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+<hr><h1>NL3D::CPSQuad Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n4">_Active</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n7">_BumpFactor</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a></td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a></td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n1">_ExternID</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#q0">_ForceBasicCaps</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n2">_LOD</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a></td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a></td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a></td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a></td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a></td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#n3">_TextureIndex</a></td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a></td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q0">_VBPos</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q1">_VBPosCol</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q2">_VBPosTex1</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q4">_VBPosTex1Anim</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q5">_VBPosTex1AnimCol</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q9">_VBPosTex1AnimColTex2</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q13">_VBPosTex1AnimColTex2Anim</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q8">_VBPosTex1AnimTex2</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q12">_VBPosTex1AnimTex2Anim</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q3">_VBPosTex1Col</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q7">_VBPosTex1ColTex2</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q11">_VBPosTex1ColTex2Anim</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q6">_VBPosTex1Tex2</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q10">_VBPosTex1Tex2Anim</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s0">Add</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#d1">areBasicCapsForced</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b6">areBasicCapsForcedLocal</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t5">BasicCapsForced</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a35">basisChanged</a>(bool systemBasis)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b3">bounceOccured</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b8">completeBBox</a>(NLMISC::CAABBox &amp;box) const</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a22">computeI</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a23">computeJ</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a24">computeK</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(uint32 &amp;step, uint &amp;numToProcess)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a5">CPSColoredParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> class</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a0">CPSMaterial</a>()</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a0">CPSMultiTexturedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a0">CPSParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#a0">CPSQuad</a>(CSmartPtr&lt; ITexture &gt; tex=NULL)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a5">CPSSizedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a11">CPSTexturedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b6">deleteElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#b3">deleteTextureIndexElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a11">disableAutoLOD</a>(bool disable=true)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b4">displayIcon2d</a>(const NLMISC::CVector tab[], uint nbSegs, float scale)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a9">doesProduceBBox</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a7">draw</a>(bool opaque)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a8">enableAlternateTex</a>(bool enabled=true)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a1">enableMultiTexture</a>(bool enabled=true)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_2">finalize</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#d0">forceBasicCaps</a>(bool force=true)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b7">forceBasicCapsLocal</a>(bool force)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a4">forceModulateConstantColor</a>(bool force, const NLMISC::CRGBA &amp;col=NLMISC::CRGBA::White)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(uint numStages)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a18">getAlternateScrollSpeed</a>(uint stage) const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a14">getAlternateTexOp</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a26">getBumpFactor</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a4">getColor</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b11">getColorOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a1">getColorScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a2">getColorScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a34">getExternID</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a12">getFontGenerator</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a14">getFontManager</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a18">getInvertedLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a16">getInvertedSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a20">getInvertedViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a30">getLOD</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a7">getMainTexOp</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#a3">getMaxNumFaces</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a28">getName</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b14">getNeededVB</a>()</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a26">getOwner</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a2">getPriority</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a16">getScrollSpeed</a>(uint stage) const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a4">getSize</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b12">getSizeOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a1">getSizeScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a2">getSizeScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a15">getSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a9">getTexture</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a10">getTexture</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a4">getTexture2</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a5">getTexture2</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a11">getTexture2Alternate</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a12">getTexture2Alternate</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a6">getTextureGroup</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a7">getTextureGroup</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a4">getTextureIndex</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b13">getTextureIndexOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a1">getTextureIndexScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a2">getTextureIndexScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a1">getType</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a22">getUseLocalDate</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a24">getUseLocalDateAlt</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a19">getViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a32">hasEmitters</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#a2">hasOpaqueFaces</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a3">hasParticles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#a1">hasTransparentFaces</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b1">init</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#d0">initVertexBuffers</a>()</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a1">isActive</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a9">isAlternateTexEnabled</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b1">isAlternateTextureUsed</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a12">isAutoLODDisabled</a>() const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b2">isEnvBumpMapUsed</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b5">isTouched</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s4">Last</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a36">motionTypeChanged</a>(bool parametric)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t1">MultiTextureEnabled</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b5">newElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#b2">newTextureIndexElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a5">notifyTargetRemoved</a>(CPSLocated *ptr)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#s1s0">quadBufSize</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a7">releaseAllRef</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a6">releaseRefTo</a>(const CParticleSystemProcess *other)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b7">resize</a>(uint32 capacity)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#b4">resizeTextureIndex</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t6">ScrollUseLocalDate</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t7">ScrollUseLocalDateAlternate</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b10">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a7">serialColorScheme</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a1">serialMaterial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a19">serialMultiTex</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a7">serialSizeScheme</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a13">serialTextureScheme</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a0">setActive</a>(bool active)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a17">setAlternateScrollSpeed</a>(uint stage, const NLMISC::CVector2f &amp;sp)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a13">setAlternateTexOp</a>(TOperator op)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a2">setBlendingMode</a>(CPSMaterial::TBlendingMode mode)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a25">setBumpFactor</a>(float bumpFactor)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a3">setColor</a>(NLMISC::CRGBA col)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a0">setColorScheme</a>(CPSAttribMaker&lt; CRGBA &gt; *col)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a33">setExternID</a>(uint32 id)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a29">setLOD</a>(TPSLod lod)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a6">setMainTexOp</a>(TOperator op)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a27">setName</a>(const std::string &amp;name)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b5">setOwner</a>(CPSLocated *psl)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a15">setScrollSpeed</a>(uint stage, const NLMISC::CVector2f &amp;sp)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a3">setSize</a>(float size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a0">setSizeScheme</a>(CPSAttribMaker&lt; float &gt; *size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a8">setTexture</a>(CSmartPtr&lt; ITexture &gt; tex)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a3">setTexture2</a>(ITexture *tex)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a10">setTexture2Alternate</a>(ITexture *tex)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a5">setTextureGroup</a>(NLMISC::CSmartPtr&lt; CTextureGrouped &gt; texGroup)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a3">setTextureIndex</a>(sint32 index)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a0">setTextureIndexScheme</a>(CPSAttribMaker&lt; sint32 &gt; *animOrder)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a20">setupMaterial</a>(ITexture *primary, IDriver *drv, CMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(TOperator op, ITexture *tex1, ITexture *tex2, CMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a21">setUseLocalDate</a>(bool use)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a23">setUseLocalDateAlt</a>(bool use)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a8">showTool</a>()</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a4">step</a>(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4">TBlendingMode</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8">TMultiTexState</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t0">TouchFlag</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b4">unTouch</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b2">updateMatAndVbForColor</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b3">updateMatAndVbForTexture</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b4">updateMatBeforeRendering</a>(IDriver *drv)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b9">updateVbColNUVForRender</a>(CVertexBuffer &amp;vb, uint32 startIndex, uint32 numQuad, uint32 srcStep)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5t0">VBCol</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5">VBType</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a6">~CPSColoredParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_3">~CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b0">~CPSQuad</a>()</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a6">~CPSSizedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a12">~CPSTexturedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [virtual]</code></td></tr>
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