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+<hr><h1>NL3D::CSegRemanenceShape Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#n0">_DistMax</a></td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o5">_RollUpRatio</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o4">_SliceTime</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o2">_TextureShifting</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a></td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a3">clip</a>(const std::vector&lt; CPlane &gt; &amp;pyramid, const CMatrix &amp;worldMatrix)</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#c2">copyFromOther</a>(const CSegRemanenceShape &amp;other)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z790_2">createInstance</a>(CScene &amp;scene)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_0">CSegRemanenceShape</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_2">CSegRemanenceShape</a>(const CSegRemanenceShape &amp;other)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z790_1">flushTextures</a>(IDriver &amp;driver)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a13">getAABBox</a>(NLMISC::CAABBox &amp;bbox) const</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a15">getAnimatedMaterial</a>() const</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a9">getCorner</a>(uint corner) const</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a7">getDistMax</a>() const</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a1">getMaterial</a>() const</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a7">getNumCorners</a>() const</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a3">getNumSlices</a>() const</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z790_3">getNumTriangles</a>(float distance)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a17">getRollupRatio</a>() const</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a4">getSliceTime</a>() const</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a12">getTextureShifting</a>() const</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a0">IShape</a>()</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_5">NLMISC_DECLARE_CLASS</a>(CSegRemanenceShape)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_3">operator=</a>(const CSegRemanenceShape &amp;other)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">NL3D::IShape::operator=</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z790_0">render</a>(IDriver *drv, CTransformShape *trans, bool opaquePass)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_4">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a14">setAnimatedMaterial</a>(const std::string &amp;name)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a10">setBBox</a>(const NLMISC::CAABBox &amp;bbox)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a8">setCorner</a>(uint corner, const NLMISC::CVector &amp;value)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a8">setDistMax</a>(float distMax)</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a0">setMaterial</a>(const CMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a6">setNumCorners</a>(uint numCorners)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a2">setNumSlices</a>(uint32 numSlices)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a16">setRollupRatio</a>(float ratio)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a5">setSliceTime</a>(float sliceTime)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#a11">setTextureShifting</a>(bool on=true)</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#c1">setupMaterial</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#c0">setupVBnPB</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#z793_0">supportMeshBlockRendering</a>(CTransformShape *trans, float &amp;polygonCount) const</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#u0">TCornerVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#z792_0">useLightingLocalAttenuation</a>() const</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html#z789_1">~CSegRemanenceShape</a>()</td><td><a class="el" href="classNL3D_1_1CSegRemanenceShape.html">NL3D::CSegRemanenceShape</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IShape.html#a1">~IShape</a>()</td><td><a class="el" href="classNL3D_1_1IShape.html">NL3D::IShape</a></td><td><code> [inline, virtual]</code></td></tr>
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