aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/classNL3D_1_1CPointLightUser-members.html
diff options
context:
space:
mode:
Diffstat (limited to 'docs/doxygen/nel/classNL3D_1_1CPointLightUser-members.html')
-rw-r--r--docs/doxygen/nel/classNL3D_1_1CPointLightUser-members.html224
1 files changed, 224 insertions, 0 deletions
diff --git a/docs/doxygen/nel/classNL3D_1_1CPointLightUser-members.html b/docs/doxygen/nel/classNL3D_1_1CPointLightUser-members.html
new file mode 100644
index 00000000..afa8af12
--- /dev/null
+++ b/docs/doxygen/nel/classNL3D_1_1CPointLightUser-members.html
@@ -0,0 +1,224 @@
+<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
+<HTML>
+<HEAD>
+ <TITLE>nevrax.org : docs</TITLE>
+ <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
+ <link href="doxygen.css" rel="stylesheet" type="text/css">
+</HEAD>
+<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
+
+<!-- uplinks -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
+ <TR>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
+ <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
+ </TR>
+</TABLE>
+
+<!-- banner Nevrax -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
+ <TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
+</TABLE>
+
+<!-- main table -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
+ <TR>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+ <!------ Begin Box ------>
+ <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
+ <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
+ <TABLE cellspacing=0 cellpadding=1 border=0>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
+ </TABLE>
+ </TD></TR></TABLE></TD></TR></TABLE>
+ <!------ End Box ------>
+
+ </TD>
+ <TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+<!-- title -->
+<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
+<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
+</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
+</td></tr></table>
+&nbsp;
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPointLightUser Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#n2">_pIG</a></td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#m0">_PointLightModel</a></td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#n0">_Scene</a></td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#n1">_Transform</a></td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#n0">_Transformable</a></td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#z699_0">CPointLightUser</a>(CScene *scene, IModel *trans)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z873_0">CTransformableUser</a>(ITransformable *trans)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z859_0">CTransformUser</a>(CScene *scene, IModel *trans)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s0">DirectMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a10">enableSpotlight</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z100_0">NL3D::freezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z862_0">NL3D::CTransformUser::freezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a4">getAmbient</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a8">getAttenuationBegin</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a9">getAttenuationEnd</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_2">NL3D::getClusterSystem</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z860_2">NL3D::CTransformUser::getClusterSystem</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a16">getDeltaPosToSkeletonWhenOutOfFrustum</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a5">getDiffuse</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a3">NL3D::getLastClippedState</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a3">NL3D::CTransformUser::getLastClippedState</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a4">NL3D::getLastWorldMatrixComputed</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a4">NL3D::CTransformUser::getLastWorldMatrixComputed</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z102_1">NL3D::getLoadBalancingGroup</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z864_1">NL3D::CTransformUser::getLoadBalancingGroup</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_2">NL3D::getMatrix</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z874_1">NL3D::CTransformUser::NL3D::CTransformableUser::getMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z103_1">NL3D::getMeanColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z865_1">NL3D::CTransformUser::getMeanColor</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a1">NL3D::getOrderingLayer</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a1">NL3D::CTransformUser::getOrderingLayer</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_7">NL3D::getPivot</a>(CVector &amp;pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_12">NL3D::getPivot</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_14">NL3D::CTransformUser::NL3D::CTransformableUser::getPivot</a>(CVector &amp;pivot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_19">NL3D::CTransformableUser::getPivot</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_4">getPivotValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_3">NL3D::getPos</a>(CVector &amp;pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_8">NL3D::getPos</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_10">NL3D::CTransformUser::NL3D::CTransformableUser::getPos</a>(CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_15">NL3D::CTransformableUser::getPos</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_0">getPosValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_4">NL3D::getRotEuler</a>(CVector &amp;rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_9">NL3D::getRotEuler</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_11">NL3D::CTransformUser::NL3D::CTransformableUser::getRotEuler</a>(CVector &amp;rot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_16">NL3D::CTransformableUser::getRotEuler</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_1">getRotEulerValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_1">NL3D::getRotOrder</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_9">NL3D::CTransformUser::NL3D::CTransformableUser::getRotOrder</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_5">NL3D::getRotQuat</a>(CQuat &amp;quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_10">NL3D::getRotQuat</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_12">NL3D::CTransformUser::NL3D::CTransformableUser::getRotQuat</a>(CQuat &amp;quat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_17">NL3D::CTransformableUser::getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_2">getRotQuatValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_6">NL3D::getScale</a>(CVector &amp;scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_11">NL3D::getScale</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_13">NL3D::CTransformUser::NL3D::CTransformableUser::getScale</a>(CVector &amp;scale)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_18">NL3D::CTransformableUser::getScale</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_3">getScaleValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z867_0">getScene</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a6">getSpecular</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a13">getSpotAngleBegin</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a14">getSpotAngleEnd</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z867_1">getTransform</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_0">NL3D::getTransformMode</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_8">NL3D::CTransformUser::NL3D::CTransformableUser::getTransformMode</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z101_1">NL3D::getUserLightable</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z863_1">NL3D::CTransformUser::getUserLightable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_3">NL3D::getVisibility</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_3">NL3D::CTransformUser::getVisibility</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s2">Herit</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_2">NL3D::heritVisibility</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_2">NL3D::CTransformUser::heritVisibility</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_0">NL3D::hide</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_0">NL3D::CTransformUser::hide</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s1">Hide</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_2">NL3D::isOpaque</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_2">NL3D::CTransformUser::isOpaque</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a11">isSpotlight</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_3">NL3D::isTransparent</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_3">NL3D::CTransformUser::isTransparent</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z108_0">NL3D::lookAt</a>(const CVector &amp;eye, const CVector &amp;target, float roll=0.f)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z876_0">NL3D::CTransformUser::NL3D::CTransformableUser::lookAt</a>(const CVector &amp;eye, const CVector &amp;target, float roll=0.f)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_0">NL3D::parent</a>(UTransform *newFather)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z860_0">NL3D::CTransformUser::parent</a>(UTransform *newFather)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s1">RotEuler</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s2">RotQuat</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a0">setAmbient</a>(NLMISC::CRGBA ambient)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_1">NL3D::setClusterSystem</a>(UInstanceGroup *pIG)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z860_1">NL3D::CTransformUser::setClusterSystem</a>(UInstanceGroup *pIG)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a3">setColor</a>(NLMISC::CRGBA color)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a15">setDeltaPosToSkeletonWhenOutOfFrustum</a>(const CVector &amp;deltaPos)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a1">setDiffuse</a>(NLMISC::CRGBA diffuse)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z102_0">NL3D::setLoadBalancingGroup</a>(const std::string &amp;group)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z864_0">NL3D::CTransformUser::setLoadBalancingGroup</a>(const std::string &amp;group)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a2">NL3D::setLogicInfo</a>(ILogicInfo *logicInfo)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a2">NL3D::CTransformUser::setLogicInfo</a>(ILogicInfo *logicInfo)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_12">NL3D::setMatrix</a>(const CMatrix &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z874_0">NL3D::CTransformUser::NL3D::CTransformableUser::setMatrix</a>(const CMatrix &amp;mat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z103_0">NL3D::setMeanColor</a>(NLMISC::CRGBA color)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z865_0">NL3D::CTransformUser::setMeanColor</a>(NLMISC::CRGBA color)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_1">NL3D::setOpacity</a>(bool v)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_1">NL3D::CTransformUser::setOpacity</a>(bool v)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a0">NL3D::setOrderingLayer</a>(uint layer)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a0">NL3D::CTransformUser::setOrderingLayer</a>(uint layer)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_10">NL3D::setPivot</a>(const CVector &amp;pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_11">NL3D::setPivot</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_7">NL3D::CTransformUser::NL3D::CTransformableUser::setPivot</a>(const CVector &amp;pivot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_1">NL3D::setPos</a>(const CVector &amp;pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_2">NL3D::setPos</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_1">NL3D::CTransformUser::NL3D::CTransformableUser::setPos</a>(const CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_3">NL3D::setRotEuler</a>(const CVector &amp;rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_4">NL3D::setRotEuler</a>(float rx, float ry, float rz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_2">NL3D::CTransformUser::NL3D::CTransformableUser::setRotEuler</a>(const CVector &amp;rot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_5">NL3D::setRotQuat</a>(const CQuat &amp;quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_6">NL3D::setRotQuat</a>(const CVector &amp;jdir)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_7">NL3D::setRotQuat</a>(const CVector &amp;jdir, const CVector &amp;vup)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_3">NL3D::CTransformUser::NL3D::CTransformableUser::setRotQuat</a>(const CQuat &amp;quat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_4">NL3D::CTransformableUser::setRotQuat</a>(const CVector &amp;jdir)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_5">NL3D::CTransformableUser::setRotQuat</a>(const CVector &amp;jdir, const CVector &amp;vup)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_8">NL3D::setScale</a>(const CVector &amp;scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_9">NL3D::setScale</a>(float sx, float sy, float sz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_6">NL3D::CTransformUser::NL3D::CTransformableUser::setScale</a>(const CVector &amp;scale)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a2">setSpecular</a>(NLMISC::CRGBA specular)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_0">NL3D::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_0">NL3D::CTransformUser::NL3D::CTransformableUser::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_0">NL3D::setTransparency</a>(bool v)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_0">NL3D::CTransformUser::setTransparency</a>(bool v)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a7">setupAttenuation</a>(float attenuationBegin, float attenuationEnd)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#a12">setupSpotAngle</a>(float spotAngleBegin, float spotAngleEnd)</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z101_0">NL3D::setUserLightable</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z863_0">NL3D::CTransformUser::setUserLightable</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_1">NL3D::show</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_1">NL3D::CTransformUser::show</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s0">Show</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s3">TransformModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4">TVisibility</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z100_1">NL3D::unfreezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z862_1">NL3D::CTransformUser::unfreezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPointLight.html#z71_0">UPointLight</a>()</td><td><a class="el" href="classNL3D_1_1UPointLight.html">NL3D::UPointLight</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z97_0">UTransform</a>()</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z105_0">UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s3">VisibilityCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightUser.html#z699_1">~CPointLightUser</a>()</td><td><a class="el" href="classNL3D_1_1CPointLightUser.html">NL3D::CPointLightUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z873_1">~CTransformableUser</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z859_1">~CTransformUser</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPointLight.html#z71_1">~UPointLight</a>()</td><td><a class="el" href="classNL3D_1_1UPointLight.html">NL3D::UPointLight</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z97_1">~UTransform</a>()</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z105_1">~UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+</table>
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+</BODY>
+</HTML>