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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSFaceLookAt Class Reference</h1>A FaceLookAt particle These particles can have 2 different size (width and height) when activated.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSFaceLookAt:
+<p><center><img src="classNL3D_1_1CPSFaceLookAt.gif" usemap="#NL3D::CPSFaceLookAt_map" border="0"></center>
+<map name="NL3D::CPSFaceLookAt_map">
+<area href="classNL3D_1_1CPSQuad.html" alt="NL3D::CPSQuad" shape="rect" coords="510,224,704,248">
+<area href="classNL3D_1_1CPSRotated2DParticle.html" alt="NL3D::CPSRotated2DParticle" shape="rect" coords="714,224,908,248">
+<area href="classNL3D_1_1CPSParticle.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,194,192">
+<area href="classNL3D_1_1CPSColoredParticle.html" alt="NL3D::CPSColoredParticle" shape="rect" coords="204,168,398,192">
+<area href="classNL3D_1_1CPSTexturedParticle.html" alt="NL3D::CPSTexturedParticle" shape="rect" coords="408,168,602,192">
+<area href="classNL3D_1_1CPSMultiTexturedParticle.html" alt="NL3D::CPSMultiTexturedParticle" shape="rect" coords="612,168,806,192">
+<area href="classNL3D_1_1CPSSizedParticle.html" alt="NL3D::CPSSizedParticle" shape="rect" coords="816,168,1010,192">
+<area href="classNL3D_1_1CPSMaterial.html" alt="NL3D::CPSMaterial" shape="rect" coords="1020,168,1214,192">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,194,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,194,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,194,24">
+</map>
+<a href="classNL3D_1_1CPSFaceLookAt-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a0">CPSFaceLookAt</a> (CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt; tex=NULL)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a1">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a2">NLMISC_DECLARE_CLASS</a> (CPSFaceLookAt)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a3">activateMotionBlur</a> (float coeff=1.f, float threshold=1.f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>activate 'fake' motion blur (its done by deforming the quad) This is slower, however.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a4">setMotionBlurCoeff</a> (float coeff)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the motion blur coeff (0 = none).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a5">setMotionBlurThreshold</a> (float threshold)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the motion blur threshold.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a6">getMotionBlurCoeff</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the motion blur coeff (0.f means none).</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a7">getMotionBlurThreshold</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the motion blur threshold.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a8">setIndependantSizes</a> (bool enable=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setting this to true allows to have independant height and width for these particles.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a9">hasIndependantSizes</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>test wether independant sizes are activated.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSSizedParticle.html">CPSSizedParticle</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a10">getSecondSize</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve an interface to set the second size.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPSSizedParticle.html">CPSSizedParticle</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a11">getSecondSize</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve an interface to set the second size const version.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#b0">draw</a> (bool opaque)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================================.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#b1">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================================.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#b2">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================================.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#b3">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===========================================================================================.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#b4">getAngle2DOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#n0">_MotionBlurCoeff</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>used for implementation only.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#n1">_Threshold</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="structNL3D_1_1CPSFaceLookAt_1_1CSecondSize.html">NL3D::CPSFaceLookAt::CSecondSize</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#n2">_SecondSize</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#n3">_IndependantSizes</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFaceLookAt.html#l0">CPSFaceLookAtHelper</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A FaceLookAt particle These particles can have 2 different size (width and height) when activated.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00046">46</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSFaceLookAt::CPSFaceLookAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSFaceLookAt::CPSFaceLookAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>tex</em> = NULL </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================.
+<p>
+This can't be a <a class="el" href="classNL3D_1_1CTextureGrouped.html">CTextureGrouped</a> (for animation) animation must be set later by using setTextureScheme
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8cpp-source.html#l00538">538</a> of file <a class="el" href="ps__face__look__at_8cpp-source.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, <a class="el" href="classNL3D_1_1CPSFaceLookAt.html#n2">_SecondSize</a>, and <a class="el" href="ps__face__look__at_8h-source.html#l00118">NL3D::CPSFaceLookAt::CSecondSize::Owner</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::CPSFaceLookAt::activateMotionBlur"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::activateMotionBlur </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>coeff</em> = 1.f, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>threshold</em> = 1.f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+activate 'fake' motion blur (its done by deforming the quad) This is slower, however.
+<p>
+This has no effect with rotated particles. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>coeff</em>&nbsp;</td><td>
+a coefficient for motion blur (too high value may give unrealistic result) 0 deactivate the motion blur </td></tr>
+<tr><td valign=top><em>threshold</em>&nbsp;</td><td>
+: speed will be clamped below this value </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00066">66</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="ps__face__look__at_8h-source.html#l00113">_MotionBlurCoeff</a>, and <a class="el" href="ps__face__look__at_8h-source.html#l00114">_Threshold</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSFaceLookAt::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSQuad.html#b6">NL3D::CPSQuad</a>.
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8cpp-source.html#l00553">553</a> of file <a class="el" href="ps__face__look__at_8cpp-source.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00357">NL3D::CPSRotated2DParticle::deleteAngle2DElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSFaceLookAt::draw"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::draw </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>opaque</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a7">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8cpp-source.html#l00504">504</a> of file <a class="el" href="ps__face__look__at_8cpp-source.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">NL3D::CPSParticle::computeSrcStep</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00073">NL3D::CPSParticle::step</a>, and <a class="el" href="ps__iterator_8h-source.html#l00149">NL3D::TIteratorVectStep1616</a>. </td>
+ </tr>
+</table>
+<a name="b4" doxytag="NL3D::CPSFaceLookAt::getAngle2DOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSFaceLookAt::getAngle2DOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b0">NL3D::CPSRotated2DParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00126">126</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSFaceLookAt::getMotionBlurCoeff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSFaceLookAt::getMotionBlurCoeff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the motion blur coeff (0.f means none).
+<p>
+<dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a3">activateMotionBlur</a>() </dl>
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00083">83</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="ps__face__look__at_8h-source.html#l00113">_MotionBlurCoeff</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSFaceLookAt::getMotionBlurThreshold"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSFaceLookAt::getMotionBlurThreshold </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the motion blur threshold.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00086">86</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="ps__face__look__at_8h-source.html#l00114">_Threshold</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CPSFaceLookAt::getSecondSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPSSizedParticle.html">CPSSizedParticle</a>&amp; NL3D::CPSFaceLookAt::getSecondSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve an interface to set the second size const version.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00105">105</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="ps__face__look__at_8h-source.html#l00121">_IndependantSizes</a>, <a class="el" href="classNL3D_1_1CPSFaceLookAt.html#n2">_SecondSize</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00199">NL3D::CPSSizedParticle::CPSSizedParticle</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPSFaceLookAt::getSecondSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSSizedParticle.html">CPSSizedParticle</a>&amp; NL3D::CPSFaceLookAt::getSecondSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve an interface to set the second size.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00098">98</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="ps__face__look__at_8h-source.html#l00121">_IndependantSizes</a>, <a class="el" href="classNL3D_1_1CPSFaceLookAt.html#n2">_SecondSize</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00199">NL3D::CPSSizedParticle::CPSSizedParticle</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSFaceLookAt::hasIndependantSizes"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSFaceLookAt::hasIndependantSizes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test wether independant sizes are activated.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00095">95</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="ps__face__look__at_8h-source.html#l00121">_IndependantSizes</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSFaceLookAt::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSQuad.html#b5">NL3D::CPSQuad</a>.
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8cpp-source.html#l00546">546</a> of file <a class="el" href="ps__face__look__at_8cpp-source.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00353">NL3D::CPSRotated2DParticle::newAngle2DElement</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSFaceLookAt::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSFaceLookAt::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CPSFaceLookAt&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSFaceLookAt::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSQuad.html#b7">NL3D::CPSQuad</a>.
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8cpp-source.html#l00560">560</a> of file <a class="el" href="ps__face__look__at_8cpp-source.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00361">NL3D::CPSRotated2DParticle::resizeAngle2D</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSFaceLookAt::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSQuad.html#b10">NL3D::CPSQuad</a>.
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8cpp-source.html#l00569">569</a> of file <a class="el" href="ps__face__look__at_8cpp-source.html">ps_face_look_at.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSFaceLookAt::setIndependantSizes"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::setIndependantSizes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setting this to true allows to have independant height and width for these particles.
+<p>
+The interface to manage the second size can be obtained from <a class="el" href="classNL3D_1_1CPSFaceLookAt.html#a10">getSecondSize</a>(), which correspond to the height of particles. The default is to not have independant sizes
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00092">92</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="ps__face__look__at_8h-source.html#l00121">_IndependantSizes</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSFaceLookAt::setMotionBlurCoeff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::setMotionBlurCoeff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>coeff</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the motion blur coeff (0 = none).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00073">73</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="ps__face__look__at_8h-source.html#l00113">_MotionBlurCoeff</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSFaceLookAt::setMotionBlurThreshold"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::setMotionBlurThreshold </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>threshold</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the motion blur threshold.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00076">76</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="ps__face__look__at_8h-source.html#l00114">_Threshold</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CPSFaceLookAt::CPSFaceLookAtHelper"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CPSFaceLookAtHelper<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00112">112</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n3" doxytag="NL3D::CPSFaceLookAt::_IndependantSizes"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSFaceLookAt::_IndependantSizes<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00121">121</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+Referenced by <a class="el" href="ps__face__look__at_8h-source.html#l00098">getSecondSize</a>, <a class="el" href="ps__face__look__at_8h-source.html#l00095">hasIndependantSizes</a>, and <a class="el" href="ps__face__look__at_8h-source.html#l00092">setIndependantSizes</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CPSFaceLookAt::_MotionBlurCoeff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSFaceLookAt::_MotionBlurCoeff<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+used for implementation only.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00113">113</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+Referenced by <a class="el" href="ps__face__look__at_8h-source.html#l00066">activateMotionBlur</a>, <a class="el" href="ps__face__look__at_8h-source.html#l00083">getMotionBlurCoeff</a>, and <a class="el" href="ps__face__look__at_8h-source.html#l00073">setMotionBlurCoeff</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NL3D::CPSFaceLookAt::_SecondSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNL3D_1_1CPSFaceLookAt_1_1CSecondSize.html">NL3D::CPSFaceLookAt::CSecondSize</a> NL3D::CPSFaceLookAt::_SecondSize<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="ps__face__look__at_8cpp-source.html#l00538">CPSFaceLookAt</a>, and <a class="el" href="ps__face__look__at_8h-source.html#l00098">getSecondSize</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NL3D::CPSFaceLookAt::_Threshold"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSFaceLookAt::_Threshold<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__face__look__at_8h-source.html#l00114">114</a> of file <a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a>.
+<p>
+Referenced by <a class="el" href="ps__face__look__at_8h-source.html#l00066">activateMotionBlur</a>, <a class="el" href="ps__face__look__at_8h-source.html#l00086">getMotionBlurThreshold</a>, and <a class="el" href="ps__face__look__at_8h-source.html#l00076">setMotionBlurThreshold</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__face__look__at_8h-source.html">ps_face_look_at.h</a><li><a class="el" href="ps__face__look__at_8cpp-source.html">ps_face_look_at.cpp</a></ul>
+
+
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