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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CLandscapeVBAllocator Class Reference</h1>A class to easily allocate vertices for Landscape Far / Tile faces.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CLandscapeVBAllocator-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Vertex Program mgt .</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z513_0u0">MaxVertexProgram</a> = 2
+ }</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z513_1">deleteVertexProgram</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z513_2">setupVBFormatAndVertexProgram</a> (bool withVertexProgram)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexProgram.html">CVertexProgram</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z513_3">_VertexProgram</a> [MaxVertexProgram]</td></tr>
+<tr><td colspan=2><br><h2>VB mgt .</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z511_0">deleteVertexBuffer</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z511_1">allocateVertexBuffer</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> numVertices)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z511_2">_Driver</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z511_3">_VBHardOk</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z511_4">_VB</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z511_5">_VBHard</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z511_6">_BufferLocked</a></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3">TType</a> { <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s0">Far0</a>,
+<a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s1">Far1</a>,
+<a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s2">Tile</a>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#a0">CLandscapeVBAllocator</a> (<a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3">TType</a> <a class="el" href="driver__opengl__extension__def_8h.html#a373">type</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#a1">~CLandscapeVBAllocator</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#a2">updateDriver</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup driver, and test for possible VBHard reallocation.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#a3">clear</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Allocation.</div></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z509_0">reallocationOccurs</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z509_1">resetReallocation</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z509_2">allocateVertex</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z509_3">deleteVertex</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> vid)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Buffer access.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z510_0">lockBuffer</a> (<a class="el" href="classNL3D_1_1CFarVertexBufferInfo.html">CFarVertexBufferInfo</a> &amp;farVB)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>lock buffers Hard (if any).</em> <a href="#z510_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z510_1">lockBuffer</a> (<a class="el" href="classNL3D_1_1CNearVertexBufferInfo.html">CNearVertexBufferInfo</a> &amp;tileVB)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z510_2">unlockBuffer</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z510_3">bufferLocked</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z510_4">synchronizeATIVBHard</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>only if ATI VBHard is enabled intenally. Copy the entire VBuffer to _ATIVBHard. This last is used in <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z510_5">activate</a>().</em> <a href="#z510_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z510_5">activate</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> vpId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>activate the VB or the VBHard in Driver setuped.</em> <a href="#z510_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3">TType</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#o0">_Type</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#o1">_ReallocationOccur</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a15">uint</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#o2">_VertexFreeMemory</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CLandscapeVBAllocator_1_1CVertexInfo.html">CVertexInfo</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#o3">_VertexInfos</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#o4">_NumVerticesAllocated</a></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Special ATI VBHard mgt.</div></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z512_0">_ATIVBHardOk</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z512_1">_ATIVBHard</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A class to easily allocate vertices for Landscape Far / Tile faces.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00060">60</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="z513_0" doxytag="NL3D::CLandscapeVBAllocator::@36"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="z513_0u0" doxytag="MaxVertexProgram"></a><em>MaxVertexProgram</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00170">170</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>. </td>
+ </tr>
+</table>
+<a name="s3" doxytag="NL3D::CLandscapeVBAllocator::TType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CLandscapeVBAllocator::TType
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s3s0" doxytag="Far0"></a><em>Far0</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s3s1" doxytag="Far1"></a><em>Far1</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s3s2" doxytag="Tile"></a><em>Tile</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00064">64</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CLandscapeVBAllocator::CLandscapeVBAllocator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLandscapeVBAllocator::CLandscapeVBAllocator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3">TType</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>type</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00056">56</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00163">_ATIVBHardOk</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00151">_BufferLocked</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00139">_NumVerticesAllocated</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00135">_ReallocationOccur</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00133">_Type</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00148">_VBHardOk</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00137">_VertexFreeMemory</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00172">_VertexProgram</a>, <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z513_0u0">MaxVertexProgram</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00050">NL3D_VERTEX_FREE_MEMORY_RESERVE</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CLandscapeVBAllocator::~CLandscapeVBAllocator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLandscapeVBAllocator::~CLandscapeVBAllocator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00072">72</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8cpp-source.html#l00113">clear</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z510_5" doxytag="NL3D::CLandscapeVBAllocator::activate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::activate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>vpId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+activate the VB or the VBHard in Driver setuped.
+<p>
+nlassert if driver is NULL or if buffer is locked. If vertexProgram possible, activate the vertexProgram too. Give a vertexProgram Id to activate. Always 0, but 1 For tile Lightmap Pass.
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">309</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00164">_ATIVBHard</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00151">_BufferLocked</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00146">_Driver</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00149">_VB</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00150">_VBHard</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00172">_VertexProgram</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="debug_8h-source.html#l00313">nlverify</a>. </td>
+ </tr>
+</table>
+<a name="z509_2" doxytag="NL3D::CLandscapeVBAllocator::allocateVertex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CLandscapeVBAllocator::allocateVertex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00151">151</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00139">_NumVerticesAllocated</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00137">_VertexFreeMemory</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00138">_VertexInfos</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">allocateVertexBuffer</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00043">NL3D_LANDSCAPE_VERTEX_ALLOCATE_SECURITY</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00047">NL3D_LANDSCAPE_VERTEX_ALLOCATE_START</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z511_1" doxytag="NL3D::CLandscapeVBAllocator::allocateVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::allocateVertexBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>numVertices</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">367</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00146">_Driver</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00135">_ReallocationOccur</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00149">_VB</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00150">_VBHard</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00148">_VBHardOk</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00052">NL3D_VERTEX_MAX_VERTEX_VBHARD</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00246">unlockBuffer</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00151">allocateVertex</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">updateDriver</a>. </td>
+ </tr>
+</table>
+<a name="z510_3" doxytag="NL3D::CLandscapeVBAllocator::bufferLocked"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CLandscapeVBAllocator::bufferLocked </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00110">110</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00151">_BufferLocked</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CLandscapeVBAllocator::clear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::clear </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00113">113</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00163">_ATIVBHardOk</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00146">_Driver</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00139">_NumVerticesAllocated</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00135">_ReallocationOccur</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00148">_VBHardOk</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00137">_VertexFreeMemory</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00334">deleteVertexBuffer</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00642">deleteVertexProgram</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00072">~CLandscapeVBAllocator</a>. </td>
+ </tr>
+</table>
+<a name="z509_3" doxytag="NL3D::CLandscapeVBAllocator::deleteVertex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::deleteVertex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>vid</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00194">194</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00139">_NumVerticesAllocated</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00137">_VertexFreeMemory</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00138">_VertexInfos</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z511_0" doxytag="NL3D::CLandscapeVBAllocator::deleteVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::deleteVertexBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00334">334</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00164">_ATIVBHard</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00146">_Driver</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00149">_VB</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00150">_VBHard</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00246">unlockBuffer</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00113">clear</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">updateDriver</a>. </td>
+ </tr>
+</table>
+<a name="z513_1" doxytag="NL3D::CLandscapeVBAllocator::deleteVertexProgram"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::deleteVertexProgram </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00642">642</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00172">_VertexProgram</a>, and <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z513_0u0">MaxVertexProgram</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00113">clear</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">updateDriver</a>. </td>
+ </tr>
+</table>
+<a name="z510_1" doxytag="NL3D::CLandscapeVBAllocator::lockBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::lockBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CNearVertexBufferInfo.html">CNearVertexBufferInfo</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>tileVB</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00227">227</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00151">_BufferLocked</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00133">_Type</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00149">_VB</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00150">_VBHard</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00172">_VertexProgram</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">data</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s2">Tile</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00246">unlockBuffer</a>. </td>
+ </tr>
+</table>
+<a name="z510_0" doxytag="NL3D::CLandscapeVBAllocator::lockBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::lockBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CFarVertexBufferInfo.html">CFarVertexBufferInfo</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>farVB</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+lock buffers Hard (if any).
+<p>
+"slow call", so batch them. nlassert good TType. return is the VB info. NB: if the buffer is locked while a reallocation occurs, then the buffer is unlocked.
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00208">208</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00151">_BufferLocked</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00133">_Type</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00149">_VB</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00150">_VBHard</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00172">_VertexProgram</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">data</a>, <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s0">Far0</a>, <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s1">Far1</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00246">unlockBuffer</a>. </td>
+ </tr>
+</table>
+<a name="z509_0" doxytag="NL3D::CLandscapeVBAllocator::reallocationOccurs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CLandscapeVBAllocator::reallocationOccurs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00091">91</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00135">_ReallocationOccur</a>. </td>
+ </tr>
+</table>
+<a name="z509_1" doxytag="NL3D::CLandscapeVBAllocator::resetReallocation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::resetReallocation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00135">135</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00135">_ReallocationOccur</a>. </td>
+ </tr>
+</table>
+<a name="z513_2" doxytag="NL3D::CLandscapeVBAllocator::setupVBFormatAndVertexProgram"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::setupVBFormatAndVertexProgram </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>withVertexProgram</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00656">656</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00133">_Type</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00149">_VB</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00172">_VertexProgram</a>, <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s0">Far0</a>, <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s1">Far1</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00050">NL3D_LANDSCAPE_VPPOS_ALPHAINFO</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00049">NL3D_LANDSCAPE_VPPOS_DELTAPOS</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00048">NL3D_LANDSCAPE_VPPOS_GEOMINFO</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00044">NL3D_LANDSCAPE_VPPOS_STARTPOS</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00045">NL3D_LANDSCAPE_VPPOS_TEX0</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00046">NL3D_LANDSCAPE_VPPOS_TEX1</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00047">NL3D_LANDSCAPE_VPPOS_TEX2</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00508">NL3D::NL3D_LandscapeCommonStartProgram</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00568">NL3D::NL3D_LandscapeFar0EndProgram</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00589">NL3D::NL3D_LandscapeFar1EndProgram</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00615">NL3D::NL3D_LandscapeTileEndProgram</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00628">NL3D::NL3D_LandscapeTileLightMapEndProgram</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">updateDriver</a>. </td>
+ </tr>
+</table>
+<a name="z510_4" doxytag="NL3D::CLandscapeVBAllocator::synchronizeATIVBHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::synchronizeATIVBHard </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+only if ATI VBHard is enabled intenally. Copy the entire VBuffer to _ATIVBHard. This last is used in <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z510_5">activate</a>().
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00257">257</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00164">_ATIVBHard</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00163">_ATIVBHardOk</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00146">_Driver</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00149">_VB</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00052">NL3D_VERTEX_MAX_VERTEX_VBHARD</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z510_2" doxytag="NL3D::CLandscapeVBAllocator::unlockBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::unlockBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00246">246</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00151">_BufferLocked</a>, and <a class="el" href="landscapevb__allocator_8h-source.html#l00150">_VBHard</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">allocateVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00334">deleteVertexBuffer</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00208">lockBuffer</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CLandscapeVBAllocator::updateDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscapeVBAllocator::updateDriver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>driver</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup driver, and test for possible VBHard reallocation.
+<p>
+if the VBhard/Driver has been deleted externally, Vertices are lost. The vertex buffer is reallocated and <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z509_0">reallocationOccurs</a>() return true (see <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#z509_0">reallocationOccurs</a>()). to do anytime you're not sure of change of the driver/vbHard state.
+<p>
+Note: the vertexProgram is created/changed here, according to driver, and TType.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>driver</em>&nbsp;</td><td>
+must not be NULL. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">79</a> of file <a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a>.
+<p>
+References <a class="el" href="landscapevb__allocator_8h-source.html#l00163">_ATIVBHardOk</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00146">_Driver</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00139">_NumVerticesAllocated</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00150">_VBHard</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00148">_VBHardOk</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">allocateVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00334">deleteVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00642">deleteVertexProgram</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00656">setupVBFormatAndVertexProgram</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="z512_1" doxytag="NL3D::CLandscapeVBAllocator::_ATIVBHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a>&gt; NL3D::CLandscapeVBAllocator::_ATIVBHard<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00164">164</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">activate</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00334">deleteVertexBuffer</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00257">synchronizeATIVBHard</a>. </td>
+ </tr>
+</table>
+<a name="z512_0" doxytag="NL3D::CLandscapeVBAllocator::_ATIVBHardOk"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CLandscapeVBAllocator::_ATIVBHardOk<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00163">163</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00056">CLandscapeVBAllocator</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00113">clear</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00257">synchronizeATIVBHard</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">updateDriver</a>. </td>
+ </tr>
+</table>
+<a name="z511_6" doxytag="NL3D::CLandscapeVBAllocator::_BufferLocked"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CLandscapeVBAllocator::_BufferLocked<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00151">151</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">activate</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00110">bufferLocked</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00056">CLandscapeVBAllocator</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00208">lockBuffer</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00246">unlockBuffer</a>. </td>
+ </tr>
+</table>
+<a name="z511_2" doxytag="NL3D::CLandscapeVBAllocator::_Driver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>&gt; NL3D::CLandscapeVBAllocator::_Driver<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00146">146</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">activate</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">allocateVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00113">clear</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00334">deleteVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00257">synchronizeATIVBHard</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">updateDriver</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CLandscapeVBAllocator::_NumVerticesAllocated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CLandscapeVBAllocator::_NumVerticesAllocated<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00139">139</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00151">allocateVertex</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00056">CLandscapeVBAllocator</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00113">clear</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00194">deleteVertex</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">updateDriver</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CLandscapeVBAllocator::_ReallocationOccur"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CLandscapeVBAllocator::_ReallocationOccur<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00135">135</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">allocateVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00056">CLandscapeVBAllocator</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00113">clear</a>, <a class="el" href="landscapevb__allocator_8h-source.html#l00091">reallocationOccurs</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00135">resetReallocation</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CLandscapeVBAllocator::_Type"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLandscapeVBAllocator.html#s3">TType</a> NL3D::CLandscapeVBAllocator::_Type<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00133">133</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00056">CLandscapeVBAllocator</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00208">lockBuffer</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00656">setupVBFormatAndVertexProgram</a>. </td>
+ </tr>
+</table>
+<a name="z511_4" doxytag="NL3D::CLandscapeVBAllocator::_VB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CLandscapeVBAllocator::_VB<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00149">149</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">activate</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">allocateVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00334">deleteVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00208">lockBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00656">setupVBFormatAndVertexProgram</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00257">synchronizeATIVBHard</a>. </td>
+ </tr>
+</table>
+<a name="z511_5" doxytag="NL3D::CLandscapeVBAllocator::_VBHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a>&gt; NL3D::CLandscapeVBAllocator::_VBHard<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00150">150</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">activate</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">allocateVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00334">deleteVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00208">lockBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00246">unlockBuffer</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">updateDriver</a>. </td>
+ </tr>
+</table>
+<a name="z511_3" doxytag="NL3D::CLandscapeVBAllocator::_VBHardOk"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CLandscapeVBAllocator::_VBHardOk<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00148">148</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">allocateVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00056">CLandscapeVBAllocator</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00113">clear</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">updateDriver</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CLandscapeVBAllocator::_VertexFreeMemory"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a15">uint</a>&gt; NL3D::CLandscapeVBAllocator::_VertexFreeMemory<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00137">137</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00151">allocateVertex</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00056">CLandscapeVBAllocator</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00113">clear</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00194">deleteVertex</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CLandscapeVBAllocator::_VertexInfos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CLandscapeVBAllocator_1_1CVertexInfo.html">CVertexInfo</a>&gt; NL3D::CLandscapeVBAllocator::_VertexInfos<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00138">138</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00151">allocateVertex</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00194">deleteVertex</a>. </td>
+ </tr>
+</table>
+<a name="z513_3" doxytag="NL3D::CLandscapeVBAllocator::_VertexProgram"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexProgram.html">CVertexProgram</a>* NL3D::CLandscapeVBAllocator::_VertexProgram[MaxVertexProgram]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscapevb__allocator_8h-source.html#l00172">172</a> of file <a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">activate</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00056">CLandscapeVBAllocator</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00642">deleteVertexProgram</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00208">lockBuffer</a>, and <a class="el" href="landscapevb__allocator_8cpp-source.html#l00656">setupVBFormatAndVertexProgram</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="landscapevb__allocator_8h-source.html">landscapevb_allocator.h</a><li><a class="el" href="landscapevb__allocator_8cpp-source.html">landscapevb_allocator.cpp</a></ul>
+
+
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