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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMeshBase Class Reference</h1>A base mesh with just material manipulation.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CMeshBase:
+<p><center><img src="classNL3D_1_1CMeshBase.gif" usemap="#NL3D::CMeshBase_map" border="0"></center>
+<map name="NL3D::CMeshBase_map">
+<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="148,112,286,136">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="74,56,212,80">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="222,56,360,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="222,0,360,24">
+<area href="classNL3D_1_1CMesh.html" alt="NL3D::CMesh" shape="rect" coords="0,224,138,248">
+<area href="classNL3D_1_1CMeshMRM.html" alt="NL3D::CMeshMRM" shape="rect" coords="148,224,286,248">
+<area href="classNL3D_1_1CMeshMultiLod.html" alt="NL3D::CMeshMultiLod" shape="rect" coords="296,224,434,248">
+</map>
+<a href="classNL3D_1_1CMeshBase-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Structures for building a mesh.</div></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::map&lt; std::string,<br>
+ <a class="el" href="structNL3D_1_1CMeshBase_1_1CLightInfoMapList.html">CLightInfoMapList</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z571_0">TLightInfoMap</a></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a0">CMeshBase</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a1">~CMeshBase</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a2">serialMeshBase</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial the base Part of this mesh.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a3">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Flush textures.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a4">isLightable</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Is this mesh lightable? true if one of his materials is not a lightmap. NB: result stored in file.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#a5">useLightingLocalAttenuation</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>tells if the shape wants LocalAttenuation for RealTime lighting. Default is false.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">animated material mgt. do it after CMesh::build(), or CMeshMRM::build()</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z572_0">setAnimatedMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>, const std::string &amp;matName)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup a material as animated. Material must exist or else no-op.</em> <a href="#z572_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z572_1">getAnimatedMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return NULL if this material is NOT animated. (or if material do not exist).</em> <a href="#z572_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">access default tracks.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_0">getDefaultPos</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_1">getDefaultPivot</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_2">getDefaultRotEuler</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_3">getDefaultRotQuat</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_4">getDefaultScale</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultRGBA.html">CTrackDefaultRGBA</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z573_5">getDefaultLMFactor</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Material accessors</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z574_0">getNbMaterial</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the number of materials in the mesh.</em> <a href="#z574_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z574_1">getMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a material.</em> <a href="#z574_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z574_2">getMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a material, const version.</em> <a href="#z574_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Automatic animation</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z575_0">setAutoAnim</a> (bool on=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Tells that the model instanciated from this shape should be automatically animated.</em> <a href="#z575_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z575_1">getAutoAnim</a> () const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">LodCharacterTexture</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>reset the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system.</em> <a href="#z576_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z576_1">setupLodCharacterTexture</a> (<a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a> &amp;lodText)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system.</em> <a href="#z576_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#z576_2">getLodCharacterTexture</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system. NULL per default. NB: serialised.</em> <a href="#z576_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshBase.html#z571_0">TLightInfoMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a></td></tr>
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a>,<br>
+ <a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#t0">TAnimatedMaterialMap</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Animated Material mgt.</em> <a href="#t0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#b0">buildMeshBase</a> (<a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBaseBuild</a> &amp;m)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Just copy informations from a <a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBaseBuild</a>.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#b1">instanciateMeshBase</a> (<a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mi, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *ownerScene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>instanciate MeshBase part to an instance (a <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>).</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#b2">applyMaterialUsageOptim</a> (const std::vector&lt; bool &gt; &amp;materialUsed, std::vector&lt; <a class="el" href="memory__common_8h.html#a14">sint</a> &gt; &amp;remap)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>delete any material not used, and build remap table (old to new).</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Materials.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshBase.html#t0">TAnimatedMaterialMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Transform default tracks. Those default tracks are instancied, ie, CInstanceMesh will have the same and can't specialize it.</em> <a href="#n2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultRGBA.html">CTrackDefaultRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n7">_DefaultLMFactor</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CMorphBase.html">CMorphBase</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Is this mesh lightable??</em> <a href="#n9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Is this mesh Use Lighting Local Attenuation ??</em> <a href="#n10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute _Lightable.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Texture Lod info for this mesh. NB: NULL by default.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A base mesh with just material manipulation.
+<p>
+Used as an abstract base class for <a class="el" href="classNL3D_1_1CMesh.html">CMesh</a> or <a class="el" href="classNL3D_1_1CMeshMRM.html">CMeshMRM</a>. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00053">53</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="t0" doxytag="NL3D::CMeshBase::TAnimatedMaterialMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="memory__common_8h.html#a11">uint32</a>, <a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a>&gt; NL3D::CMeshBase::TAnimatedMaterialMap<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Animated Material mgt.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00204">204</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. </td>
+ </tr>
+</table>
+<a name="z571_0" doxytag="NL3D::CMeshBase::TLightInfoMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt; std::string, <a class="el" href="structNL3D_1_1CMeshBase_1_1CLightInfoMapList.html">CLightInfoMapList</a> &gt; NL3D::CMeshBase::TLightInfoMap
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00076">76</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMeshBase::CMeshBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshBase::CMeshBase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00043">43</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00223">_AutoAnim</a>, <a class="el" href="mesh__base_8h-source.html#l00214">_DefaultLMFactor</a>, <a class="el" href="mesh__base_8h-source.html#l00210">_DefaultPivot</a>, <a class="el" href="mesh__base_8h-source.html#l00209">_DefaultPos</a>, <a class="el" href="mesh__base_8h-source.html#l00211">_DefaultRotEuler</a>, <a class="el" href="mesh__base_8h-source.html#l00212">_DefaultRotQuat</a>, <a class="el" href="mesh__base_8h-source.html#l00213">_DefaultScale</a>, <a class="el" href="mesh__base_8h-source.html#l00243">_LodCharacterTexture</a>, and <a class="el" href="mesh__base_8h-source.html#l00221">_UseLightingLocalAttenuation</a>.
+<p>
+Referenced by <a class="el" href="mesh_8cpp-source.html#l02158">NL3D::CMesh::operator=</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CMeshBase::~CMeshBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshBase::~CMeshBase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00062">62</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8cpp-source.html#l00429">resetLodCharacterTexture</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b2" doxytag="NL3D::CMeshBase::applyMaterialUsageOptim"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBase::applyMaterialUsageOptim </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; bool &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>materialUsed</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="memory__common_8h.html#a14">sint</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>remap</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+delete any material not used, and build remap table (old to new).
+<p>
+_AnimatedMaterials are reseted <a class="el" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>(); is called
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00328">328</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, <a class="el" href="mesh__base_8h-source.html#l00199">_LightInfos</a>, <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00429">resetLodCharacterTexture</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CMeshBase::buildMeshBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBase::buildMeshBase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBaseBuild</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>m</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Just copy informations from a <a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBaseBuild</a>.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00217">217</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, <a class="el" href="mesh__base_8h-source.html#l00216">_AnimatedMorph</a>, <a class="el" href="mesh__base_8h-source.html#l00210">_DefaultPivot</a>, <a class="el" href="mesh__base_8h-source.html#l00209">_DefaultPos</a>, <a class="el" href="mesh__base_8h-source.html#l00211">_DefaultRotEuler</a>, <a class="el" href="mesh__base_8h-source.html#l00212">_DefaultRotQuat</a>, <a class="el" href="mesh__base_8h-source.html#l00213">_DefaultScale</a>, <a class="el" href="mesh__base_8h-source.html#l00199">_LightInfos</a>, <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, <a class="el" href="mesh__base_8h-source.html#l00221">_UseLightingLocalAttenuation</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00400">computeIsLightable</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CMeshBase::computeIsLightable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBase::computeIsLightable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute _Lightable.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00400">400</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00219">_IsLightable</a>, and <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CMeshBase::flushTextures"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBase::flushTextures </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>driver</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Flush textures.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a5">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00385">385</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>. </td>
+ </tr>
+</table>
+<a name="z572_1" doxytag="NL3D::CMeshBase::getAnimatedMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterialBase.html">CMaterialBase</a> * NL3D::CMeshBase::getAnimatedMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>id</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return NULL if this material is NOT animated. (or if material do not exist).
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00090">90</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>. </td>
+ </tr>
+</table>
+<a name="z575_1" doxytag="NL3D::CMeshBase::getAutoAnim"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::getAutoAnim </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00177">177</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00223">_AutoAnim</a>. </td>
+ </tr>
+</table>
+<a name="z573_5" doxytag="NL3D::CMeshBase::getDefaultLMFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultRGBA.html">CTrackDefaultRGBA</a>* NL3D::CMeshBase::getDefaultLMFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00131">131</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00214">_DefaultLMFactor</a>. </td>
+ </tr>
+</table>
+<a name="z573_1" doxytag="NL3D::CMeshBase::getDefaultPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CMeshBase::getDefaultPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00127">127</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00210">_DefaultPivot</a>. </td>
+ </tr>
+</table>
+<a name="z573_0" doxytag="NL3D::CMeshBase::getDefaultPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CMeshBase::getDefaultPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00126">126</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00209">_DefaultPos</a>. </td>
+ </tr>
+</table>
+<a name="z573_2" doxytag="NL3D::CMeshBase::getDefaultRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CMeshBase::getDefaultRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00128">128</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00211">_DefaultRotEuler</a>. </td>
+ </tr>
+</table>
+<a name="z573_3" doxytag="NL3D::CMeshBase::getDefaultRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a>* NL3D::CMeshBase::getDefaultRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00129">129</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00212">_DefaultRotQuat</a>. </td>
+ </tr>
+</table>
+<a name="z573_4" doxytag="NL3D::CMeshBase::getDefaultScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>* NL3D::CMeshBase::getDefaultScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00130">130</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00213">_DefaultScale</a>. </td>
+ </tr>
+</table>
+<a name="z576_2" doxytag="NL3D::CMeshBase::getLodCharacterTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a>* NL3D::CMeshBase::getLodCharacterTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system. NULL per default. NB: serialised.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00188">188</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>. </td>
+ </tr>
+</table>
+<a name="z574_2" doxytag="NL3D::CMeshBase::getMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>&amp; NL3D::CMeshBase::getMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>id</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a material, const version.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00149">149</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>. </td>
+ </tr>
+</table>
+<a name="z574_1" doxytag="NL3D::CMeshBase::getMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>&amp; NL3D::CMeshBase::getMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>id</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a material.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00144">144</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>. </td>
+ </tr>
+</table>
+<a name="z574_0" doxytag="NL3D::CMeshBase::getNbMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshBase::getNbMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of materials in the mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00138">138</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CMeshBase::instanciateMeshBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBase::instanciateMeshBase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mi</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ownerScene</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+instanciate MeshBase part to an instance (a <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>).
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00252">252</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, <a class="el" href="mesh__base_8h-source.html#l00216">_AnimatedMorph</a>, <a class="el" href="mesh__base_8h-source.html#l00210">_DefaultPivot</a>, <a class="el" href="mesh__base_8h-source.html#l00209">_DefaultPos</a>, <a class="el" href="mesh__base_8h-source.html#l00212">_DefaultRotQuat</a>, <a class="el" href="mesh__base_8h-source.html#l00213">_DefaultScale</a>, <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, <a class="el" href="animated__value_8h-source.html#l00263">NL3D::CAnimatedValueQuat</a>, <a class="el" href="animated__value_8h-source.html#l00261">NL3D::CAnimatedValueVector</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CMeshBase::isLightable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::isLightable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is this mesh lightable? true if one of his materials is not a lightmap. NB: result stored in file.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00163">163</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00219">_IsLightable</a>. </td>
+ </tr>
+</table>
+<a name="z576_0" doxytag="NL3D::CMeshBase::resetLodCharacterTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBase::resetLodCharacterTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+reset the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00429">429</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00243">_LodCharacterTexture</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00328">applyMaterialUsageOptim</a>, <a class="el" href="mesh__base_8cpp-source.html#l00439">setupLodCharacterTexture</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00062">~CMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CMeshBase::serialMeshBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBase::serialMeshBase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial the base Part of this mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00149">149</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, <a class="el" href="mesh__base_8h-source.html#l00216">_AnimatedMorph</a>, <a class="el" href="mesh__base_8h-source.html#l00223">_AutoAnim</a>, <a class="el" href="mesh__base_8h-source.html#l00210">_DefaultPivot</a>, <a class="el" href="mesh__base_8h-source.html#l00209">_DefaultPos</a>, <a class="el" href="mesh__base_8h-source.html#l00211">_DefaultRotEuler</a>, <a class="el" href="mesh__base_8h-source.html#l00212">_DefaultRotQuat</a>, <a class="el" href="mesh__base_8h-source.html#l00213">_DefaultScale</a>, <a class="el" href="shape_8h-source.html#l00159">NL3D::IShape::_DistMax</a>, <a class="el" href="mesh__base_8h-source.html#l00219">_IsLightable</a>, <a class="el" href="mesh__base_8h-source.html#l00199">_LightInfos</a>, <a class="el" href="mesh__base_8h-source.html#l00243">_LodCharacterTexture</a>, <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, <a class="el" href="mesh__base_8h-source.html#l00221">_UseLightingLocalAttenuation</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00400">computeIsLightable</a>. </td>
+ </tr>
+</table>
+<a name="z572_0" doxytag="NL3D::CMeshBase::setAnimatedMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBase::setAnimatedMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>id</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>matName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup a material as animated. Material must exist or else no-op.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00077">77</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00205">_AnimatedMaterials</a>, <a class="el" href="mesh__base_8h-source.html#l00195">_Materials</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z575_0" doxytag="NL3D::CMeshBase::setAutoAnim"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBase::setAutoAnim </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>on</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tells that the model instanciated from this shape should be automatically animated.
+<p>
+If so the scene will search for an automatic anim that has the same name than this shape and will bind it. This state is serialized. NB: This is a clue to scene::createInstance, a call to createInstance of this object won't make the animation binding.
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00175">175</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00223">_AutoAnim</a>. </td>
+ </tr>
+</table>
+<a name="z576_1" doxytag="NL3D::CMeshBase::setupLodCharacterTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBase::setupLodCharacterTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>lodText</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup the lod texture info. see <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> Lod system.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00439">439</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00243">_LodCharacterTexture</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00429">resetLodCharacterTexture</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CMeshBase::useLightingLocalAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::useLightingLocalAttenuation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+tells if the shape wants LocalAttenuation for RealTime lighting. Default is false.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#z792_0">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__base_8cpp-source.html#l00422">422</a> of file <a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a>.
+<p>
+References <a class="el" href="mesh__base_8h-source.html#l00221">_UseLightingLocalAttenuation</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n1" doxytag="NL3D::CMeshBase::_AnimatedMaterials"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshBase.html#t0">TAnimatedMaterialMap</a> NL3D::CMeshBase::_AnimatedMaterials<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00205">205</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00328">applyMaterialUsageOptim</a>, <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00090">getAnimatedMaterial</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00077">setAnimatedMaterial</a>. </td>
+ </tr>
+</table>
+<a name="n8" doxytag="NL3D::CMeshBase::_AnimatedMorph"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CMorphBase.html">CMorphBase</a>&gt; NL3D::CMeshBase::_AnimatedMorph<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00216">216</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="n11" doxytag="NL3D::CMeshBase::_AutoAnim"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::_AutoAnim<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00223">223</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00177">getAutoAnim</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>, and <a class="el" href="mesh__base_8h-source.html#l00175">setAutoAnim</a>. </td>
+ </tr>
+</table>
+<a name="n7" doxytag="NL3D::CMeshBase::_DefaultLMFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultRGBA.html">CTrackDefaultRGBA</a> NL3D::CMeshBase::_DefaultLMFactor<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00214">214</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, and <a class="el" href="mesh__base_8h-source.html#l00131">getDefaultLMFactor</a>. </td>
+ </tr>
+</table>
+<a name="n3" doxytag="NL3D::CMeshBase::_DefaultPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CMeshBase::_DefaultPivot<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00210">210</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00127">getDefaultPivot</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NL3D::CMeshBase::_DefaultPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CMeshBase::_DefaultPos<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Transform default tracks. Those default tracks are instancied, ie, CInstanceMesh will have the same and can't specialize it.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00209">209</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00126">getDefaultPos</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="n4" doxytag="NL3D::CMeshBase::_DefaultRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CMeshBase::_DefaultRotEuler<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00211">211</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00128">getDefaultRotEuler</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="n5" doxytag="NL3D::CMeshBase::_DefaultRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">CTrackDefaultQuat</a> NL3D::CMeshBase::_DefaultRotQuat<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00212">212</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00129">getDefaultRotQuat</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="n6" doxytag="NL3D::CMeshBase::_DefaultScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CMeshBase::_DefaultScale<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00213">213</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8h-source.html#l00130">getDefaultScale</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="n9" doxytag="NL3D::CMeshBase::_IsLightable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::_IsLightable<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is this mesh lightable??
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00219">219</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00400">computeIsLightable</a>, <a class="el" href="mesh__base_8h-source.html#l00163">isLightable</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CMeshBase::_LightInfos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshBase.html#z571_0">TLightInfoMap</a> NL3D::CMeshBase::_LightInfos
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00199">199</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00328">applyMaterialUsageOptim</a>, <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CMeshBase::_LodCharacterTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLodCharacterTexture.html">CLodCharacterTexture</a>* NL3D::CMeshBase::_LodCharacterTexture<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Texture Lod info for this mesh. NB: NULL by default.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00243">243</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00429">resetLodCharacterTexture</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00439">setupLodCharacterTexture</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CMeshBase::_Materials"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>&gt; NL3D::CMeshBase::_Materials<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Materials.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00195">195</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00328">applyMaterialUsageOptim</a>, <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00400">computeIsLightable</a>, <a class="el" href="mesh__base_8cpp-source.html#l00385">flushTextures</a>, <a class="el" href="mesh__base_8h-source.html#l00144">getMaterial</a>, <a class="el" href="mesh__base_8h-source.html#l00138">getNbMaterial</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">instanciateMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00077">setAnimatedMaterial</a>. </td>
+ </tr>
+</table>
+<a name="n10" doxytag="NL3D::CMeshBase::_UseLightingLocalAttenuation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshBase::_UseLightingLocalAttenuation<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is this mesh Use Lighting Local Attenuation ??
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__base_8h-source.html#l00221">221</a> of file <a class="el" href="mesh__base_8h-source.html">mesh_base.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__base_8cpp-source.html#l00217">buildMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00043">CMeshBase</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">serialMeshBase</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00422">useLightingLocalAttenuation</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mesh__base_8h-source.html">mesh_base.h</a><li><a class="el" href="mesh__base_8cpp-source.html">mesh_base.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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