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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSZonePlane Class Reference</h1>A plane over which particles bounce It has an interface to move each plane individually.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__zone_8h-source.html">ps_zone.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSZonePlane:
+<p><center><img src="classNL3D_1_1CPSZonePlane.gif" usemap="#NL3D::CPSZonePlane_map" border="0"></center>
+<map name="NL3D::CPSZonePlane_map">
+<area href="classNL3D_1_1CPSZone.html" alt="NL3D::CPSZone" shape="rect" coords="0,224,205,248">
+<area href="structNL3D_1_1IPSMover.html" alt="NL3D::IPSMover" shape="rect" coords="215,224,420,248">
+<area href="classNL3D_1_1CPSTargetLocatedBindable.html" alt="NL3D::CPSTargetLocatedBindable" shape="rect" coords="0,168,205,192">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,205,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,205,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,205,24">
+</map>
+<a href="classNL3D_1_1CPSZonePlane-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a0">performMotion</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is usually called by the step method for the pass dedicated to zone.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a1">show</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>this compute a new speed vector, so that the located will reach the correct position at the next speed integration this create the illusion of collision.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a2">NLMISC_DECLARE_CLASS</a> (CPSZonePlane)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a3">setMatrix</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;m)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a4">getMatrix</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a5">onlyStoreNormal</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>some object may not store a whole matrix (e.g planes) this return true if only a normal is needed to set the orientation of the object.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a6">getNormal</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if the object only needs a normal, this return the normal. If not, is return (0, 0, 0).</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a7">setNormal</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if the object only stores a normal, this set the normal of the object. Otherwise it has no effect.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#a8">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialization, DERIVER must override this, and call the parent version.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#b0">buildBasis</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#b1">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers should not be called directly.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#b2">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#b3">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for the given index.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a180">TPSAttribVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A plane over which particles bounce It has an interface to move each plane individually.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__zone_8h-source.html#l00148">148</a> of file <a class="el" href="ps__zone_8h-source.html">ps_zone.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="b0" doxytag="NL3D::CPSZonePlane::buildBasis"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CMatrix NL3D::CPSZonePlane::buildBasis </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00108">108</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>.
+<p>
+References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>.
+<p>
+Referenced by <a class="el" href="ps__zone_8cpp-source.html#l00290">getMatrix</a>, and <a class="el" href="ps__zone_8cpp-source.html#l00136">show</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSZonePlane::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for the given index.
+<p>
+index out of range -&gt; nl_assert
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00204">204</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>.
+<p>
+References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSZonePlane::getMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CMatrix NL3D::CPSZonePlane::getMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1IPSMover.html#a9">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00290">290</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>.
+<p>
+References <a class="el" href="ps__zone_8cpp-source.html#l00108">buildBasis</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSZonePlane::getNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CPSZonePlane::getNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if the object only needs a normal, this return the normal. If not, is return (0, 0, 0).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a6">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00296">296</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>.
+<p>
+References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSZonePlane::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the propertie of the class
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00197">197</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>.
+<p>
+References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSZonePlane::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSZonePlane::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CPSZonePlane&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSZonePlane::onlyStoreNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSZonePlane::onlyStoreNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+some object may not store a whole matrix (e.g planes) this return true if only a normal is needed to set the orientation of the object.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a5">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8h-source.html#l00161">161</a> of file <a class="el" href="ps__zone_8h-source.html">ps_zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CPSZonePlane::performMotion"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::performMotion </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ellapsedTime</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is usually called by the step method for the pass dedicated to zone.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSZone.html#a4">NL3D::CPSZone</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00211">211</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>.
+<p>
+References <a class="el" href="ps__zone_8h-source.html#l00122">NL3D::CPSZone::_BounceFactor</a>, <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__located_8h-source.html#l01070">NL3D::CPSTargetLocatedBindable::_Targets</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00869">alpha</a>, <a class="el" href="plane__inline_8h-source.html#l00035">NLMISC::CPlane::getNormal</a>, <a class="el" href="plane_8cpp-source.html#l00036">NLMISC::CPlane::make</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="ps__zone_8h-source.html#l00042">NL3D::PSCollideEpsilon</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, and <a class="el" href="ps__attrib_8h-source.html#l00477">NL3D::TPSAttribVector</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSZonePlane::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers should not be called directly.
+<p>
+Call <a class="el" href="classNL3D_1_1CPSLocated.html#a46">CPSLocated::resize</a> instead
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00190">190</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>.
+<p>
+References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSZonePlane::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialization, DERIVER must override this, and call the parent version.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSZone.html#a7">NL3D::CPSZone</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00308">308</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSZonePlane::setMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::setMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>m</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1IPSMover.html#a8">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00283">283</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>.
+<p>
+References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSZonePlane::setNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::setNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>n</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if the object only stores a normal, this set the normal of the object. Otherwise it has no effect.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a7">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00300">300</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>.
+<p>
+References <a class="el" href="ps__zone_8h-source.html#l00168">_Normal</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSZonePlane::show"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSZonePlane::show </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ellapsedTime</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this compute a new speed vector, so that the located will reach the correct position at the next speed integration this create the illusion of collision.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSZone.html#a5">NL3D::CPSZone</a>.
+<p>
+Definition at line <a class="el" href="ps__zone_8cpp-source.html#l00136">136</a> of file <a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__zone_8cpp-source.html#l00108">buildBasis</a>, <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>, <a class="el" href="ps__located_8cpp-source.html#l01493">NL3D::CPSLocatedBindable::CPSLocatedBindable</a>, <a class="el" href="ps__located_8h-source.html#l00846">NL3D::CPSLocatedBindable::getDriver</a>, <a class="el" href="ps__located_8h-source.html#l00853">NL3D::CPSLocatedBindable::getFontGenerator</a>, <a class="el" href="ps__located_8cpp-source.html#l01625">NL3D::CPSLocatedBindable::getFontManager</a>, <a class="el" href="ps__located_8cpp-source.html#l01528">NL3D::CPSLocatedBindable::getLocatedMat</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="ps__located_8cpp-source.html#l01690">NL3D::CPSLocatedBindable::setupDriverModelMatrix</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSZonePlane::_Normal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a180">TPSAttribVector</a> NL3D::CPSZonePlane::_Normal<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__zone_8h-source.html#l00168">168</a> of file <a class="el" href="ps__zone_8h-source.html">ps_zone.h</a>.
+<p>
+Referenced by <a class="el" href="ps__zone_8cpp-source.html#l00108">buildBasis</a>, <a class="el" href="ps__zone_8cpp-source.html#l00204">deleteElement</a>, <a class="el" href="ps__zone_8cpp-source.html#l00296">getNormal</a>, <a class="el" href="ps__zone_8cpp-source.html#l00197">newElement</a>, <a class="el" href="ps__zone_8cpp-source.html#l00211">performMotion</a>, <a class="el" href="ps__zone_8cpp-source.html#l00190">resize</a>, <a class="el" href="ps__zone_8cpp-source.html#l00283">setMatrix</a>, and <a class="el" href="ps__zone_8cpp-source.html#l00300">setNormal</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__zone_8h-source.html">ps_zone.h</a><li><a class="el" href="ps__zone_8cpp-source.html">ps_zone.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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