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diff --git a/docs/doxygen/nel/classNL3D_1_1CVegetableShapeBuild.html b/docs/doxygen/nel/classNL3D_1_1CVegetableShapeBuild.html new file mode 100644 index 00000000..198fa010 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CVegetableShapeBuild.html @@ -0,0 +1,441 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVegetableShapeBuild Class Reference</h1>A vegetable shape. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>></code> +<p> +<a href="classNL3D_1_1CVegetableShapeBuild-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#s3">TBendCenterMode</a> { <a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#s3s0">BendCenterNull</a> = 0, +<a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#s3s1">BendCenterZ</a>, +<a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#s3s2">BendCenterModeCount</a> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Bend center controls how each vertex is bended.</em> <a href="#s3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#a0">CVegetableShapeBuild</a> ()</td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#m0">VB</a></td></tr> +<tr><td> </td><td><font size=-1><em>The standard input vertexBuffer If it has vertexColor, then BendWeight is read from color.R, and scale to take MaxBendWeight at max.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#m1">PB</a></td></tr> +<tr><td> </td><td><font size=-1><em>only triangles of PB are used.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#m2">Lighted</a></td></tr> +<tr><td> </td><td><font size=-1><em>If this shape must be lighted.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#m3">PreComputeLighting</a></td></tr> +<tr><td> </td><td><font size=-1><em>if Lighted && PreComputeLighting, lighting is precomputed per instance.</em> <a href="#m3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#m4">DoubleSided</a></td></tr> +<tr><td> </td><td><font size=-1><em>If this shape must be 2Sided.</em> <a href="#m4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#m5">AlphaBlend</a></td></tr> +<tr><td> </td><td><font size=-1><em>If this shape must be AlphaBlended (and hence ZSorted).</em> <a href="#m5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#m6">BestSidedPreComputeLighting</a></td></tr> +<tr><td> </td><td><font size=-1><em>true If this shape must take one sided lighting.</em> <a href="#m6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#m7">MaxBendWeight</a></td></tr> +<tr><td> </td><td><font size=-1><em>The maximum BendWeight to apply.</em> <a href="#m7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#s3">TBendCenterMode</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#m8">BendCenterMode</a></td></tr> +<tr><td> </td><td><font size=-1><em>The BendCenter mode.</em> <a href="#m8">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A vegetable shape. +<p> +Ie not deformed by instanciation. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00046">46</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s3" doxytag="NL3D::CVegetableShapeBuild::TBendCenterMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CVegetableShapeBuild::TBendCenterMode + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Bend center controls how each vertex is bended. +<p> +BendCenterNull: For each Center of bend is made on (0,0,0). BendCenterZ: Center of bend is made on (vertx, verty, 0), perfect for "comb-like" vegetation. <dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s3s0" doxytag="BendCenterNull"></a><em>BendCenterNull</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s3s1" doxytag="BendCenterZ"></a><em>BendCenterZ</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s3s2" doxytag="BendCenterModeCount"></a><em>BendCenterModeCount</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00054">54</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CVegetableShapeBuild::CVegetableShapeBuild"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVegetableShapeBuild::CVegetableShapeBuild </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00086">86</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. +<p> +References <a class="el" href="vegetable__shape_8h-source.html#l00074">AlphaBlend</a>, <a class="el" href="vegetable__shape_8h-source.html#l00083">BendCenterMode</a>, <a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#s3s0">BendCenterNull</a>, <a class="el" href="vegetable__shape_8h-source.html#l00079">BestSidedPreComputeLighting</a>, <a class="el" href="vegetable__shape_8h-source.html#l00070">DoubleSided</a>, <a class="el" href="vegetable__shape_8h-source.html#l00066">Lighted</a>, <a class="el" href="vegetable__shape_8h-source.html#l00081">MaxBendWeight</a>, and <a class="el" href="vegetable__shape_8h-source.html#l00068">PreComputeLighting</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m5" doxytag="NL3D::CVegetableShapeBuild::AlphaBlend"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVegetableShapeBuild::AlphaBlend + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +If this shape must be AlphaBlended (and hence ZSorted). +<p> +NB: valid ONLY if (!Lighted || PreComputeLighting) && DoubleSided. +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00074">74</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. +<p> +Referenced by <a class="el" href="vegetable__shape_8h-source.html#l00086">CVegetableShapeBuild</a>. </td> + </tr> +</table> +<a name="m8" doxytag="NL3D::CVegetableShapeBuild::BendCenterMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVegetableShapeBuild.html#s3">TBendCenterMode</a> NL3D::CVegetableShapeBuild::BendCenterMode + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The BendCenter mode. +<p> + +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00083">83</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. +<p> +Referenced by <a class="el" href="vegetable__shape_8h-source.html#l00086">CVegetableShapeBuild</a>. </td> + </tr> +</table> +<a name="m6" doxytag="NL3D::CVegetableShapeBuild::BestSidedPreComputeLighting"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVegetableShapeBuild::BestSidedPreComputeLighting + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +true If this shape must take one sided lighting. +<p> +ie max(normal, -normal) is computed during ligthing compute NB: valid ONLY if (PreComputeLighting) +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00079">79</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. +<p> +Referenced by <a class="el" href="vegetable__shape_8h-source.html#l00086">CVegetableShapeBuild</a>. </td> + </tr> +</table> +<a name="m4" doxytag="NL3D::CVegetableShapeBuild::DoubleSided"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVegetableShapeBuild::DoubleSided + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +If this shape must be 2Sided. +<p> + +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00070">70</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. +<p> +Referenced by <a class="el" href="vegetable__shape_8h-source.html#l00086">CVegetableShapeBuild</a>. </td> + </tr> +</table> +<a name="m2" doxytag="NL3D::CVegetableShapeBuild::Lighted"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVegetableShapeBuild::Lighted + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +If this shape must be lighted. +<p> + +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00066">66</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. +<p> +Referenced by <a class="el" href="vegetable__shape_8h-source.html#l00086">CVegetableShapeBuild</a>. </td> + </tr> +</table> +<a name="m7" doxytag="NL3D::CVegetableShapeBuild::MaxBendWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CVegetableShapeBuild::MaxBendWeight + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The maximum BendWeight to apply. +<p> + +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00081">81</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. +<p> +Referenced by <a class="el" href="vegetable__shape_8h-source.html#l00086">CVegetableShapeBuild</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CVegetableShapeBuild::PB"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> NL3D::CVegetableShapeBuild::PB + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +only triangles of PB are used. +<p> + +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00064">64</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. </td> + </tr> +</table> +<a name="m3" doxytag="NL3D::CVegetableShapeBuild::PreComputeLighting"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVegetableShapeBuild::PreComputeLighting + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +if Lighted && PreComputeLighting, lighting is precomputed per instance. +<p> + +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00068">68</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. +<p> +Referenced by <a class="el" href="vegetable__shape_8h-source.html#l00086">CVegetableShapeBuild</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CVegetableShapeBuild::VB"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CVegetableShapeBuild::VB + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The standard input vertexBuffer If it has vertexColor, then BendWeight is read from color.R, and scale to take MaxBendWeight at max. +<p> +else, BendWeight is read from pos.z (clamped to (0, maxZ), and scaled to take MaxBendWeight at max. If it has normal, and Lighted==true, then it is lighted. Must have TexCoord0. +<p> +Definition at line <a class="el" href="vegetable__shape_8h-source.html#l00062">62</a> of file <a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="vegetable__shape_8h-source.html">vegetable_shape.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |