the corresponding TValue according to the number of vertex attribute wanted (v[0], v[1] ...) Warning!: (TValue)valueNumber != getValueIdByNumberEx(valueNumber).</em> <a href="#z900_22">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> { <br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a> = 0, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a> = 1, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a> = 2, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s3">TexCoord1</a> = 3, +<br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s4">TexCoord2</a> = 4, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s5">TexCoord3</a> = 5, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s6">TexCoord4</a> = 6, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s7">TexCoord5</a> = 7, +<br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s8">TexCoord6</a> = 8, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a> = 9, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a> = 10, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a> = 11, +<br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a> = 12, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a> = 13, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a> = 14, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s15">Empty</a> = 15, +<br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a> = 16 +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Value ID, there is 16 value id.</em> <a href="#s51">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CVertexBuffer.html#s52s17">FirstTexCoordValue</a> = TexCoord0, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s52s18">LastTexCoordValue</a> = TexCoord7 + }</td></tr> +<tr><td> </td><td><font size=-1><em>Misc infos.</em> <a href="#s52">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom>{ <br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a> = 1<<Position, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a> = 1<<Normal, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a> = 1<<TexCoord0, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s22">TexCoord1Flag</a> = 1<<TexCoord1, +<br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s23">TexCoord2Flag</a> = 1<<TexCoord2, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s24">TexCoord3Flag</a> = 1<<TexCoord3, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s25">TexCoord4Flag</a> = 1<<TexCoord4, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s26">TexCoord5Flag</a> = 1<<TexCoord5, +<br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s27">TexCoord6Flag</a> = 1<<TexCoord6, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s28">TexCoord7Flag</a> = 1<<TexCoord7, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a> = 1<<PrimaryColor, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a> = 1<<SecondaryColor, +<br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a> = 1<<Weight, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a> = (1<<PaletteSkin)|(1<<Weight), +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s33">FogFlag</a> = 1<<Fog, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s34">EmptyFlag</a> = 1<<Empty +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Value flags.</em> <a href="#s53">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> { <br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s35">Double1</a> = 0, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s37">Short1</a>, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>, +<br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, +<br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>, +<br> + <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a> +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Value type, there is 13 kind of value type as in DirectX8 and gl_vertex_program used in exteneded mode.</em> <a href="#s54">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a> = 8, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a> = 4 + }</td></tr> +<tr><td> </td><td><font size=-1><em>Some constants.</em> <a href="#s55">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>Default constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a1">CVertexBuffer</a> (const CVertexBuffer &vb)</td></tr> +<tr><td> </td><td><font size=-1><em>Copy constructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a2">~CVertexBuffer</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVertexBuffer & </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a3">operator=</a> (const CVertexBuffer &vb)</td></tr> +<tr><td> </td><td><font size=-1><em>Copy operator.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> n)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the number of active vertices.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the number of active vertices.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a6">deleteAllVertices</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Reset all the vertices from memory (contReset()), so that <a class="el" href="classNL3D_1_1CVertexBuffer.html#a8">capacity</a>() == <a class="el" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>() == 0.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a7">reserve</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nVerts)</td></tr> +<tr><td> </td><td><font size=-1><em>Reserve space for nVerts vertices.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a8">capacity</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Return the number of vertices reserved.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the size of a vertex.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a10">getValueType</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>) const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the type of a value.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="memory__common_8h.html#a7">uint8</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a11">getValueTypePointer</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the type array.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a12">getNumWeight</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return number of weight value in vertices.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#a13">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td colspan="2"><div class="groupHeader">Thoses methods manage the vertex buffer (position, normal, colors and uv) with standard value.</div></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> Flags)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup the vertex format using standard values.</em> <a href="#z899_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_1">getVertexFormat</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the vertex format used by the vertex buffer.</em> <a href="#z899_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_2">getNumTexCoordUsed</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Returns the number of texture coordinate stages used by this vertex buffer.</em> <a href="#z899_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_3">setVertexCoord</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_4">setVertexCoord</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, const CVector &<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_5">setNormalCoord</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, const CVector &<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_6">setTexCoord</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a7">uint8</a> stage, float u, float <a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_7">setTexCoord</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a7">uint8</a> stage, const CUV &uv)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_8">setColor</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, CRGBA rgba)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_9">setSpecular</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, CRGBA rgba)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_10">setWeight</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="memory__common_8h.html#a7">uint8</a> wgt, float <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_11">setPaletteSkin</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx, <a class="el" href="structNL3D_1_1CPaletteSkin.html">CPaletteSkin</a> ps)</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_12">getNormalOff</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_13">getTexCoordOff</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> stage=0) const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_14">getColorOff</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_15">getSpecularOff</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_16">getWeightOff</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> wgt) const</td></tr> +<tr><td> </td><td><font size=-1><em>NB: it is ensured that WeightOff(i)==WeightOff(0)+i*sizeof(float).</em> <a href="#z899_16">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_17">getPaletteSkinOff</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr> +<tr><td> </td><td><font size=-1><em>NB: the order of those methods follow the order in memory of the elements: VertexCoord NormalCoord TexCoord Color Specular Weight PaletteSkin.</em> <a href="#z899_18">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_19">getNormalCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0, <a class="el" href="memory__common_8h.html#a7">uint8</a> stage=0)</td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_22">getSpecularPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_23">getWeightPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0, <a class="el" href="memory__common_8h.html#a7">uint8</a> wgt=0)</td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_24">getPaletteSkinPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0)</td></tr> +<tr><td nowrap align=right valign=top>const void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_25">getVertexCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr> +<tr><td nowrap align=right valign=top>const void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_26">getNormalCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr> +<tr><td nowrap align=right valign=top>const void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_27">getTexCoordPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0, <a class="el" href="memory__common_8h.html#a7">uint8</a> stage=0) const</td></tr> +<tr><td nowrap align=right valign=top>const void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_28">getColorPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr> +<tr><td nowrap align=right valign=top>const void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_29">getSpecularPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr> +<tr><td nowrap align=right valign=top>const void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_30">getWeightPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0, <a class="el" href="memory__common_8h.html#a7">uint8</a> wgt=0) const</td></tr> +<tr><td nowrap align=right valign=top>const void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z899_31">getPaletteSkinPointer</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idx=0) const</td></tr> +<tr><td colspan="2"><div class="groupHeader">Lod VB serialisation.</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z901_0">serialHeader</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td> </td><td><font size=-1><em>just read/write the VertexFormat of the VB, number of vertices .... If read, VB is resized to numVertices.</em> <a href="#z901_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#z901_1">serialSubset</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexStart, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexEnd)</td></tr> +<tr><td> </td><td><font size=-1><em>just read/write a subset of the vertex buffer.</em> <a href="#z901_1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#p0">SizeType</a> [NumType]</td></tr> +<tr><td> </td><td><font size=-1><em>Static array with the size in byte of each value type.</em> <a href="#p0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#p1">DefaultValueType</a> [NumValue]</td></tr> +<tr><td> </td><td><font size=-1><em>Static array with the standard type of each value.</em> <a href="#p1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#p2">NumComponentsType</a> [NumType]</td></tr> +<tr><td> </td><td><font size=-1><em>Static array with the number of component of each value type.</em> <a href="#p2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u0">TouchedVertexFormat</a> = 1, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u1">TouchedNumVertices</a> = 2, +<a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a> = 0xFFFF + }</td></tr> +<tr><td> </td><td><font size=-1><em>Internal flags.</em> <a href="#u3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#c0">serialOldV1Minus</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f, <a class="el" href="memory__common_8h.html#a14">sint</a> ver)</td></tr> +<tr><td> </td><td><font size=-1><em>Old version serialisation. V0 and V1.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#c1">remapV2Flags</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> oldFlags, <a class="el" href="memory__common_8h.html#a15">uint</a> &weightCount)</td></tr> +<tr><td> </td><td><font size=-1><em>Translate old flags.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a> [NumValue]</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o1">_Pad</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o5">_NbVerts</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o6">_Capacity</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a7">uint8</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a> [NumValue]</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A vertex buffer to work with the driver. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00105">105</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s52" doxytag="NL3D::CVertexBuffer::@55"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Misc infos. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s52s17" doxytag="FirstTexCoordValue"></a><em>FirstTexCoordValue</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s52s18" doxytag="LastTexCoordValue"></a><em>LastTexCoordValue</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00136">136</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="s53" doxytag="NL3D::CVertexBuffer::@56"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Value flags. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s53s19" doxytag="PositionFlag"></a><em>PositionFlag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s20" doxytag="NormalFlag"></a><em>NormalFlag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s21" doxytag="TexCoord0Flag"></a><em>TexCoord0Flag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s22" doxytag="TexCoord1Flag"></a><em>TexCoord1Flag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s23" doxytag="TexCoord2Flag"></a><em>TexCoord2Flag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s24" doxytag="TexCoord3Flag"></a><em>TexCoord3Flag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s25" doxytag="TexCoord4Flag"></a><em>TexCoord4Flag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s26" doxytag="TexCoord5Flag"></a><em>TexCoord5Flag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s27" doxytag="TexCoord6Flag"></a><em>TexCoord6Flag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s28" doxytag="TexCoord7Flag"></a><em>TexCoord7Flag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s29" doxytag="PrimaryColorFlag"></a><em>PrimaryColorFlag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s30" doxytag="SecondaryColorFlag"></a><em>SecondaryColorFlag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s31" doxytag="WeightFlag"></a><em>WeightFlag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s32" doxytag="PaletteSkinFlag"></a><em>PaletteSkinFlag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s33" doxytag="FogFlag"></a><em>FogFlag</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s53s34" doxytag="EmptyFlag"></a><em>EmptyFlag</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00145">145</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="s55" doxytag="NL3D::CVertexBuffer::@57"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Some constants. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s55s49" doxytag="MaxStage"></a><em>MaxStage</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s55s50" doxytag="MaxWeight"></a><em>MaxWeight</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00191">191</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="u3" doxytag="NL3D::CVertexBuffer::@58"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Internal flags. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="u3u0" doxytag="TouchedVertexFormat"></a><em>TouchedVertexFormat</em></em> </td><td> +Vertex format touched.</td></tr> +<tr><td valign=top><em><a name="u3u1" doxytag="TouchedNumVertices"></a><em>TouchedNumVertices</em></em> </td><td> +Num vertices touched.</td></tr> +<tr><td valign=top><em><a name="u3u2" doxytag="TouchedAll"></a><em>TouchedAll</em></em> </td><td> +All touhched.</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00220">220</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="s54" doxytag="NL3D::CVertexBuffer::TType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CVertexBuffer::TType + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Value type, there is 13 kind of value type as in DirectX8 and gl_vertex_program used in exteneded mode. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s54s35" doxytag="Double1"></a><em>Double1</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s36" doxytag="Float1"></a><em>Float1</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s37" doxytag="Short1"></a><em>Short1</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s38" doxytag="Double2"></a><em>Double2</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s39" doxytag="Float2"></a><em>Float2</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s40" doxytag="Short2"></a><em>Short2</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s41" doxytag="Double3"></a><em>Double3</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s42" doxytag="Float3"></a><em>Float3</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s43" doxytag="Short3"></a><em>Short3</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s44" doxytag="Double4"></a><em>Double4</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s45" doxytag="Float4"></a><em>Float4</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s46" doxytag="Short4"></a><em>Short4</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s47" doxytag="UChar4"></a><em>UChar4</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s54s48" doxytag="NumType"></a><em>NumType</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00170">170</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8h-source.html#l00474">getValueType</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>. </td> + </tr> +</table> +<a name="s51" doxytag="NL3D::CVertexBuffer::TValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CVertexBuffer::TValue + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Value ID, there is 16 value id. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s51s0" doxytag="Position"></a><em>Position</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s1" doxytag="Normal"></a><em>Normal</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s2" doxytag="TexCoord0"></a><em>TexCoord0</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s3" doxytag="TexCoord1"></a><em>TexCoord1</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s4" doxytag="TexCoord2"></a><em>TexCoord2</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s5" doxytag="TexCoord3"></a><em>TexCoord3</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s6" doxytag="TexCoord4"></a><em>TexCoord4</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s7" doxytag="TexCoord5"></a><em>TexCoord5</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s8" doxytag="TexCoord6"></a><em>TexCoord6</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s9" doxytag="TexCoord7"></a><em>TexCoord7</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s10" doxytag="PrimaryColor"></a><em>PrimaryColor</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s11" doxytag="SecondaryColor"></a><em>SecondaryColor</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s12" doxytag="Weight"></a><em>Weight</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s13" doxytag="PaletteSkin"></a><em>PaletteSkin</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s14" doxytag="Fog"></a><em>Fog</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s15" doxytag="Empty"></a><em>Empty</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s51s16" doxytag="NumValue"></a><em>NumValue</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00112">112</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00229">getValueIdByNumberEx</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">getValueOffEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00154">setVertexFormat</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CVertexBuffer::CVertexBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBuffer::CVertexBuffer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default constructor. +<p> +Make an empty vertex buffer. No value, no vertex. +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00099">99</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CVertexBuffer::CVertexBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBuffer::CVertexBuffer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CVertexBuffer & </td> + <td class="mdname1" valign="top" nowrap> <em>vb</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Copy constructor. +<p> +Do not copy DrvInfos, copy all infos and set IDRV_VF_TOUCHED_ALL. +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00110">110</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CVertexBuffer::~CVertexBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBuffer::~CVertexBuffer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00121">121</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00260">DrvInfos</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z900_1" doxytag="NL3D::CVertexBuffer::addValueEx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::addValueEx </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> </td> + <td class="mdname" nowrap> <em>type</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a value in the vertex buffer. +<p> +After this call, call <a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_3">initEx</a>() to init the vertex buffer.<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>valueId</em> </td><td> +is the value id to setup. </td></tr> +<tr><td valign=top><em>type</em> </td><td> +is the type used for this value. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00264">264</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00057">NumComponentsType</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00154">setVertexFormat</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CVertexBuffer::capacity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CVertexBuffer::capacity </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the number of vertices reserved. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00464">464</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>. </td> + </tr> +</table> +<a name="z900_0" doxytag="NL3D::CVertexBuffer::clearValueEx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::clearValueEx </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Clear all value in the vertex buffer. +<p> +After this call, call addValue for each value you want in your vertex buffer then call <a class="el" href="classNL3D_1_1CVertexBuffer.html#z900_3">initEx</a>() to init the vertex buffer. +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00256">256</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00154">setVertexFormat</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CVertexBuffer::deleteAllVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::deleteAllVertices </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Reset all the vertices from memory (contReset()), so that <a class="el" href="classNL3D_1_1CVertexBuffer.html#a8">capacity</a>() == <a class="el" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>() == 0. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00350">350</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u1">TouchedNumVertices</a>. </td> + </tr> +</table> +<a name="z899_14" doxytag="NL3D::CVertexBuffer::getColorOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getColorOff </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00336">336</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>. </td> + </tr> +</table> +<a name="z899_28" doxytag="NL3D::CVertexBuffer::getColorPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getColorPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>idx</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00506">506</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>. </td> + </tr> +</table> +<a name="z899_21" doxytag="NL3D::CVertexBuffer::getColorPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getColorPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>idx</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00391">391</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>. +<p> +Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="z899_26" doxytag="NL3D::CVertexBuffer::getNormalCoordPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getNormalCoordPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>idx</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00490">490</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>. </td> + </tr> +</table> +<a name="z899_19" doxytag="NL3D::CVertexBuffer::getNormalCoordPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getNormalCoordPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>idx</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00375">375</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="z899_12" doxytag="NL3D::CVertexBuffer::getNormalOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getNormalOff </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00334">334</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>. </td> + </tr> +</table> +<a name="z899_2" doxytag="NL3D::CVertexBuffer::getNumTexCoordUsed"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBuffer::getNumTexCoordUsed </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Returns the number of texture coordinate stages used by this vertex buffer. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00902">902</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CVertexBuffer::getNumVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CVertexBuffer::getNumVertices </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the number of active vertices. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00449">449</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CVertexBuffer::getNumWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CVertexBuffer::getNumWeight </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return number of weight value in vertices. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00913">913</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>. </td> + </tr> +</table> +<a name="z899_17" doxytag="NL3D::CVertexBuffer::getPaletteSkinOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getPaletteSkinOff </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00340">340</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>. </td> + </tr> +</table> +<a name="z899_31" doxytag="NL3D::CVertexBuffer::getPaletteSkinPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getPaletteSkinPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>idx</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00570">570</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>. </td> + </tr> +</table> +<a name="z899_24" doxytag="NL3D::CVertexBuffer::getPaletteSkinPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getPaletteSkinPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>idx</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00455">455</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="z899_15" doxytag="NL3D::CVertexBuffer::getSpecularOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getSpecularOff </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00337">337</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>. </td> + </tr> +</table> +<a name="z899_29" doxytag="NL3D::CVertexBuffer::getSpecularPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getSpecularPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>idx</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00522">522</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>. </td> + </tr> +</table> +<a name="z899_22" doxytag="NL3D::CVertexBuffer::getSpecularPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getSpecularPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>idx</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00407">407</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="z899_13" doxytag="NL3D::CVertexBuffer::getTexCoordOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getTexCoordOff </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname1" valign="top" nowrap> <em>stage</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00335">335</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>. </td> + </tr> +</table> +<a name="z899_27" doxytag="NL3D::CVertexBuffer::getTexCoordPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getTexCoordPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em> = 0, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>stage</em> = 0</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00538">538</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>. </td> + </tr> +</table> +<a name="z899_20" doxytag="NL3D::CVertexBuffer::getTexCoordPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getTexCoordPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em> = 0, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>stage</em> = 0</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00423">423</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>. +<p> +Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="z898_0" doxytag="NL3D::CVertexBuffer::getTouchFlags"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBuffer::getTouchFlags </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00261">261</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>. </td> + </tr> +</table> +<a name="z900_20" doxytag="NL3D::CVertexBuffer::getValueEx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const void* NL3D::CVertexBuffer::getValueEx </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em> = 0</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get readable value pointer. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00432">432</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">getValueOffEx</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>. </td> + </tr> +</table> +<a name="z900_19" doxytag="NL3D::CVertexBuffer::getValueEx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void* NL3D::CVertexBuffer::getValueEx </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em> = 0</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get writable value pointer. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00427">427</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">getValueOffEx</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>. </td> + </tr> +</table> +<a name="z900_22" doxytag="NL3D::CVertexBuffer::getValueIdByNumberEx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">CVertexBuffer::TValue</a> NL3D::CVertexBuffer::getValueIdByNumberEx </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueNumber</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the corresponding TValue according to the number of vertex attribute wanted (v[0], v[1] ...) Warning!: (TValue)valueNumber != getValueIdByNumberEx(valueNumber). +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>valueNumber</em> </td><td> +is the value index (0..15) you want to know the valueId. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00229">229</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s15">Empty</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s3">TexCoord1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s4">TexCoord2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s5">TexCoord3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s6">TexCoord4</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s7">TexCoord5</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s8">TexCoord6</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a>, <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>. </td> + </tr> +</table> +<a name="z900_21" doxytag="NL3D::CVertexBuffer::getValueOffEx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getValueOffEx </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get value offset. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00437">437</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CVertexBuffer::getValueType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> NL3D::CVertexBuffer::getValueType </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the type of a value. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00474">474</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="vertex__buffer_8h-source.html#l00170">TType</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CVertexBuffer::getValueTypePointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="memory__common_8h.html#a7">uint8</a>* NL3D::CVertexBuffer::getValueTypePointer </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the type array. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00479">479</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>. </td> + </tr> +</table> +<a name="z899_25" doxytag="NL3D::CVertexBuffer::getVertexCoordPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getVertexCoordPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>idx</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00479">479</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>. </td> + </tr> +</table> +<a name="z899_18" doxytag="NL3D::CVertexBuffer::getVertexCoordPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getVertexCoordPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>idx</em> = 0 </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: the order of those methods follow the order in memory of the elements: VertexCoord NormalCoord TexCoord Color Specular Weight PaletteSkin. +<p> +<ul> +<li>* - * - * - * - * - * - </ul> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00364">364</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>. +<p> +Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="z899_1" doxytag="NL3D::CVertexBuffer::getVertexFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::getVertexFormat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the vertex format used by the vertex buffer. +<p> +Return one or several flags between : PositionFlag, WeightFlag, NormalFlag, PrimaryColorFlag, SecondaryColorFlag, FogFlag, TexCoord0Flag, TexCoord1Flag, TexCoord2Flag, TexCoord3Flag, TexCoord4Flag, TexCoord5Flag, TexCoord6Flag, TexCoord7Flag, PaletteSkinFlag +<p> +If WeightFlag is specified, 4 float are used to setup the skinning value on 4 bones. +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00315">315</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CVertexBuffer::getVertexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::getVertexSize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the size of a vertex. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00469">469</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>. </td> + </tr> +</table> +<a name="z899_16" doxytag="NL3D::CVertexBuffer::getWeightOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CVertexBuffer::getWeightOff </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>wgt</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: it is ensured that WeightOff(i)==WeightOff(0)+i*sizeof(float). +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00339">339</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>. </td> + </tr> +</table> +<a name="z899_30" doxytag="NL3D::CVertexBuffer::getWeightPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const void * NL3D::CVertexBuffer::getWeightPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em> = 0, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>wgt</em> = 0</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00554">554</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>. </td> + </tr> +</table> +<a name="z899_23" doxytag="NL3D::CVertexBuffer::getWeightPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexBuffer::getWeightPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em> = 0, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>wgt</em> = 0</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00439">439</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="z900_2" doxytag="NL3D::CVertexBuffer::hasValueEx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexBuffer::hasValueEx </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Test if the given value is present in the vertex buffer. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00288">288</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>. </td> + </tr> +</table> +<a name="z900_3" doxytag="NL3D::CVertexBuffer::initEx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::initEx </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Init the vertex buffer in extended mode. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00295">295</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00039">SizeType</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00154">setVertexFormat</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CVertexBuffer::operator="></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVertexBuffer & NL3D::CVertexBuffer::operator= </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CVertexBuffer & </td> + <td class="mdname1" valign="top" nowrap> <em>vb</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Copy operator. +<p> +Do not copy DrvInfos, copy all infos and set IDRV_VF_TOUCHED_ALL. +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00129">129</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00110">CVertexBuffer</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CVertexBuffer::remapV2Flags"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::remapV2Flags </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>oldFlags</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> & </td> + <td class="mdname" nowrap> <em>weightCount</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Translate old flags. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00586">586</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s22">TexCoord1Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s23">TexCoord2Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s24">TexCoord3Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s25">TexCoord4Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s26">TexCoord5Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s27">TexCoord6Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s28">TexCoord7Flag</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CVertexBuffer::reserve"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::reserve </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>nVerts</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Reserve space for nVerts vertices. +<p> +You are allowed to write your vertices on this space. +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00327">327</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>. </td> + </tr> +</table> +<a name="z898_1" doxytag="NL3D::CVertexBuffer::resetTouchFlags"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::resetTouchFlags </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00262">262</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CVertexBuffer::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00780">780</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, and <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>. </td> + </tr> +</table> +<a name="z901_0" doxytag="NL3D::CVertexBuffer::serialHeader"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::serialHeader </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +just read/write the VertexFormat of the VB, number of vertices .... If read, VB is resized to numVertices. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00809">809</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00264">addValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00256">clearValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00077">DefaultValueType</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00586">remapV2Flags</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>, <a class="el" href="vertex__buffer_8h-source.html#l00170">TType</a>, <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00780">serial</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CVertexBuffer::serialOldV1Minus"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::serialOldV1Minus </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname" nowrap> <em>f</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>ver</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Old version serialisation. V0 and V1. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00667">667</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00077">DefaultValueType</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">getColorPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00375">getNormalCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00455">getPaletteSkinPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00407">getSpecularPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00364">getVertexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">getWeightPointer</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00586">remapV2Flags</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00154">setVertexFormat</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00780">serial</a>. </td> + </tr> +</table> +<a name="z901_1" doxytag="NL3D::CVertexBuffer::serialSubset"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::serialSubset </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname" nowrap> <em>f</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>vertexStart</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>vertexEnd</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +just read/write a subset of the vertex buffer. +<p> +NB: because a version is serialised by subset, you must read same subset of vertices you have saved. (can't write 0-10, 10-20, and after load 0-5, 5-20). +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00934">934</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNLMISC_1_1IStream.html#z327_0">NLMISC::IStream::serialBuffer</a>, <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00039">SizeType</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>, <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00780">serial</a>. </td> + </tr> +</table> +<a name="z899_8" doxytag="NL3D::CVertexBuffer::setColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setColor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA </td> + <td class="mdname" nowrap> <em>rgba</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00558">558</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>. </td> + </tr> +</table> +<a name="z899_5" doxytag="NL3D::CVertexBuffer::setNormalCoord"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setNormalCoord </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CVector & </td> + <td class="mdname" nowrap> <em>v</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00544">544</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CVertexBuffer::setNumVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setNumVertices </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>n</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the number of active vertices. +<p> +It enlarge capacity, if needed. +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00335">335</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00249">_Capacity</a>, <a class="el" href="vertex__buffer_8h-source.html#l00243">_InternalFlags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00246">_NbVerts</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#u3u1">TouchedNumVertices</a>. +<p> +Referenced by <a class="el" href="cloud__scape_8cpp-source.html#l00217">NL3D::CCloudScape::CCloudScape</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">NL3D::CNoise3d::render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">NL3D::CNoise3d::render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">NL3D::CNoise3d::renderGrid</a>, <a class="el" href="noise__3d_8cpp-source.html#l00340">NL3D::CNoise3d::renderGrid2passes</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="z899_11" doxytag="NL3D::CVertexBuffer::setPaletteSkin"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setPaletteSkin </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="structNL3D_1_1CPaletteSkin.html">CPaletteSkin</a> </td> + <td class="mdname" nowrap> <em>ps</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00643">643</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>. </td> + </tr> +</table> +<a name="z899_9" doxytag="NL3D::CVertexBuffer::setSpecular"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setSpecular </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA </td> + <td class="mdname" nowrap> <em>rgba</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00574">574</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>. </td> + </tr> +</table> +<a name="z899_7" doxytag="NL3D::CVertexBuffer::setTexCoord"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setTexCoord </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>stage</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CUV & </td> + <td class="mdname" nowrap> <em>uv</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00609">609</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>. </td> + </tr> +</table> +<a name="z899_6" doxytag="NL3D::CVertexBuffer::setTexCoord"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setTexCoord </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>stage</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>u</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>v</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00590">590</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td> + </tr> +</table> +<a name="z900_4" doxytag="NL3D::CVertexBuffer::setValueDouble1Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueDouble1Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>value</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup values. +<p> +nlassert are raised if wrong value type is setuped. +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00659">659</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s35">Double1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td> + </tr> +</table> +<a name="z900_5" doxytag="NL3D::CVertexBuffer::setValueDouble2Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueDouble2Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>y</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00676">676</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="z900_7" doxytag="NL3D::CVertexBuffer::setValueDouble3Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueDouble3Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CVectorD & </td> + <td class="mdname" nowrap> <em>vector</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00713">713</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>. </td> + </tr> +</table> +<a name="z900_6" doxytag="NL3D::CVertexBuffer::setValueDouble3Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueDouble3Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>z</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00694">694</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td> + </tr> +</table> +<a name="z900_8" doxytag="NL3D::CVertexBuffer::setValueDouble4Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueDouble4Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>z</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>w</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00730">730</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td> + </tr> +</table> +<a name="z900_9" doxytag="NL3D::CVertexBuffer::setValueFloat1Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueFloat1Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>value</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00750">750</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td> + </tr> +</table> +<a name="z900_10" doxytag="NL3D::CVertexBuffer::setValueFloat2Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueFloat2Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00767">767</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="z900_12" doxytag="NL3D::CVertexBuffer::setValueFloat3Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueFloat3Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CVector & </td> + <td class="mdname" nowrap> <em>vector</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00804">804</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>. </td> + </tr> +</table> +<a name="z900_11" doxytag="NL3D::CVertexBuffer::setValueFloat3Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueFloat3Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>z</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00785">785</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td> + </tr> +</table> +<a name="z900_13" doxytag="NL3D::CVertexBuffer::setValueFloat4Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueFloat4Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>z</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>w</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00821">821</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td> + </tr> +</table> +<a name="z900_14" doxytag="NL3D::CVertexBuffer::setValueShort1Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueShort1Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>value</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00841">841</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s37">Short1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td> + </tr> +</table> +<a name="z900_15" doxytag="NL3D::CVertexBuffer::setValueShort2Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueShort2Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>y</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00858">858</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="z900_16" doxytag="NL3D::CVertexBuffer::setValueShort3Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueShort3Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>z</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00876">876</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td> + </tr> +</table> +<a name="z900_17" doxytag="NL3D::CVertexBuffer::setValueShort4Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueShort4Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>z</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>w</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00895">895</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td> + </tr> +</table> +<a name="z900_18" doxytag="NL3D::CVertexBuffer::setValueUChar4Ex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setValueUChar4Ex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA </td> + <td class="mdname" nowrap> <em>rgba</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00915">915</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>. </td> + </tr> +</table> +<a name="z899_4" doxytag="NL3D::CVertexBuffer::setVertexCoord"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setVertexCoord </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CVector & </td> + <td class="mdname" nowrap> <em>v</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00531">531</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td> + </tr> +</table> +<a name="z899_3" doxytag="NL3D::CVertexBuffer::setVertexCoord"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setVertexCoord </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>z</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00514">514</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00233">_Type</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td> + </tr> +</table> +<a name="z899_0" doxytag="NL3D::CVertexBuffer::setVertexFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexBuffer::setVertexFormat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>Flags</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the vertex format using standard values. +<p> +Do it before any other standard methods. +<p> +Use one or several flag between : PositionFlag, WeightFlag, NormalFlag, PrimaryColorFlag, SecondaryColorFlag, FogFlag, TexCoord0Flag, TexCoord1Flag, TexCoord2Flag, TexCoord3Flag, TexCoord4Flag, TexCoord5Flag, TexCoord6Flag, TexCoord7Flag, PaletteSkinFlag +<p> +If WeightFlag is specified, 4 float are used to setup the skinning value on 4 bones. +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00154">154</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +References <a class="el" href="vertex__buffer_8cpp-source.html#l00264">addValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00256">clearValueEx</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s33">FogFlag</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>, <a class="el" href="vertex__buffer_8h-source.html#l00112">TValue</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>. +<p> +Referenced by <a class="el" href="cloud__scape_8cpp-source.html#l00217">NL3D::CCloudScape::CCloudScape</a>, <a class="el" href="noise__3d_8cpp-source.html#l00053">NL3D::CNoise3d::init</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="z899_10" doxytag="NL3D::CVertexBuffer::setWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBuffer::setWeight </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>idx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>wgt</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>w</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00627">627</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +References <a class="el" href="vertex__buffer_8h-source.html#l00240">_Flags</a>, <a class="el" href="vertex__buffer_8h-source.html#l00255">_Offset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00237">_VertexSize</a>, <a class="el" href="vertex__buffer_8h-source.html#l00252">_Verts</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, and <a class="el" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o6" doxytag="NL3D::CVertexBuffer::_Capacity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CVertexBuffer::_Capacity<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00249">249</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8h-source.html#l00464">capacity</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00099">CVertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00350">deleteAllVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CVertexBuffer::_Flags"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::_Flags<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00240">240</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00264">addValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00256">clearValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00099">CVertexBuffer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00336">getColorOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">getColorPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00375">getNormalCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00334">getNormalOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00902">getNumTexCoordUsed</a>, <a class="el" href="vertex__buffer_8h-source.html#l00340">getPaletteSkinOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00455">getPaletteSkinPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00337">getSpecularOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00407">getSpecularPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00335">getTexCoordOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">getValueOffEx</a>, <a class="el" href="vertex__buffer_8h-source.html#l00339">getWeightOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">getWeightPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00288">hasValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">setColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">setNormalCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">setPaletteSkin</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">setSpecular</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">setTexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">setValueFloat4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">setValueUChar4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00514">setVertexCoord</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00627">setWeight</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CVertexBuffer::_InternalFlags"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::_InternalFlags<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00243">243</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00099">CVertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00350">deleteAllVertices</a>, <a class="el" href="vertex__buffer_8h-source.html#l00261">getTouchFlags</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8h-source.html#l00262">resetTouchFlags</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NL3D::CVertexBuffer::_NbVerts"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CVertexBuffer::_NbVerts<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00246">246</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00099">CVertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00350">deleteAllVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00780">serial</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00335">setNumVertices</a>. </td> + </tr> +</table> +<a name="o8" doxytag="NL3D::CVertexBuffer::_Offset"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::_Offset[NumValue]<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00255">255</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8h-source.html#l00336">getColorOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">getColorPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00375">getNormalCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00334">getNormalOff</a>, <a class="el" href="vertex__buffer_8h-source.html#l00340">getPaletteSkinOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00455">getPaletteSkinPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00337">getSpecularOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00407">getSpecularPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00335">getTexCoordOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">getValueOffEx</a>, <a class="el" href="vertex__buffer_8h-source.html#l00339">getWeightOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">getWeightPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">setColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">setNormalCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">setPaletteSkin</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">setSpecular</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">setTexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">setValueFloat4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">setValueUChar4Ex</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00627">setWeight</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CVertexBuffer::_Pad"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CVertexBuffer::_Pad<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00234">234</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CVertexBuffer::_Type"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CVertexBuffer::_Type[NumValue]<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00233">233</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00264">addValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00913">getNumWeight</a>, <a class="el" href="vertex__buffer_8h-source.html#l00474">getValueType</a>, <a class="el" href="vertex__buffer_8h-source.html#l00479">getValueTypePointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">setColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">setNormalCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">setPaletteSkin</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">setSpecular</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">setTexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">setValueFloat4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">setValueUChar4Ex</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00514">setVertexCoord</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CVertexBuffer::_VertexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CVertexBuffer::_VertexSize<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00237">237</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00099">CVertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">getColorPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00375">getNormalCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00455">getPaletteSkinPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00407">getSpecularPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00364">getVertexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">getWeightPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">setColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">setNormalCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">setPaletteSkin</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">setSpecular</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">setTexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">setValueFloat4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">setValueUChar4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00514">setVertexCoord</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00627">setWeight</a>. </td> + </tr> +</table> +<a name="o7" doxytag="NL3D::CVertexBuffer::_Verts"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a7">uint8</a>> NL3D::CVertexBuffer::_Verts<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00252">252</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00350">deleteAllVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">getColorPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00375">getNormalCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00455">getPaletteSkinPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00407">getSpecularPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00427">getValueEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00364">getVertexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">getWeightPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00129">operator=</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00327">reserve</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">setColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">setNormalCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">setPaletteSkin</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">setSpecular</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">setTexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">setValueFloat4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">setValueUChar4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00514">setVertexCoord</a>, and <a class="el" href="vertex__buffer_8h-source.html#l00627">setWeight</a>. </td> + </tr> +</table> +<a name="p1" doxytag="NL3D::CVertexBuffer::DefaultValueType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">CVertexBuffer::TType</a> NL3D::CVertexBuffer::DefaultValueType<code> [static]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<b>Initial value:</b><div class="fragment"><pre> +{ + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, + <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, +}</pre></div>Static array with the standard type of each value. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00077">77</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00809">serialHeader</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00667">serialOldV1Minus</a>. </td> + </tr> +</table> +<a name="z898_2" doxytag="NL3D::CVertexBuffer::DrvInfos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CRefPtr<<a class="el" href="classNL3D_1_1IVBDrvInfos.html">IVBDrvInfos</a>> NL3D::CVertexBuffer::DrvInfos + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8h-source.html#l00260">260</a> of file <a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00121">~CVertexBuffer</a>. </td> + </tr> +</table> +<a name="p2" doxytag="NL3D::CVertexBuffer::NumComponentsType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBuffer::NumComponentsType<code> [static]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<b>Initial value:</b><div class="fragment"><pre> +{ + 1, + 1, + 1, + 2, + 2, + 2, + 3, + 3, + 3, + 4, + 4, + 4, + 4 +}</pre></div>Static array with the number of component of each value type. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00057">57</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00264">addValueEx</a>. </td> + </tr> +</table> +<a name="p0" doxytag="NL3D::CVertexBuffer::SizeType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBuffer::SizeType<code> [static]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<b>Initial value:</b><div class="fragment"><pre> +{ + 1*<font class="keyword">sizeof</font>(double), + 1*<font class="keyword">sizeof</font>(float), + 1*<font class="keyword">sizeof</font>(short), + 2*<font class="keyword">sizeof</font>(double), + 2*<font class="keyword">sizeof</font>(float), + 2*<font class="keyword">sizeof</font>(short), + 3*<font class="keyword">sizeof</font>(double), + 3*<font class="keyword">sizeof</font>(float), + 3*<font class="keyword">sizeof</font>(short), + 4*<font class="keyword">sizeof</font>(double), + 4*<font class="keyword">sizeof</font>(float), + 4*<font class="keyword">sizeof</font>(short), + 4*<font class="keyword">sizeof</font>(char), +}</pre></div>Static array with the size in byte of each value type. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer_8cpp-source.html#l00039">39</a> of file <a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a>. +<p> +Referenced by <a class="el" href="vertex__buffer_8cpp-source.html#l00295">initEx</a>, and <a class="el" href="vertex__buffer_8cpp-source.html#l00934">serialSubset</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="vertex__buffer_8h-source.html">vertex_buffer.h</a><li><a class="el" href="vertex__buffer_8cpp-source.html">vertex_buffer.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |