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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSDirectionnalForce Class Reference</h1>a force that has the same direction everywhere. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__force_8h-source.html">ps_force.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSDirectionnalForce: +<p><center><img src="classNL3D_1_1CPSDirectionnalForce.gif" usemap="#NL3D::CPSDirectionnalForce_map" border="0"></center> +<map name="NL3D::CPSDirectionnalForce_map"> +<area href="classNL3D_1_1CPSForceIntensityHelper.html" alt="NL3D::CPSForceIntensityHelper" shape="rect" coords="107,280,312,304"> +<area href="classNL3D_1_1CPSDirection.html" alt="NL3D::CPSDirection" shape="rect" coords="322,280,527,304"> +<area href="classNL3D_1_1CPSForce.html" alt="NL3D::CPSForce" shape="rect" coords="0,224,205,248"> +<area href="classNL3D_1_1CPSForceIntensity.html" alt="NL3D::CPSForceIntensity" shape="rect" coords="215,224,420,248"> +<area href="classNL3D_1_1CPSTargetLocatedBindable.html" alt="NL3D::CPSTargetLocatedBindable" shape="rect" coords="0,168,205,192"> +<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,205,136"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,205,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,205,24"> +<area href="classNL3D_1_1CPSMagneticForce.html" alt="NL3D::CPSMagneticForce" shape="rect" coords="215,392,420,416"> +</map> +<a href="classNL3D_1_1CPSDirectionnalForce-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#a0">performDynamic</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>Compute the force on the targets.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#a1">show</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>Show the force (edition mode).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a> (float i=1.f)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#a3">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serialization.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#a4">NLMISC_DECLARE_CLASS</a> (CPSDirectionnalForce)</td></tr> +<tr><td colspan="2"><div class="groupHeader">From CPSDirection</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#z719_0">setDir</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &dir)</td></tr> +<tr><td> </td><td><font size=-1><em>set the direction of the force.</em> <a href="#z719_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#z719_1">getDir</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>get the direction of the force.</em> <a href="#z719_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#z719_2">supportGlobalVectorValue</a> () const</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#z719_3">enableGlobalVectorValue</a> (const std::string &name)</td></tr> +<tr><td> </td><td><font size=-1><em>Bind the direction to a global vaariable (e.g "WIND" ). The value can be changed in <a class="el" href="classNL3D_1_1CParticleSystem.html#z641_6">CParticleSystem::setGlobalVectorValue</a>.</em> <a href="#z719_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual std::string </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#z719_4">getGlobalVectorValueName</a> () const</td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CParticleSystem_1_1CGlobalVectorValueHandle.html">CParticleSystem::CGlobalVectorValueHandle</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#n1">_GlobalValueHandle</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +a force that has the same direction everywhere. +<p> +Mass is also taken in account (which is not the case for gravity) +<p> + +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00350">350</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a2" doxytag="NL3D::CPSDirectionnalForce::CPSDirectionnalForce"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSDirectionnalForce::CPSDirectionnalForce </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>i</em> = 1.f </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00361">361</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00388">_Dir</a>, <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, and <a class="el" href="ps__force_8cpp-source.html#l00168">NL3D::CPSForceIntensity::setIntensity</a>. +<p> +Referenced by <a class="el" href="ps__force_8h-source.html#l00806">NL3D::CPSMagneticForce::CPSMagneticForce</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z719_3" doxytag="NL3D::CPSDirectionnalForce::enableGlobalVectorValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSDirectionnalForce::enableGlobalVectorValue </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Bind the direction to a global vaariable (e.g "WIND" ). The value can be changed in <a class="el" href="classNL3D_1_1CParticleSystem.html#z641_6">CParticleSystem::setGlobalVectorValue</a>. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSDirection.html#a3">NL3D::CPSDirection</a>. +<p> +Definition at line <a class="el" href="ps__force_8cpp-source.html#l00362">362</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00389">_GlobalValueHandle</a>. </td> + </tr> +</table> +<a name="z719_1" doxytag="NL3D::CPSDirectionnalForce::getDir"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::CPSDirectionnalForce::getDir </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the direction of the force. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSDirection.html#a1">NL3D::CPSDirection</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00379">379</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00388">_Dir</a>. </td> + </tr> +</table> +<a name="z719_4" doxytag="NL3D::CPSDirectionnalForce::getGlobalVectorValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string NL3D::CPSDirectionnalForce::getGlobalVectorValueName </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSDirection.html#a4">NL3D::CPSDirection</a>. +<p> +Definition at line <a class="el" href="ps__force_8cpp-source.html#l00372">372</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00389">_GlobalValueHandle</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSDirectionnalForce::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSDirectionnalForce::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CPSDirectionnalForce </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSMagneticForce.html#a3">NL3D::CPSMagneticForce</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CPSDirectionnalForce::performDynamic"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSDirectionnalForce::performDynamic </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname1" valign="top" nowrap> <em>ellapsedTime</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute the force on the targets. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSForce.html#a5">NL3D::CPSForce</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSMagneticForce.html#a1">NL3D::CPSMagneticForce</a>. +<p> +Definition at line <a class="el" href="ps__force_8cpp-source.html#l00249">249</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00388">_Dir</a>, <a class="el" href="ps__force_8h-source.html#l00389">_GlobalValueHandle</a>, <a class="el" href="ps__force_8h-source.html#l00197">NL3D::CPSForceIntensity::_IntensityScheme</a>, <a class="el" href="ps__force_8h-source.html#l00196">NL3D::CPSForceIntensity::_K</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__located_8h-source.html#l01070">NL3D::CPSTargetLocatedBindable::_Targets</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSDirectionnalForce::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSDirectionnalForce::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serialization. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#a0">NL3D::CPSForceIntensityHelper</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSMagneticForce.html#a2">NL3D::CPSMagneticForce</a>. +<p> +Definition at line <a class="el" href="ps__force_8cpp-source.html#l00324">324</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>. </td> + </tr> +</table> +<a name="z719_0" doxytag="NL3D::CPSDirectionnalForce::setDir"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSDirectionnalForce::setDir </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>dir</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the direction of the force. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSDirection.html#a0">NL3D::CPSDirection</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00377">377</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00388">_Dir</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSDirectionnalForce::show"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSDirectionnalForce::show </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname1" valign="top" nowrap> <em>ellapsedTime</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Show the force (edition mode). +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSForce.html#a6">NL3D::CPSForce</a>. +<p> +Definition at line <a class="el" href="ps__force_8cpp-source.html#l00297">297</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00388">_Dir</a>, <a class="el" href="ps__force_8h-source.html#l00389">_GlobalValueHandle</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__force_8h-source.html#l00127">NL3D::CPSForce::CPSLocated</a>, <a class="el" href="ps__located_8cpp-source.html#l01493">NL3D::CPSLocatedBindable::CPSLocatedBindable</a>, <a class="el" href="ps__located_8h-source.html#l00846">NL3D::CPSLocatedBindable::getDriver</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="ps__located_8cpp-source.html#l01690">NL3D::CPSLocatedBindable::setupDriverModelMatrix</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td> + </tr> +</table> +<a name="z719_2" doxytag="NL3D::CPSDirectionnalForce::supportGlobalVectorValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSDirectionnalForce::supportGlobalVectorValue </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSDirection.html#a2">NL3D::CPSDirection</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00381">381</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n0" doxytag="NL3D::CPSDirectionnalForce::_Dir"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::CPSDirectionnalForce::_Dir<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00388">388</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +Referenced by <a class="el" href="ps__force_8h-source.html#l00361">CPSDirectionnalForce</a>, <a class="el" href="ps__force_8h-source.html#l00379">getDir</a>, <a class="el" href="ps__force_8cpp-source.html#l00990">NL3D::CPSMagneticForce::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00249">performDynamic</a>, <a class="el" href="ps__force_8h-source.html#l00377">setDir</a>, and <a class="el" href="ps__force_8cpp-source.html#l00297">show</a>. </td> + </tr> +</table> +<a name="n1" doxytag="NL3D::CPSDirectionnalForce::_GlobalValueHandle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CParticleSystem_1_1CGlobalVectorValueHandle.html">CParticleSystem::CGlobalVectorValueHandle</a> NL3D::CPSDirectionnalForce::_GlobalValueHandle<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00389">389</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +Referenced by <a class="el" href="ps__force_8cpp-source.html#l00362">enableGlobalVectorValue</a>, <a class="el" href="ps__force_8cpp-source.html#l00372">getGlobalVectorValueName</a>, <a class="el" href="ps__force_8cpp-source.html#l00249">performDynamic</a>, and <a class="el" href="ps__force_8cpp-source.html#l00297">show</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps__force_8h-source.html">ps_force.h</a><li><a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |