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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMeshMRMGeom::CLod Class Reference</h1>A LOD of the MRM.
+<a href="#_details">More...</a>
+<p>
+<a href="classNL3D_1_1CMeshMRMGeom_1_1CLod-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a0">CLod</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a1">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a2">buildSkinVertexBlocks</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a3">optimizeTriangleOrder</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m0">NWedges</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The number of vertex in The VB this Lod needs.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CMRMWedgeGeom.html">CMRMWedgeGeom</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m1">Geomorphs</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>List of geomorph, for this LOD.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html">CRdrPass</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m2">RdrPass</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>List of rdr pass, for this LOD.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m3">InfluencedVertices</a> [NL3D_MESH_SKINNING_MAX_MATRIX]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skinning: list of influenced vertices to compute, for this lod only.</em> <a href="#m3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m4">MatrixInfluences</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skinning: list of Matrix which influence this Lod. So we know what matrix to compute.</em> <a href="#m4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">OriginalSkinRestored</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skinning: does the VBuffer part of this Lod contains original skin vertices.</em> <a href="#m5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html">CVertexBlock</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m6">SkinVertexBlocks</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skinning: list of vertex blocks to copy from RAM to AGP, for this Lod only.</em> <a href="#m6">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A LOD of the MRM.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00316">316</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMeshMRMGeom::CLod::CLod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMRMGeom::CLod::CLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00341">341</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00333">OriginalSkinRestored</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::CMeshMRMGeom::CLod::buildSkinVertexBlocks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::CLod::buildSkinVertexBlocks </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00104">104</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="mesh__mrm_8h-source.html#l00329">InfluencedVertices</a>, <a class="el" href="mesh_8h-source.html#l00062">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="mesh__mrm_8h-source.html#l00320">NWedges</a>, and <a class="el" href="mesh__mrm_8h-source.html#l00337">SkinVertexBlocks</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00065">serial</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CMeshMRMGeom::CLod::optimizeTriangleOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::CLod::optimizeTriangleOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00163">163</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00324">RdrPass</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00065">serial</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CMeshMRMGeom::CLod::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::CLod::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00065">65</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8cpp-source.html#l00104">buildSkinVertexBlocks</a>, <a class="el" href="mesh__mrm_8h-source.html#l00322">Geomorphs</a>, <a class="el" href="mesh__mrm_8h-source.html#l00329">InfluencedVertices</a>, <a class="el" href="mesh__mrm_8h-source.html#l00331">MatrixInfluences</a>, <a class="el" href="mesh_8h-source.html#l00062">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="mesh__mrm_8h-source.html#l00320">NWedges</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00163">optimizeTriangleOrder</a>, <a class="el" href="mesh__mrm_8h-source.html#l00324">RdrPass</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>, and <a class="el" href="mesh__mrm_8h-source.html#l00337">SkinVertexBlocks</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m1" doxytag="NL3D::CMeshMRMGeom::CLod::Geomorphs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CMRMWedgeGeom.html">CMRMWedgeGeom</a>&gt; NL3D::CMeshMRMGeom::CLod::Geomorphs
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+List of geomorph, for this LOD.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00322">322</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00065">serial</a>. </td>
+ </tr>
+</table>
+<a name="m3" doxytag="NL3D::CMeshMRMGeom::CLod::InfluencedVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NL3D::CMeshMRMGeom::CLod::InfluencedVertices[NL3D_MESH_SKINNING_MAX_MATRIX]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: list of influenced vertices to compute, for this lod only.
+<p>
+There is 4 array, 0th is for vertices which have only one matrix. 1st if for vertices which have only 2 matrix ....
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00329">329</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00104">buildSkinVertexBlocks</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l00065">serial</a>. </td>
+ </tr>
+</table>
+<a name="m4" doxytag="NL3D::CMeshMRMGeom::CLod::MatrixInfluences"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NL3D::CMeshMRMGeom::CLod::MatrixInfluences
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: list of Matrix which influence this Lod. So we know what matrix to compute.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00331">331</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00065">serial</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CMeshMRMGeom::CLod::NWedges"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CMeshMRMGeom::CLod::NWedges
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The number of vertex in The VB this Lod needs.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00320">320</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00104">buildSkinVertexBlocks</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l00065">serial</a>. </td>
+ </tr>
+</table>
+<a name="m5" doxytag="NL3D::CMeshMRMGeom::CLod::OriginalSkinRestored"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::CLod::OriginalSkinRestored
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: does the VBuffer part of this Lod contains original skin vertices.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00333">333</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8h-source.html#l00341">CLod</a>. </td>
+ </tr>
+</table>
+<a name="m2" doxytag="NL3D::CMeshMRMGeom::CLod::RdrPass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html">CRdrPass</a>&gt; NL3D::CMeshMRMGeom::CLod::RdrPass
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+List of rdr pass, for this LOD.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00324">324</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00163">optimizeTriangleOrder</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l00065">serial</a>. </td>
+ </tr>
+</table>
+<a name="m6" doxytag="NL3D::CMeshMRMGeom::CLod::SkinVertexBlocks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html">CVertexBlock</a>&gt; NL3D::CMeshMRMGeom::CLod::SkinVertexBlocks
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: list of vertex blocks to copy from RAM to AGP, for this Lod only.
+<p>
+NB: it is constructed from InfluencedVertices. Only usefull if skinned.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00337">337</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00104">buildSkinVertexBlocks</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l00065">serial</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a><li><a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a></ul>
+
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