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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CIsotropicForceT Class Template Reference</h1>a helper class to create isotropic force : they are independant of the basis, and have no position (fluid friction for example) To use this class you should provide to it a functor class that define the () operator with 3 parameters param1 = a const reference to the position of the particle param2 = a reference to the position, that must be updated param3 = a float giving the inverse of the mass param4 = the ellapsed time, in second (has the TAnimationTime type). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__force_8h-source.html">ps_force.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CIsotropicForceT: +<p><center><img src="classNL3D_1_1CIsotropicForceT.gif" usemap="#NL3D::CIsotropicForceT_map" border="0"></center> +<map name="NL3D::CIsotropicForceT_map"> +<area href="classNL3D_1_1CPSForce.html" alt="NL3D::CPSForce" shape="rect" coords="0,224,205,248"> +<area href="classNL3D_1_1CPSTargetLocatedBindable.html" alt="NL3D::CPSTargetLocatedBindable" shape="rect" coords="0,168,205,192"> +<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,205,136"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,205,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,205,24"> +</map> +<a href="classNL3D_1_1CIsotropicForceT-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CIsotropicForceT.html#a0">performDynamic</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>Compute the force on the targets.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CIsotropicForceT.html#a1">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serialization.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CIsotropicForceT.html#a2">show</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>Show the force (edition mode).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CIsotropicForceT.html#a3">setupFunctor</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>setup the functor object. The default does nothing.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CIsotropicForceT.html#b0">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr> +<tr><td> </td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CIsotropicForceT.html#b1">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -> nl_assert.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CIsotropicForceT.html#b2">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>T </td><td valign=bottom><a class="el" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a></td></tr> +<tr><td> </td><td><font size=-1><em>the functor object.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<h3>template<class T><br> + class NL3D::CIsotropicForceT< T ></h3> + +a helper class to create isotropic force : they are independant of the basis, and have no position (fluid friction for example) To use this class you should provide to it a functor class that define the () operator with 3 parameters param1 = a const reference to the position of the particle param2 = a reference to the position, that must be updated param3 = a float giving the inverse of the mass param4 = the ellapsed time, in second (has the TAnimationTime type). +<p> +Example of use : class MyForceFunctor { public: /// it is strongly recommended to have your operator inlined void operator() (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &speed, float invMass , CanimationTime ellapsedTime) { // perform the speed update there } +<p> +// you can provide a serialization method. Note that that if the functor parameters are set before each use, // it useless to serial something ... void <a class="el" href="classNL3D_1_1CIsotropicForceT.html#a1">serial</a>(NLMISC::IStream &f) throw(NLMISC::EStream) +<p> +protected: ... }; +<p> +because of the serialization process, you must proceed like the following. (but you don't need to redefine serial, which will serilize the functor object you passed for you +<p> +class MyForce : public CHomogenousForceT<MyForceFunctor> { public: MyForce(); <a class="el" href="class__registry_8h.html#a0">NLMISC_DECLARE_CLASS</a>(Myforce); +<p> +protected: ... +<p> +}; +<p> +not that each functor may have its own parameter. the setupFunctor method will be called each time +<p> + +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00278">278</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.<hr><h2>Member Function Documentation</h2> +<a name="b1" doxytag="NL3D::CIsotropicForceT::deleteElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<class T> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CIsotropicForceT< T >::deleteElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -> nl_assert. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSForce.html#b5">NL3D::CPSForce</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSFluidFriction.html#b2">NL3D::CPSFluidFriction</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00314">314</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::CIsotropicForceT::newElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<class T> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CIsotropicForceT< T >::newElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td> + <td class="mdname" nowrap> <em>emitterLocated</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>emitterIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Generate a new element for this bindable. +<p> +They are generated according to the propertie of the class +<p> +Implements <a class="el" href="classNL3D_1_1CPSForce.html#b4">NL3D::CPSForce</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSFluidFriction.html#b1">NL3D::CPSFluidFriction</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00313">313</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CIsotropicForceT::performDynamic"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<class T> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CIsotropicForceT< T >::performDynamic </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname1" valign="top" nowrap> <em>ellapsedTime</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute the force on the targets. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSForce.html#a5">NL3D::CPSForce</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00325">325</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00309">_F</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__located_8h-source.html#l01070">NL3D::CPSTargetLocatedBindable::_Targets</a>, <a class="el" href="ps__force_8h-source.html#l00304">setupFunctor</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td> + </tr> +</table> +<a name="b2" doxytag="NL3D::CIsotropicForceT::resize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<class T> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CIsotropicForceT< T >::resize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly. +<p> +Call CPSLOcated::resize instead +<p> +Implements <a class="el" href="classNL3D_1_1CPSForce.html#b6">NL3D::CPSForce</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSFluidFriction.html#b3">NL3D::CPSFluidFriction</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00315">315</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CIsotropicForceT::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<class T> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CIsotropicForceT< T >::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serialization. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSForce.html#a7">NL3D::CPSForce</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSFluidFriction.html#a2">NL3D::CPSFluidFriction</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00287">287</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CIsotropicForceT::setupFunctor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<class T> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CIsotropicForceT< T >::setupFunctor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup the functor object. The default does nothing. +<p> + +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CPSFluidFriction.html#a1">NL3D::CPSFluidFriction</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00304">304</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +Referenced by <a class="el" href="ps__force_8h-source.html#l00325">performDynamic</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CIsotropicForceT::show"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<class T> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CIsotropicForceT< T >::show </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td> + <td class="mdname1" valign="top" nowrap> <em>ellapsedTime</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Show the force (edition mode). +<p> +The default does nothing TODO later +<p> +Implements <a class="el" href="classNL3D_1_1CPSForce.html#a6">NL3D::CPSForce</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00299">299</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n0" doxytag="NL3D::CIsotropicForceT::_F"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<class T> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> T NL3D::CIsotropicForceT::_F<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +the functor object. +<p> + +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00309">309</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +Referenced by <a class="el" href="ps__force_8h-source.html#l00325">performDynamic</a>, and <a class="el" href="ps__force_8h-source.html#l00287">NL3D::CIsotropicForceT< CPSFluidFrictionFunctor >::serial</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="ps__force_8h-source.html">ps_force.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |