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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSBrownianForce Class Reference</h1>A Brownian motion.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__force_8h-source.html">ps_force.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSBrownianForce:
+<p><center><img src="classNL3D_1_1CPSBrownianForce.gif" usemap="#NL3D::CPSBrownianForce_map" border="0"></center>
+<map name="NL3D::CPSBrownianForce_map">
+<area href="classNL3D_1_1CPSForceIntensityHelper.html" alt="NL3D::CPSForceIntensityHelper" shape="rect" coords="107,280,312,304">
+<area href="classNL3D_1_1CPSForce.html" alt="NL3D::CPSForce" shape="rect" coords="0,224,205,248">
+<area href="classNL3D_1_1CPSForceIntensity.html" alt="NL3D::CPSForceIntensity" shape="rect" coords="215,224,420,248">
+<area href="classNL3D_1_1CPSTargetLocatedBindable.html" alt="NL3D::CPSTargetLocatedBindable" shape="rect" coords="0,168,205,192">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,205,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,205,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,205,24">
+</map>
+<a href="classNL3D_1_1CPSBrownianForce-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a0">CPSBrownianForce</a> (float intensity=1.f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==========================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a1">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>=======================================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a2">isIntegrable</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==========================================================.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a3">integrate</a> (float date, <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> startIndex, <a class="el" href="memory__common_8h.html#a11">uint32</a> numObjects, <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos=NULL, <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destSpeed=NULL, bool accumulate=false, <a class="el" href="memory__common_8h.html#a15">uint</a> posStride=sizeof(<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), <a class="el" href="memory__common_8h.html#a15">uint</a> speedStride=sizeof(<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>))</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==========================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a4">integrateSingle</a> (float startDate, float deltaT, <a class="el" href="memory__common_8h.html#a15">uint</a> numStep, <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> indexInLocated, <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos, bool accumulate=false, <a class="el" href="memory__common_8h.html#a15">uint</a> posStride=sizeof(<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>))</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==========================================================.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a5">setIntensity</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==========================================================.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a6">setIntensityScheme</a> (<a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *scheme)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==========================================================.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a7">performDynamic</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==========================================================.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a8">show</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Show the force (edition mode).</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a9">setParametricFactor</a> (float factor)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>When used with parametric integration, this tells factor tells how fast the force acts on particle (how fast it go through the lookup table in fact).</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#a10">getParametricFactor</a> () const</td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#d0">initPrecalc</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==========================================================.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#b0">getForceIntensityOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return the located that own them here.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#b1">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#b2">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -&gt; nl_assert.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#b3">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#n0">_ParametricFactor</a></td></tr>
+<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#q0">PrecomputedPos</a> []</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>used to avoid to have to call rand for each particle the force applies on...</em> <a href="#q0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#q1">PrecomputedSpeed</a> []</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSBrownianForce.html#q2">PrecomputedImpulsions</a> []</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>various impulsion for normal motion.</em> <a href="#q2">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A Brownian motion.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00576">576</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSBrownianForce::CPSBrownianForce"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSBrownianForce::CPSBrownianForce </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>intensity</em> = 1.f </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==========================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01042">1042</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, and <a class="el" href="ps__force_8cpp-source.html#l01299">setIntensity</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b2" doxytag="NL3D::CPSBrownianForce::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSBrownianForce::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -&gt; nl_assert.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b2">NL3D::CPSForceIntensityHelper</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00621">621</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00203">NL3D::CPSForceIntensity::deleteForceIntensityElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSBrownianForce::getForceIntensityOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSBrownianForce::getForceIntensityOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return the located that own them here.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b0">NL3D::CPSForceIntensityHelper</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00619">619</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__force_8h-source.html#l00127">NL3D::CPSForce::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPSBrownianForce::getParametricFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSBrownianForce::getParametricFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00616">616</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00624">_ParametricFactor</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CPSBrownianForce::initPrecalc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSBrownianForce::initPrecalc </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==========================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01239">1239</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8cpp-source.html#l01035">NL3D::BFNumPrecomputedImpulsions</a>, <a class="el" href="ps__force_8cpp-source.html#l01030">NL3D::BFNumPredefinedPos</a>, <a class="el" href="ps__force_8cpp-source.html#l01031">NL3D::BFPredefinedNumInterp</a>, <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>, <a class="el" href="ps__force_8cpp-source.html#l01039">PrecomputedImpulsions</a>, <a class="el" href="ps__force_8cpp-source.html#l01037">PrecomputedPos</a>, <a class="el" href="ps__force_8cpp-source.html#l01038">PrecomputedSpeed</a>, and <a class="el" href="vector__inline_8h-source.html#l00136">NLMISC::CVector::set</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSBrownianForce::integrate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSBrownianForce::integrate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>date</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>startIndex</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numObjects</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destPos</em> = NULL, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destSpeed</em> = NULL, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>accumulate</em> = false, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>posStride</em> = sizeof(<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>speedStride</em> = sizeof(<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==========================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForce.html#a11">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01057">1057</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00196">NL3D::CPSForceIntensity::_K</a>, <a class="el" href="ps__force_8h-source.html#l00624">_ParametricFactor</a>, <a class="el" href="ps__force_8cpp-source.html#l01030">NL3D::BFNumPredefinedPos</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="ps__force_8cpp-source.html#l01037">PrecomputedPos</a>, <a class="el" href="ps__force_8cpp-source.html#l01038">PrecomputedSpeed</a>, <a class="el" href="vector__inline_8h-source.html#l00136">NLMISC::CVector::set</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00820">src</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::z</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSBrownianForce::integrateSingle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSBrownianForce::integrateSingle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>startDate</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>deltaT</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numStep</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>indexInLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destPos</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>accumulate</em> = false, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>posStride</em> = sizeof(<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==========================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForce.html#a12">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01171">1171</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00196">NL3D::CPSForceIntensity::_K</a>, <a class="el" href="ps__force_8h-source.html#l00624">_ParametricFactor</a>, <a class="el" href="ps__force_8cpp-source.html#l01030">NL3D::BFNumPredefinedPos</a>, <a class="el" href="ps__force_8cpp-source.html#l01031">NL3D::BFPredefinedNumInterp</a>, <a class="el" href="ps__misc_8h-source.html#l00061">NL3D::FillBufUsingSubdiv</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__force_8cpp-source.html#l01037">PrecomputedPos</a>, <a class="el" href="ps__misc_8h-source.html#l00041">NL3D::ScaleFloatGE</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00820">src</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">stride</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::z</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSBrownianForce::isIntegrable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSBrownianForce::isIntegrable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==========================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForce.html#a8">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01050">1050</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00197">NL3D::CPSForceIntensity::_IntensityScheme</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSBrownianForce::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSBrownianForce::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the propertie of the class
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b1">NL3D::CPSForceIntensityHelper</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00620">620</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00127">NL3D::CPSForce::CPSLocated</a>, and <a class="el" href="ps__force_8h-source.html#l00199">NL3D::CPSForceIntensity::newForceIntensityElement</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSBrownianForce::performDynamic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSBrownianForce::performDynamic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ellapsedTime</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==========================================================.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSForce.html#a5">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01324">1324</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00197">NL3D::CPSForceIntensity::_IntensityScheme</a>, <a class="el" href="ps__force_8h-source.html#l00196">NL3D::CPSForceIntensity::_K</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__located_8h-source.html#l01070">NL3D::CPSTargetLocatedBindable::_Targets</a>, <a class="el" href="ps__force_8cpp-source.html#l01035">NL3D::BFNumPrecomputedImpulsions</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="ps__force_8cpp-source.html#l01039">PrecomputedImpulsions</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::x</a>, and <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::y</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSBrownianForce::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSBrownianForce::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly.
+<p>
+Call CPSLOcated::resize instead
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b3">NL3D::CPSForceIntensityHelper</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00622">622</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00207">NL3D::CPSForceIntensity::resizeForceIntensity</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSBrownianForce::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSBrownianForce::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+=======================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#a0">NL3D::CPSForceIntensityHelper</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01393">1393</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSBrownianForce::setIntensity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSBrownianForce::setIntensity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>value</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==========================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensity.html#a3">NL3D::CPSForceIntensity</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01299">1299</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8cpp-source.html#l00148">NL3D::CPSForce::renewIntegrable</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>.
+<p>
+Referenced by <a class="el" href="ps__force_8cpp-source.html#l01042">CPSBrownianForce</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSBrownianForce::setIntensityScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSBrownianForce::setIntensityScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scheme</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==========================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensity.html#a4">NL3D::CPSForceIntensity</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01314">1314</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00197">NL3D::CPSForceIntensity::_IntensityScheme</a>, and <a class="el" href="ps__force_8cpp-source.html#l00133">NL3D::CPSForce::cancelIntegrable</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSBrownianForce::setParametricFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSBrownianForce::setParametricFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>factor</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+When used with parametric integration, this tells factor tells how fast the force acts on particle (how fast it go through the lookup table in fact).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00615">615</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00624">_ParametricFactor</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSBrownianForce::show"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSBrownianForce::show </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ellapsedTime</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Show the force (edition mode).
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSForce.html#a6">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00609">609</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSBrownianForce::_ParametricFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSBrownianForce::_ParametricFactor<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00624">624</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+Referenced by <a class="el" href="ps__force_8h-source.html#l00616">getParametricFactor</a>, <a class="el" href="ps__force_8cpp-source.html#l01057">integrate</a>, <a class="el" href="ps__force_8cpp-source.html#l01171">integrateSingle</a>, and <a class="el" href="ps__force_8h-source.html#l00615">setParametricFactor</a>. </td>
+ </tr>
+</table>
+<a name="q2" doxytag="NL3D::CPSBrownianForce::PrecomputedImpulsions"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::CPSBrownianForce::PrecomputedImpulsions<code> [static, protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+various impulsion for normal motion.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01039">1039</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__force_8cpp-source.html#l01239">initPrecalc</a>, and <a class="el" href="ps__force_8cpp-source.html#l01324">performDynamic</a>. </td>
+ </tr>
+</table>
+<a name="q0" doxytag="NL3D::CPSBrownianForce::PrecomputedPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::CPSBrownianForce::PrecomputedPos<code> [static, protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+used to avoid to have to call rand for each particle the force applies on...
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01037">1037</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__force_8cpp-source.html#l01239">initPrecalc</a>, <a class="el" href="ps__force_8cpp-source.html#l01057">integrate</a>, and <a class="el" href="ps__force_8cpp-source.html#l01171">integrateSingle</a>. </td>
+ </tr>
+</table>
+<a name="q1" doxytag="NL3D::CPSBrownianForce::PrecomputedSpeed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::CPSBrownianForce::PrecomputedSpeed<code> [static, protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l01038">1038</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__force_8cpp-source.html#l01239">initPrecalc</a>, and <a class="el" href="ps__force_8cpp-source.html#l01057">integrate</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__force_8h-source.html">ps_force.h</a><li><a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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