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diff --git a/docs/doxygen/nel/classNL3D_1_1CPointLightUser-members.html b/docs/doxygen/nel/classNL3D_1_1CPointLightUser-members.html new file mode 100644 index 00000000..afa8af12 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CPointLightUser-members.html @@ -0,0 +1,224 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPointLightUser Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#n2">_pIG</a></td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#m0">_PointLightModel</a></td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#n0">_Scene</a></td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#n1">_Transform</a></td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#n0">_Transformable</a></td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#z699_0">CPointLightUser</a>(CScene *scene, IModel *trans)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z873_0">CTransformableUser</a>(ITransformable *trans)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z859_0">CTransformUser</a>(CScene *scene, IModel *trans)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s0">DirectMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a10">enableSpotlight</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z100_0">NL3D::freezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z862_0">NL3D::CTransformUser::freezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a4">getAmbient</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a8">getAttenuationBegin</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a9">getAttenuationEnd</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_2">NL3D::getClusterSystem</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z860_2">NL3D::CTransformUser::getClusterSystem</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a16">getDeltaPosToSkeletonWhenOutOfFrustum</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a5">getDiffuse</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a3">NL3D::getLastClippedState</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a3">NL3D::CTransformUser::getLastClippedState</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a4">NL3D::getLastWorldMatrixComputed</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a4">NL3D::CTransformUser::getLastWorldMatrixComputed</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z102_1">NL3D::getLoadBalancingGroup</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z864_1">NL3D::CTransformUser::getLoadBalancingGroup</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_2">NL3D::getMatrix</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z874_1">NL3D::CTransformUser::NL3D::CTransformableUser::getMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z103_1">NL3D::getMeanColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z865_1">NL3D::CTransformUser::getMeanColor</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a1">NL3D::getOrderingLayer</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a1">NL3D::CTransformUser::getOrderingLayer</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_7">NL3D::getPivot</a>(CVector &pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_12">NL3D::getPivot</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_14">NL3D::CTransformUser::NL3D::CTransformableUser::getPivot</a>(CVector &pivot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_19">NL3D::CTransformableUser::getPivot</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_4">getPivotValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_3">NL3D::getPos</a>(CVector &pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_8">NL3D::getPos</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_10">NL3D::CTransformUser::NL3D::CTransformableUser::getPos</a>(CVector &pos)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_15">NL3D::CTransformableUser::getPos</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_0">getPosValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_4">NL3D::getRotEuler</a>(CVector &rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_9">NL3D::getRotEuler</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_11">NL3D::CTransformUser::NL3D::CTransformableUser::getRotEuler</a>(CVector &rot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_16">NL3D::CTransformableUser::getRotEuler</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_1">getRotEulerValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_1">NL3D::getRotOrder</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_9">NL3D::CTransformUser::NL3D::CTransformableUser::getRotOrder</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_5">NL3D::getRotQuat</a>(CQuat &quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_10">NL3D::getRotQuat</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_12">NL3D::CTransformUser::NL3D::CTransformableUser::getRotQuat</a>(CQuat &quat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_17">NL3D::CTransformableUser::getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_2">getRotQuatValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_6">NL3D::getScale</a>(CVector &scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_11">NL3D::getScale</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_13">NL3D::CTransformUser::NL3D::CTransformableUser::getScale</a>(CVector &scale)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_18">NL3D::CTransformableUser::getScale</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_3">getScaleValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z867_0">getScene</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a6">getSpecular</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a13">getSpotAngleBegin</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a14">getSpotAngleEnd</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z867_1">getTransform</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_0">NL3D::getTransformMode</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_8">NL3D::CTransformUser::NL3D::CTransformableUser::getTransformMode</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z101_1">NL3D::getUserLightable</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z863_1">NL3D::CTransformUser::getUserLightable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_3">NL3D::getVisibility</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_3">NL3D::CTransformUser::getVisibility</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s2">Herit</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_2">NL3D::heritVisibility</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_2">NL3D::CTransformUser::heritVisibility</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_0">NL3D::hide</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_0">NL3D::CTransformUser::hide</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s1">Hide</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_2">NL3D::isOpaque</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_2">NL3D::CTransformUser::isOpaque</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a11">isSpotlight</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_3">NL3D::isTransparent</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_3">NL3D::CTransformUser::isTransparent</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z108_0">NL3D::lookAt</a>(const CVector &eye, const CVector &target, float roll=0.f)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z876_0">NL3D::CTransformUser::NL3D::CTransformableUser::lookAt</a>(const CVector &eye, const CVector &target, float roll=0.f)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_0">NL3D::parent</a>(UTransform *newFather)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z860_0">NL3D::CTransformUser::parent</a>(UTransform *newFather)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s1">RotEuler</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s2">RotQuat</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a0">setAmbient</a>(NLMISC::CRGBA ambient)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_1">NL3D::setClusterSystem</a>(UInstanceGroup *pIG)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z860_1">NL3D::CTransformUser::setClusterSystem</a>(UInstanceGroup *pIG)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a3">setColor</a>(NLMISC::CRGBA color)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a15">setDeltaPosToSkeletonWhenOutOfFrustum</a>(const CVector &deltaPos)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a1">setDiffuse</a>(NLMISC::CRGBA diffuse)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z102_0">NL3D::setLoadBalancingGroup</a>(const std::string &group)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z864_0">NL3D::CTransformUser::setLoadBalancingGroup</a>(const std::string &group)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a2">NL3D::setLogicInfo</a>(ILogicInfo *logicInfo)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a2">NL3D::CTransformUser::setLogicInfo</a>(ILogicInfo *logicInfo)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_12">NL3D::setMatrix</a>(const CMatrix &mat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z874_0">NL3D::CTransformUser::NL3D::CTransformableUser::setMatrix</a>(const CMatrix &mat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z103_0">NL3D::setMeanColor</a>(NLMISC::CRGBA color)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z865_0">NL3D::CTransformUser::setMeanColor</a>(NLMISC::CRGBA color)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_1">NL3D::setOpacity</a>(bool v)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_1">NL3D::CTransformUser::setOpacity</a>(bool v)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a0">NL3D::setOrderingLayer</a>(uint layer)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a0">NL3D::CTransformUser::setOrderingLayer</a>(uint layer)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_10">NL3D::setPivot</a>(const CVector &pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_11">NL3D::setPivot</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_7">NL3D::CTransformUser::NL3D::CTransformableUser::setPivot</a>(const CVector &pivot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_1">NL3D::setPos</a>(const CVector &pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_2">NL3D::setPos</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_1">NL3D::CTransformUser::NL3D::CTransformableUser::setPos</a>(const CVector &pos)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_3">NL3D::setRotEuler</a>(const CVector &rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_4">NL3D::setRotEuler</a>(float rx, float ry, float rz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_2">NL3D::CTransformUser::NL3D::CTransformableUser::setRotEuler</a>(const CVector &rot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_5">NL3D::setRotQuat</a>(const CQuat &quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_6">NL3D::setRotQuat</a>(const CVector &jdir)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_7">NL3D::setRotQuat</a>(const CVector &jdir, const CVector &vup)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_3">NL3D::CTransformUser::NL3D::CTransformableUser::setRotQuat</a>(const CQuat &quat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_4">NL3D::CTransformableUser::setRotQuat</a>(const CVector &jdir)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_5">NL3D::CTransformableUser::setRotQuat</a>(const CVector &jdir, const CVector &vup)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_8">NL3D::setScale</a>(const CVector &scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_9">NL3D::setScale</a>(float sx, float sy, float sz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_6">NL3D::CTransformUser::NL3D::CTransformableUser::setScale</a>(const CVector &scale)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a2">setSpecular</a>(NLMISC::CRGBA specular)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_0">NL3D::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_0">NL3D::CTransformUser::NL3D::CTransformableUser::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_0">NL3D::setTransparency</a>(bool v)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_0">NL3D::CTransformUser::setTransparency</a>(bool v)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a7">setupAttenuation</a>(float attenuationBegin, float attenuationEnd)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a12">setupSpotAngle</a>(float spotAngleBegin, float spotAngleEnd)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z101_0">NL3D::setUserLightable</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z863_0">NL3D::CTransformUser::setUserLightable</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_1">NL3D::show</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_1">NL3D::CTransformUser::show</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s0">Show</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s3">TransformModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4">TVisibility</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z100_1">NL3D::unfreezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z862_1">NL3D::CTransformUser::unfreezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPointLight.html#z71_0">UPointLight</a>()</td><td><a class="el" href="classNL3D_1_1UPointLight.html">NL3D::UPointLight</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z97_0">UTransform</a>()</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z105_0">UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s3">VisibilityCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#z699_1">~CPointLightUser</a>()</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z873_1">~CTransformableUser</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z859_1">~CTransformUser</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPointLight.html#z71_1">~UPointLight</a>()</td><td><a class="el" href="classNL3D_1_1UPointLight.html">NL3D::UPointLight</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z97_1">~UTransform</a>()</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z105_1">~UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected, virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |