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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CParticleSystemManager Class Reference</h1>This class list all the particle systems that have resources allocated at a given time, so that we can remove the resource of those who are too far from the viewer.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="particle__system__manager_8h-source.html">particle_system_manager.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CParticleSystemManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CParticleSystemManager.html#s1s0">NumProcessToRefresh</a> = 3
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#a0">CParticleSystemManager</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=========================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#a1">refreshModels</a> (const std::vector&lt; <a class="el" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> &gt; &amp;worldFrustumPyramid, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;viewerPos)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=========================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#a2">processAnimate</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> deltaT)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=========================================================.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="classstd_1_1list.html">std::list</a>&lt; <a class="el" href="classNL3D_1_1CParticleSystemModel.html">CParticleSystemModel</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#u0">TModelList</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html">TModelHandle</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#c0">addSystemModel</a> (<a class="el" href="classNL3D_1_1CParticleSystemModel.html">CParticleSystemModel</a> *)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=========================================================.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#c1">removeSystemModel</a> (<a class="el" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html">TModelHandle</a> &amp;handle)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=========================================================.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html">TModelHandle</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#c2">addPermanentlyAnimatedSystem</a> (<a class="el" href="classNL3D_1_1CParticleSystemModel.html">CParticleSystemModel</a> *)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=========================================================.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#c3">removePermanentlyAnimatedSystem</a> (<a class="el" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html">TModelHandle</a> &amp;handle)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=========================================================.</em> <a href="#c3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>TModelList::iterator&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#o0">_CurrListIterator</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CParticleSystemManager.html#u0">TModelList</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>the current element being processed.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CParticleSystemManager.html#u0">TModelList</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#o2">_PermanentlyAnimatedModelList</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemManager.html#l0">CParticleSystemModel</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class list all the particle systems that have resources allocated at a given time, so that we can remove the resource of those who are too far from the viewer.
+<p>
+This has been added because objects that are in a cluster that is not visible are not parsed during traversals, so their resources couldn't just be released Only a few systems are parsed each time (because they can be numerous). Call to that class should be made by <a class="el" href="classNL3D_1_1CScene.html">CScene</a>, so you don't need to use it <dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8h-source.html#l00058">58</a> of file <a class="el" href="particle__system__manager_8h-source.html">particle_system_manager.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u0" doxytag="NL3D::CParticleSystemManager::TModelList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef <a class="el" href="classstd_1_1list.html">std::list</a>&lt;<a class="el" href="classNL3D_1_1CParticleSystemModel.html">CParticleSystemModel</a> *&gt; NL3D::CParticleSystemManager::TModelList<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8h-source.html#l00074">74</a> of file <a class="el" href="particle__system__manager_8h-source.html">particle_system_manager.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a name="s1" doxytag="NL3D::CParticleSystemManager::@47"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s1s0" doxytag="NumProcessToRefresh"></a><em>NumProcessToRefresh</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8h-source.html#l00061">61</a> of file <a class="el" href="particle__system__manager_8h-source.html">particle_system_manager.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CParticleSystemManager::CParticleSystemManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CParticleSystemManager::CParticleSystemManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=========================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8cpp-source.html#l00035">35</a> of file <a class="el" href="particle__system__manager_8cpp-source.html">particle_system_manager.cpp</a>.
+<p>
+References <a class="el" href="particle__system__manager_8h-source.html#l00100">_CurrListIterator</a>, and <a class="el" href="particle__system__manager_8h-source.html#l00101">_ModelList</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="c2" doxytag="NL3D::CParticleSystemManager::addPermanentlyAnimatedSystem"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html">CParticleSystemManager::TModelHandle</a> NL3D::CParticleSystemManager::addPermanentlyAnimatedSystem </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CParticleSystemModel.html">CParticleSystemModel</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=========================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8cpp-source.html#l00115">115</a> of file <a class="el" href="particle__system__manager_8cpp-source.html">particle_system_manager.cpp</a>.
+<p>
+References <a class="el" href="particle__system__manager_8h-source.html#l00102">_PermanentlyAnimatedModelList</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CParticleSystemManager::addSystemModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html">CParticleSystemManager::TModelHandle</a> NL3D::CParticleSystemManager::addSystemModel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CParticleSystemModel.html">CParticleSystemModel</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=========================================================.
+<p>
+model has resources attached to it. <dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CParticleSystemManager.html#c1">removeSystemModel</a> </dl>
+<p>
+Definition at line <a class="el" href="particle__system__manager_8cpp-source.html#l00074">74</a> of file <a class="el" href="particle__system__manager_8cpp-source.html">particle_system_manager.cpp</a>.
+<p>
+References <a class="el" href="particle__system__manager_8h-source.html#l00101">_ModelList</a>, <a class="el" href="particle__system__manager_8h-source.html#l00103">_NumModels</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CParticleSystemManager::processAnimate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CParticleSystemManager::processAnimate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>deltaT</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=========================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8cpp-source.html#l00137">137</a> of file <a class="el" href="particle__system__manager_8cpp-source.html">particle_system_manager.cpp</a>.
+<p>
+References <a class="el" href="particle__system__manager_8h-source.html#l00102">_PermanentlyAnimatedModelList</a>, <a class="el" href="particle__system__manager_8h-source.html#l00073">CParticleSystemModel</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CParticleSystemManager::refreshModels"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CParticleSystemManager::refreshModels </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>worldFrustumPyramid</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewerPos</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=========================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8cpp-source.html#l00041">41</a> of file <a class="el" href="particle__system__manager_8cpp-source.html">particle_system_manager.cpp</a>.
+<p>
+References <a class="el" href="particle__system__manager_8h-source.html#l00100">_CurrListIterator</a>, <a class="el" href="particle__system__manager_8h-source.html#l00101">_ModelList</a>, <a class="el" href="particle__system__manager_8h-source.html#l00103">_NumModels</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1CParticleSystemManager.html#s1s0">NumProcessToRefresh</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NL3D::CParticleSystemManager::removePermanentlyAnimatedSystem"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CParticleSystemManager::removePermanentlyAnimatedSystem </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html">TModelHandle</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>handle</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=========================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8cpp-source.html#l00130">130</a> of file <a class="el" href="particle__system__manager_8cpp-source.html">particle_system_manager.cpp</a>.
+<p>
+References <a class="el" href="particle__system__manager_8h-source.html#l00102">_PermanentlyAnimatedModelList</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CParticleSystemManager::removeSystemModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CParticleSystemManager::removeSystemModel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html">TModelHandle</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>handle</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=========================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8cpp-source.html#l00094">94</a> of file <a class="el" href="particle__system__manager_8cpp-source.html">particle_system_manager.cpp</a>.
+<p>
+References <a class="el" href="particle__system__manager_8h-source.html#l00100">_CurrListIterator</a>, <a class="el" href="particle__system__manager_8h-source.html#l00101">_ModelList</a>, <a class="el" href="particle__system__manager_8h-source.html#l00103">_NumModels</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CParticleSystemManager::CParticleSystemModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CParticleSystemModel<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8h-source.html#l00073">73</a> of file <a class="el" href="particle__system__manager_8h-source.html">particle_system_manager.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__manager_8cpp-source.html#l00137">processAnimate</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CParticleSystemManager::_CurrListIterator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> TModelList::iterator NL3D::CParticleSystemManager::_CurrListIterator<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8h-source.html#l00100">100</a> of file <a class="el" href="particle__system__manager_8h-source.html">particle_system_manager.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__manager_8cpp-source.html#l00035">CParticleSystemManager</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00041">refreshModels</a>, and <a class="el" href="particle__system__manager_8cpp-source.html#l00094">removeSystemModel</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CParticleSystemManager::_ModelList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CParticleSystemManager.html#u0">TModelList</a> NL3D::CParticleSystemManager::_ModelList<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+the current element being processed.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8h-source.html#l00101">101</a> of file <a class="el" href="particle__system__manager_8h-source.html">particle_system_manager.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__manager_8cpp-source.html#l00074">addSystemModel</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00035">CParticleSystemManager</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00041">refreshModels</a>, and <a class="el" href="particle__system__manager_8cpp-source.html#l00094">removeSystemModel</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CParticleSystemManager::_NumModels"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CParticleSystemManager::_NumModels<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8h-source.html#l00103">103</a> of file <a class="el" href="particle__system__manager_8h-source.html">particle_system_manager.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__manager_8cpp-source.html#l00074">addSystemModel</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00041">refreshModels</a>, and <a class="el" href="particle__system__manager_8cpp-source.html#l00094">removeSystemModel</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CParticleSystemManager::_PermanentlyAnimatedModelList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CParticleSystemManager.html#u0">TModelList</a> NL3D::CParticleSystemManager::_PermanentlyAnimatedModelList<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle__system__manager_8h-source.html#l00102">102</a> of file <a class="el" href="particle__system__manager_8h-source.html">particle_system_manager.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__manager_8cpp-source.html#l00115">addPermanentlyAnimatedSystem</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00137">processAnimate</a>, and <a class="el" href="particle__system__manager_8cpp-source.html#l00130">removePermanentlyAnimatedSystem</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="particle__system__manager_8h-source.html">particle_system_manager.h</a><li><a class="el" href="particle__system__manager_8cpp-source.html">particle_system_manager.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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