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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSFloatCurveFunctor Class Reference</h1>this functor produce float based on a hermite curve.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__float_8h-source.html">ps_float.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CPSFloatCurveFunctor-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a0">CPSFloatCurveFunctor</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>ctor. The default is a cst function whose value is .5.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a1">addControlPoint</a> (const <a class="el" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html">CCtrlPoint</a> &amp;ctrlPoint)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a2">getNumCtrlPoints</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the number of control points.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html">CCtrlPoint</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a3">getControlPoint</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a4">setCtrlPoint</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, const <a class="el" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html">CCtrlPoint</a> &amp;ctrlPoint)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a5">removeCtrlPoint</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a6">setNumSamples</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> numSamples)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a7">getNumSamples</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the numer of samples used with this curb.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a8">enableSmoothing</a> (bool enable=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a9">hasSmoothing</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>test wether smoothing is enabled.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a10">operator()</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> time) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This return a sampled value from the hermite curb.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a11">getValue</a> (float date) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a12">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#b0">getSlope</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#b1">sortPoints</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#b2">updateTab</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================================.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html">CCtrlPoint</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#n1">_NumSamples</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; float &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#n2">_Tab</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#n3">_Smoothing</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+this functor produce float based on a hermite curve.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8h-source.html#l00103">103</a> of file <a class="el" href="ps__float_8h-source.html">ps_float.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSFloatCurveFunctor::CPSFloatCurveFunctor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSFloatCurveFunctor::CPSFloatCurveFunctor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ctor. The default is a cst function whose value is .5.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00056">56</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00178">_CtrlPoints</a>, and <a class="el" href="ps__float_8cpp-source.html#l00142">updateTab</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a1" doxytag="NL3D::CPSFloatCurveFunctor::addControlPoint"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFloatCurveFunctor::addControlPoint </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html">CCtrlPoint</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ctrlPoint</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+There is a sorted insertion based on the date <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>index</em>&nbsp;</td><td>
+renge from 0 to 3 </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00070">70</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00178">_CtrlPoints</a>, <a class="el" href="ps__float_8cpp-source.html#l00064">sortPoints</a>, and <a class="el" href="ps__float_8cpp-source.html#l00142">updateTab</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSFloatCurveFunctor::enableSmoothing"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFloatCurveFunctor::enableSmoothing </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00192">192</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00181">_Smoothing</a>, and <a class="el" href="ps__float_8cpp-source.html#l00142">updateTab</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSFloatCurveFunctor::getControlPoint"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html">CPSFloatCurveFunctor::CCtrlPoint</a> &amp; NL3D::CPSFloatCurveFunctor::getControlPoint </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+a &lt;date, value&gt; std::pair </dl>
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00078">78</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00178">_CtrlPoints</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSFloatCurveFunctor::getNumCtrlPoints"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPSFloatCurveFunctor::getNumCtrlPoints </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the number of control points.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8h-source.html#l00127">127</a> of file <a class="el" href="ps__float_8h-source.html">ps_float.h</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00178">_CtrlPoints</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSFloatCurveFunctor::getNumSamples"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSFloatCurveFunctor::getNumSamples </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the numer of samples used with this curb.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8h-source.html#l00144">144</a> of file <a class="el" href="ps__float_8h-source.html">ps_float.h</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00179">_NumSamples</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSFloatCurveFunctor::getSlope"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSFloatCurveFunctor::getSlope </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00167">167</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00178">_CtrlPoints</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>.
+<p>
+Referenced by <a class="el" href="ps__float_8cpp-source.html#l00109">getValue</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CPSFloatCurveFunctor::getValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSFloatCurveFunctor::getValue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>date</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00109">109</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00178">_CtrlPoints</a>, <a class="el" href="ps__float_8h-source.html#l00181">_Smoothing</a>, <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>, <a class="el" href="ps__float_8cpp-source.html#l00167">getSlope</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="common_8h-source.html#l00143">NLMISC::sqr</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>.
+<p>
+Referenced by <a class="el" href="ps__float_8cpp-source.html#l00142">updateTab</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSFloatCurveFunctor::hasSmoothing"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSFloatCurveFunctor::hasSmoothing </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test wether smoothing is enabled.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8h-source.html#l00150">150</a> of file <a class="el" href="ps__float_8h-source.html">ps_float.h</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00181">_Smoothing</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPSFloatCurveFunctor::operator()"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSFloatCurveFunctor::operator() </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>time</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This return a sampled value from the hermite curb.
+<p>
+The more steps there are, the more accurate it is You can also get an 'exact value'. This must be called between beginFastFloor() and endFastFloor() statements <dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CPSFloatCurveFunctor.html#a11">getValue</a> </dl>
+<p>
+Definition at line <a class="el" href="ps__float_8h-source.html#l00160">160</a> of file <a class="el" href="ps__float_8h-source.html">ps_float.h</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00179">_NumSamples</a>, <a class="el" href="ps__float_8h-source.html#l00180">_Tab</a>, <a class="el" href="fast__floor_8h-source.html#l00125">NL3D::OptFastFloor</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSFloatCurveFunctor::removeCtrlPoint"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFloatCurveFunctor::removeCtrlPoint </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00093">93</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00178">_CtrlPoints</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__float_8cpp-source.html#l00142">updateTab</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CPSFloatCurveFunctor::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFloatCurveFunctor::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00155">155</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSFloatCurveFunctor::setCtrlPoint"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFloatCurveFunctor::setCtrlPoint </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html">CCtrlPoint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ctrlPoint</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00084">84</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00178">_CtrlPoints</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__float_8cpp-source.html#l00064">sortPoints</a>, and <a class="el" href="ps__float_8cpp-source.html#l00142">updateTab</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSFloatCurveFunctor::setNumSamples"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFloatCurveFunctor::setNumSamples </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>numSamples</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00101">101</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00179">_NumSamples</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__float_8cpp-source.html#l00142">updateTab</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSFloatCurveFunctor::sortPoints"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFloatCurveFunctor::sortPoints </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00064">64</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00178">_CtrlPoints</a>.
+<p>
+Referenced by <a class="el" href="ps__float_8cpp-source.html#l00070">addControlPoint</a>, and <a class="el" href="ps__float_8cpp-source.html#l00084">setCtrlPoint</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSFloatCurveFunctor::updateTab"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFloatCurveFunctor::updateTab </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8cpp-source.html#l00142">142</a> of file <a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a>.
+<p>
+References <a class="el" href="ps__float_8h-source.html#l00179">_NumSamples</a>, <a class="el" href="ps__float_8h-source.html#l00180">_Tab</a>, and <a class="el" href="ps__float_8cpp-source.html#l00109">getValue</a>.
+<p>
+Referenced by <a class="el" href="ps__float_8cpp-source.html#l00070">addControlPoint</a>, <a class="el" href="ps__float_8cpp-source.html#l00056">CPSFloatCurveFunctor</a>, <a class="el" href="ps__float_8cpp-source.html#l00192">enableSmoothing</a>, <a class="el" href="ps__float_8cpp-source.html#l00093">removeCtrlPoint</a>, <a class="el" href="ps__float_8cpp-source.html#l00084">setCtrlPoint</a>, and <a class="el" href="ps__float_8cpp-source.html#l00101">setNumSamples</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSFloatCurveFunctor::_CtrlPoints"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html">CCtrlPoint</a>&gt; NL3D::CPSFloatCurveFunctor::_CtrlPoints<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8h-source.html#l00178">178</a> of file <a class="el" href="ps__float_8h-source.html">ps_float.h</a>.
+<p>
+Referenced by <a class="el" href="ps__float_8cpp-source.html#l00070">addControlPoint</a>, <a class="el" href="ps__float_8cpp-source.html#l00056">CPSFloatCurveFunctor</a>, <a class="el" href="ps__float_8cpp-source.html#l00078">getControlPoint</a>, <a class="el" href="ps__float_8h-source.html#l00127">getNumCtrlPoints</a>, <a class="el" href="ps__float_8cpp-source.html#l00167">getSlope</a>, <a class="el" href="ps__float_8cpp-source.html#l00109">getValue</a>, <a class="el" href="ps__float_8cpp-source.html#l00093">removeCtrlPoint</a>, <a class="el" href="ps__float_8cpp-source.html#l00084">setCtrlPoint</a>, and <a class="el" href="ps__float_8cpp-source.html#l00064">sortPoints</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NL3D::CPSFloatCurveFunctor::_NumSamples"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSFloatCurveFunctor::_NumSamples<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8h-source.html#l00179">179</a> of file <a class="el" href="ps__float_8h-source.html">ps_float.h</a>.
+<p>
+Referenced by <a class="el" href="ps__float_8h-source.html#l00144">getNumSamples</a>, <a class="el" href="ps__float_8h-source.html#l00160">operator()</a>, <a class="el" href="ps__float_8cpp-source.html#l00101">setNumSamples</a>, and <a class="el" href="ps__float_8cpp-source.html#l00142">updateTab</a>. </td>
+ </tr>
+</table>
+<a name="n3" doxytag="NL3D::CPSFloatCurveFunctor::_Smoothing"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSFloatCurveFunctor::_Smoothing<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8h-source.html#l00181">181</a> of file <a class="el" href="ps__float_8h-source.html">ps_float.h</a>.
+<p>
+Referenced by <a class="el" href="ps__float_8cpp-source.html#l00192">enableSmoothing</a>, <a class="el" href="ps__float_8cpp-source.html#l00109">getValue</a>, and <a class="el" href="ps__float_8h-source.html#l00150">hasSmoothing</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NL3D::CPSFloatCurveFunctor::_Tab"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;float&gt; NL3D::CPSFloatCurveFunctor::_Tab<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__float_8h-source.html#l00180">180</a> of file <a class="el" href="ps__float_8h-source.html">ps_float.h</a>.
+<p>
+Referenced by <a class="el" href="ps__float_8h-source.html#l00160">operator()</a>, and <a class="el" href="ps__float_8cpp-source.html#l00142">updateTab</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__float_8h-source.html">ps_float.h</a><li><a class="el" href="ps__float_8cpp-source.html">ps_float.cpp</a></ul>
+
+
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