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+<hr><h1>NL3D::CTransformShape Class Reference</h1>A transform which "is an instance of"/"point to" a <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CTransformShape:
+<p><center><img src="classNL3D_1_1CTransformShape.gif" usemap="#NL3D::CTransformShape_map" border="0"></center>
+<map name="NL3D::CTransformShape_map">
+<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="585,112,770,136">
+<area href="classNL3D_1_1IModel.html" alt="NL3D::IModel" shape="rect" coords="487,56,672,80">
+<area href="classNL3D_1_1ITransformable.html" alt="NL3D::ITransformable" shape="rect" coords="682,56,867,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="487,0,672,24">
+<area href="classNL3D_1_1IAnimatable.html" alt="NL3D::IAnimatable" shape="rect" coords="682,0,867,24">
+<area href="classNL3D_1_1CFlareModel.html" alt="NL3D::CFlareModel" shape="rect" coords="0,224,185,248">
+<area href="classNL3D_1_1CMeshBaseInstance.html" alt="NL3D::CMeshBaseInstance" shape="rect" coords="195,224,380,248">
+<area href="classNL3D_1_1CParticleSystemModel.html" alt="NL3D::CParticleSystemModel" shape="rect" coords="390,224,575,248">
+<area href="classNL3D_1_1CSegRemanence.html" alt="NL3D::CSegRemanence" shape="rect" coords="585,224,770,248">
+<area href="classNL3D_1_1CSkeletonModel.html" alt="NL3D::CSkeletonModel" shape="rect" coords="780,224,965,248">
+<area href="classNL3D_1_1CWaterModel.html" alt="NL3D::CWaterModel" shape="rect" coords="975,224,1160,248">
+<area href="classNL3D_1_1CWaveMakerModel.html" alt="NL3D::CWaveMakerModel" shape="rect" coords="1170,224,1355,248">
+<area href="classNL3D_1_1CMeshInstance.html" alt="NL3D::CMeshInstance" shape="rect" coords="0,280,185,304">
+<area href="classNL3D_1_1CMeshMRMInstance.html" alt="NL3D::CMeshMRMInstance" shape="rect" coords="195,280,380,304">
+<area href="classNL3D_1_1CMeshMultiLodInstance.html" alt="NL3D::CMeshMultiLodInstance" shape="rect" coords="390,280,575,304">
+</map>
+<a href="classNL3D_1_1CTransformShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#a0">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the untransformed AABBox of the mesh.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#a1">getNumMaterial</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the count of material in this transform shape.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#a2">getMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> materialId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a material of the transform shape.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#a3">getMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> materialId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a material of the transform shape.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#a4">canStartStop</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Test if there is a start/stop caps in the objects (some fxs such as remanence).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#a5">start</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#a6">stop</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#a7">isStarted</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#a8">getDistMax</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#a9">setDistMax</a> (float distMax)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Load balancing methods</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#z857_0">getNumTriangles</a> (float distance)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get an approximation of the number of triangles this instance want render for a fixed distance.</em> <a href="#z857_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#z857_1">getNumTrianglesAfterLoadBalancing</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get an approximation of the number of triangles this instance should render.</em> <a href="#z857_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNL3D_1_1CMRMLevelDetail.html">CMRMLevelDetail</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#z857_2">getMRMLevelDetail</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>If the model support MRM, return the level detail setup. default is return NULL.</em> <a href="#z857_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Mesh Block Render Tools</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#z858_0">changeLightSetup</a> (<a class="el" href="classNL3D_1_1CRenderTrav.html">CRenderTrav</a> *rdrTrav)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup lighting for this instance into driver. The render observer must have been called before.</em> <a href="#z858_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#d0">registerBasic</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CSmartPtr&lt; <a class="el" href="classNL3D_1_1IShape.html">IShape</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#m0">Shape</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The shape, the object instancied.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#b0">CTransformShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#b1">~CTransformShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#b2">setupCurrentLightContribution</a> (<a class="el" href="classNL3D_1_1CLightContribution.html">CLightContribution</a> *lightContrib, bool useLocalAtt)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>For deriver who wants to setup their own current lightContribution setup (as skeleton).</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLightContribution.html">CLightContribution</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#c0">getLightContribution</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IModel.html">IModel</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#f0">creator</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#o0">_NumTrianglesAfterLoadBalancing</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLightContribution.html">CLightContribution</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#o1">_CurrentLightContribution</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#o2">_CurrentUseLocalAttenuation</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#o3">_DistMax</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#l0">CTransformShapeClipObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#l1">CTransformShapeRenderObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTransformShape.html#l2">CTransformShapeLoadBalancingObs</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A transform which "is an instance of"/"point to" a <a class="el" href="classNL3D_1_1IShape.html">IShape</a>.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00065">65</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::CTransformShape::CTransformShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CTransformShape::CTransformShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8cpp-source.html#l00058">58</a> of file <a class="el" href="transform__shape_8cpp-source.html">transform_shape.cpp</a>.
+<p>
+References <a class="el" href="transform__shape_8h-source.html#l00166">_CurrentLightContribution</a>, <a class="el" href="transform__shape_8h-source.html#l00168">_CurrentUseLocalAttenuation</a>, <a class="el" href="transform__shape_8h-source.html#l00171">_DistMax</a>, and <a class="el" href="transform__shape_8h-source.html#l00156">_NumTrianglesAfterLoadBalancing</a>.
+<p>
+Referenced by <a class="el" href="transform__shape_8h-source.html#l00151">creator</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00095">NL3D::CSegRemanence::operator=</a>, and <a class="el" href="skeleton__model_8cpp-source.html#l01010">NL3D::CSkeletonModel::updateSkinRenderLists</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CTransformShape::~CTransformShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::CTransformShape::~CTransformShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00143">143</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a4" doxytag="NL3D::CTransformShape::canStartStop"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CTransformShape::canStartStop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test if there is a start/stop caps in the objects (some fxs such as remanence).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CSegRemanence.html#z788_0">NL3D::CSegRemanence</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00127">127</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="z858_0" doxytag="NL3D::CTransformShape::changeLightSetup"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTransformShape::changeLightSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRenderTrav.html">CRenderTrav</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>rdrTrav</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup lighting for this instance into driver. The render observer must have been called before.
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8cpp-source.html#l00103">103</a> of file <a class="el" href="transform__shape_8cpp-source.html">transform_shape.cpp</a>.
+<p>
+References <a class="el" href="transform__shape_8h-source.html#l00166">_CurrentLightContribution</a>, and <a class="el" href="transform__shape_8h-source.html#l00168">_CurrentUseLocalAttenuation</a>. </td>
+ </tr>
+</table>
+<a name="f0" doxytag="NL3D::CTransformShape::creator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IModel.html">IModel</a>* NL3D::CTransformShape::creator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#f0">NL3D::CTransform</a>.
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CFlareModel.html#d1">NL3D::CFlareModel</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00151">151</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.
+<p>
+References <a class="el" href="transform__shape_8cpp-source.html#l00058">CTransformShape</a>, and <a class="el" href="mot_8cpp-source.html#l00464">NL3D::IModel::IModel</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CTransformShape::getAABBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTransformShape::getAABBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the untransformed AABBox of the mesh.
+<p>
+NULL (gtSize()==0) if no mesh.
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#a23">NL3D::CTransform</a>.
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CParticleSystemModel.html#a2">NL3D::CParticleSystemModel</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8cpp-source.html#l00081">81</a> of file <a class="el" href="transform__shape_8cpp-source.html">transform_shape.cpp</a>.
+<p>
+References <a class="el" href="aabbox_8h-source.html#l00070">NLMISC::CAABBox::setCenter</a>, <a class="el" href="aabbox_8h-source.html#l00071">NLMISC::CAABBox::setHalfSize</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">Shape</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CTransformShape::getDistMax"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CTransformShape::getDistMax </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00136">136</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.
+<p>
+References <a class="el" href="transform__shape_8h-source.html#l00171">_DistMax</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CTransformShape::getLightContribution"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLightContribution.html">CLightContribution</a>&amp; NL3D::CTransformShape::getLightContribution </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CMeshMultiLodInstance.html#a4">NL3D::CMeshMultiLodInstance</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00160">160</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.
+<p>
+References <a class="el" href="transform_8h-source.html#l00412">NL3D::CTransform::_LightContribution</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CTransformShape::getMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> * NL3D::CTransformShape::getMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>materialId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a material of the transform shape.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CMeshBaseInstance.html#z578_2">NL3D::CMeshBaseInstance</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8cpp-source.html#l00125">125</a> of file <a class="el" href="transform__shape_8cpp-source.html">transform_shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTransformShape::getMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> * NL3D::CTransformShape::getMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>materialId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a material of the transform shape.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CMeshBaseInstance.html#z578_1">NL3D::CMeshBaseInstance</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8cpp-source.html#l00118">118</a> of file <a class="el" href="transform__shape_8cpp-source.html">transform_shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z857_2" doxytag="NL3D::CTransformShape::getMRMLevelDetail"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="classNL3D_1_1CMRMLevelDetail.html">CMRMLevelDetail</a>* NL3D::CTransformShape::getMRMLevelDetail </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+If the model support MRM, return the level detail setup. default is return NULL.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z603_1">NL3D::CMeshMRMInstance</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00115">115</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CTransformShape::getNumMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTransformShape::getNumMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the count of material in this transform shape.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CMeshBaseInstance.html#z578_0">NL3D::CMeshBaseInstance</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8cpp-source.html#l00111">111</a> of file <a class="el" href="transform__shape_8cpp-source.html">transform_shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z857_0" doxytag="NL3D::CTransformShape::getNumTriangles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CTransformShape::getNumTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get an approximation of the number of triangles this instance want render for a fixed distance.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>distance</em>&nbsp;</td><td>
+is the distance of the shape from the eye. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the approximate number of triangles this instance will render at this distance. This number can be a float. The function MUST be decreasing or constant with the distance but don't have to be continus. </dl>
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CMeshMultiLodInstance.html#a7">NL3D::CMeshMultiLodInstance</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8cpp-source.html#l00073">73</a> of file <a class="el" href="transform__shape_8cpp-source.html">transform_shape.cpp</a>.
+<p>
+References <a class="el" href="transform__shape_8h-source.html#l00073">Shape</a>. </td>
+ </tr>
+</table>
+<a name="z857_1" doxytag="NL3D::CTransformShape::getNumTrianglesAfterLoadBalancing"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CTransformShape::getNumTrianglesAfterLoadBalancing </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get an approximation of the number of triangles this instance should render.
+<p>
+This method is valid only for <a class="el" href="classNL3D_1_1IShape.html">IShape</a> classes (in render()), after LoadBalancing traversal is performed. NB: It is not guaranted that this instance will render those number of triangles.
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00112">112</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.
+<p>
+References <a class="el" href="transform__shape_8h-source.html#l00156">_NumTrianglesAfterLoadBalancing</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CTransformShape::isStarted"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CTransformShape::isStarted </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CSegRemanence.html#z788_4">NL3D::CSegRemanence</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00133">133</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CTransformShape::registerBasic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTransformShape::registerBasic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Call at the begining of the program, to register the model, and the basic observers.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#d0">NL3D::CTransform</a>.
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CFlareModel.html#d0">NL3D::CFlareModel</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8cpp-source.html#l00048">48</a> of file <a class="el" href="transform__shape_8cpp-source.html">transform_shape.cpp</a>.
+<p>
+References <a class="el" href="clip__trav_8h-source.html#l00070">NL3D::ClipTravId</a>, <a class="el" href="load__balancing__trav_8h-source.html#l00054">NL3D::LoadBalancingTravId</a>, <a class="el" href="render__trav_8h-source.html#l00064">NL3D::RenderTravId</a>, <a class="el" href="transform_8h-source.html#l00075">NL3D::TransformId</a>, and <a class="el" href="transform__shape_8h-source.html#l00055">NL3D::TransformShapeId</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CTransformShape::setDistMax"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTransformShape::setDistMax </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>distMax</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00138">138</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.
+<p>
+References <a class="el" href="transform__shape_8h-source.html#l00171">_DistMax</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CTransformShape::setupCurrentLightContribution"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTransformShape::setupCurrentLightContribution </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CLightContribution.html">CLightContribution</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lightContrib</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>useLocalAtt</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For deriver who wants to setup their own current lightContribution setup (as skeleton).
+<p>
+Must call <a class="el" href="classNL3D_1_1CTransformShape.html#z858_0">changeLightSetup</a>() so change are effectively made in driver
+<p>
+Definition at line <a class="el" href="transform__shape_8cpp-source.html#l00096">96</a> of file <a class="el" href="transform__shape_8cpp-source.html">transform_shape.cpp</a>.
+<p>
+References <a class="el" href="transform__shape_8h-source.html#l00166">_CurrentLightContribution</a>, and <a class="el" href="transform__shape_8h-source.html#l00168">_CurrentUseLocalAttenuation</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CTransformShape::start"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformShape::start </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CSegRemanence.html#z788_1">NL3D::CSegRemanence</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00129">129</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CTransformShape::stop"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTransformShape::stop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CSegRemanence.html#z788_2">NL3D::CSegRemanence</a>.
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00131">131</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CTransformShape::CTransformShapeClipObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CTransformShapeClipObs<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00152">152</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="l2" doxytag="NL3D::CTransformShape::CTransformShapeLoadBalancingObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CTransformShapeLoadBalancingObs<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00154">154</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="l1" doxytag="NL3D::CTransformShape::CTransformShapeRenderObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CTransformShapeRenderObs<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00153">153</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CTransformShape::_CurrentLightContribution"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLightContribution.html">CLightContribution</a>* NL3D::CTransformShape::_CurrentLightContribution<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00166">166</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.
+<p>
+Referenced by <a class="el" href="transform__shape_8cpp-source.html#l00103">changeLightSetup</a>, <a class="el" href="transform__shape_8cpp-source.html#l00058">CTransformShape</a>, and <a class="el" href="transform__shape_8cpp-source.html#l00096">setupCurrentLightContribution</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CTransformShape::_CurrentUseLocalAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CTransformShape::_CurrentUseLocalAttenuation<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00168">168</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.
+<p>
+Referenced by <a class="el" href="transform__shape_8cpp-source.html#l00103">changeLightSetup</a>, <a class="el" href="transform__shape_8cpp-source.html#l00058">CTransformShape</a>, and <a class="el" href="transform__shape_8cpp-source.html#l00096">setupCurrentLightContribution</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CTransformShape::_DistMax"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CTransformShape::_DistMax<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00171">171</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.
+<p>
+Referenced by <a class="el" href="transform__shape_8cpp-source.html#l00058">CTransformShape</a>, <a class="el" href="transform__shape_8h-source.html#l00136">getDistMax</a>, and <a class="el" href="transform__shape_8h-source.html#l00138">setDistMax</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CTransformShape::_NumTrianglesAfterLoadBalancing"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CTransformShape::_NumTrianglesAfterLoadBalancing<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00156">156</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.
+<p>
+Referenced by <a class="el" href="transform__shape_8cpp-source.html#l00058">CTransformShape</a>, and <a class="el" href="transform__shape_8h-source.html#l00112">getNumTrianglesAfterLoadBalancing</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CTransformShape::Shape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CSmartPtr&lt;<a class="el" href="classNL3D_1_1IShape.html">IShape</a>&gt; NL3D::CTransformShape::Shape
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The shape, the object instancied.
+<p>
+
+<p>
+Definition at line <a class="el" href="transform__shape_8h-source.html#l00073">73</a> of file <a class="el" href="transform__shape_8h-source.html">transform_shape.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__multi__lod__instance_8cpp-source.html#l00281">NL3D::CMeshMultiLodInstance::changeMRMDistanceSetup</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00107">NL3D::CMeshMRMInstance::changeMRMDistanceSetup</a>, <a class="el" href="mesh__multi__lod__instance_8cpp-source.html#l00069">NL3D::CMeshMultiLodInstance::deleteCoarseInstances</a>, <a class="el" href="transform__shape_8cpp-source.html#l00081">getAABBox</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00136">NL3D::CParticleSystemModel::getAABBox</a>, <a class="el" href="water__model_8cpp-source.html#l00112">NL3D::CWaterModel::getAttenuatedHeight</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00536">NL3D::CSkeletonModel::getBoneIdByName</a>, <a class="el" href="water__model_8cpp-source.html#l01051">NL3D::CWaveMakerModel::getDefaultTrack</a>, <a class="el" href="water__model_8cpp-source.html#l00068">NL3D::CWaterModel::getDefaultTrack</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00339">NL3D::CParticleSystemModel::getDefaultTrack</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00099">NL3D::CMeshBaseInstance::getDefaultTrack</a>, <a class="el" href="water__model_8cpp-source.html#l00102">NL3D::CWaterModel::getHeight</a>, <a class="el" href="water__model_8cpp-source.html#l00093">NL3D::CWaterModel::getHeightFactor</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00133">NL3D::CMeshBaseInstance::getLightMapName</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00165">NL3D::CMeshMRMInstance::getMRMLevelDetail</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00126">NL3D::CMeshBaseInstance::getNbLightMap</a>, <a class="el" href="transform__shape_8cpp-source.html#l00073">getNumTriangles</a>, <a class="el" href="mesh__multi__lod__instance_8cpp-source.html#l00294">NL3D::CMeshMultiLodInstance::getNumTriangles</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00120">NL3D::CMeshMRMInstance::getSkinBoneUsage</a>, <a class="el" href="mesh__instance_8cpp-source.html#l00087">NL3D::CMeshInstance::getSkinBoneUsage</a>, <a class="el" href="water__model_8cpp-source.html#l00085">NL3D::CWaterModel::getWaterHeightMapID</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00134">NL3D::CMeshMRMInstance::isSkinnable</a>, <a class="el" href="mesh__instance_8cpp-source.html#l00101">NL3D::CMeshInstance::isSkinnable</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00169">NL3D::CParticleSystemModel::reallocRsc</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00205">NL3D::CParticleSystemModel::refreshRscDeletion</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00136">NL3D::CSegRemanence::render</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00148">NL3D::CMeshMRMInstance::renderSkin</a>, <a class="el" href="mesh__instance_8cpp-source.html#l00115">NL3D::CMeshInstance::renderSkin</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00188">NL3D::CMeshMRMInstance::renderSkinGroupGeom</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00197">NL3D::CMeshMRMInstance::renderSkinGroupPrimitives</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00362">NL3D::CSegRemanence::restart</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00294">NL3D::CSegRemanence::samplePos</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00256">NL3D::CMeshBaseInstance::selectTextureSet</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00080">NL3D::CMeshMRMInstance::setApplySkin</a>, <a class="el" href="mesh__instance_8cpp-source.html#l00067">NL3D::CMeshInstance::setApplySkin</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00075">NL3D::CParticleSystemModel::setEditionMode</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00144">NL3D::CMeshBaseInstance::setLightMapFactor</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00252">NL3D::CSegRemanence::setupFromShape</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00177">NL3D::CMeshMRMInstance::supportSkinGrouping</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00279">NL3D::CSkeletonModel::updateBoneToCompute</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00391">NL3D::CSegRemanence::updateOpacityFromShape</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="transform__shape_8h-source.html">transform_shape.h</a><li><a class="el" href="transform__shape_8cpp-source.html">transform_shape.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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