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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMeshMRMInstance Class Reference</h1>An instance of <a class="el" href="classNL3D_1_1CMeshMRM.html">CMeshMRM</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mesh__mrm__instance_8h-source.html">mesh_mrm_instance.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CMeshMRMInstance:
+<p><center><img src="classNL3D_1_1CMeshMRMInstance.gif" usemap="#NL3D::CMeshMRMInstance_map" border="0"></center>
+<map name="NL3D::CMeshMRMInstance_map">
+<area href="classNL3D_1_1CMeshBaseInstance.html" alt="NL3D::CMeshBaseInstance" shape="rect" coords="88,224,255,248">
+<area href="classNL3D_1_1CTransformShape.html" alt="NL3D::CTransformShape" shape="rect" coords="88,168,255,192">
+<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="88,112,255,136">
+<area href="classNL3D_1_1IModel.html" alt="NL3D::IModel" shape="rect" coords="0,56,167,80">
+<area href="classNL3D_1_1ITransformable.html" alt="NL3D::ITransformable" shape="rect" coords="177,56,344,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,167,24">
+<area href="classNL3D_1_1IAnimatable.html" alt="NL3D::IAnimatable" shape="rect" coords="177,0,344,24">
+</map>
+<a href="classNL3D_1_1CMeshMRMInstance-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#d0">registerBasic</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#b0">CMeshMRMInstance</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#b1">~CMeshMRMInstance</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Skinning Behavior.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_0">isSkinnable</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>I can be skinned if the mesh is.</em> <a href="#z602_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_1">setApplySkin</a> (bool state)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Called when the skin is applied on the skeleton.</em> <a href="#z602_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const std::vector&lt;<br>
+ <a class="el" href="memory__common_8h.html#a10">sint32</a> &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_2">getSkinBoneUsage</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Called for lod character coloring.</em> <a href="#z602_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_3">renderSkin</a> (float alphaMRM)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Implementation of the renderSkin.</em> <a href="#z602_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">supportSkinGrouping</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Deriver may support SkinGrouping if <a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_0">isSkinnable</a>().</em> <a href="#z602_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_5">renderSkinGroupGeom</a> (float alphaMRM, <a class="el" href="memory__common_8h.html#a15">uint</a> remainingVertices, <a class="el" href="memory__common_8h.html#a7">uint8</a> *dest)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if <a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">supportSkinGrouping</a>(), called to transform the VBuffer, and store it into dest.</em> <a href="#z602_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_6">renderSkinGroupPrimitives</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> baseVertex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if <a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">supportSkinGrouping</a>(), called to render the primitives of the already skinned vertices (VB activated in the driver).</em> <a href="#z602_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Load balancing methods</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z603_0">changeMRMDistanceSetup</a> (float distanceFinest, float distanceMiddle, float distanceCoarsest)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change MRM Distance setup.</em> <a href="#z603_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNL3D_1_1CMRMLevelDetail.html">CMRMLevelDetail</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z603_1">getMRMLevelDetail</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>If the model support MRM, return the level detail setup. default is return NULL.</em> <a href="#z603_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#c0">clearRawSkinCache</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reset the RawSkin Info.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#c1">clearShiftedTriangleCache</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reset the _ShiftedTriangleCache Info.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IModel.html">IModel</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#f0">creator</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRawSkinNormalCache.html">CRawSkinNormalCache</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Used by <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a>. This a cache for skinning objects, for skinning optimisation.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CShiftedTriangleCache.html">CShiftedTriangleCache</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Used by <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a>. This a cache for skinning objects, for skinning optimisation.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An instance of <a class="el" href="classNL3D_1_1CMeshMRM.html">CMeshMRM</a>.
+<p>
+NB: no observers are needed, since same functionnality as <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8h-source.html#l00058">58</a> of file <a class="el" href="mesh__mrm__instance_8h-source.html">mesh_mrm_instance.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::CMeshMRMInstance::CMeshMRMInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMRMInstance::CMeshMRMInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8h-source.html#l00066">66</a> of file <a class="el" href="mesh__mrm__instance_8h-source.html">mesh_mrm_instance.h</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00116">_RawSkinCache</a>, and <a class="el" href="mesh__mrm__instance_8h-source.html#l00121">_ShiftedTriangleCache</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm__instance_8h-source.html#l00111">creator</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CMeshMRMInstance::~CMeshMRMInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMRMInstance::~CMeshMRMInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00042">42</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="transform_8h-source.html#l00402">NL3D::CTransform::_FatherSkeletonModel</a>, <a class="el" href="mesh__mrm__instance_8h-source.html#l00116">_RawSkinCache</a>, <a class="el" href="mesh__mrm__instance_8h-source.html#l00121">_ShiftedTriangleCache</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z603_0" doxytag="NL3D::CMeshMRMInstance::changeMRMDistanceSetup"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMInstance::changeMRMDistanceSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceFinest</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceMiddle</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceCoarsest</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change MRM Distance setup.
+<p>
+See <a class="el" href="classNL3D_1_1CMeshBaseInstance.html#a2">CMeshBaseInstance::changeMRMDistanceSetup</a>()
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CMeshBaseInstance.html#a2">NL3D::CMeshBaseInstance</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00107">107</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00112">CMeshMRM</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CMeshMRMInstance::clearRawSkinCache"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMInstance::clearRawSkinCache </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset the RawSkin Info.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00066">66</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00116">_RawSkinCache</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00080">setApplySkin</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CMeshMRMInstance::clearShiftedTriangleCache"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMInstance::clearShiftedTriangleCache </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset the _ShiftedTriangleCache Info.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00073">73</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00121">_ShiftedTriangleCache</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00080">setApplySkin</a>. </td>
+ </tr>
+</table>
+<a name="f0" doxytag="NL3D::CMeshMRMInstance::creator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IModel.html">IModel</a>* NL3D::CMeshMRMInstance::creator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CMeshBaseInstance.html#f0">NL3D::CMeshBaseInstance</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8h-source.html#l00111">111</a> of file <a class="el" href="mesh__mrm__instance_8h-source.html">mesh_mrm_instance.h</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00066">CMeshMRMInstance</a>, and <a class="el" href="mot_8cpp-source.html#l00464">NL3D::IModel::IModel</a>. </td>
+ </tr>
+</table>
+<a name="z603_1" doxytag="NL3D::CMeshMRMInstance::getMRMLevelDetail"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CMRMLevelDetail.html">CMRMLevelDetail</a> * NL3D::CMeshMRMInstance::getMRMLevelDetail </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+If the model support MRM, return the level detail setup. default is return NULL.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#z857_2">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00165">165</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00112">CMeshMRM</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="z602_2" doxytag="NL3D::CMeshMRMInstance::getSkinBoneUsage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt; <a class="el" href="memory__common_8h.html#a10">sint32</a> &gt; * NL3D::CMeshMRMInstance::getSkinBoneUsage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Called for lod character coloring.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_2">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00120">120</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="transform_8h-source.html#l00402">NL3D::CTransform::_FatherSkeletonModel</a>, <a class="el" href="mesh__mrm__instance_8h-source.html#l00112">CMeshMRM</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="z602_0" doxytag="NL3D::CMeshMRMInstance::isSkinnable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMInstance::isSkinnable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+I can be skinned if the mesh is.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_0">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00134">134</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00112">CMeshMRM</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CMeshMRMInstance::registerBasic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMInstance::registerBasic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Call at the begining of the program, to register the model, and the basic observers.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CMeshBaseInstance.html#d0">NL3D::CMeshBaseInstance</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00059">59</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__base__instance_8h-source.html#l00052">NL3D::MeshBaseInstanceId</a>, and <a class="el" href="mesh__mrm__instance_8h-source.html#l00047">NL3D::MeshMRMInstanceId</a>. </td>
+ </tr>
+</table>
+<a name="z602_3" doxytag="NL3D::CMeshMRMInstance::renderSkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMInstance::renderSkin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>alphaMRM</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Implementation of the renderSkin.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_3">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00148">148</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00112">CMeshMRM</a>, <a class="el" href="mesh__mrm__instance_8h-source.html#l00113">CMeshMRMGeom</a>, <a class="el" href="transform_8h-source.html#l00139">NL3D::CTransform::getVisibility</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="z602_5" doxytag="NL3D::CMeshMRMInstance::renderSkinGroupGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CMeshMRMInstance::renderSkinGroupGeom </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>alphaMRM</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>remainingVertices</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dest</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if <a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">supportSkinGrouping</a>(), called to transform the VBuffer, and store it into dest.
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+number of vertices added to the VBuffer, or -1 if &gt; reaminingVertices </dl>
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_5">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00188">188</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00112">CMeshMRM</a>, <a class="el" href="mesh__mrm__instance_8h-source.html#l00113">CMeshMRMGeom</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="z602_6" doxytag="NL3D::CMeshMRMInstance::renderSkinGroupPrimitives"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMInstance::renderSkinGroupPrimitives </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>baseVertex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if <a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">supportSkinGrouping</a>(), called to render the primitives of the already skinned vertices (VB activated in the driver).
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>baseVertex</em>&nbsp;</td><td>
+value to add to each PBlock index. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_6">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00197">197</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00112">CMeshMRM</a>, <a class="el" href="mesh__mrm__instance_8h-source.html#l00113">CMeshMRMGeom</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="z602_1" doxytag="NL3D::CMeshMRMInstance::setApplySkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMInstance::setApplySkin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>state</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Called when the skin is applied on the skeleton.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_1">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00080">80</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="transform_8h-source.html#l00402">NL3D::CTransform::_FatherSkeletonModel</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00066">clearRawSkinCache</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00073">clearShiftedTriangleCache</a>, <a class="el" href="mesh__mrm__instance_8h-source.html#l00112">CMeshMRM</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="z602_4" doxytag="NL3D::CMeshMRMInstance::supportSkinGrouping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMInstance::supportSkinGrouping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Deriver may support SkinGrouping if <a class="el" href="classNL3D_1_1CMeshMRMInstance.html#z602_0">isSkinnable</a>().
+<p>
+It renders the skin with current ctx of the skeletonModel, but torn in 2 pass: fillVB,a nd renderPrimitives Deriver may check NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT and NL3D_MESH_SKIN_MANAGER_MAXVERTICES
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_4">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00177">177</a> of file <a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm__instance_8h-source.html#l00112">CMeshMRM</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CMeshMRMInstance::CMeshMRM"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CMeshMRM<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8h-source.html#l00112">112</a> of file <a class="el" href="mesh__mrm__instance_8h-source.html">mesh_mrm_instance.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00107">changeMRMDistanceSetup</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00165">getMRMLevelDetail</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00120">getSkinBoneUsage</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00134">isSkinnable</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00148">renderSkin</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00188">renderSkinGroupGeom</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00197">renderSkinGroupPrimitives</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00080">setApplySkin</a>, and <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00177">supportSkinGrouping</a>. </td>
+ </tr>
+</table>
+<a name="l1" doxytag="NL3D::CMeshMRMInstance::CMeshMRMGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CMeshMRMGeom<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8h-source.html#l00113">113</a> of file <a class="el" href="mesh__mrm__instance_8h-source.html">mesh_mrm_instance.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00148">renderSkin</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00188">renderSkinGroupGeom</a>, and <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00197">renderSkinGroupPrimitives</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CMeshMRMInstance::_RawSkinCache"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRawSkinNormalCache.html">CRawSkinNormalCache</a>* NL3D::CMeshMRMInstance::_RawSkinCache<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Used by <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a>. This a cache for skinning objects, for skinning optimisation.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8h-source.html#l00116">116</a> of file <a class="el" href="mesh__mrm__instance_8h-source.html">mesh_mrm_instance.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00066">clearRawSkinCache</a>, <a class="el" href="mesh__mrm__instance_8h-source.html#l00066">CMeshMRMInstance</a>, and <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00042">~CMeshMRMInstance</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CMeshMRMInstance::_ShiftedTriangleCache"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CShiftedTriangleCache.html">CShiftedTriangleCache</a>* NL3D::CMeshMRMInstance::_ShiftedTriangleCache<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Used by <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a>. This a cache for skinning objects, for skinning optimisation.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__instance_8h-source.html#l00121">121</a> of file <a class="el" href="mesh__mrm__instance_8h-source.html">mesh_mrm_instance.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00073">clearShiftedTriangleCache</a>, <a class="el" href="mesh__mrm__instance_8h-source.html#l00066">CMeshMRMInstance</a>, and <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00042">~CMeshMRMInstance</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mesh__mrm__instance_8h-source.html">mesh_mrm_instance.h</a><li><a class="el" href="mesh__mrm__instance_8cpp-source.html">mesh_mrm_instance.cpp</a></ul>
+
+
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