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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CVertexArrayRangeNVidia Class Reference</h1>Work only if ARRAY_RANGE_NV is enabled.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CVertexArrayRangeNVidia:
+<p><center><img src="classNL3D_1_1CVertexArrayRangeNVidia.gif" usemap="#NL3D::CVertexArrayRangeNVidia_map" border="0"></center>
+<map name="NL3D::CVertexArrayRangeNVidia_map">
+<area href="classNL3D_1_1IVertexArrayRange.html" alt="NL3D::IVertexArrayRange" shape="rect" coords="0,0,203,24">
+</map>
+<a href="classNL3D_1_1CVertexArrayRangeNVidia-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a0">CVertexArrayRangeNVidia</a> (<a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *drv)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a1">enable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>active this VertexArrayRange as the current vertex array range used. no-op if already setup.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a2">disable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>disable this VertexArrayRange. _Driver-&gt;_CurrentVertexArrayRange= NULL;.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a3">freeVB</a> (void *ptr)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>free a VB allocated with allocateVB. No-op if NULL.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Implementation</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_0">allocate</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>, <a class="el" href="classNL3D_1_1IDriver.html#s46">IDriver::TVBHardType</a> vbType)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>allocate a vertex array sapce. false if error. must free before re-allocate.</em> <a href="#z423_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_1">free</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>free this space.</em> <a href="#z423_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_2">createVBHardGL</a> (<a class="el" href="memory__common_8h.html#a9">uint16</a> vertexFormat, const <a class="el" href="memory__common_8h.html#a7">uint8</a> *typeArray, <a class="el" href="memory__common_8h.html#a11">uint32</a> numVertices)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>create a <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a>.</em> <a href="#z423_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_3">sizeAllocated</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the size allocated. 0 if not allocated or failure.</em> <a href="#z423_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#c0">allocated</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>true if allocated.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#c1">allocateVB</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Allocate a small subset of the memory. NULL if not enough mem.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o2">_HeapMemory</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Work only if ARRAY_RANGE_NV is enabled.
+<p>
+else, only call to ctor/dtor/<a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_1">free</a>() is valid. any call to <a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html#c1">allocateVB</a>() will return NULL.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00126">126</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CVertexArrayRangeNVidia::CVertexArrayRangeNVidia"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexArrayRangeNVidia::CVertexArrayRangeNVidia </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>drv</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00094">94</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00157">_VertexArrayPtr</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00158">_VertexArraySize</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z423_0" doxytag="NL3D::CVertexArrayRangeNVidia::allocate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexArrayRangeNVidia::allocate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>size</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html#s46">IDriver::TVBHardType</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vbType</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+allocate a vertex array sapce. false if error. must free before re-allocate.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexArrayRange.html#a2">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00102">102</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00161">_HeapMemory</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00157">_VertexArrayPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00158">_VertexArraySize</a>, <a class="el" href="heap__memory_8cpp-source.html#l00064">NLMISC::CHeapMemory::initHeap</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CVertexArrayRangeNVidia::allocated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexArrayRangeNVidia::allocated </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if allocated.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00164">164</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00157">_VertexArrayPtr</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00220">createVBHardGL</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CVertexArrayRangeNVidia::allocateVB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexArrayRangeNVidia::allocateVB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Allocate a small subset of the memory. NULL if not enough mem.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00206">206</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00161">_HeapMemory</a>, and <a class="el" href="heap__memory_8cpp-source.html#l00118">NLMISC::CHeapMemory::allocate</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00220">createVBHardGL</a>. </td>
+ </tr>
+</table>
+<a name="z423_2" doxytag="NL3D::CVertexArrayRangeNVidia::createVBHardGL"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a> * NL3D::CVertexArrayRangeNVidia::createVBHardGL </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexFormat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>typeArray</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numVertices</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create a <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a>.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexArrayRange.html#a4">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00220">220</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00067">NL3D::IVertexArrayRange::_Driver</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00164">allocated</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00206">allocateVB</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CVertexArrayRangeNVidia::disable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeNVidia::disable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+disable this VertexArrayRange. _Driver-&gt;_CurrentVertexArrayRange= NULL;.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00192">192</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00067">NL3D::IVertexArrayRange::_Driver</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CVertexArrayRangeNVidia::enable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeNVidia::enable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+active this VertexArrayRange as the current vertex array range used. no-op if already setup.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00167">167</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00067">NL3D::IVertexArrayRange::_Driver</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00157">_VertexArrayPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00158">_VertexArraySize</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00229">nglVertexArrayRangeNV</a>. </td>
+ </tr>
+</table>
+<a name="z423_1" doxytag="NL3D::CVertexArrayRangeNVidia::free"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeNVidia::free </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+free this space.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexArrayRange.html#a3">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00145">145</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00161">_HeapMemory</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00157">_VertexArrayPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00158">_VertexArraySize</a>, and <a class="el" href="heap__memory_8cpp-source.html#l00052">NLMISC::CHeapMemory::reset</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CVertexArrayRangeNVidia::freeVB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeNVidia::freeVB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ptr</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+free a VB allocated with allocateVB. No-op if NULL.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00213">213</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00161">_HeapMemory</a>, and <a class="el" href="heap__memory_8cpp-source.html#l00173">NLMISC::CHeapMemory::free</a>. </td>
+ </tr>
+</table>
+<a name="z423_3" doxytag="NL3D::CVertexArrayRangeNVidia::sizeAllocated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexArrayRangeNVidia::sizeAllocated </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the size allocated. 0 if not allocated or failure.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexArrayRange.html#a5">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00138">138</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00158">_VertexArraySize</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o2" doxytag="NL3D::CVertexArrayRangeNVidia::_HeapMemory"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a> NL3D::CVertexArrayRangeNVidia::_HeapMemory<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00161">161</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00102">allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00206">allocateVB</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00145">free</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00213">freeVB</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CVertexArrayRangeNVidia::_VertexArrayPtr"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NL3D::CVertexArrayRangeNVidia::_VertexArrayPtr<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00157">157</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00102">allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00164">allocated</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00094">CVertexArrayRangeNVidia</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00167">enable</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00145">free</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CVertexArrayRangeNVidia::_VertexArraySize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CVertexArrayRangeNVidia::_VertexArraySize<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00158">158</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00102">allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00094">CVertexArrayRangeNVidia</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00167">enable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00145">free</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00138">sizeAllocated</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a></ul>
+
+
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