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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMesh Class Reference</h1>An instanciable mesh.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mesh_8h-source.html">mesh.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CMesh:
+<p><center><img src="classNL3D_1_1CMesh.gif" usemap="#NL3D::CMesh_map" border="0"></center>
+<map name="NL3D::CMesh_map">
+<area href="classNL3D_1_1CMeshBase.html" alt="NL3D::CMeshBase" shape="rect" coords="70,168,201,192">
+<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="70,112,201,136">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,131,80">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="141,56,272,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="141,0,272,24">
+</map>
+<a href="classNL3D_1_1CMesh-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a0">CMesh</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a1">~CMesh</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>dtor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a2">CMesh</a> (const CMesh &amp;mesh)</td></tr>
+<tr><td nowrap align=right valign=top>CMesh &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a3">operator=</a> (const CMesh &amp;mesh)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a4">build</a> (<a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp;mbase, <a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMeshBuild</a> &amp;mbuild)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a mesh, replacing old. WARNING: This has a side effect of deleting AnimatedMaterials.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a5">build</a> (<a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp;mbuild, <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &amp;meshGeom)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a mesh from material info, and a builded MeshGeom. WARNING: This has a side effect of deleting AnimatedMaterials.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a6">optimizeMaterialUsage</a> (std::vector&lt; <a class="el" href="memory__common_8h.html#a14">sint</a> &gt; &amp;remap)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Optimize material use.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a7">setBlendShapes</a> (std::vector&lt; <a class="el" href="classNL3D_1_1CBlendShape.html">CBlendShape</a> &gt; &amp;bs)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a8">computeBonesId</a> (<a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute skinning id.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#a9">updateSkeletonUsage</a> (<a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *sm, bool increment)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>update Skeleton Usage. increment or decrement.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">From IShape</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_0">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create a <a class="el" href="classNL3D_1_1CMeshInstance.html">CMeshInstance</a>, which contains materials.</em> <a href="#z561_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_1">clip</a> (const std::vector&lt; CPlane &gt; &amp;pyramid, const CMatrix &amp;worldMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>clip this mesh in a driver.</em> <a href="#z561_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_2">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classNL3D_1_1CMesh.html#z561_2">render</a>() this mesh in a driver.</em> <a href="#z561_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_3">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial this mesh.</em> <a href="#z561_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_4">NLMISC_DECLARE_CLASS</a> (CMesh)</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_5">getNumTriangles</a> (float distance)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get trinagle count.</em> <a href="#z561_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z561_6">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get bbox.</em> <a href="#z561_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Geometry accessors</div></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_0">getBoundingBox</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the extended axis aligned bounding box of the mesh.</em> <a href="#z562_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_1">getVertexBuffer</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the vertex buffer used by the mesh.</em> <a href="#z562_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_2">getNbMatrixBlock</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of matrix block.</em> <a href="#z562_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_3">getNbRdrPass</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> matrixBlockIndex) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of rendering pass for a given matrix block.</em> <a href="#z562_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_4">getRdrPassPrimitiveBlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> matrixBlockIndex, <a class="el" href="memory__common_8h.html#a15">uint</a> renderingPassIndex) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the primitive block associated with a rendering pass of a matrix block.</em> <a href="#z562_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_5">getRdrPassMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> matrixBlockIndex, <a class="el" href="memory__common_8h.html#a15">uint</a> renderingPassIndex) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the material ID associated with a rendering pass of a matrix block.</em> <a href="#z562_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z562_6">getMeshGeom</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the geom mesh.</em> <a href="#z562_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Mesh Block Render Interface</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#z563_0">supportMeshBlockRendering</a> (<a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float &amp;polygonCount) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return !NULL if this shape can support MeshBlock rendering for a special instance.</em> <a href="#z563_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMesh.html#o0">_MeshGeom</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An instanciable mesh.
+<p>
+Skinning support: support only palette skinning. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8h-source.html#l00076">76</a> of file <a class="el" href="mesh_8h-source.html">mesh.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMesh::CMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMesh::CMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02136">2136</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CMesh::~CMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMesh::~CMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+dtor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02142">2142</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CMesh::CMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMesh::CMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CMesh &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mesh</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02150">2150</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a5" doxytag="NL3D::CMesh::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMesh::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mbuild</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>meshGeom</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a mesh from material info, and a builded MeshGeom. WARNING: This has a side effect of deleting AnimatedMaterials.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02214">2214</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CMesh::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMesh::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mbase</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMeshBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mbuild</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a mesh, replacing old. WARNING: This has a side effect of deleting AnimatedMaterials.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02173">2173</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="z561_1" doxytag="NL3D::CMesh::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMesh::clip </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; CPlane &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pyramid</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>worldMatrix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clip this mesh in a driver.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a3">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02246">2246</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CMesh::computeBonesId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMesh::computeBonesId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>skeleton</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute skinning id.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02335">2335</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z561_0" doxytag="NL3D::CMesh::createInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CMesh::createInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scene</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a <a class="el" href="classNL3D_1_1CMeshInstance.html">CMeshInstance</a>, which contains materials.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02225">2225</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="z561_6" doxytag="NL3D::CMesh::getAABBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CMesh::getAABBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get bbox.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_8h-source.html#l00267">267</a> of file <a class="el" href="mesh_8h-source.html">mesh.h</a>.
+<p>
+References <a class="el" href="aabbox_8h-source.html#l00206">NLMISC::CAABBoxExt::getAABBox</a>, and <a class="el" href="mesh_8cpp-source.html#l02294">getBoundingBox</a>. </td>
+ </tr>
+</table>
+<a name="z562_0" doxytag="NL3D::CMesh::getBoundingBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> &amp; NL3D::CMesh::getBoundingBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the extended axis aligned bounding box of the mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02294">2294</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>.
+<p>
+Referenced by <a class="el" href="mesh_8h-source.html#l00267">getAABBox</a>. </td>
+ </tr>
+</table>
+<a name="z562_6" doxytag="NL3D::CMesh::getMeshGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &amp; NL3D::CMesh::getMeshGeom </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the geom mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02330">2330</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="z562_2" doxytag="NL3D::CMesh::getNbMatrixBlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMesh::getNbMatrixBlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of matrix block.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02304">2304</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>.
+<p>
+Referenced by <a class="el" href="mesh_8cpp-source.html#l02184">optimizeMaterialUsage</a>. </td>
+ </tr>
+</table>
+<a name="z562_3" doxytag="NL3D::CMesh::getNbRdrPass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMesh::getNbRdrPass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>matrixBlockIndex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of rendering pass for a given matrix block.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>matrixBlockIndex</em>&nbsp;</td><td>
+the index of the matrix block the rendering passes belong to </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02309">2309</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>.
+<p>
+Referenced by <a class="el" href="mesh_8cpp-source.html#l02184">optimizeMaterialUsage</a>. </td>
+ </tr>
+</table>
+<a name="z561_5" doxytag="NL3D::CMesh::getNumTriangles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMesh::getNumTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get trinagle count.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02324">2324</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z562_5" doxytag="NL3D::CMesh::getRdrPassMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CMesh::getRdrPassMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>matrixBlockIndex</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>renderingPassIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the material ID associated with a rendering pass of a matrix block.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>matrixBlockIndex</em>&nbsp;</td><td>
+the index of the matrix block the renderin pass belong to </td></tr>
+<tr><td valign=top><em>renderingPassIndex</em>&nbsp;</td><td>
+the index of the rendering pass in the matrix block </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02319">2319</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>.
+<p>
+Referenced by <a class="el" href="mesh_8cpp-source.html#l02184">optimizeMaterialUsage</a>. </td>
+ </tr>
+</table>
+<a name="z562_4" doxytag="NL3D::CMesh::getRdrPassPrimitiveBlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> &amp; NL3D::CMesh::getRdrPassPrimitiveBlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>matrixBlockIndex</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>renderingPassIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the primitive block associated with a rendering pass of a matrix block.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>matrixBlockIndex</em>&nbsp;</td><td>
+the index of the matrix block the renderin pass belong to </td></tr>
+<tr><td valign=top><em>renderingPassIndex</em>&nbsp;</td><td>
+the index of the rendering pass in the matrix block </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02314">2314</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="z562_1" doxytag="NL3D::CMesh::getVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &amp; NL3D::CMesh::getVertexBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the vertex buffer used by the mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02299">2299</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="z561_4" doxytag="NL3D::CMesh::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMesh::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CMesh&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CMesh::operator="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CMesh &amp; NL3D::CMesh::operator= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CMesh &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mesh</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02158">2158</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>, and <a class="el" href="mesh__base_8cpp-source.html#l00043">NL3D::CMeshBase::CMeshBase</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CMesh::optimizeMaterialUsage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMesh::optimizeMaterialUsage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="memory__common_8h.html#a14">sint</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>remap</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Optimize material use.
+<p>
+If a material in <a class="el" href="classNL3D_1_1CMeshBase.html">CMeshBase</a> is not used by any renderPasses, it is removed, and ids are updated. WARNING: This has a side effect of deleting AnimatedMaterials. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>remap</em>&nbsp;</td><td>
+a remap material Id: newId= remap[oldId]. -1 means "no more used" </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02184">2184</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>, <a class="el" href="mesh_8cpp-source.html#l02304">getNbMatrixBlock</a>, <a class="el" href="mesh_8cpp-source.html#l02309">getNbRdrPass</a>, <a class="el" href="mesh_8cpp-source.html#l02319">getRdrPassMaterial</a>, and <a class="el" href="cf__lexical_8cpp-source.html#l02935">size</a>. </td>
+ </tr>
+</table>
+<a name="z561_2" doxytag="NL3D::CMesh::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMesh::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>opaquePass</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="classNL3D_1_1CMesh.html#z561_2">render</a>() this mesh in a driver.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02253">2253</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="z561_3" doxytag="NL3D::CMesh::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMesh::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial this mesh.
+<p>
+
+<p>
+Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02267">2267</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CMesh::setBlendShapes"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMesh::setBlendShapes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="classNL3D_1_1CBlendShape.html">CBlendShape</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bs</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02208">2208</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="z563_0" doxytag="NL3D::CMesh::supportMeshBlockRendering"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * NL3D::CMesh::supportMeshBlockRendering </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>polygonCount</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return !NULL if this shape can support MeshBlock rendering for a special instance.
+<p>
+NB: Mesh Block render cannot occurs if the Mesh is Skinned/MeshMorphed. NB: Mesh Block render can occurs only in Opaque pass NB: Mesh block render can occurs only for <a class="el" href="classNL3D_1_1CMeshBase.html">CMeshBase</a> meshes. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>trans</em>&nbsp;</td><td>
+the instance to take into account (meshMultiLod may return NULL in blend transition). </td></tr>
+<tr><td valign=top><em>polygonCount</em>&nbsp;</td><td>
+the number of polygons to render for the meshGeom returned </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the meshgeom to render per block if OK, else NULL (default) </dl>
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#z793_0">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02350">2350</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CMesh::updateSkeletonUsage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMesh::updateSkeletonUsage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>sm</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>increment</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update Skeleton Usage. increment or decrement.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8cpp-source.html#l02343">2343</a> of file <a class="el" href="mesh_8cpp-source.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="mesh_8h-source.html#l00314">_MeshGeom</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CMesh::_MeshGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a>* NL3D::CMesh::_MeshGeom<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_8h-source.html#l00314">314</a> of file <a class="el" href="mesh_8h-source.html">mesh.h</a>.
+<p>
+Referenced by <a class="el" href="mesh_8cpp-source.html#l02173">build</a>, <a class="el" href="mesh_8cpp-source.html#l02246">clip</a>, <a class="el" href="mesh_8cpp-source.html#l02136">CMesh</a>, <a class="el" href="mesh_8cpp-source.html#l02335">computeBonesId</a>, <a class="el" href="mesh_8cpp-source.html#l02225">createInstance</a>, <a class="el" href="mesh_8cpp-source.html#l02294">getBoundingBox</a>, <a class="el" href="mesh_8cpp-source.html#l02330">getMeshGeom</a>, <a class="el" href="mesh_8cpp-source.html#l02304">getNbMatrixBlock</a>, <a class="el" href="mesh_8cpp-source.html#l02309">getNbRdrPass</a>, <a class="el" href="mesh_8cpp-source.html#l02319">getRdrPassMaterial</a>, <a class="el" href="mesh_8cpp-source.html#l02314">getRdrPassPrimitiveBlock</a>, <a class="el" href="mesh_8cpp-source.html#l02299">getVertexBuffer</a>, <a class="el" href="mesh_8cpp-source.html#l02158">operator=</a>, <a class="el" href="mesh_8cpp-source.html#l02184">optimizeMaterialUsage</a>, <a class="el" href="mesh_8cpp-source.html#l02253">render</a>, <a class="el" href="mesh_8cpp-source.html#l02208">setBlendShapes</a>, <a class="el" href="mesh_8cpp-source.html#l02350">supportMeshBlockRendering</a>, <a class="el" href="mesh_8cpp-source.html#l02343">updateSkeletonUsage</a>, and <a class="el" href="mesh_8cpp-source.html#l02142">~CMesh</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mesh_8h-source.html">mesh.h</a><li><a class="el" href="mesh_8cpp-source.html">mesh.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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