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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSZonePlane Class Reference</h1>A plane over which particles bounce It has an interface to move each plane individually. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__zone_8h-source.html">ps_zone.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSZonePlane: +<p><center><img src="classNL3D_1_1CPSZonePlane.gif" usemap="#NL3D::CPSZonePlane_map" border="0"></center> +<map name="NL3D::CPSZonePlane_map"> +<area href="classNL3D_1_1CPSZone.html" alt="NL3D::CPSZone" shape="rect" coords="0,224,205,248"> +<area href="structNL3D_1_1IPSMover.html" alt="NL3D::IPSMover" shape="rect" coords="215,224,420,248"> +<area href="classNL3D_1_1CPSTargetLocatedBindable.html" alt="NL3D::CPSTargetLocatedBindable" shape="rect" coords="0,168,205,192"> +<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,205,136"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,205,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,205,24"> +</map> +<a href="classNL3D_1_1CPSZonePlane-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a0">performMotion</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>This is usually called by the step method for the pass dedicated to zone.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a1">show</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>this compute a new speed vector, so that the located will reach the correct position at the next speed integration this create the illusion of collision.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a2">NLMISC_DECLARE_CLASS</a> (CPSZonePlane)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a3">setMatrix</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &m)</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a4">getMatrix</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a5">onlyStoreNormal</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>some object may not store a whole matrix (e.g planes) this return true if only a normal is needed to set the orientation of the object.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a6">getNormal</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>if the object only needs a normal, this return the normal. If not, is return (0, 0, 0).</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a7">setNormal</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> n)</td></tr> +<tr><td> </td><td><font size=-1><em>if the object only stores a normal, this set the normal of the object. Otherwise it has no effect.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a8">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serialization, DERIVER must override this, and call the parent version.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#b0">buildBasis</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#b1">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Resize the bindable attributes containers should not be called directly.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#b2">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr> +<tr><td> </td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#b3">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for the given index.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a180">TPSAttribVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A plane over which particles bounce It has an interface to move each plane individually. +<p> + +<p> +Definition at line <a class="el" href="ps__zone_8h-source.html#l00148">148</a> of file <a class="el" href="ps__zone_8h-source.html">ps_zone.h</a>.<hr><h2>Member Function Documentation</h2> +<a name="b0" doxytag="NL3D::CPSZonePlane::buildBasis"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CMatrix NL3D::CPSZonePlane::buildBasis </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00108">108</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. +<p> +References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. +<p> +Referenced by <a class="el" href="ps__zone_8cpp-source.html#l00290">getMatrix</a>, and <a class="el" href="ps__zone_8cpp-source.html#l00136">show</a>. </td> + </tr> +</table> +<a name="b3" doxytag="NL3D::CPSZonePlane::deleteElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::deleteElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for the given index. +<p> +index out of range -> nl_assert +<p> +Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00204">204</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. +<p> +References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSZonePlane::getMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CMatrix NL3D::CPSZonePlane::getMatrix </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="structNL3D_1_1IPSMover.html#a9">NL3D::IPSMover</a>. +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00290">290</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. +<p> +References <a class="el" href="ps__zone_8cpp-source.html#l00108">buildBasis</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPSZonePlane::getNormal"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CPSZonePlane::getNormal </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +if the object only needs a normal, this return the normal. If not, is return (0, 0, 0). +<p> + +<p> +Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a6">NL3D::IPSMover</a>. +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00296">296</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. +<p> +References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td> + </tr> +</table> +<a name="b2" doxytag="NL3D::CPSZonePlane::newElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::newElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td> + <td class="mdname" nowrap> <em>emitterLocated</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>emitterIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Generate a new element for this bindable. +<p> +They are generated according to the propertie of the class +<p> +Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00197">197</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. +<p> +References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSZonePlane::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSZonePlane::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CPSZonePlane </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPSZonePlane::onlyStoreNormal"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSZonePlane::onlyStoreNormal </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +some object may not store a whole matrix (e.g planes) this return true if only a normal is needed to set the orientation of the object. +<p> + +<p> +Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a5">NL3D::IPSMover</a>. +<p> +Definition at line <a class="el" href="ps__zone_8h-source.html#l00161">161</a> of file <a class="el" href="ps__zone_8h-source.html">ps_zone.h</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CPSZonePlane::performMotion"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::performMotion </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname1" valign="top" nowrap> <em>ellapsedTime</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This is usually called by the step method for the pass dedicated to zone. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSZone.html#a4">NL3D::CPSZone</a>. +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00211">211</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. +<p> +References <a class="el" href="ps__zone_8h-source.html#l00122">NL3D::CPSZone::_BounceFactor</a>, <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__located_8h-source.html#l01070">NL3D::CPSTargetLocatedBindable::_Targets</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00869">alpha</a>, <a class="el" href="plane__inline_8h-source.html#l00035">NLMISC::CPlane::getNormal</a>, <a class="el" href="plane_8cpp-source.html#l00036">NLMISC::CPlane::make</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="ps__zone_8h-source.html#l00042">NL3D::PSCollideEpsilon</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, and <a class="el" href="ps__attrib_8h-source.html#l00477">NL3D::TPSAttribVector</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CPSZonePlane::resize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::resize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Resize the bindable attributes containers should not be called directly. +<p> +Call <a class="el" href="classNL3D_1_1CPSLocated.html#a46">CPSLocated::resize</a> instead +<p> +Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00190">190</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. +<p> +References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CPSZonePlane::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serialization, DERIVER must override this, and call the parent version. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSZone.html#a7">NL3D::CPSZone</a>. +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00308">308</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSZonePlane::setMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::setMatrix </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>index</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> & </td> + <td class="mdname" nowrap> <em>m</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="structNL3D_1_1IPSMover.html#a8">NL3D::IPSMover</a>. +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00283">283</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. +<p> +References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CPSZonePlane::setNormal"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::setNormal </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>index</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> </td> + <td class="mdname" nowrap> <em>n</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +if the object only stores a normal, this set the normal of the object. Otherwise it has no effect. +<p> + +<p> +Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a7">NL3D::IPSMover</a>. +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00300">300</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. +<p> +References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSZonePlane::show"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::show </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname1" valign="top" nowrap> <em>ellapsedTime</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +this compute a new speed vector, so that the located will reach the correct position at the next speed integration this create the illusion of collision. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSZone.html#a5">NL3D::CPSZone</a>. +<p> +Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00136">136</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__zone_8cpp-source.html#l00108">buildBasis</a>, <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>, <a class="el" href="ps__located_8cpp-source.html#l01493">NL3D::CPSLocatedBindable::CPSLocatedBindable</a>, <a class="el" href="ps__located_8h-source.html#l00846">NL3D::CPSLocatedBindable::getDriver</a>, <a class="el" href="ps__located_8h-source.html#l00853">NL3D::CPSLocatedBindable::getFontGenerator</a>, <a class="el" href="ps__located_8cpp-source.html#l01625">NL3D::CPSLocatedBindable::getFontManager</a>, <a class="el" href="ps__located_8cpp-source.html#l01528">NL3D::CPSLocatedBindable::getLocatedMat</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="ps__located_8cpp-source.html#l01690">NL3D::CPSLocatedBindable::setupDriverModelMatrix</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n0" doxytag="NL3D::CPSZonePlane::_Normal"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a180">TPSAttribVector</a> NL3D::CPSZonePlane::_Normal<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__zone_8h-source.html#l00168">168</a> of file <a class="el" href="ps__zone_8h-source.html">ps_zone.h</a>. +<p> +Referenced by <a class="el" href="ps__zone_8cpp-source.html#l00108">buildBasis</a>, <a class="el" href="ps__zone_8cpp-source.html#l00204">deleteElement</a>, <a class="el" href="ps__zone_8cpp-source.html#l00296">getNormal</a>, <a class="el" href="ps__zone_8cpp-source.html#l00197">newElement</a>, <a class="el" href="ps__zone_8cpp-source.html#l00211">performMotion</a>, <a class="el" href="ps__zone_8cpp-source.html#l00190">resize</a>, <a class="el" href="ps__zone_8cpp-source.html#l00283">setMatrix</a>, and <a class="el" href="ps__zone_8cpp-source.html#l00300">setNormal</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps__zone_8h-source.html">ps_zone.h</a><li><a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |