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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPrimitiveBlock Class Reference</h1>Class <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a>. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="3d_2primitive__block_8h-source.html">primitive_block.h</a>></code> +<p> +<a href="classNL3D_1_1CPrimitiveBlock-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a0">CPrimitiveBlock</a> (void)</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a1">~CPrimitiveBlock</a> (void)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a2">reserveLine</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> n)</td></tr> +<tr><td> </td><td><font size=-1><em>reserve space for nLines Line. You are allowed to write your Line indices on this space.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a3">capacityLine</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the number of Line reserved.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a4">setNumLine</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> n)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the number of active Line. It enlarge Line capacity, if needed.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a5">getNumLine</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the number of active Lineangles.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a6">setLine</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lineIdx, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx0, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx1)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a Lineangle.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a7">addLine</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> vidx0, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx1)</td></tr> +<tr><td> </td><td><font size=-1><em>Apend a line at <a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a5">getNumLine</a>() (then resize +1 the numline).</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a8">getLinePointer</a> (void)</td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="memory__common_8h.html#a11">uint32</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a9">getLinePointer</a> (void) const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a10">reserveTri</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> n)</td></tr> +<tr><td> </td><td><font size=-1><em>reserve space for nTris triangles. You are allowed to write your triangles indices on this space.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a11">capacityTri</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Return the number of triangles reserved.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a12">setNumTri</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> n)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the number of active triangles. It enlarge Tri capacity, if needed.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a13">getNumTri</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the number of active triangles.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a14">setTri</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> triIdx, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx0, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx1, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx2)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a triangle.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a15">addTri</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> vidx0, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx1, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx2)</td></tr> +<tr><td> </td><td><font size=-1><em>Apend a triangle at <a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a13">getNumTri</a>() (then resize +1 the numtri).</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a16">getTriPointer</a> (void)</td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="memory__common_8h.html#a11">uint32</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a17">getTriPointer</a> (void) const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a18">reserveQuad</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> n)</td></tr> +<tr><td> </td><td><font size=-1><em>reserve space for quads.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a19">capacityQuad</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Return the number of triangles reserved.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a20">setNumQuad</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> n)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the number of active quads.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a21">getNumQuad</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the number of active quads.</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a22">setQuad</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> quadIdx, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx0, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx1, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx2, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx3)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a quad.</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a23">addQuad</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> vidx0, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx1, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx2, <a class="el" href="memory__common_8h.html#a11">uint32</a> vidx3)</td></tr> +<tr><td> </td><td><font size=-1><em>Apend a quad at <a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a21">getNumQuad</a>() (then resize +1 the numquad).</em> <a href="#a23">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a24">getQuadPointer</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>Return the Quad buffer.</em> <a href="#a24">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="memory__common_8h.html#a11">uint32</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a25">getQuadPointer</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>return the quad buffer, const version.</em> <a href="#a25">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a26">getNumTriangles</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>return total number of triangle in this primitive block.</em> <a href="#a26">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a27">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o0">_NbTris</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o1">_TriCapacity</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a11">uint32</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o2">_Tri</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o3">_NbQuads</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o4">_QuadCapacity</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a11">uint32</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o5">_Quad</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o6">_NbLines</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o7">_LineCapacity</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a11">uint32</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o8">_Line</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o9">_StripIdx</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o10">_Strip</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o11">_FanIdx</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPrimitiveBlock.html#o12">_Fan</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Class <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a>. +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00048">48</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPrimitiveBlock::CPrimitiveBlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPrimitiveBlock::CPrimitiveBlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00073">73</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00063">_LineCapacity</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00062">_NbLines</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00057">_NbQuads</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00052">_NbTris</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00058">_QuadCapacity</a>, and <a class="el" href="3d_2primitive__block_8h-source.html#l00053">_TriCapacity</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPrimitiveBlock::~CPrimitiveBlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPrimitiveBlock::~CPrimitiveBlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00075">75</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a7" doxytag="NL3D::CPrimitiveBlock::addLine"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::addLine </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx0</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx1</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Apend a line at <a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a5">getNumLine</a>() (then resize +1 the numline). +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00080">80</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00087">getNumLine</a>, <a class="el" href="primitive__block_8cpp-source.html#l00069">setLine</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00061">setNumLine</a>. </td> + </tr> +</table> +<a name="a23" doxytag="NL3D::CPrimitiveBlock::addQuad"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::addQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx0</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx1</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx2</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx3</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Apend a quad at <a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a21">getNumQuad</a>() (then resize +1 the numquad). +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00211">211</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00141">getNumQuad</a>, <a class="el" href="primitive__block_8cpp-source.html#l00180">setNumQuad</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00193">setQuad</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::CPrimitiveBlock::addTri"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::addTri </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx0</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx1</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx2</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Apend a triangle at <a class="el" href="classNL3D_1_1CPrimitiveBlock.html#a13">getNumTri</a>() (then resize +1 the numtri). +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00138">138</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00108">getNumTri</a>, <a class="el" href="primitive__block_8cpp-source.html#l00114">setNumTri</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00122">setTri</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPrimitiveBlock::capacityLine"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::capacityLine </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the number of Line reserved. +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00083">83</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00063">_LineCapacity</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::CPrimitiveBlock::capacityQuad"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::capacityQuad </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the number of triangles reserved. +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00131">131</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00058">_QuadCapacity</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CPrimitiveBlock::capacityTri"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::capacityTri </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the number of triangles reserved. +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00104">104</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00053">_TriCapacity</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CPrimitiveBlock::getLinePointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="memory__common_8h.html#a11">uint32</a> * NL3D::CPrimitiveBlock::getLinePointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00046">46</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00064">_Line</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CPrimitiveBlock::getLinePointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> * NL3D::CPrimitiveBlock::getLinePointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00038">38</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00064">_Line</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPrimitiveBlock::getNumLine"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::getNumLine </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the number of active Lineangles. +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00087">87</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00062">_NbLines</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00080">addLine</a>. </td> + </tr> +</table> +<a name="a21" doxytag="NL3D::CPrimitiveBlock::getNumQuad"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::getNumQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the number of active quads. +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00141">141</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00057">_NbQuads</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00211">addQuad</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CPrimitiveBlock::getNumTri"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::getNumTri </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the number of active triangles. +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00108">108</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00052">_NbTris</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00138">addTri</a>. </td> + </tr> +</table> +<a name="a26" doxytag="NL3D::CPrimitiveBlock::getNumTriangles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::getNumTriangles </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return total number of triangle in this primitive block. +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00160">160</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00062">_NbLines</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00057">_NbQuads</a>, and <a class="el" href="3d_2primitive__block_8h-source.html#l00052">_NbTris</a>. </td> + </tr> +</table> +<a name="a25" doxytag="NL3D::CPrimitiveBlock::getQuadPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="memory__common_8h.html#a11">uint32</a> * NL3D::CPrimitiveBlock::getQuadPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the quad buffer, const version. +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00157">157</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00059">_Quad</a>. </td> + </tr> +</table> +<a name="a24" doxytag="NL3D::CPrimitiveBlock::getQuadPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> * NL3D::CPrimitiveBlock::getQuadPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the Quad buffer. +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00149">149</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00059">_Quad</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::CPrimitiveBlock::getTriPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="memory__common_8h.html#a11">uint32</a> * NL3D::CPrimitiveBlock::getTriPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00099">99</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00054">_Tri</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::CPrimitiveBlock::getTriPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> * NL3D::CPrimitiveBlock::getTriPointer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00091">91</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00054">_Tri</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPrimitiveBlock::reserveLine"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::reserveLine </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>n</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +reserve space for nLines Line. You are allowed to write your Line indices on this space. +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00056">56</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00064">_Line</a>, and <a class="el" href="3d_2primitive__block_8h-source.html#l00063">_LineCapacity</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00061">setNumLine</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NL3D::CPrimitiveBlock::reserveQuad"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::reserveQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>n</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +reserve space for quads. +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00170">170</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00059">_Quad</a>, and <a class="el" href="3d_2primitive__block_8h-source.html#l00058">_QuadCapacity</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00180">setNumQuad</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CPrimitiveBlock::reserveTri"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::reserveTri </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>n</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +reserve space for nTris triangles. You are allowed to write your triangles indices on this space. +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00109">109</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00054">_Tri</a>, and <a class="el" href="3d_2primitive__block_8h-source.html#l00053">_TriCapacity</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00114">setNumTri</a>. </td> + </tr> +</table> +<a name="a27" doxytag="NL3D::CPrimitiveBlock::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00219">219</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00064">_Line</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00063">_LineCapacity</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00062">_NbLines</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00057">_NbQuads</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00052">_NbTris</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00059">_Quad</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00058">_QuadCapacity</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00054">_Tri</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00053">_TriCapacity</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, and <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPrimitiveBlock::setLine"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::setLine </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>lineIdx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx0</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx1</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a Lineangle. +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00069">69</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00064">_Line</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00080">addLine</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPrimitiveBlock::setNumLine"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::setNumLine </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>n</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the number of active Line. It enlarge Line capacity, if needed. +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00061">61</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00063">_LineCapacity</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00062">_NbLines</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00056">reserveLine</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00080">addLine</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NL3D::CPrimitiveBlock::setNumQuad"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::setNumQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>n</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the number of active quads. +<p> +It enlarges Quad capacity, if needed. +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00180">180</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00057">_NbQuads</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00058">_QuadCapacity</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00170">reserveQuad</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00211">addQuad</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CPrimitiveBlock::setNumTri"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::setNumTri </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>n</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the number of active triangles. It enlarge Tri capacity, if needed. +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00114">114</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00052">_NbTris</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00053">_TriCapacity</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00109">reserveTri</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00138">addTri</a>. </td> + </tr> +</table> +<a name="a22" doxytag="NL3D::CPrimitiveBlock::setQuad"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::setQuad </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>quadIdx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx0</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx1</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx2</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx3</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a quad. +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00193">193</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00059">_Quad</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00211">addQuad</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::CPrimitiveBlock::setTri"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPrimitiveBlock::setTri </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>triIdx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx0</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx1</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>vidx2</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a triangle. +<p> + +<p> +Definition at line <a class="el" href="primitive__block_8cpp-source.html#l00122">122</a> of file <a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a>. +<p> +References <a class="el" href="3d_2primitive__block_8h-source.html#l00054">_Tri</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00138">addTri</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o12" doxytag="NL3D::CPrimitiveBlock::_Fan"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a>* NL3D::CPrimitiveBlock::_Fan<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00071">71</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. </td> + </tr> +</table> +<a name="o11" doxytag="NL3D::CPrimitiveBlock::_FanIdx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::_FanIdx<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00070">70</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. </td> + </tr> +</table> +<a name="o8" doxytag="NL3D::CPrimitiveBlock::_Line"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a11">uint32</a>> NL3D::CPrimitiveBlock::_Line<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00064">64</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00038">getLinePointer</a>, <a class="el" href="primitive__block_8cpp-source.html#l00056">reserveLine</a>, <a class="el" href="primitive__block_8cpp-source.html#l00219">serial</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00069">setLine</a>. </td> + </tr> +</table> +<a name="o7" doxytag="NL3D::CPrimitiveBlock::_LineCapacity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::_LineCapacity<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00063">63</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +Referenced by <a class="el" href="3d_2primitive__block_8h-source.html#l00083">capacityLine</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00073">CPrimitiveBlock</a>, <a class="el" href="primitive__block_8cpp-source.html#l00056">reserveLine</a>, <a class="el" href="primitive__block_8cpp-source.html#l00219">serial</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00061">setNumLine</a>. </td> + </tr> +</table> +<a name="o6" doxytag="NL3D::CPrimitiveBlock::_NbLines"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::_NbLines<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00062">62</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +Referenced by <a class="el" href="3d_2primitive__block_8h-source.html#l00073">CPrimitiveBlock</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00087">getNumLine</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00160">getNumTriangles</a>, <a class="el" href="primitive__block_8cpp-source.html#l00219">serial</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00061">setNumLine</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CPrimitiveBlock::_NbQuads"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::_NbQuads<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00057">57</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +Referenced by <a class="el" href="3d_2primitive__block_8h-source.html#l00073">CPrimitiveBlock</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00141">getNumQuad</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00160">getNumTriangles</a>, <a class="el" href="primitive__block_8cpp-source.html#l00219">serial</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00180">setNumQuad</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CPrimitiveBlock::_NbTris"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::_NbTris<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00052">52</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +Referenced by <a class="el" href="3d_2primitive__block_8h-source.html#l00073">CPrimitiveBlock</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00108">getNumTri</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00160">getNumTriangles</a>, <a class="el" href="primitive__block_8cpp-source.html#l00219">serial</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00114">setNumTri</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NL3D::CPrimitiveBlock::_Quad"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a11">uint32</a>> NL3D::CPrimitiveBlock::_Quad<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00059">59</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00149">getQuadPointer</a>, <a class="el" href="primitive__block_8cpp-source.html#l00170">reserveQuad</a>, <a class="el" href="primitive__block_8cpp-source.html#l00219">serial</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00193">setQuad</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CPrimitiveBlock::_QuadCapacity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::_QuadCapacity<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00058">58</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +Referenced by <a class="el" href="3d_2primitive__block_8h-source.html#l00131">capacityQuad</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00073">CPrimitiveBlock</a>, <a class="el" href="primitive__block_8cpp-source.html#l00170">reserveQuad</a>, <a class="el" href="primitive__block_8cpp-source.html#l00219">serial</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00180">setNumQuad</a>. </td> + </tr> +</table> +<a name="o10" doxytag="NL3D::CPrimitiveBlock::_Strip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a>* NL3D::CPrimitiveBlock::_Strip<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00069">69</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. </td> + </tr> +</table> +<a name="o9" doxytag="NL3D::CPrimitiveBlock::_StripIdx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::_StripIdx<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +<a class="el" href="todo.html#_todo000022">Todo: </a></b><dd> + hulud: support for strips and fans</dl> +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00068">68</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CPrimitiveBlock::_Tri"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a11">uint32</a>> NL3D::CPrimitiveBlock::_Tri<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00054">54</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +Referenced by <a class="el" href="primitive__block_8cpp-source.html#l00091">getTriPointer</a>, <a class="el" href="primitive__block_8cpp-source.html#l00109">reserveTri</a>, <a class="el" href="primitive__block_8cpp-source.html#l00219">serial</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00122">setTri</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CPrimitiveBlock::_TriCapacity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPrimitiveBlock::_TriCapacity<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_2primitive__block_8h-source.html#l00053">53</a> of file <a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>. +<p> +Referenced by <a class="el" href="3d_2primitive__block_8h-source.html#l00104">capacityTri</a>, <a class="el" href="3d_2primitive__block_8h-source.html#l00073">CPrimitiveBlock</a>, <a class="el" href="primitive__block_8cpp-source.html#l00109">reserveTri</a>, <a class="el" href="primitive__block_8cpp-source.html#l00219">serial</a>, and <a class="el" href="primitive__block_8cpp-source.html#l00114">setNumTri</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a><li><a class="el" href="primitive__block_8cpp-source.html">primitive_block.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |