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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMeshVPPerPixelLight Class Reference</h1>This vertex program is used to perform perpixel lighting with meshs.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="meshvp__per__pixel__light_8h-source.html">meshvp_per_pixel_light.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CMeshVPPerPixelLight:
+<p><center><img src="classNL3D_1_1CMeshVPPerPixelLight.gif" usemap="#NL3D::CMeshVPPerPixelLight_map" border="0"></center>
+<map name="NL3D::CMeshVPPerPixelLight_map">
+<area href="classNL3D_1_1IMeshVertexProgram.html" alt="NL3D::IMeshVertexProgram" shape="rect" coords="95,112,276,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,181,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="191,56,372,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,181,24">
+</map>
+<a href="classNL3D_1_1CMeshVPPerPixelLight-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#a0">CMeshVPPerPixelLight</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">IMeshVertexProgram implementation</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_0">initInstance</a> (<a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Called at creation of an instance, to setup some information directly in the <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>.</em> <a href="#z609_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_1">begin</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;invertedModelMat, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;viewerPos)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Called to setup constant / activate VertexProgram.</em> <a href="#z609_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_2">end</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Typically disable the VertexProgram, or do some uninit.</em> <a href="#z609_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_3">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_4">setupForMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *vb)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup this shader for the given material.</em> <a href="#z609_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_5">setupForMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *vb)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The same as setupForMaterial, but with a hard vb.</em> <a href="#z609_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_6">needTangentSpace</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_7">NLMISC_DECLARE_CLASS</a> (CMeshVPPerPixelLight)</td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#m0">SpecularLighting</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>true if want Specular Lighting.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#u1u0">NumVp</a> = 8
+ }</td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#c0">enable</a> (bool enabled, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv)</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#c1">setupForMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#o0">_Enabled</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#o1">_IsPointLight</a></td></tr>
+<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::auto_ptr&lt; <a class="el" href="classNL3D_1_1CVertexProgram.html">CVertexProgram</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#r0">_VertexProgram</a> [NumVp]</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This vertex program is used to perform perpixel lighting with meshs.
+<p>
+Its ouputs are :
+<p>
+Coord Tex 0 : duplicate the tex Coord 0 set from the v.b. Coord Tex 1 : The light vector in tangent space. Coord Tex 2 : The half-angle vector in tangent space.
+<p>
+This is designed to work with material that got a 'PerPixelLighting' shader. Note that no bump is used with this shader.
+<p>
+It requires that the input mesh has its tangent space first column vector encoded in the 2nd texture coordinate. Other stages are not supported for now.
+<p>
+Note that this can be mixed with gouraud rendered light (the gouraud diffuse and specular component are still computed)
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00058">58</a> of file <a class="el" href="meshvp__per__pixel__light_8h-source.html">meshvp_per_pixel_light.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="u1" doxytag="NL3D::CMeshVPPerPixelLight::@44"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="u1u0" doxytag="NumVp"></a><em>NumVp</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00099">99</a> of file <a class="el" href="meshvp__per__pixel__light_8h-source.html">meshvp_per_pixel_light.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMeshVPPerPixelLight::CMeshVPPerPixelLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshVPPerPixelLight::CMeshVPPerPixelLight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00064">64</a> of file <a class="el" href="meshvp__per__pixel__light_8h-source.html">meshvp_per_pixel_light.h</a>.
+<p>
+References <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00096">_Enabled</a>, and <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00062">SpecularLighting</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z609_1" doxytag="NL3D::CMeshVPPerPixelLight::begin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshVPPerPixelLight::begin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mbi</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>invertedModelMat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>viewerPos</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Called to setup constant / activate VertexProgram.
+<p>
+(called before activate of the VB). The result tells wether the vertex program will be used in the given context. If this is the case, a call to setupMaterial must be done for each material being rendered with this V.P. After all primitive have been rendered, <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_2">end</a>() must be called. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>drv</em>&nbsp;</td><td>
+driver where to setup VP. </td></tr>
+<tr><td valign=top><em>scene</em>&nbsp;</td><td>
+retrieve some useFull scene info (windPower, time ...) </td></tr>
+<tr><td valign=top><em>mbi</em>&nbsp;</td><td>
+the mesh instance to retrieve some instance setup. </td></tr>
+<tr><td valign=top><em>mat</em>&nbsp;</td><td>
+the matrix to use (may not be the one of mbi) </td></tr>
+<tr><td valign=top><em>viewerPos</em>&nbsp;</td><td>
+position of the viewer in world space. </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a3">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00433">433</a> of file <a class="el" href="meshvp__per__pixel__light_8cpp-source.html">meshvp_per_pixel_light.cpp</a>.
+<p>
+References <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00097">_IsPointLight</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00517">enable</a>, <a class="el" href="matrix_8cpp-source.html#l01321">NLMISC::CMatrix::mulVector</a>, and <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00062">SpecularLighting</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CMeshVPPerPixelLight::enable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPPerPixelLight::enable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>enabled</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00517">517</a> of file <a class="el" href="meshvp__per__pixel__light_8cpp-source.html">meshvp_per_pixel_light.cpp</a>.
+<p>
+References <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00096">_Enabled</a>, <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00097">_IsPointLight</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00044">_VertexProgram</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00062">SpecularLighting</a>.
+<p>
+Referenced by <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00433">begin</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00502">end</a>, and <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00544">setupForMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z609_2" doxytag="NL3D::CMeshVPPerPixelLight::end"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPPerPixelLight::end </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>drv</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Typically disable the VertexProgram, or do some uninit.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a4">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00502">502</a> of file <a class="el" href="meshvp__per__pixel__light_8cpp-source.html">meshvp_per_pixel_light.cpp</a>.
+<p>
+References <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00517">enable</a>. </td>
+ </tr>
+</table>
+<a name="z609_0" doxytag="NL3D::CMeshVPPerPixelLight::initInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPPerPixelLight::initInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mbi</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Called at creation of an instance, to setup some information directly in the <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a2">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00371">371</a> of file <a class="el" href="meshvp__per__pixel__light_8cpp-source.html">meshvp_per_pixel_light.cpp</a>.
+<p>
+References <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00044">_VertexProgram</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#u1u0">NumVp</a>, <a class="el" href="vertex__program__parse_8cpp-source.html#l00906">CVPParser::parse</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00293">NL3D::PPLightingDirectionnalNoSpecVPCodeBegin</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00310">NL3D::PPLightingDirectionnalNoSpecVPNormalizeCodeBegin</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00213">NL3D::PPLightingDirectionnalVPCodeBegin</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00248">NL3D::PPLightingDirectionnalVPNormalizeCodeBegin</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00150">NL3D::PPLightingNoSpecVPCodeBegin</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00065">NL3D::PPLightingVPCodeBegin</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00340">NL3D::PPLightingVPCodeEnd</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00101">NL3D::PPLightingVPNormalizeCodeBegin</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00173">NL3D::PPLightingVPNormalizeNoSpecCodeBegin</a>, and <a class="el" href="vertex__program__parse_8h-source.html#l00194">CVPParser::TProgram</a>. </td>
+ </tr>
+</table>
+<a name="z609_6" doxytag="NL3D::CMeshVPPerPixelLight::needTangentSpace"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CMeshVPPerPixelLight::needTangentSpace </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a7">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00084">84</a> of file <a class="el" href="meshvp__per__pixel__light_8h-source.html">meshvp_per_pixel_light.h</a>. </td>
+ </tr>
+</table>
+<a name="z609_7" doxytag="NL3D::CMeshVPPerPixelLight::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshVPPerPixelLight::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CMeshVPPerPixelLight&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z609_3" doxytag="NL3D::CMeshVPPerPixelLight::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPPerPixelLight::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00509">509</a> of file <a class="el" href="meshvp__per__pixel__light_8cpp-source.html">meshvp_per_pixel_light.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CMeshVPPerPixelLight::setupForMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshVPPerPixelLight::setupForMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00544">544</a> of file <a class="el" href="meshvp__per__pixel__light_8cpp-source.html">meshvp_per_pixel_light.cpp</a>.
+<p>
+References <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00096">_Enabled</a>, and <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00517">enable</a>. </td>
+ </tr>
+</table>
+<a name="z609_5" doxytag="NL3D::CMeshVPPerPixelLight::setupForMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPPerPixelLight::setupForMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vb</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The same as setupForMaterial, but with a hard vb.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a6">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00577">577</a> of file <a class="el" href="meshvp__per__pixel__light_8cpp-source.html">meshvp_per_pixel_light.cpp</a>.
+<p>
+References <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00564">setupForMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z609_4" doxytag="NL3D::CMeshVPPerPixelLight::setupForMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshVPPerPixelLight::setupForMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vb</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup this shader for the given material.
+<p>
+This may disable the shader if necessary. This is why the vertex buffer is needed : when disabling the v.p we may need to reactivate it
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a5">NL3D::IMeshVertexProgram</a>.
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00564">564</a> of file <a class="el" href="meshvp__per__pixel__light_8cpp-source.html">meshvp_per_pixel_light.cpp</a>.
+<p>
+Referenced by <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00577">setupForMaterial</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CMeshVPPerPixelLight::_Enabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshVPPerPixelLight::_Enabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00096">96</a> of file <a class="el" href="meshvp__per__pixel__light_8h-source.html">meshvp_per_pixel_light.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00064">CMeshVPPerPixelLight</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00517">enable</a>, and <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00544">setupForMaterial</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CMeshVPPerPixelLight::_IsPointLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshVPPerPixelLight::_IsPointLight<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00097">97</a> of file <a class="el" href="meshvp__per__pixel__light_8h-source.html">meshvp_per_pixel_light.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00433">begin</a>, and <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00517">enable</a>. </td>
+ </tr>
+</table>
+<a name="r0" doxytag="NL3D::CMeshVPPerPixelLight::_VertexProgram"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::auto_ptr&lt; <a class="el" href="classNL3D_1_1CVertexProgram.html">CVertexProgram</a> &gt; NL3D::CMeshVPPerPixelLight::_VertexProgram<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00044">44</a> of file <a class="el" href="meshvp__per__pixel__light_8cpp-source.html">meshvp_per_pixel_light.cpp</a>.
+<p>
+Referenced by <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00517">enable</a>, and <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00371">initInstance</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CMeshVPPerPixelLight::SpecularLighting"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshVPPerPixelLight::SpecularLighting
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if want Specular Lighting.
+<p>
+
+<p>
+Definition at line <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00062">62</a> of file <a class="el" href="meshvp__per__pixel__light_8h-source.html">meshvp_per_pixel_light.h</a>.
+<p>
+Referenced by <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00433">begin</a>, <a class="el" href="meshvp__per__pixel__light_8h-source.html#l00064">CMeshVPPerPixelLight</a>, and <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00517">enable</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="meshvp__per__pixel__light_8h-source.html">meshvp_per_pixel_light.h</a><li><a class="el" href="meshvp__per__pixel__light_8cpp-source.html">meshvp_per_pixel_light.cpp</a></ul>
+
+
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