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+<hr><h1>NL3D::CTileBank Class Reference</h1>This class manage tile texture.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CTileBank-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#s4">TTileType</a> { <a class="el" href="classNL3D_1_1CTileBank.html#s4s0">_128x128</a> = 0,
+<a class="el" href="classNL3D_1_1CTileBank.html#s4s1">_256x256</a>,
+<a class="el" href="classNL3D_1_1CTileBank.html#s4s2">transition</a>,
+<a class="el" href="classNL3D_1_1CTileBank.html#s4s3">undefined</a>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a0">CTileBank</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a1">getLandCount</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CTileLand.html">CTileLand</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a2">getLand</a> (int landIndex) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTileLand.html">CTileLand</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a3">getLand</a> (int landIndex)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a4">getTileSetCount</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CTileSet.html">CTileSet</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a5">getTileSet</a> (int tileIndex) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTileSet.html">CTileSet</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a6">getTileSet</a> (int tileIndex)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a7">getTileCount</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CTile.html">CTile</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a8">getTile</a> (int tileIndex) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTile.html">CTile</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a9">getTile</a> (int tileIndex)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a10">addLand</a> (const std::string &amp;name)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a11">removeLand</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> landIndex)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a12">addTileSet</a> (const std::string &amp;name)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a13">removeTileSet</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> landIndex)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a14">xchgTileset</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> first, <a class="el" href="memory__common_8h.html#a14">sint</a> second)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a15">clear</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a16">getNumBitmap</a> (<a class="el" href="classNL3D_1_1CTile.html#s4">CTile::TBitmap</a> bitmap) const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a17">computeXRef</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a18">cleanUnusedData</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a19">getTileXRef</a> (int tile, int &amp;tileSet, int &amp;number, <a class="el" href="classNL3D_1_1CTileBank.html#s4">TTileType</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a373">type</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the xref for a tile.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a20">getDisplacementMapCount</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a21">getDisplacementMap</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> noiseMap)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a22">setDisplacementMap</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> noiseMap, const char *newName)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a23">getDisplacementMap</a> (const std::string &amp;fileName)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a24">removeDisplacementMap</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> mapId)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a25">makeAllPathRelative</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a26">makeAllExtensionDDS</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This method change ".tga" of texture filename, to ".dds". Do this only for Additive and Diffuse part (not alpha).</em> <a href="#a26">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a27">setAbsPath</a> (const std::string &amp;newPath)</td></tr>
+<tr><td nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a28">getAbsPath</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#a29">serial</a> (class <a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Vegetable</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTileNoiseMap.html">CTileNoiseMap</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#z833_0">getTileNoiseMap</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> tileNumber, <a class="el" href="memory__common_8h.html#a15">uint</a> tileSubNoise)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the tilenoisemap pointer for this tile and subnoise tile.</em> <a href="#z833_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CTileVegetableDesc.html">CTileVegetableDesc</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#z833_1">getTileVegetableDesc</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> tileNumber) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the TileVegetable desc for this tile.</em> <a href="#z833_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#z833_2">loadTileVegetableDescs</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>you should call this method, after serialising the TileBank, and before <a class="el" href="classNL3D_1_1CLandscape.html#z477_6">CLandscape::initTileBanks</a>() You must call <a class="el" href="classNL3D_1_1CLandscape.html#z477_6">CLandscape::initTileBanks</a>() after calling this method for each tileSet call <a class="el" href="classNL3D_1_1CTileSet.html#a19">CTileSet::loadTileVegetableDesc</a>().</em> <a href="#z833_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#z833_3">initTileVegetableDescs</a> (<a class="el" href="classNL3D_1_1CVegetableManager.html">CVegetableManager</a> *vegetableManager)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register all <a class="el" href="classNL3D_1_1CVegetable.html">CVegetable</a> to the Manager.</em> <a href="#z833_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#c0">createTile</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#c1">freeTile</a> (int tileIndex)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CTileLand.html">CTileLand</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#o0">_LandVector</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CTileSet.html">CTileSet</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#o1">_TileSetVector</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CTile.html">CTile</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#o2">_TileVector</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CTileBank_1_1CTileXRef.html">CTileXRef</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#o3">_TileXRef</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CTileNoise.html">CTileNoise</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#o4">_DisplacementMap</a></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#o5">_AbsPath</a></td></tr>
+<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#r0">_Version</a> = 4</td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileBank.html#l0">CTileSet</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class manage tile texture.
+<p>
+It can load banktile description file (*.bank), and then gives access to land infos. <dl compact><dt><b>
+Author: </b><dd>
+Cyril Corvazier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00494">494</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s4" doxytag="NL3D::CTileBank::TTileType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CTileBank::TTileType
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s4s0" doxytag="_128x128"></a><em>_128x128</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s1" doxytag="_256x256"></a><em>_256x256</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s2" doxytag="transition"></a><em>transition</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s3" doxytag="undefined"></a><em>undefined</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00498">498</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8h-source.html#l00560">getTileXRef</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CTileBank::CTileBank"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CTileBank::CTileBank </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00090">90</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00649">_DisplacementMap</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a10" doxytag="NL3D::CTileBank::addLand"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CTileBank::addLand </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00172">172</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00645">_LandVector</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CTileBank::addTileSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CTileBank::addTileSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00189">189</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>, <a class="el" href="tile__bank_8cpp-source.html#l00223">createTile</a>, and <a class="el" href="tile__bank_8h-source.html#l00496">CTileSet</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CTileBank::cleanUnusedData"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::cleanUnusedData </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00426">426</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00645">_LandVector</a>, and <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CTileBank::clear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::clear </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00216">216</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00645">_LandVector</a>, <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>, and <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CTileBank::computeXRef"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::computeXRef </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00285">285</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CTileBank.html#s4s0">_128x128</a>, <a class="el" href="classNL3D_1_1CTileBank.html#s4s1">_256x256</a>, <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>, <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>, <a class="el" href="tile__bank_8h-source.html#l00648">_TileXRef</a>, <a class="el" href="tile__bank_8h-source.html#l00496">CTileSet</a>, <a class="el" href="tile__bank_8h-source.html#l00520">getTileSet</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, and <a class="el" href="classNL3D_1_1CTileBank.html#s4s2">transition</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CTileBank::createTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CTileBank::createTile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00223">223</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8cpp-source.html#l00189">addTileSet</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CTileBank::freeTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::freeTile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>tileIndex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00245">245</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8cpp-source.html#l00201">removeTileSet</a>. </td>
+ </tr>
+</table>
+<a name="a28" doxytag="NL3D::CTileBank::getAbsPath"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NL3D::CTileBank::getAbsPath </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00619">619</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00650">_AbsPath</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8cpp-source.html#l00439">getTileNoiseMap</a>. </td>
+ </tr>
+</table>
+<a name="a23" doxytag="NL3D::CTileBank::getDisplacementMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTileBank::getDisplacementMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>fileName</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NL3D::CTileBank::getDisplacementMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::CTileBank::getDisplacementMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>noiseMap</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00616">616</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00649">_DisplacementMap</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::CTileBank::getDisplacementMapCount"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTileBank::getDisplacementMapCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00626">626</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00649">_DisplacementMap</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CTileBank::getLand"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTileLand.html">CTileLand</a>* NL3D::CTileBank::getLand </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>landIndex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00512">512</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00645">_LandVector</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTileBank::getLand"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CTileLand.html">CTileLand</a>* NL3D::CTileBank::getLand </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>landIndex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00508">508</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00645">_LandVector</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CTileBank::getLandCount"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CTileBank::getLandCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00504">504</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00645">_LandVector</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CTileBank::getNumBitmap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CTileBank::getNumBitmap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTile.html#s4">CTile::TBitmap</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bitmap</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00265">265</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>, and <a class="el" href="common_8cpp-source.html#l00426">NLMISC::strlwr</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CTileBank::getTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTile.html">CTile</a>* NL3D::CTileBank::getTile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>tileIndex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00536">536</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CTileBank::getTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CTile.html">CTile</a>* NL3D::CTileBank::getTile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>tileIndex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00532">532</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CTileBank::getTileCount"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CTileBank::getTileCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00528">528</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>. </td>
+ </tr>
+</table>
+<a name="z833_0" doxytag="NL3D::CTileBank::getTileNoiseMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTileNoiseMap.html">CTileNoiseMap</a> * NL3D::CTileBank::getTileNoiseMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tileNumber</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tileSubNoise</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the tilenoisemap pointer for this tile and subnoise tile.
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00439">439</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00649">_DisplacementMap</a>, <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>, <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>, <a class="el" href="tile__bank_8h-source.html#l00648">_TileXRef</a>, <a class="el" href="tile__bank_8h-source.html#l00619">getAbsPath</a>, <a class="el" href="tile__noise__map_8h-source.html#l00040">NL3D_TILE_NOISE_MAP_SIZE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CTileBank::getTileSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTileSet.html">CTileSet</a>* NL3D::CTileBank::getTileSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>tileIndex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00524">524</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>, and <a class="el" href="tile__bank_8h-source.html#l00496">CTileSet</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CTileBank::getTileSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CTileSet.html">CTileSet</a>* NL3D::CTileBank::getTileSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>tileIndex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00520">520</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>, and <a class="el" href="tile__bank_8h-source.html#l00496">CTileSet</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8cpp-source.html#l00285">computeXRef</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CTileBank::getTileSetCount"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CTileBank::getTileSetCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00516">516</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>. </td>
+ </tr>
+</table>
+<a name="z833_1" doxytag="NL3D::CTileBank::getTileVegetableDesc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CTileVegetableDesc.html">CTileVegetableDesc</a> &amp; NL3D::CTileBank::getTileVegetableDesc </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>tileNumber</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the TileVegetable desc for this tile.
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00633">633</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>, <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>, and <a class="el" href="tile__bank_8h-source.html#l00648">_TileXRef</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::CTileBank::getTileXRef"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::getTileXRef </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>int &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tileSet</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>int &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>number</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CTileBank.html#s4">TTileType</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>type</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the xref for a tile.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>tile</em>&nbsp;</td><td>
+is the tile number. </td></tr>
+<tr><td valign=top><em>tileSet</em>&nbsp;</td><td>
+will receive the tile set number in which the tile is. -1 if the tile is not used. </td></tr>
+<tr><td valign=top><em>number</em>&nbsp;</td><td>
+will receive the number of the tile in the tileset. </td></tr>
+<tr><td valign=top><em>type</em>&nbsp;</td><td>
+is the type of tile. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00560">560</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00648">_TileXRef</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="tile__bank_8h-source.html#l00498">TTileType</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>. </td>
+ </tr>
+</table>
+<a name="z833_3" doxytag="NL3D::CTileBank::initTileVegetableDescs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::initTileVegetableDescs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVegetableManager.html">CVegetableManager</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>vegetableManager</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register all <a class="el" href="classNL3D_1_1CVegetable.html">CVegetable</a> to the Manager.
+<p>
+called by <a class="el" href="classNL3D_1_1CLandscape.html#z477_6">CLandscape::initTileBanks</a>()
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00670">670</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>. </td>
+ </tr>
+</table>
+<a name="z833_2" doxytag="NL3D::CTileBank::loadTileVegetableDescs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::loadTileVegetableDescs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+you should call this method, after serialising the TileBank, and before <a class="el" href="classNL3D_1_1CLandscape.html#z477_6">CLandscape::initTileBanks</a>() You must call <a class="el" href="classNL3D_1_1CLandscape.html#z477_6">CLandscape::initTileBanks</a>() after calling this method for each tileSet call <a class="el" href="classNL3D_1_1CTileSet.html#a19">CTileSet::loadTileVegetableDesc</a>().
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00656">656</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>. </td>
+ </tr>
+</table>
+<a name="a26" doxytag="NL3D::CTileBank::makeAllExtensionDDS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::makeAllExtensionDDS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method change ".tga" of texture filename, to ".dds". Do this only for Additive and Diffuse part (not alpha).
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00387">387</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>. </td>
+ </tr>
+</table>
+<a name="a25" doxytag="NL3D::CTileBank::makeAllPathRelative"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::makeAllPathRelative </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00352">352</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00649">_DisplacementMap</a>, <a class="el" href="tile__bank_8h-source.html#l00647">_TileVector</a>, and <a class="el" href="tile__bank_8cpp-source.html#l00335">NL3D::TroncFileName</a>. </td>
+ </tr>
+</table>
+<a name="a24" doxytag="NL3D::CTileBank::removeDisplacementMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::removeDisplacementMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mapId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00543">543</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00649">_DisplacementMap</a>, <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CTileBank::removeLand"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::removeLand </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>landIndex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00180">180</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00645">_LandVector</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CTileBank::removeTileSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::removeTileSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>landIndex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00201">201</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>, <a class="el" href="tile__bank_8cpp-source.html#l00245">freeTile</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a29" doxytag="NL3D::CTileBank::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">class <a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00099">99</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>. </td>
+ </tr>
+</table>
+<a name="a27" doxytag="NL3D::CTileBank::setAbsPath"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::setAbsPath </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>newPath</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00615">615</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00650">_AbsPath</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NL3D::CTileBank::setDisplacementMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::setDisplacementMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>noiseMap</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>newName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00621">621</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00649">_DisplacementMap</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CTileBank::xchgTileset"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileBank::xchgTileset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>first</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>second</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00323">323</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>.
+<p>
+References <a class="el" href="tile__bank_8h-source.html#l00646">_TileSetVector</a>, <a class="el" href="tile__bank_8h-source.html#l00496">CTileSet</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CTileBank::CTileSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CTileSet<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00496">496</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8cpp-source.html#l00189">addTileSet</a>, <a class="el" href="tile__bank_8cpp-source.html#l00285">computeXRef</a>, <a class="el" href="tile__bank_8h-source.html#l00520">getTileSet</a>, and <a class="el" href="tile__bank_8cpp-source.html#l00323">xchgTileset</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o5" doxytag="NL3D::CTileBank::_AbsPath"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CTileBank::_AbsPath<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00650">650</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8h-source.html#l00619">getAbsPath</a>, and <a class="el" href="tile__bank_8h-source.html#l00615">setAbsPath</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CTileBank::_DisplacementMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CTileNoise.html">CTileNoise</a>&gt; NL3D::CTileBank::_DisplacementMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00649">649</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8cpp-source.html#l00090">CTileBank</a>, <a class="el" href="tile__bank_8cpp-source.html#l00616">getDisplacementMap</a>, <a class="el" href="tile__bank_8cpp-source.html#l00626">getDisplacementMapCount</a>, <a class="el" href="tile__bank_8cpp-source.html#l00439">getTileNoiseMap</a>, <a class="el" href="tile__bank_8cpp-source.html#l00352">makeAllPathRelative</a>, <a class="el" href="tile__bank_8cpp-source.html#l00543">removeDisplacementMap</a>, and <a class="el" href="tile__bank_8cpp-source.html#l00621">setDisplacementMap</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CTileBank::_LandVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CTileLand.html">CTileLand</a>&gt; NL3D::CTileBank::_LandVector<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00645">645</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8cpp-source.html#l00172">addLand</a>, <a class="el" href="tile__bank_8cpp-source.html#l00426">cleanUnusedData</a>, <a class="el" href="tile__bank_8cpp-source.html#l00216">clear</a>, <a class="el" href="tile__bank_8h-source.html#l00508">getLand</a>, <a class="el" href="tile__bank_8h-source.html#l00504">getLandCount</a>, and <a class="el" href="tile__bank_8cpp-source.html#l00180">removeLand</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CTileBank::_TileSetVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CTileSet.html">CTileSet</a>&gt; NL3D::CTileBank::_TileSetVector<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00646">646</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8cpp-source.html#l00189">addTileSet</a>, <a class="el" href="tile__bank_8cpp-source.html#l00426">cleanUnusedData</a>, <a class="el" href="tile__bank_8cpp-source.html#l00216">clear</a>, <a class="el" href="tile__bank_8cpp-source.html#l00285">computeXRef</a>, <a class="el" href="tile__bank_8cpp-source.html#l00439">getTileNoiseMap</a>, <a class="el" href="tile__bank_8h-source.html#l00520">getTileSet</a>, <a class="el" href="tile__bank_8h-source.html#l00516">getTileSetCount</a>, <a class="el" href="tile__bank_8cpp-source.html#l00633">getTileVegetableDesc</a>, <a class="el" href="tile__bank_8cpp-source.html#l00670">initTileVegetableDescs</a>, <a class="el" href="tile__bank_8cpp-source.html#l00656">loadTileVegetableDescs</a>, <a class="el" href="tile__bank_8cpp-source.html#l00543">removeDisplacementMap</a>, <a class="el" href="tile__bank_8cpp-source.html#l00201">removeTileSet</a>, and <a class="el" href="tile__bank_8cpp-source.html#l00323">xchgTileset</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CTileBank::_TileVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CTile.html">CTile</a>&gt; NL3D::CTileBank::_TileVector<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00647">647</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8cpp-source.html#l00216">clear</a>, <a class="el" href="tile__bank_8cpp-source.html#l00285">computeXRef</a>, <a class="el" href="tile__bank_8cpp-source.html#l00223">createTile</a>, <a class="el" href="tile__bank_8cpp-source.html#l00245">freeTile</a>, <a class="el" href="tile__bank_8cpp-source.html#l00265">getNumBitmap</a>, <a class="el" href="tile__bank_8h-source.html#l00532">getTile</a>, <a class="el" href="tile__bank_8h-source.html#l00528">getTileCount</a>, <a class="el" href="tile__bank_8cpp-source.html#l00439">getTileNoiseMap</a>, <a class="el" href="tile__bank_8cpp-source.html#l00633">getTileVegetableDesc</a>, <a class="el" href="tile__bank_8cpp-source.html#l00387">makeAllExtensionDDS</a>, and <a class="el" href="tile__bank_8cpp-source.html#l00352">makeAllPathRelative</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CTileBank::_TileXRef"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CTileBank_1_1CTileXRef.html">CTileXRef</a>&gt; NL3D::CTileBank::_TileXRef<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8h-source.html#l00648">648</a> of file <a class="el" href="tile__bank_8h-source.html">tile_bank.h</a>.
+<p>
+Referenced by <a class="el" href="tile__bank_8cpp-source.html#l00285">computeXRef</a>, <a class="el" href="tile__bank_8cpp-source.html#l00439">getTileNoiseMap</a>, <a class="el" href="tile__bank_8cpp-source.html#l00633">getTileVegetableDesc</a>, and <a class="el" href="tile__bank_8h-source.html#l00560">getTileXRef</a>. </td>
+ </tr>
+</table>
+<a name="r0" doxytag="NL3D::CTileBank::_Version"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CTileBank::_Version = 4<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__bank_8cpp-source.html#l00088">88</a> of file <a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="tile__bank_8h-source.html">tile_bank.h</a><li><a class="el" href="tile__bank_8cpp-source.html">tile_bank.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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