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+ <TD><B>Documentation</B></TD>
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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CRenderTrav Class Reference</h1>The Render traversal.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="render__trav_8h-source.html">render_trav.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CRenderTrav:
+<p><center><img src="classNL3D_1_1CRenderTrav.gif" usemap="#NL3D::CRenderTrav_map" border="0"></center>
+<map name="NL3D::CRenderTrav_map">
+<area href="classNL3D_1_1ITravCameraScene.html" alt="NL3D::ITravCameraScene" shape="rect" coords="0,168,159,192">
+<area href="classNL3D_1_1ITravScene.html" alt="NL3D::ITravScene" shape="rect" coords="0,112,159,136">
+<area href="classNL3D_1_1ITrav.html" alt="NL3D::ITrav" shape="rect" coords="0,56,159,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,159,24">
+</map>
+<a href="classNL3D_1_1CRenderTrav-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Render Lighting Setup. FOR OBSERVERS ONLY.</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a> = 4
+ }</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_1">resetLightSetup</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>reset the lighting setup in the driver (all lights are disabled).</em> <a href="#z748_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_2">changeLightSetup</a> (<a class="el" href="classNL3D_1_1CLightContribution.html">CLightContribution</a> *lightContribution, bool useLocalAttenuation)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup the driver to the given lightContribution.</em> <a href="#z748_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_3">beginVPLightSetup</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> ctStart, bool supportSpecular, const CMatrix &amp;invObjectWM)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup the driver VP constants to get info from current LightSetup.</em> <a href="#z748_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_4">changeVPLightSetupMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, bool excludeStrongest)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>change the driver VP LightSetup constants which depends on material.</em> <a href="#z748_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CLight.html">CLight</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_5">getDriverLight</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This returns a reference to a driver light, by its index.</em> <a href="#z748_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_6">getStrongestLightIndex</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return an index to the current strongest settuped light (or -1 if there's none).</em> <a href="#z748_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_7">getStrongestLightColors</a> (<a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;diffuse, <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;specular)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get current color, diffuse and specular of the strongest light in the scene.</em> <a href="#z748_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_8">getNumVPLights</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the number of VP lights currently activated (sunlight included) Value correct after <a class="el" href="classNL3D_1_1CRenderTrav.html#z748_3">beginVPLightSetup</a>() only.</em> <a href="#z748_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z748_9">getLightVPFragment</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> numActivePointLights, <a class="el" href="memory__common_8h.html#a15">uint</a> ctStart, bool supportSpecular, bool normalize)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>tool to get a VP fragment which compute lighting with following rules: IN: R5 vertex in objectSpace (ie untransformed) R6 normal in objectSpace (ie untransformed) OUT: R6 normal normalized o[COL0] and o[COL1] are setuped.</em> <a href="#z748_9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Render Lighting Setup.</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_0">setSunDirection</a> (const CVector &amp;dir)</td></tr>
+<tr><td nowrap align=right valign=top>const CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_1">getSunDirection</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_2">LightingSystemEnabled</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_3">AmbientGlobal</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_4">SunAmbient</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_5">SunDiffuse</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z747_6">SunSpecular</a></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#a0">CRenderTrav</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#a1">setDriver</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#a2">getDriver</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#a3">setViewport</a> (const <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> &amp;viewport)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#a4">getViewport</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#a5">isCurrentPassOpaque</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#a6">setLayersRenderingOrder</a> (bool directOrder=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the order or rendering for transparent objects.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#a7">getLayersRenderingOrder</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#a8">setMeshSkinManager</a> (<a class="el" href="classNL3D_1_1CMeshSkinManager.html">CMeshSkinManager</a> *msm)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set/Replace the MeshSkinManager.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshSkinManager.html">CMeshSkinManager</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#a9">getMeshSkinManager</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the MeshSkinManager.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ITrav/ITravScene Implementation.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IObs.html">IObs</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z745_0">createDefaultObs</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This method must create a default observer for this traversal.</em> <a href="#z745_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z745_1">getClassId</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function must return the Unique Ident for this traversal class.</em> <a href="#z745_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z745_2">getRenderOrder</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the order of the traversal.</em> <a href="#z745_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z745_3">traverse</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>First traverse the root (if any), then render the render list.</em> <a href="#z745_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">RenderList.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z746_0">clearRenderList</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Clear the list of rendered observers.</em> <a href="#z746_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z746_1">addRenderObs</a> (<a class="el" href="classNL3D_1_1IBaseRenderObs.html">IBaseRenderObs</a> *o)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add an observer to the list of rendered observers.</em> <a href="#z746_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">MeshBlock Manager. FOR OBSERVERS AND MESHS ONLY.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshBlockManager.html">CMeshBlockManager</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z749_0">MeshBlockManager</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The manager of meshBlock. Used to add instances.</em> <a href="#z749_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1IBaseRenderObs.html">IBaseRenderObs</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#o0">RenderList</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1COrderingTable.html">COrderingTable</a>&lt; <a class="el" href="classNL3D_1_1IBaseRenderObs.html">IBaseRenderObs</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#o1">OrderOpaqueList</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLayeredOrderingTable.html">CLayeredOrderingTable</a>&lt; <a class="el" href="classNL3D_1_1IBaseRenderObs.html">IBaseRenderObs</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#o2">OrderTransparentList</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#o3">Driver</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CViewport.html">CViewport</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#o4">_Viewport</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#o5">_CurrentPassOpaque</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#o6">_LayersRenderingOrder</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshSkinManager.html">CMeshSkinManager</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#o7">_MeshSkinManager</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The manager of skin. NULL by default.</em> <a href="#o7">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Render Lighting Setup.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLightContribution.html">CLightContribution</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_0">_CacheLightContribution</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_1">_LastLocalAttenuation</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_2">_NumLightEnabled</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_3">_LastSunFactor</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_4">_LastSunAmbient</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPointLight.html">CPointLight</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_5">_LastPointLight</a> [NL3D_MAX_LIGHT_CONTRIBUTION]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_6">_LastPointLightFactor</a> [NL3D_MAX_LIGHT_CONTRIBUTION]</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_7">_LastPointLightLocalAttenuation</a> [NL3D_MAX_LIGHT_CONTRIBUTION]</td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_8">_SunDirection</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLight.html">CLight</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_9">_DriverLight</a> [NL3D_MAX_LIGHT_CONTRIBUTION+1]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_10">_StrongestLightIndex</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_11">_StrongestLightTouched</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_12">_VPCurrentCtStart</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_13">_VPNumLights</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_14">_VPSupportSpecular</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_15">_VPFinalAmbient</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_16">_VPLightDiffuse</a> [MaxVPLight]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_17">_VPLightSpecular</a> [MaxVPLight]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_18">_StrongestLightDiffuse</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_19">_StrongestLightSpecular</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_20">_VPMaterialCacheDirty</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_21">_VPMaterialCacheEmissive</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_22">_VPMaterialCacheAmbient</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_23">_VPMaterialCacheDiffuse</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_24">_VPMaterialCacheSpecular</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRenderTrav.html#z750_25">_VPMaterialCacheShininess</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The Render traversal.
+<p>
+The purpose of this traversal is to render a list of models. This traversals is tightly linked to the cliptraversal. The clipTraversals insert directly the observers with CRenderTrav::addRenderObs(obs). The <a class="el" href="classNL3D_1_1CRenderTrav.html#z745_3">traverse</a>() method should render all the render observer with <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>.
+<p>
+This traversal is an exception since it is not designed to have a graph of observers. But this behavior is permitted, and the root (if any) is traversed.
+<p>
+<b>USER</b> <b>RULES</b>: Before using <a class="el" href="classNL3D_1_1CRenderTrav.html#z745_3">traverse</a>() on a render traversal, you should:<ul>
+<li><a class="el" href="classNL3D_1_1ITravCameraScene.html#a0">setFrustum</a>() the camera shape (focale....)<li><a class="el" href="classNL3D_1_1ITravCameraScene.html#a2">setCamMatrix</a>() for the camera transform</ul>
+NB: see <a class="el" href="classNL3D_1_1CScene.html">CScene</a> for 3d conventions (orthonormal basis...)
+<p>
+<dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CScene.html">CScene</a> <a class="el" href="classNL3D_1_1IBaseRenderObs.html">IBaseRenderObs</a> </dl><dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00088">88</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="z748_0" doxytag="NL3D::CRenderTrav::@50"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="z748_0s0" doxytag="MaxVPLight"></a><em>MaxVPLight</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00176">176</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CRenderTrav::CRenderTrav"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CRenderTrav::CRenderTrav </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00060">60</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00306">_CacheLightContribution</a>, <a class="el" href="render__trav_8h-source.html#l00299">_CurrentPassOpaque</a>, <a class="el" href="render__trav_8h-source.html#l00300">_LayersRenderingOrder</a>, <a class="el" href="render__trav_8h-source.html#l00354">_MeshSkinManager</a>, <a class="el" href="render__trav_8h-source.html#l00325">_StrongestLightTouched</a>, <a class="el" href="render__trav_8h-source.html#l00318">_SunDirection</a>, <a class="el" href="render__trav_8h-source.html#l00149">AmbientGlobal</a>, <a class="el" href="render__trav_8h-source.html#l00295">Driver</a>, <a class="el" href="render__trav_8h-source.html#l00146">LightingSystemEnabled</a>, <a class="el" href="render__trav_8h-source.html#l00292">OrderOpaqueList</a>, <a class="el" href="render__trav_8h-source.html#l00293">OrderTransparentList</a>, <a class="el" href="render__trav_8h-source.html#l00290">RenderList</a>, <a class="el" href="render__trav_8h-source.html#l00151">SunAmbient</a>, <a class="el" href="render__trav_8h-source.html#l00151">SunDiffuse</a>, and <a class="el" href="render__trav_8h-source.html#l00151">SunSpecular</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z746_1" doxytag="NL3D::CRenderTrav::addRenderObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::addRenderObs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IBaseRenderObs.html">IBaseRenderObs</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>o</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an observer to the list of rendered observers.
+<p>
+<b>DOESN'T</b> <b>CHECK</b> if already inserted. NB: only <a class="el" href="classNL3D_1_1CTransform.html">CTransform</a> renderObs can be inserted!! asserted in the render() method
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00263">263</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00290">RenderList</a>. </td>
+ </tr>
+</table>
+<a name="z748_3" doxytag="NL3D::CRenderTrav::beginVPLightSetup"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::beginVPLightSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ctStart</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>supportSpecular</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>invObjectWM</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup the driver VP constants to get info from current LightSetup.
+<p>
+Only 0..3 Light + SunLights are supported. The VP do NOT support distance/Spot attenuation Also it does not handle World Matrix with non uniform scale correctly since lighting is made in ObjectSpace<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>ctStart</em>&nbsp;</td><td>
+the program use ctes from ctStart to ctStart+NumCtes. </td></tr>
+<tr><td valign=top><em>supportSpecular</em>&nbsp;</td><td>
+asitsounds. PointLights and dirLight are localViewer </td></tr>
+<tr><td valign=top><em>invObjectWM</em>&nbsp;</td><td>
+the inverse of object matrix: lights are mul by this. Vp compute in object space. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00525">525</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00321">_DriverLight</a>, <a class="el" href="render__trav_8h-source.html#l00309">_NumLightEnabled</a>, <a class="el" href="render__trav_8h-source.html#l00328">_VPCurrentCtStart</a>, <a class="el" href="render__trav_8h-source.html#l00334">_VPFinalAmbient</a>, <a class="el" href="render__trav_8h-source.html#l00336">_VPLightDiffuse</a>, <a class="el" href="render__trav_8h-source.html#l00337">_VPLightSpecular</a>, <a class="el" href="render__trav_8h-source.html#l00343">_VPMaterialCacheDirty</a>, <a class="el" href="render__trav_8h-source.html#l00330">_VPNumLights</a>, <a class="el" href="render__trav_8h-source.html#l00332">_VPSupportSpecular</a>, <a class="el" href="render__trav_8h-source.html#l00149">AmbientGlobal</a>, <a class="el" href="trav__scene_8h-source.html#l00107">NL3D::ITravCameraScene::CamPos</a>, <a class="el" href="render__trav_8h-source.html#l00295">Driver</a>, <a class="el" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z748_2" doxytag="NL3D::CRenderTrav::changeLightSetup"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::changeLightSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CLightContribution.html">CLightContribution</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lightContribution</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>useLocalAttenuation</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup the driver to the given lightContribution.
+<p>
+if lightContribution==NULL, then all currently enabled lights are disabled. NB: lightContribution is cached, so if same than preceding, no-op. cache cleared at each frame with <a class="el" href="classNL3D_1_1CRenderTrav.html#z748_1">resetLightSetup</a>(). NB: models which are sticked or skinned on a skeleton have same lightContribution because lightSetup is made on the skeleton only. Hence the interest of this cache.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>useLocalAttenuation</em>&nbsp;</td><td>
+if true, use Hardware Attenuation, else use global one (attenuation with AttFactor) </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00360">360</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00306">_CacheLightContribution</a>, <a class="el" href="render__trav_8h-source.html#l00321">_DriverLight</a>, <a class="el" href="render__trav_8h-source.html#l00307">_LastLocalAttenuation</a>, <a class="el" href="render__trav_8h-source.html#l00314">_LastPointLight</a>, <a class="el" href="render__trav_8h-source.html#l00315">_LastPointLightFactor</a>, <a class="el" href="render__trav_8h-source.html#l00316">_LastPointLightLocalAttenuation</a>, <a class="el" href="render__trav_8h-source.html#l00313">_LastSunAmbient</a>, <a class="el" href="render__trav_8h-source.html#l00312">_LastSunFactor</a>, <a class="el" href="render__trav_8h-source.html#l00309">_NumLightEnabled</a>, <a class="el" href="render__trav_8h-source.html#l00325">_StrongestLightTouched</a>, <a class="el" href="render__trav_8h-source.html#l00318">_SunDirection</a>, <a class="el" href="rgba_8h-source.html#l00329">NLMISC::CRGBA::A</a>, <a class="el" href="render__trav_8h-source.html#l00295">Driver</a>, <a class="el" href="render__trav_8h-source.html#l00146">LightingSystemEnabled</a>, <a class="el" href="rgba_8h-source.html#l00225">NLMISC::CRGBA::modulateFromuiRGBOnly</a>, <a class="el" href="light__contribution_8h-source.html#l00042">NL3D_MAX_LIGHT_CONTRIBUTION</a>, <a class="el" href="render__trav_8h-source.html#l00151">SunAmbient</a>, <a class="el" href="render__trav_8h-source.html#l00151">SunDiffuse</a>, and <a class="el" href="render__trav_8h-source.html#l00151">SunSpecular</a>. </td>
+ </tr>
+</table>
+<a name="z748_4" doxytag="NL3D::CRenderTrav::changeVPLightSetupMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::changeVPLightSetupMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>excludeStrongest</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+change the driver VP LightSetup constants which depends on material.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>excludeStrongest</em>&nbsp;</td><td>
+This remove the strongest light from the setup. The typical use is to have it computed by using perpixel lighting. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00621">621</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00339">_StrongestLightDiffuse</a>, <a class="el" href="render__trav_8h-source.html#l00340">_StrongestLightSpecular</a>, <a class="el" href="render__trav_8h-source.html#l00328">_VPCurrentCtStart</a>, <a class="el" href="render__trav_8h-source.html#l00334">_VPFinalAmbient</a>, <a class="el" href="render__trav_8h-source.html#l00336">_VPLightDiffuse</a>, <a class="el" href="render__trav_8h-source.html#l00337">_VPLightSpecular</a>, <a class="el" href="render__trav_8h-source.html#l00345">_VPMaterialCacheAmbient</a>, <a class="el" href="render__trav_8h-source.html#l00346">_VPMaterialCacheDiffuse</a>, <a class="el" href="render__trav_8h-source.html#l00343">_VPMaterialCacheDirty</a>, <a class="el" href="render__trav_8h-source.html#l00344">_VPMaterialCacheEmissive</a>, <a class="el" href="render__trav_8h-source.html#l00348">_VPMaterialCacheShininess</a>, <a class="el" href="render__trav_8h-source.html#l00347">_VPMaterialCacheSpecular</a>, <a class="el" href="render__trav_8h-source.html#l00330">_VPNumLights</a>, <a class="el" href="render__trav_8h-source.html#l00332">_VPSupportSpecular</a>, <a class="el" href="rgba_8h-source.html#l00650">NLMISC::CRGBAF::A</a>, <a class="el" href="render__trav_8h-source.html#l00295">Driver</a>, <a class="el" href="render__trav_8cpp-source.html#l00729">getStrongestLightIndex</a>, and <a class="el" href="rgba_8cpp-source.html#l00066">NLMISC::CRGBA::set</a>. </td>
+ </tr>
+</table>
+<a name="z746_0" doxytag="NL3D::CRenderTrav::clearRenderList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::clearRenderList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clear the list of rendered observers.
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00258">258</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00290">RenderList</a>. </td>
+ </tr>
+</table>
+<a name="z745_0" doxytag="NL3D::CRenderTrav::createDefaultObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IObs.html">IObs</a> * NL3D::CRenderTrav::createDefaultObs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method must create a default observer for this traversal.
+<p>
+Any model which doesn't provide (by registerObs() or by inheritance) an observer for this view will be linked with this default observer.
+<p>
+Implements <a class="el" href="classNL3D_1_1ITrav.html#z622_0">NL3D::ITrav</a>.
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00085">85</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z745_1" doxytag="NL3D::CRenderTrav::getClassId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> NL3D::CRenderTrav::getClassId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function must return the Unique Ident for this traversal class.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1ITrav.html#z622_1">NL3D::ITrav</a>.
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00098">98</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CRenderTrav::getDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>* NL3D::CRenderTrav::getDriver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00119">119</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00295">Driver</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="z748_5" doxytag="NL3D::CRenderTrav::getDriverLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CLight.html">CLight</a>&amp; NL3D::CRenderTrav::getDriverLight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This returns a reference to a driver light, by its index.
+<p>
+<dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CRenderTrav.html#z748_6">getStrongestLightIndex</a> </dl>
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00256">256</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00321">_DriverLight</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="light__contribution_8h-source.html#l00042">NL3D_MAX_LIGHT_CONTRIBUTION</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CRenderTrav::getLayersRenderingOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CRenderTrav::getLayersRenderingOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00138">138</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00300">_LayersRenderingOrder</a>. </td>
+ </tr>
+</table>
+<a name="z748_9" doxytag="NL3D::CRenderTrav::getLightVPFragment"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CRenderTrav::getLightVPFragment </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numActivePointLights</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ctStart</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>supportSpecular</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>normalize</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+tool to get a VP fragment which compute lighting with following rules: IN: R5 vertex in objectSpace (ie untransformed) R6 normal in objectSpace (ie untransformed) OUT: R6 normal normalized o[COL0] and o[COL1] are setuped.
+<p>
+<ul>
+<li>* - * - * - NB: BF0 and BF1 not computed/setuped. Scratch:<ul>
+<li>R0, R1, R2, R3, R4</ul>
+</ul>
+For information, constant mapping is (add ctStart):
+<p>
+== Strongest light included ==
+<p>
+if !supportSpecular:<ul>
+<li>0: AmbientColor.<li>1..4: DiffuseColor of 4 lights.<li>5: - (directional Light direction) in objectSpace<li>6..8: light position (3 pointLihgts) in objectSpace<li>9: material Diffuse Alpha copied to output. cte is: {0,0, 1, alphaMat} TOTAL: 10 constants used. if supportSpecular:<li>0: AmbientColor.<li>1..4: DiffuseColor of 4 lights.<li>5..8: SpecularColor of 4 lights. NB: SpecularColor[5].w get the specular exponent of the material<li>9: - (directional Light direction) in objectSpace<li>10: material Diffuse Alpha copied to output. cte is: {0,0, 1, alphaMat}<li>11: eye position in objectSpace<li>12..14: light position (3 pointLihgts) in objectSpace TOTAL: 15 constants used.</ul>
+NB: the number of active light does not change the number of constantes used. But the VP code returned is modified accordingly.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>numActivePoinLights</em>&nbsp;</td><td>
+tells how many point light from 0 to 3 this VP must handle. NB: the Sun directionnal is not option NB: nlassert(numActiveLights&lt;=MaxVPLight-1). </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00932">932</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8cpp-source.html#l00762">NL3D::LightingVPFragmentNormalize</a>, <a class="el" href="render__trav_8cpp-source.html#l00772">NL3D::LightingVPFragmentNoSpecular_Begin</a>, <a class="el" href="render__trav_8cpp-source.html#l00816">NL3D::LightingVPFragmentNoSpecular_End</a>, <a class="el" href="render__trav_8cpp-source.html#l00784">NL3D::LightingVPFragmentNoSpecular_PL</a>, <a class="el" href="render__trav_8cpp-source.html#l00824">NL3D::LightingVPFragmentSpecular_Begin</a>, <a class="el" href="render__trav_8cpp-source.html#l00912">NL3D::LightingVPFragmentSpecular_End</a>, <a class="el" href="render__trav_8cpp-source.html#l00853">NL3D::LightingVPFragmentSpecular_PL</a>, <a class="el" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="render__trav_8cpp-source.html#l00921">NL3D::strReplaceAll</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CRenderTrav::getMeshSkinManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshSkinManager.html">CMeshSkinManager</a>* NL3D::CRenderTrav::getMeshSkinManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the MeshSkinManager.
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00166">166</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00354">_MeshSkinManager</a>. </td>
+ </tr>
+</table>
+<a name="z748_8" doxytag="NL3D::CRenderTrav::getNumVPLights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CRenderTrav::getNumVPLights </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the number of VP lights currently activated (sunlight included) Value correct after <a class="el" href="classNL3D_1_1CRenderTrav.html#z748_3">beginVPLightSetup</a>() only.
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00274">274</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00330">_VPNumLights</a>. </td>
+ </tr>
+</table>
+<a name="z745_2" doxytag="NL3D::CRenderTrav::getRenderOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CRenderTrav::getRenderOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the order of the traversal.
+<p>
+This is usefull for <a class="el" href="classNL3D_1_1CScene.html#z753_0">CScene::render</a>() method. It indicate when the traversal is called. Order for basic traversal are:<ul>
+<li><a class="el" href="classNL3D_1_1CHrcTrav.html">CHrcTrav</a>: 1000<li><a class="el" href="classNL3D_1_1CClipTrav.html">CClipTrav</a>: 2000<li><a class="el" href="classNL3D_1_1CLightTrav.html">CLightTrav</a>: 3000<li><a class="el" href="classNL3D_1_1CRenderTrav.html">CRenderTrav</a>: 4000 </ul>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1ITravScene.html#a1">NL3D::ITravScene</a>.
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00099">99</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="z748_7" doxytag="NL3D::CRenderTrav::getStrongestLightColors"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::getStrongestLightColors </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>diffuse</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>specular</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get current color, diffuse and specular of the strongest light in the scene.
+<p>
+These values are modulated by the current material color, so these values are valid only after <a class="el" href="classNL3D_1_1CRenderTrav.html#z748_4">changeVPLightSetupMaterial</a>() has been called
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00746">746</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00339">_StrongestLightDiffuse</a>, <a class="el" href="render__trav_8h-source.html#l00340">_StrongestLightSpecular</a>, <a class="el" href="classNLMISC_1_1CRGBA.html#p0">NLMISC::CRGBA::Black</a>, and <a class="el" href="render__trav_8cpp-source.html#l00729">getStrongestLightIndex</a>. </td>
+ </tr>
+</table>
+<a name="z748_6" doxytag="NL3D::CRenderTrav::getStrongestLightIndex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CRenderTrav::getStrongestLightIndex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return an index to the current strongest settuped light (or -1 if there's none).
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00729">729</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00309">_NumLightEnabled</a>, <a class="el" href="render__trav_8h-source.html#l00325">_StrongestLightTouched</a>, <a class="el" href="render__trav_8h-source.html#l00336">_VPLightDiffuse</a>, <a class="el" href="render__trav_8h-source.html#l00337">_VPLightSpecular</a>, <a class="el" href="rgba_8h-source.html#l00650">NLMISC::CRGBAF::A</a>, <a class="el" href="rgba_8h-source.html#l00648">NLMISC::CRGBAF::B</a>, <a class="el" href="rgba_8h-source.html#l00646">NLMISC::CRGBAF::G</a>, <a class="el" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, and <a class="el" href="rgba_8h-source.html#l00644">NLMISC::CRGBAF::R</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>, and <a class="el" href="render__trav_8cpp-source.html#l00746">getStrongestLightColors</a>. </td>
+ </tr>
+</table>
+<a name="z747_1" doxytag="NL3D::CRenderTrav::getSunDirection"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CVector NL3D::CRenderTrav::getSunDirection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00154">154</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00318">_SunDirection</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CRenderTrav::getViewport"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> NL3D::CRenderTrav::getViewport </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00124">124</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00296">_Viewport</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CRenderTrav::isCurrentPassOpaque"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CRenderTrav::isCurrentPassOpaque </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00129">129</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00299">_CurrentPassOpaque</a>. </td>
+ </tr>
+</table>
+<a name="z748_1" doxytag="NL3D::CRenderTrav::resetLightSetup"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::resetLightSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+reset the lighting setup in the driver (all lights are disabled).
+<p>
+called at begining of <a class="el" href="classNL3D_1_1CRenderTrav.html#z745_3">traverse</a>(). Must be called by any model (before and after rendering) that wish to use CDriver::setLight() instead of the standard behavior with <a class="el" href="classNL3D_1_1CRenderTrav.html#z748_2">changeLightSetup</a>()
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00292">292</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00306">_CacheLightContribution</a>, <a class="el" href="render__trav_8h-source.html#l00321">_DriverLight</a>, <a class="el" href="render__trav_8h-source.html#l00314">_LastPointLight</a>, <a class="el" href="render__trav_8h-source.html#l00313">_LastSunAmbient</a>, <a class="el" href="render__trav_8h-source.html#l00312">_LastSunFactor</a>, <a class="el" href="render__trav_8h-source.html#l00309">_NumLightEnabled</a>, <a class="el" href="render__trav_8h-source.html#l00325">_StrongestLightTouched</a>, <a class="el" href="render__trav_8h-source.html#l00318">_SunDirection</a>, <a class="el" href="render__trav_8h-source.html#l00149">AmbientGlobal</a>, <a class="el" href="render__trav_8h-source.html#l00295">Driver</a>, <a class="el" href="render__trav_8h-source.html#l00146">LightingSystemEnabled</a>, <a class="el" href="light__contribution_8h-source.html#l00042">NL3D_MAX_LIGHT_CONTRIBUTION</a>, and <a class="el" href="rgba_8cpp-source.html#l00066">NLMISC::CRGBA::set</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CRenderTrav::setDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::setDriver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>drv</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00118">118</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00295">Driver</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CRenderTrav::setLayersRenderingOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::setLayersRenderingOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>directOrder</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the order or rendering for transparent objects.
+<p>
+In real case, with direct order, we have:<ul>
+<li>Underwater is rendered.<li>Water is rendered.<li>Objects above water are rendered. </ul>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00137">137</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00300">_LayersRenderingOrder</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CRenderTrav::setMeshSkinManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::setMeshSkinManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshSkinManager.html">CMeshSkinManager</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>msm</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set/Replace the MeshSkinManager.
+<p>
+NULL by default =&gt; skinning is slower. The ptr is handled but not deleted. There should be one MeshSkinManager per driver.
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00278">278</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00354">_MeshSkinManager</a>. </td>
+ </tr>
+</table>
+<a name="z747_0" doxytag="NL3D::CRenderTrav::setSunDirection"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::setSunDirection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>dir</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00270">270</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00318">_SunDirection</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CRenderTrav::setViewport"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::setViewport </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>viewport</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00120">120</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00296">_Viewport</a>. </td>
+ </tr>
+</table>
+<a name="z745_3" doxytag="NL3D::CRenderTrav::traverse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRenderTrav::traverse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+First traverse the root (if any), then render the render list.
+<p>
+NB: no Driver clear buffers (color or ZBuffer) are done.... <dl compact><dt><b>
+Warning: </b><dd>
+If an observer exist both in the graph and in the render list, it will be effectively traversed twice. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1ITravScene.html#a2">NL3D::ITravScene</a>.
+<p>
+Definition at line <a class="el" href="render__trav_8cpp-source.html#l00090">90</a> of file <a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a>.
+<p>
+References <a class="el" href="render__trav_8h-source.html#l00299">_CurrentPassOpaque</a>, <a class="el" href="render__trav_8h-source.html#l00300">_LayersRenderingOrder</a>, <a class="el" href="render__trav_8h-source.html#l00354">_MeshSkinManager</a>, <a class="el" href="render__trav_8h-source.html#l00296">_Viewport</a>, <a class="el" href="trav__scene_8h-source.html#l00103">NL3D::ITravCameraScene::Bottom</a>, <a class="el" href="trav__scene_8h-source.html#l00107">NL3D::ITravCameraScene::CamPos</a>, <a class="el" href="render__trav_8h-source.html#l00295">Driver</a>, <a class="el" href="trav__scene_8h-source.html#l00103">NL3D::ITravCameraScene::Far</a>, <a class="el" href="render__trav_8h-source.html#l00119">getDriver</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00054">H_AUTO</a>, <a class="el" href="trav__scene_8h-source.html#l00103">NL3D::ITravCameraScene::Left</a>, <a class="el" href="render__trav_8h-source.html#l00283">MeshBlockManager</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="trav__scene_8h-source.html#l00103">NL3D::ITravCameraScene::Near</a>, <a class="el" href="render__trav_8h-source.html#l00059">NL3D_MESH_SKIN_MANAGER_MAXVERTICES</a>, <a class="el" href="render__trav_8h-source.html#l00058">NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT</a>, <a class="el" href="fast__floor_8h-source.html#l00125">NL3D::OptFastFloor</a>, <a class="el" href="fast__floor_8h-source.html#l00123">NL3D::OptFastFloorBegin</a>, <a class="el" href="fast__floor_8h-source.html#l00124">NL3D::OptFastFloorEnd</a>, <a class="el" href="render__trav_8h-source.html#l00292">OrderOpaqueList</a>, <a class="el" href="render__trav_8h-source.html#l00293">OrderTransparentList</a>, <a class="el" href="trav__scene_8h-source.html#l00104">NL3D::ITravCameraScene::Perspective</a>, <a class="el" href="render__trav_8h-source.html#l00290">RenderList</a>, <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>, <a class="el" href="trav__scene_8h-source.html#l00103">NL3D::ITravCameraScene::Right</a>, <a class="el" href="mot_8h-source.html#l00673">NL3D::ITrav::Root</a>, <a class="el" href="trav__scene_8h-source.html#l00064">NL3D::ITravScene::Scene</a>, <a class="el" href="trav__scene_8h-source.html#l00103">NL3D::ITravCameraScene::Top</a>, and <a class="el" href="trav__scene_8h-source.html#l00106">NL3D::ITravCameraScene::ViewMatrix</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="z750_0" doxytag="NL3D::CRenderTrav::_CacheLightContribution"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLightContribution.html">CLightContribution</a>* NL3D::CRenderTrav::_CacheLightContribution<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00306">306</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, and <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CRenderTrav::_CurrentPassOpaque"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CRenderTrav::_CurrentPassOpaque<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00299">299</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, <a class="el" href="render__trav_8h-source.html#l00129">isCurrentPassOpaque</a>, and <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="z750_9" doxytag="NL3D::CRenderTrav::_DriverLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLight.html">CLight</a> NL3D::CRenderTrav::_DriverLight[NL3D_MAX_LIGHT_CONTRIBUTION+1]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00321">321</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, <a class="el" href="render__trav_8h-source.html#l00256">getDriverLight</a>, and <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="z750_1" doxytag="NL3D::CRenderTrav::_LastLocalAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CRenderTrav::_LastLocalAttenuation<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00307">307</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="z750_5" doxytag="NL3D::CRenderTrav::_LastPointLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPointLight.html">CPointLight</a>* NL3D::CRenderTrav::_LastPointLight[NL3D_MAX_LIGHT_CONTRIBUTION]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00314">314</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="z750_6" doxytag="NL3D::CRenderTrav::_LastPointLightFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CRenderTrav::_LastPointLightFactor[NL3D_MAX_LIGHT_CONTRIBUTION]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00315">315</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="z750_7" doxytag="NL3D::CRenderTrav::_LastPointLightLocalAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CRenderTrav::_LastPointLightLocalAttenuation[NL3D_MAX_LIGHT_CONTRIBUTION]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00316">316</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="z750_4" doxytag="NL3D::CRenderTrav::_LastSunAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::CRenderTrav::_LastSunAmbient<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00313">313</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="z750_3" doxytag="NL3D::CRenderTrav::_LastSunFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CRenderTrav::_LastSunFactor<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00312">312</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CRenderTrav::_LayersRenderingOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CRenderTrav::_LayersRenderingOrder<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00300">300</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, <a class="el" href="render__trav_8h-source.html#l00138">getLayersRenderingOrder</a>, <a class="el" href="render__trav_8h-source.html#l00137">setLayersRenderingOrder</a>, and <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CRenderTrav::_MeshSkinManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshSkinManager.html">CMeshSkinManager</a>* NL3D::CRenderTrav::_MeshSkinManager<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The manager of skin. NULL by default.
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00354">354</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, <a class="el" href="render__trav_8h-source.html#l00166">getMeshSkinManager</a>, <a class="el" href="render__trav_8cpp-source.html#l00278">setMeshSkinManager</a>, and <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="z750_2" doxytag="NL3D::CRenderTrav::_NumLightEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CRenderTrav::_NumLightEnabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00309">309</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00729">getStrongestLightIndex</a>, and <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="z750_18" doxytag="NL3D::CRenderTrav::_StrongestLightDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::CRenderTrav::_StrongestLightDiffuse<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00339">339</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>, and <a class="el" href="render__trav_8cpp-source.html#l00746">getStrongestLightColors</a>. </td>
+ </tr>
+</table>
+<a name="z750_10" doxytag="NL3D::CRenderTrav::_StrongestLightIndex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CRenderTrav::_StrongestLightIndex<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00324">324</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="z750_19" doxytag="NL3D::CRenderTrav::_StrongestLightSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::CRenderTrav::_StrongestLightSpecular<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00340">340</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>, and <a class="el" href="render__trav_8cpp-source.html#l00746">getStrongestLightColors</a>. </td>
+ </tr>
+</table>
+<a name="z750_11" doxytag="NL3D::CRenderTrav::_StrongestLightTouched"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CRenderTrav::_StrongestLightTouched<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00325">325</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, <a class="el" href="render__trav_8cpp-source.html#l00729">getStrongestLightIndex</a>, and <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="z750_8" doxytag="NL3D::CRenderTrav::_SunDirection"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CRenderTrav::_SunDirection<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00318">318</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, <a class="el" href="render__trav_8h-source.html#l00154">getSunDirection</a>, <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00270">setSunDirection</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CRenderTrav::_Viewport"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CViewport.html">CViewport</a> NL3D::CRenderTrav::_Viewport<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00296">296</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8h-source.html#l00124">getViewport</a>, <a class="el" href="render__trav_8h-source.html#l00120">setViewport</a>, and <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="z750_12" doxytag="NL3D::CRenderTrav::_VPCurrentCtStart"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CRenderTrav::_VPCurrentCtStart<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00328">328</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z750_15" doxytag="NL3D::CRenderTrav::_VPFinalAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> NL3D::CRenderTrav::_VPFinalAmbient<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00334">334</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z750_16" doxytag="NL3D::CRenderTrav::_VPLightDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> NL3D::CRenderTrav::_VPLightDiffuse[MaxVPLight]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00336">336</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>, and <a class="el" href="render__trav_8cpp-source.html#l00729">getStrongestLightIndex</a>. </td>
+ </tr>
+</table>
+<a name="z750_17" doxytag="NL3D::CRenderTrav::_VPLightSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> NL3D::CRenderTrav::_VPLightSpecular[MaxVPLight]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00337">337</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>, and <a class="el" href="render__trav_8cpp-source.html#l00729">getStrongestLightIndex</a>. </td>
+ </tr>
+</table>
+<a name="z750_22" doxytag="NL3D::CRenderTrav::_VPMaterialCacheAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CRenderTrav::_VPMaterialCacheAmbient<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00345">345</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z750_23" doxytag="NL3D::CRenderTrav::_VPMaterialCacheDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CRenderTrav::_VPMaterialCacheDiffuse<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00346">346</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z750_20" doxytag="NL3D::CRenderTrav::_VPMaterialCacheDirty"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CRenderTrav::_VPMaterialCacheDirty<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00343">343</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z750_21" doxytag="NL3D::CRenderTrav::_VPMaterialCacheEmissive"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CRenderTrav::_VPMaterialCacheEmissive<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00344">344</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z750_25" doxytag="NL3D::CRenderTrav::_VPMaterialCacheShininess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CRenderTrav::_VPMaterialCacheShininess<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00348">348</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z750_24" doxytag="NL3D::CRenderTrav::_VPMaterialCacheSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CRenderTrav::_VPMaterialCacheSpecular<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00347">347</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z750_13" doxytag="NL3D::CRenderTrav::_VPNumLights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CRenderTrav::_VPNumLights<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00330">330</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>, and <a class="el" href="render__trav_8h-source.html#l00274">getNumVPLights</a>. </td>
+ </tr>
+</table>
+<a name="z750_14" doxytag="NL3D::CRenderTrav::_VPSupportSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CRenderTrav::_VPSupportSpecular<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00332">332</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z747_3" doxytag="NL3D::CRenderTrav::AmbientGlobal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::CRenderTrav::AmbientGlobal
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00149">149</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, and <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CRenderTrav::Driver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>* NL3D::CRenderTrav::Driver<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00295">295</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">beginVPLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00621">changeVPLightSetupMaterial</a>, <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, <a class="el" href="render__trav_8h-source.html#l00119">getDriver</a>, <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>, <a class="el" href="render__trav_8h-source.html#l00118">setDriver</a>, and <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="z747_2" doxytag="NL3D::CRenderTrav::LightingSystemEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CRenderTrav::LightingSystemEnabled
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00146">146</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, and <a class="el" href="render__trav_8cpp-source.html#l00292">resetLightSetup</a>. </td>
+ </tr>
+</table>
+<a name="z749_0" doxytag="NL3D::CRenderTrav::MeshBlockManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshBlockManager.html">CMeshBlockManager</a> NL3D::CRenderTrav::MeshBlockManager
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The manager of meshBlock. Used to add instances.
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00283">283</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CRenderTrav::OrderOpaqueList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1COrderingTable.html">COrderingTable</a>&lt;<a class="el" href="classNL3D_1_1IBaseRenderObs.html">IBaseRenderObs</a>&gt; NL3D::CRenderTrav::OrderOpaqueList<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00292">292</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, and <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CRenderTrav::OrderTransparentList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLayeredOrderingTable.html">CLayeredOrderingTable</a>&lt;<a class="el" href="classNL3D_1_1IBaseRenderObs.html">IBaseRenderObs</a>&gt; NL3D::CRenderTrav::OrderTransparentList<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00293">293</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, and <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CRenderTrav::RenderList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1IBaseRenderObs.html">IBaseRenderObs</a>*&gt; NL3D::CRenderTrav::RenderList<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00290">290</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00263">addRenderObs</a>, <a class="el" href="render__trav_8cpp-source.html#l00258">clearRenderList</a>, <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>, and <a class="el" href="render__trav_8cpp-source.html#l00090">traverse</a>. </td>
+ </tr>
+</table>
+<a name="z747_4" doxytag="NL3D::CRenderTrav::SunAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::CRenderTrav::SunAmbient
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00151">151</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>. </td>
+ </tr>
+</table>
+<a name="z747_5" doxytag="NL3D::CRenderTrav::SunDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::CRenderTrav::SunDiffuse
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00151">151</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>. </td>
+ </tr>
+</table>
+<a name="z747_6" doxytag="NL3D::CRenderTrav::SunSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::CRenderTrav::SunSpecular
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render__trav_8h-source.html#l00151">151</a> of file <a class="el" href="render__trav_8h-source.html">render_trav.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00360">changeLightSetup</a>, and <a class="el" href="render__trav_8cpp-source.html#l00060">CRenderTrav</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="render__trav_8h-source.html">render_trav.h</a><li><a class="el" href="render__trav_8cpp-source.html">render_trav.cpp</a></ul>
+
+
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