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+<hr><h1>NL3D::CDriverGL Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z412_3">_AllocatedTextureMemory</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z416_0">_CausticCubeMap</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o31">_CurrentBlendConstantColor</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o23">_CurrentGlNormalize</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_2">_CurrentMaterial</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_3">_CurrentMaterialSupportedShader</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_8">_CurrentTexAddrMode</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_6">_CurrentTexEnv</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_7">_CurrentTexEnvSpecial</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_4">_CurrentTexture</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_5">_CurrentTextureInfoGL</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_3">_CurrentVertexArrayRange</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o3">_Depth</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_4">_EVSColorHandle</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_3">_EVSNormalHandle</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_2">_EVSPositionHandle</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_5">_EVSTexHandle</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o16">_FogEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o27">_ForceDXTCCompression</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o4">_ForceNormalize</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o28">_ForceTextureResizePower</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o0">_FullScreen</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o8">_GLProjMat</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o2">_Initialized</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o26">_LastSetuppedVP</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_10">_LastVertexSetupIsLightMap</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o19">_LightEnable</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_9">_LightMapLastStageEnv</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_8">_LightMapLUT</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_11">_LightMapUVMap</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o20">_LightMode</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o5">_LightSetupDirty</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_12">_MaterialAllTextureTouchedFlag</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o18">_MaxDriverLight</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o15">_ModelViewMatrix</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o6">_ModelViewMatrixDirty</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z412_4">_NbSetupMaterialCall</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z412_5">_NbSetupModelMatrixCall</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_7">_NLightMapPass</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_6">_NLightMapPerPass</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_5">_NLightMaps</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_5">_NVCurrentVARPtr</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_6">_NVCurrentVARSize</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_9">_NVTextureShaderEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o1">_OffScreen</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o10">_OODeltaZ</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n4">_PolygonMode</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z404_3">_PPLExponent</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z404_4">_PPLightDiffuseColor</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z404_5">_PPLightSpecularColor</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o7">_ProjMatDirty</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o14">_PZBCameraPos</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o9">_RenderSetupDirty</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n2">_Shaders</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_8">_SlowUnlockVBHard</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_10">_SpecularTextureCubes</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_10">_StageSupportEMBM</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z412_6">_SumTextureMemoryUsed</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z404_1">_SupportPerPixelShader</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z404_2">_SupportPerPixelShaderNoSpec</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_7">_SupportVBHard</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n0">_SyncTexDrvInfos</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n1">_TexDrvShares</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o13">_TexMtx</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z412_7">_TextureUsed</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o29">_UserTexMat</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o30">_UserTexMatEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o11">_UserViewMtx</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n3">_VBDrvInfos</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_2">_VertexBufferHardSet</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o24">_VertexProgramEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o12">_ViewMtx</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n5">_VtxPrgDrvInfos</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o22">_WorldLightDirection</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#o21">_WorldLightPos</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s3">abortId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s11">abortRetryIgnoreType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a11">activate</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c4">activateTexEnvColor</a>(uint stage, const CMaterial::CTexEnv &amp;env)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c6">activateTexEnvColor</a>(uint stage, NLMISC::CRGBA col)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c3">activateTexEnvMode</a>(uint stage, const CMaterial::CTexEnv &amp;env)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c2">activateTexture</a>(uint stage, ITexture *tex)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z414_1">activeEXTVertexShader</a>(CVertexProgram *program)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z414_0">activeNVVertexProgram</a>(CVertexProgram *program)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a43">activeVertexBuffer</a>(CVertexBuffer &amp;VB)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a44">activeVertexBuffer</a>(CVertexBuffer &amp;VB, uint first, uint end)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a42">activeVertexBufferHard</a>(IVertexBufferHard *VB)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_2">activeVertexProgram</a>(CVertexProgram *program)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s19">asteriskIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c15">beginCloudMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_1">beginLightMapMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z406_0">beginMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_2">beginPPLMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_5">beginPPLNoSpecMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z408_0">beginSpecularMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s5">cancelId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a1">CDriverGL</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z404_0">checkForPerPixelLightingSupport</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c11">cleanLightSetup</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a15">clear2D</a>(CRGBA rgba)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a16">clearZBuffer</a>(float zval=1)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c13">clipRect</a>(NLMISC::CRect &amp;rect)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_0">computeLightMapInfos</a>(const CMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z412_0">computeMipMapMemoryUsage</a>(uint w, uint h, GLint glfmt) const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a78">copyFrameBufferToTexture</a>(ITexture *tex, uint32 level, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width, uint32 height)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s46s31">CountVBHard</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a40">createVertexBufferHard</a>(uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices, IDriver::TVBHardType vbType)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a35">NL3D::IDriver::createVertexBufferHard</a>(uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices, TVBHardType vbType)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_0">CTexEnvSpecial</a> enum name</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#l0">CTextureDrvInfosGL</a> class</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#l1">CTextureDrvShare</a> class</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_14">CVertexArrayRangeATI</a> class</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_12">CVertexArrayRangeNVidia</a> class</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_15">CVertexBufferHardGLATI</a> class</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_13">CVertexBufferHardGLNVidia</a> class</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#l1">CVertexProgamDrvInfosGL</a> class</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a41">deleteVertexBufferHard</a>(IVertexBufferHard *VB)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a7">disableHardwareTextureShader</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a6">disableHardwareVertexArrayAGP</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a5">disableHardwareVertexProgram</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a26">disableUserTextureMatrix</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c26">doRefreshRenderSetup</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_0">EEVSVariants</a> enum name</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z399_1">enableFog</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c24">enableGlNormalize</a>(bool normalize)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a83">enableLight</a>(uint8 num, bool enable=true)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a71">enableLowLevelKeyboard</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a70">enableLowLevelMouse</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c9">enableNVTextureShader</a>(bool enabled)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a56">enableUsedTextureMemorySum</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_10">enableVertexProgramDoubleSidedColor</a>(bool doubleSided)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c17">endCloudMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_3">endLightMapMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z406_2">endMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_4">endPPLMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_7">endPPLNoSpecMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z408_2">endSpecularMultiPass</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a4">enumModes</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s21">errorIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_0s2">EVSFogCoordsVariant</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_0s5">EVSNumVariants</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_0s4">EVSPaletteSkinVariant</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_0s1">EVSSecondaryColorVariant</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_0s3">EVSSkinWeightVariant</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s18">exclamationIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_1">fenceOnCurVBHardIfNeeded</a>(IVertexBufferHardGL *newVBHard)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a79">fillBuffer</a>(CBitmap &amp;bitmap)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s44s25">Filled</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z399_0">fogEnabled</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c7">forceActivateTexEnvColor</a>(uint stage, NLMISC::CRGBA col)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c8">forceActivateTexEnvColor</a>(uint stage, const CMaterial::CTexEnv &amp;env)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c5">forceActivateTexEnvMode</a>(uint stage, const CMaterial::CTexEnv &amp;env)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a22">forceDXTCCompression</a>(bool dxtcComp)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a34">forceNormalize</a>(bool normalize)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a23">forceTextureResize</a>(uint divisor)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a66">getBitPerPixel</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z402_2">getBlendConstantColor</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a74">getBuffer</a>(CBitmap &amp;bitmap)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a76">getBufferPart</a>(CBitmap &amp;bitmap, NLMISC::CRect &amp;rect)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_9">getDiffuseCubeMap</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a9">getDisplay</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a63">getDriverInformation</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a14">getEventEmitter</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c12">getGlTextureFormat</a>(ITexture &amp;tex, bool &amp;compressed)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a0">getHwnd</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a62">getImplementationVersion</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a72">getLowLevelInputDeviceManager</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a81">getMaxLight</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a38">getMaxVerticesByVertexBufferHard</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a12">getNbTextureStages</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a69">getPolygonMode</a>()</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_8">getSpecularCubeMap</a>(uint exp)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z415_0">getSupportedShader</a>(CMaterial::TShader shader)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#d0">getTextureShareName</a>(const ITexture &amp;tex, std::string &amp;output)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a57">getUsedTextureMemory</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a64">getVideocardInformation</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a33">getViewMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a10">getWindowProc</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a73">getWindowSize</a>(uint32 &amp;width, uint32 &amp;height)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a75">getZBuffer</a>(std::vector&lt; float &gt; &amp;zbuffer)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a77">getZBufferPart</a>(std::vector&lt; float &gt; &amp;zbuffer, NLMISC::CRect &amp;rect)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#r4">GLMatrix</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#r5">GLTransform</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#r2">GLType</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#r3">GLVertexAttribIndex</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s16">handIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s24">iconCount</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s7">idCount</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1s36">Identity</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a0">IDriver</a>(void)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s6">ignoreId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s22">informationIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a3">init</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z416_1">initCausticCubeMap</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c29">initEMBM</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a39">initVertexArrayRange</a>(uint agpMem, uint vramMem)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#p0">InterfaceVersion</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a19">invalidateShareTexture</a>(ITexture &amp;)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1s37">Inverse</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1s39">InverseTranspose</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a65">isActive</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z401_1">isEMBMSupportedAtStage</a>(uint stage) const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a35">isForceNormalize</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#l3">IShader</a> class</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z400_1">isTextureAddrModeSupported</a>(CMaterial::TTexAddressingMode mode) const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a13">isTextureExist</a>(const ITexture &amp;tex)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_1">isVertexProgramEmulated</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_0">isVertexProgramSupported</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#l2">ITextureDrvInfos</a> class</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#l0">IVBDrvInfos</a> class</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#l4">IVertexProgramDrvInfos</a> class</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s44s26">Line</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a45">mapTextureStageToUV</a>(uint stage, uint uv)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#s6s0">MaxLight</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s45s28">MaxModelMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_0s32">ModelView</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_0s34">ModelViewProjection</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a32">multiplyModelMatrix</a>(const CMatrix &amp;mtx)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s15">noIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s2">noId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_0s35">NumMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1s40">NumTransform</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s9">okCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s0">okId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s8">okType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">operator=</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s44s27">Point</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a53">profileAllocatedTextureMemory</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a52">profileRenderedPrimitives</a>(CPrimitiveProfile &amp;pIn, CPrimitiveProfile &amp;pOut)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a54">profileSetupedMaterials</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a55">profileSetupedModelMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_0s33">Projection</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s17">questionIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c0">refreshProjMatrixFromGL</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a58">release</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#r0">ReleaseVersion</a></td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#b3">removeShaderPtr</a>(ItShaderPtrList shaderIt)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#b1">removeTextureDrvInfoPtr</a>(ItTexDrvInfoPtrMap texDrvInfoIt)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#b2">removeTextureDrvSharePtr</a>(ItTexDrvSharePtrList texDrvShareIt)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#b0">removeVBDrvInfoPtr</a>(ItVBDrvInfoPtrList vbDrvInfoIt)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#b4">removeVtxPrgDrvInfoPtr</a>(ItVtxPrgDrvInfoPtrList vtxPrgDrvInfoIt)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a46">render</a>(CPrimitiveBlock &amp;PB, CMaterial &amp;Mat)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a49">renderPoints</a>(CMaterial &amp;Mat, uint32 numPoints)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a50">renderQuads</a>(CMaterial &amp;Mat, uint32 startIndex, uint32 numQuads)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a48">renderSimpleTriangles</a>(uint32 *tri, uint32 ntris)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a47">renderTriangles</a>(CMaterial &amp;Mat, uint32 *tri, uint32 ntris)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_4">resetLightMapVertexSetup</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_1">resetTextureShaders</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z411_0">resetVertexArrayRange</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s13">retryCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s4">retryId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a85">setAmbientColor</a>(CRGBA color)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z402_1">setBlendConstantColor</a>(NLMISC::CRGBA col)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a69">setCapture</a>(bool b)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a17">setColorMask</a>(bool bRed, bool bGreen, bool bBlue, bool bAlpha)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_3">setConstant</a>(uint index, float, float, float, float)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_4">setConstant</a>(uint index, double, double, double, double)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_5">setConstant</a>(uint indexStart, const NLMISC::CVector &amp;value)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_6">setConstant</a>(uint indexStart, const NLMISC::CVectorD &amp;value)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_7">setConstant</a>(uint index, uint num, const float *src)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_8">setConstant</a>(uint index, uint num, const double *src)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_9">setConstantMatrix</a>(uint index, IDriver::TMatrix matrix, IDriver::TTransform transform)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_11">NL3D::IDriver::setConstantMatrix</a>(uint index, TMatrix matrix, TTransform transform)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a8">setDisplay</a>(void *wnd, const GfxMode &amp;mode)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z401_2">setEMBMMatrix</a>(const uint stage, const float mat[4])</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a28">setFrustum</a>(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a82">setLight</a>(uint8 num, const CLight &amp;light)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z400_2">setMatrix2DForTextureOffsetAddrMode</a>(const uint stage, const float mat[4])</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z402_3">setMonitorColorProperties</a>(const CMonitorColorProperties &amp;properties)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a68">setMousePos</a>(float x, float y)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a84">setPerPixelLightingLight</a>(CRGBA diffuse, CRGBA specular, float shininess)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a80">setPolygonMode</a>(TPolygonMode mode)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a24">setTextureEnvFunction</a>(uint stage, CMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c16">setupCloudPass</a>(uint pass)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z417_1">setupEXTVertexShader</a>(const CVPParser::TProgram &amp;program, GLuint id, uint variants[EVSNumVariants], uint16 &amp;usedInputRegisters)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z399_2">setupFog</a>(float start, float end, CRGBA color)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c18">setupGlArrays</a>(CVertexBufferInfo &amp;vb)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c21">setupGlArraysForEXTVertexShader</a>(CVertexBufferInfo &amp;vb)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c20">setupGlArraysForNVVertexProgram</a>(CVertexBufferInfo &amp;vb)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c19">setupGlArraysStd</a>(CVertexBufferInfo &amp;vb)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z407_2">setupLightMapPass</a>(uint pass)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a27">setupMaterial</a>(CMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a31">setupModelMatrix</a>(const CMatrix &amp;mtx)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z406_1">setupPass</a>(uint pass)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_6">setupPPLNoSpecPass</a>(uint pass)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_3">setupPPLPass</a>(uint pass)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a60">setupScissor</a>(const class CScissor &amp;scissor)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z408_1">setupSpecularPass</a>(uint pass)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a18">setupTexture</a>(ITexture &amp;tex)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a19">setupTextureEx</a>(ITexture &amp;tex, bool bUpload, bool &amp;bAllUploaded, bool bMustRecreateSharedTexture=false)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a25">setupUserTextureMatrix</a>(uint numStages, CMaterial &amp;mat)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c14">setupUVPtr</a>(uint stage, CVertexBufferInfo &amp;VB, uint uvId)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c1">setupVertexBuffer</a>(CVertexBuffer &amp;VB)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a29">setupViewMatrix</a>(const CMatrix &amp;mtx)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a30">setupViewMatrixEx</a>(const CMatrix &amp;mtx, const CVector &amp;cameraPos)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a61">setupViewport</a>(const class CViewport &amp;viewport)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a67">showCursor</a>(bool b)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a37">slowUnlockVertexBufferHard</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s23">stopIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z402_0">supportBlendConstantColor</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z401_0">supportEMBM</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a86">supportPerPixelLighting</a>(bool specular) const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z400_0">supportTextureShaders</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a36">supportVertexBufferHard</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z413_11">supportVertexProgramDoubleSidedColor</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a51">swapBuffers</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a87">swapTextureHandle</a>(ITexture &amp;tex0, ITexture &amp;tex1)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a59">systemMessageBox</a>(const char *message, const char *title, TMessageBoxType type=okType, TMessageBoxIcon icon=noIcon)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_0u7">TexEnvSpecialCloudStage0</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_0u8">TexEnvSpecialCloudStage1</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_0u0">TexEnvSpecialDisabled</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_0u1">TexEnvSpecialLightMap</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_0u5">TexEnvSpecialPPLStage0</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_0u6">TexEnvSpecialPPLStage2</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_0u2">TexEnvSpecialSpecularStage0</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_0u3">TexEnvSpecialSpecularStage1</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z405_0u4">TexEnvSpecialSpecularStage1NoText</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_0">TMatrix</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s45">TMatrixCount</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43">TMessageBoxIcon</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41">TMessageBoxId</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42">TMessageBoxType</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c23">toggleGlArraysForEXTVertexShader</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c22">toggleGlArraysForNVVertexProgram</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s44">TPolygonMode</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1s38">Transpose</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_0">TSPTextureCube</a> typedef</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#z409_1">TTexCubeVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1">TTransform</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s46">TVBHardType</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s14">typeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a20">uploadTexture</a>(ITexture &amp;tex, NLMISC::CRect &amp;rect, uint8 nNumMipMap)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a21">uploadTextureCube</a>(ITexture &amp;tex, NLMISC::CRect &amp;rect, uint8 nNumMipMap, uint8 nNumFace)</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s46s29">VBHardAGP</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s46s30">VBHardVRAM</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#c10">verifyNVTextureShaderConfig</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s20">warningIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s1">yesId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s12">yesNoCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s10">yesNoType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGL.html#a2">~CDriverGL</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGL.html">NL3D::CDriverGL</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a1">~IDriver</a>(void)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [virtual]</code></td></tr>
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