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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSSoundServImpl Class Reference</h1>This class implements PS sound server. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSSoundServImpl: +<p><center><img src="classNL3D_1_1CPSSoundServImpl.gif" usemap="#NL3D::CPSSoundServImpl_map" border="0"></center> +<map name="NL3D::CPSSoundServImpl_map"> +<area href="structNL3D_1_1UPSSoundServer.html" alt="NL3D::UPSSoundServer" shape="rect" coords="0,0,160,24"> +</map> +<a href="classNL3D_1_1CPSSoundServImpl-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a0">CPSSoundServImpl</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>construct this sound server; You must init it then.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a1">init</a> (<a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *audioMixer)</td></tr> +<tr><td> </td><td><font size=-1><em>init this particle system sound server, using the given audio mixer.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a2">getAudioMixer</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>get the audio mixer associated with that server.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a3">getAudioMixer</a> (void) const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="structNL3D_1_1UPSSoundInstance.html">UPSSoundInstance</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a4">createSound</a> (const std::string &soundName, bool spawned=true)</td></tr> +<tr><td> </td><td><font size=-1><em>inherited from IPSSoundServer.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class implements PS sound server. +<p> +It warps the calls to NEL sound. Everything is in a .h file to avoid dependency <dl compact><dt><b> +Author: </b><dd> +Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00140">140</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPSSoundServImpl::CPSSoundServImpl"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSSoundServImpl::CPSSoundServImpl </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +construct this sound server; You must init it then. +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00144">144</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">_AudioMixer</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a4" doxytag="NL3D::CPSSoundServImpl::createSound"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="structNL3D_1_1UPSSoundInstance.html">UPSSoundInstance</a>* NL3D::CPSSoundServImpl::createSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>soundName</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>spawned</em> = true</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +inherited from IPSSoundServer. +<p> + +<p> +Implements <a class="el" href="structNL3D_1_1UPSSoundServer.html#a0">NL3D::UPSSoundServer</a>. +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00163">163</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">_AudioMixer</a>, <a class="el" href="classNLSOUND_1_1UAudioMixer.html#a10">NLSOUND::UAudioMixer::createSource</a>, <a class="el" href="classNLSOUND_1_1USource.html#z364_0">NLSOUND::USource::setLooping</a>, and <a class="el" href="u__ps__sound__impl_8h-source.html#l00193">NL3D::SpawnedSourceEndedCallback</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSSoundServImpl::getAudioMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a>* NL3D::CPSSoundServImpl::getAudioMixer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00159">159</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">_AudioMixer</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSSoundServImpl::getAudioMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a>* NL3D::CPSSoundServImpl::getAudioMixer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the audio mixer associated with that server. +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00158">158</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">_AudioMixer</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSSoundServImpl::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSSoundServImpl::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>audioMixer</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +init this particle system sound server, using the given audio mixer. +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00151">151</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +References <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">_AudioMixer</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n0" doxytag="NL3D::CPSSoundServImpl::_AudioMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a>* NL3D::CPSSoundServImpl::_AudioMixer<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">187</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>. +<p> +Referenced by <a class="el" href="u__ps__sound__impl_8h-source.html#l00144">CPSSoundServImpl</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00163">createSound</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00158">getAudioMixer</a>, and <a class="el" href="u__ps__sound__impl_8h-source.html#l00151">init</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |