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+<hr><h1>NL3D::CPSSoundServImpl Class Reference</h1>This class implements PS sound server.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSSoundServImpl:
+<p><center><img src="classNL3D_1_1CPSSoundServImpl.gif" usemap="#NL3D::CPSSoundServImpl_map" border="0"></center>
+<map name="NL3D::CPSSoundServImpl_map">
+<area href="structNL3D_1_1UPSSoundServer.html" alt="NL3D::UPSSoundServer" shape="rect" coords="0,0,160,24">
+</map>
+<a href="classNL3D_1_1CPSSoundServImpl-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a0">CPSSoundServImpl</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>construct this sound server; You must init it then.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a1">init</a> (<a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *audioMixer)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>init this particle system sound server, using the given audio mixer.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a2">getAudioMixer</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the audio mixer associated with that server.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a3">getAudioMixer</a> (void) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="structNL3D_1_1UPSSoundInstance.html">UPSSoundInstance</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a4">createSound</a> (const std::string &amp;soundName, bool spawned=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from IPSSoundServer.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class implements PS sound server.
+<p>
+It warps the calls to NEL sound. Everything is in a .h file to avoid dependency <dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00140">140</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSSoundServImpl::CPSSoundServImpl"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSSoundServImpl::CPSSoundServImpl </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+construct this sound server; You must init it then.
+<p>
+
+<p>
+Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00144">144</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>.
+<p>
+References <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">_AudioMixer</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a4" doxytag="NL3D::CPSSoundServImpl::createSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNL3D_1_1UPSSoundInstance.html">UPSSoundInstance</a>* NL3D::CPSSoundServImpl::createSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>soundName</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>spawned</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from IPSSoundServer.
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1UPSSoundServer.html#a0">NL3D::UPSSoundServer</a>.
+<p>
+Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00163">163</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>.
+<p>
+References <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">_AudioMixer</a>, <a class="el" href="classNLSOUND_1_1UAudioMixer.html#a10">NLSOUND::UAudioMixer::createSource</a>, <a class="el" href="classNLSOUND_1_1USource.html#z364_0">NLSOUND::USource::setLooping</a>, and <a class="el" href="u__ps__sound__impl_8h-source.html#l00193">NL3D::SpawnedSourceEndedCallback</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSSoundServImpl::getAudioMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a>* NL3D::CPSSoundServImpl::getAudioMixer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00159">159</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>.
+<p>
+References <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">_AudioMixer</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSSoundServImpl::getAudioMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a>* NL3D::CPSSoundServImpl::getAudioMixer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the audio mixer associated with that server.
+<p>
+
+<p>
+Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00158">158</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>.
+<p>
+References <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">_AudioMixer</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSSoundServImpl::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSoundServImpl::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>audioMixer</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+init this particle system sound server, using the given audio mixer.
+<p>
+
+<p>
+Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00151">151</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>.
+<p>
+References <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">_AudioMixer</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSSoundServImpl::_AudioMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a>* NL3D::CPSSoundServImpl::_AudioMixer<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__ps__sound__impl_8h-source.html#l00187">187</a> of file <a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a>.
+<p>
+Referenced by <a class="el" href="u__ps__sound__impl_8h-source.html#l00144">CPSSoundServImpl</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00163">createSound</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00158">getAudioMixer</a>, and <a class="el" href="u__ps__sound__impl_8h-source.html#l00151">init</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u__ps__sound__impl_8h-source.html">u_ps_sound_impl.h</a></ul>
+
+
+<!-- footer -->
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